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Thread: WotC Presents: You Make the Card 4

  1. #301
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    How about this?

    "Name"
    Enchantment
    Whenever a card is put into an opponent's graveyard from anywhere, you may draw a card.
    At the beginning of your end step, discard your hand.
    I fear this one isn't worth the mana because it does nothing on it's own. I feel this is a worse card than Mystic Remora fighting in matchups which burn a lot of Sorceries and instants. Even questionable vs. Dredge and reanimator due to the cost.

    Thinking of that idea of "Profit from dumping cards" i would be interested in a Black Version of Greater Goods (without the sac obviously):

    "Whenever a creature you Control is put into a graveyard, draw cards equal to it's power."
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  2. #302
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by AllIsDust View Post
    Doesn't this just go infinite with geralf's messenger while being very very good with gravecrawler or any undying goon? any undying dude just makes this bargain
    It does, but does that make it necessarily too overpowered? How many combo decks want Geralf's Messenger? It might be playable in the way old Necro was with black aggro though.
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  3. #303
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    Re: WotC Presents: You Make the Card 4

    I'm guessing that like 40% of the submissions will be Necro variants so I'd steer clear unless you have an absolutely amazing idea for it.
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  4. #304
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    Re: WotC Presents: You Make the Card 4

    Personally I want to see a Necro+Form of the Dragon hybrid.

    Demonform anyone?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  5. #305
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by (nameless one) View Post
    Personally I want to see a Necro+Form of the Dragon hybrid.

    Demonform anyone?
    That would be pretty cool. Any suggestions?

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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Nihil Credo View Post
    I'm guessing that like 40% of the submissions will be Necro variants so I'd steer clear unless you have an absolutely amazing idea for it.
    I'd put it at 50 but yeah.

    I'll be submitting Atropotence, everyone get ready to vote for it.
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  7. #307
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    Re: WotC Presents: You Make the Card 4

    Underworld Scroll
    BBB
    Enchantment
    Pay X life, sacrifice ~this~: Draw X cards. Play this ability only during your end step.

    A variation on Necrologia. This might be far too powerful, I'm not entirely sure. Maybe put a cap on X, e.g. 'X can be no larger than 4'.

  8. #308

    Re: WotC Presents: You Make the Card 4

    Form of the Demon
    Enchantment
    When Form of the Demon enters the battlefield, put an enchantment token named Circle onto the battlefield.
    As long as you control a Circle, you don't lose the game for having zero or less life due to an ability.
    At the beginning of your draw step. draw five cards and lose five life.
    Creatures without flying can't attack you.

  9. #309
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    Re: WotC Presents: You Make the Card 4

    I made one I thought was cool


    1B

    Reverse-Necro

    When Reverse -Necro Comes into play choose target player.

    Target player discards his or her hand at end of turn.

    You lose 1 life for every card discarded this way.


    I can actually see a few very good uses for it.
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  10. #310
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    Re: WotC Presents: You Make the Card 4

    This was my proposal

    Hymn to Serenity
    BBB
    Whenever an opponent discards a card you may look at that player's hand.
    You may discard a non land, non creature card from their hand.
    If you do, discard a card.
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  11. #311
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Magic Fanatic View Post
    I made one I thought was cool


    1B

    Reverse-Necro

    When Reverse -Necro Comes into play choose target player.

    Target player discards his or her hand at end of turn.

    You lose 1 life for every card discarded this way.


    I can actually see a few very good uses for it.
    1B imba Mindtwist ... very balanced ... not
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

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  12. #312
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Lemnear View Post
    1B imba Mindtwist ... very balanced ... not
    Yeah wtf? Oh no I lost 7 life and you are topdecking on turn 1! Lol.
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  13. #313
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Nihil Credo View Post
    I'm guessing that like 40% of the submissions will be Necro variants so I'd steer clear unless you have an absolutely amazing idea for it.
    Guess that means I'm in good company. Just because it's going to be popular doesn't mean it's not worth thinking about.
    Big precedents for black global enchantments:
    - Necro variants
    - Phyrexian Arena variants
    - Underworld Dreams variants
    Less common:
    - token produces (e.g. Bitterblossom, Sarcomancy, Breeding Pit)
    - Reanimation (Diabolic Servitude)
    - discarding (Bottomless Pit, Cabal Shrine)
    - killing stuff (Grave Pact, Pestilence, Fevered Convulsions)
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  14. #314
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    Re: WotC Presents: You Make the Card 4

    My first take on the Demon Form enchantment:

    Demonic Ascension
    Enchantment
    You may pay 8 life and sacrifice three black creatures rather than pay Demonic Ascension’s mana cost.

    At the beginning of your upkeep, your life becomes 5, each opponent loses 5 life and each player sacrifices a creature.

    Creatures without flying can’t attack you.

  15. #315
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    Re: WotC Presents: You Make the Card 4

    Okay so it's global. ...lame, fun, broken? Not tournament friendly?


    Deviant Oppression

    Enchantment

    Players can not win the game.

    Pay 13 life: Sacrifice Deviant Oppression (any player may use this ability)

  16. #316
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    Re: WotC Presents: You Make the Card 4

    If players can not win the game, players can still lose the game, I believe. This card would he horrible for what it would do to tournaments. Imagine casting it when bother players are below 14 life and have no way to gain life or remove enchantments. Count cards in libraries, see who would deck out first o_0
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  17. #317
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    Re: WotC Presents: You Make the Card 4

    It's worse than that. In a tournament, if an opponent loses the game, you would win the game; however, as this card prevents you from winning, the game ends in a tie. If you lose the game, the enchantment disappears, so your opponent wins the game as usual. In sum, a terrible card that only serves to shoot yourself on the foot.
    Last edited by DrJones; 04-16-2013 at 07:52 AM. Reason: spelling
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  18. #318
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Chikenbok View Post
    This was my proposal

    Hymn to Serenity
    BBB
    Whenever an opponent discards a card you may look at that player's hand.
    You may discard a non land, non creature card from their hand.
    If you do, discard a card.
    Yawn. I can't see playing that for 0 mana, let alone 3. So I can go down a card and 3 mana to trade cards with someone else, if I hit them with a discadd spell on turn 4 or later, long after most discard spells stop being useful.
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    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
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  19. #319
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Lemnear View Post
    I fear this one isn't worth the mana because it does nothing on it's own. I feel this is a worse card than Mystic Remora fighting in matchups which burn a lot of Sorceries and instants. Even questionable vs. Dredge and reanimator due to the cost.

    Thinking of that idea of "Profit from dumping cards" i would be interested in a Black Version of Greater Goods (without the sac obviously):

    "Whenever a creature you Control is put into a graveyard, draw cards equal to it's power."
    No, no. I totally want to see his card make it. I want to be able to windmill slam Rest in Peace and win!
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
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  20. #320

    What about something original for a change


    BB
    You can t play lands
    You choose the order in which spells and abilities resolve on the stack
    "Growth or raw power, you can t have it all"


    A nightmare i know :)

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