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Thread: [Deck] Dark Depths

  1. #61
    Rob Rogers
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    Re: [Deck] Dark Depths

    Quote Originally Posted by bruizar View Post
    i don't think a dedicated deck is a good idea. If this combo becomes widespread, it should not be more than an alternative win condition because blood moon will just own you if its your only way to win. Blood moon is going to be in every control deck (UWr).
    Holy shit you are retarded.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
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  2. #62

    Re: [Deck] Dark Depths

    This is the list I'm most content with now:

    4x Deathrite Shaman --Mana dork
    4x Sylvan Safekeeper --Token protector (maybe switch these for Simic charm to also make your lands hexproof)
    3x Snapcaster Mage
    11x

    4x Brainstorm
    3x Ponder
    4x Force of Will
    3x Counterspell
    3x Spell Pierce
    4x Stifle
    4x Crop Rotation
    2x Life from the Loam
    27x

    3x Dark Depths
    2x Thespian's Stage
    3x Wasteland
    4x Misty Rainforest
    4x Scalding Tarn
    3x Tropical Island
    1x Underground Sea
    2x Island
    22x

    SB not decided yet but thinking about something like:

    3x Surgical Extraction
    3x Carpet of Flowers --Mana Accelerator=faster combo enabler
    2x Ground Seal --Against DRS, Surgical Extraction (Need to change mainboard DRS into BoP when playing ground seal)
    3x Pithing Needle --Wasteland/Karakas/Jace etc..
    2x Engineered Explosives -- Against aggro/tokens
    2x Phyrexian Dreadnought/Gilded Drake -- Alt Combo/Combo Stealer

    Maybe petrified fields can be considered somewhere against wasteland or instead use Simic Charms.

  3. #63
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Grollub View Post
    How do you protect your combo and the board with Crop Rotation? I'm not too keen on Crop Rotation, it requires you to have 5 lands when using it as a tutor for a combo part and is basically a dead card if you have drawn the parts.


    EDIT:
    I do think however, Crop Rotation would have great potential in a list design to utilize it for more than finding combo pieces (alongside friends like Scapeshift), but that'd result in a completely different style of deck and philosophy.
    -- Just realized you probably wasn't thinking about cramming it into a heavy MUCish list. ;)


    if you draw the parts to your combo, you will have wasted cards... but thats typically not an issue, because you have your combo and you are going to win.

    since crop rotation replaces the land you don't need 5 lands, so im not really sure i understand what you are talking about

    turn 3 you have 3 tropical islands in play, and at the end of their turn you cast crop rotation, sacrifice 1 tropical island to get a thespian stage. on your 4th turn you drop a dark depths, tap your 2 remaining tropical islands, and your stage to make the 20/20 and win.....
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  4. #64
    bruizar
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    Re: [Deck] Dark Depths

    Quote Originally Posted by HammafistRoob View Post
    Holy shit you are retarded.
    Right, thanks for your constructive feedback. Since this site isn't moderated at all I'll lower my standards to yours and wish that you just delete your account and life.


    edit:
    Goodluck getting owned by Blood Moon / Ensnaring Bridge / Repeal / Swords to Plowshares / Diabolic Edict / Echoing Truth / Venser, Shaper Savant / Waterfront Bouncer or a quick pithing needle shithead.

  5. #65
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    Re: [Deck] Dark Depths

    Quote Originally Posted by Grollub View Post
    How do you protect your combo and the board with Crop Rotation?
    If you crop rotate for a one-of Sejiri Steppe you can get around swords/path/jace bounce/everything that kills the actual token besides an edict.

  6. #66
    Rob Rogers
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    Re: [Deck] Dark Depths

    Quote Originally Posted by bruizar View Post
    Right, thanks for your constructive feedback. Since this site isn't moderated at all I'll lower my standards to yours and wish that you just delete your account and life.


    edit:
    Goodluck getting owned by Blood Moon / Ensnaring Bridge / Repeal / Swords to Plowshares / Diabolic Edict / Echoing Truth / Venser, Shaper Savant / Waterfront Bouncer or a quick pithing needle shithead.
    Haha thanks for the laugh man. Pointing out cards that hurt a strategy is fun! You forgot Wasteland

    Just because cards that are good against a combo exist, does not mean that said combo cannot be overpowered. Every card you mentioned can be either answered or played around in one way or another.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  7. #67
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    Re: [Deck] Dark Depths

    Quote Originally Posted by bruizar View Post
    Right, thanks for your constructive feedback. Since this site isn't moderated at all I'll lower my standards to yours and wish that you just delete your account and life.


    edit:
    Goodluck getting owned by Blood Moon / Ensnaring Bridge / Repeal / Swords to Plowshares / Diabolic Edict / Echoing Truth / Venser, Shaper Savant / Waterfront Bouncer or a quick pithing needle shithead.
    half of these cards arnt played in legacy and many of them not widely played at all....

    Waterfront Bouncer - are u fucking serious
    Diabolic Edict - people still play this...maybe they dont know about liliana....
    pithing needle - if people played this survival wouldnt have gotten banned
    Repeal - is this even played in modern?

    the rest are found in the same deck - miracles / stone blade
    ....so i'll take one bad matchup which isnt even that bad to crush the format!
    Play 4 Card Blind!

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  8. #68
    bruizar
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    Re: [Deck] Dark Depths

    Quote Originally Posted by apple713 View Post
    half of these cards arnt played in legacy and many of them not widely played at all....

    Waterfront Bouncer - are u fucking serious
    which is a merfolk, will get played if dark depths goes anywhere. THE MERFOLK VERSION OF STINGSCOURGER. also, spreading seas in that deck.

    Diabolic Edict - people still play this...maybe they dont know about liliana....
    Will get played over other removal because liliana is sorcery speed thus can't do anything against eot marit late. Could also be far // away.

    pithing needle - if people played this survival wouldnt have gotten banned
    People do play this, it didnt work against survival because they would activate for harmonic sliver in response you idiot. Also, fauna shaman.

    Repeal - is this even played in modern?
    Err, this is a legacy forum. Also, dark depths is banned in modern you scrub.

    the rest are found in the same deck - miracles / stone blade
    ....so i'll take one bad matchup which isnt even that bad to crush the format!
    blood moon: UR painter, Imperial painter, red mud variants, UWr, dragon stompy. p.s. blood moon also kills jund and other death rite shaman dependent decks.

    ensnaring bridge - mud variants / stax variants / UR painter variants

    Swords to Plowshares - 80% of the format

    echoing truth - finds a spot in decks like high tide and show and tell variants




    Dark Depths will be so ubiquitous that maindeck answers will find its way into the top tier decks. This is why you can't fuck around with your cute crop rotation shenanigans and rely solely on dark depths.

    IF you do go that route, go for artificer's intuition since you can grab explosives to deal with bridge, needle and blood . and even then, for the love of god, run some creatures / jace / ttezzeret.


    You go crush the format dude. Omniscience is faster, Sneak Attack kills you, TES and other storm variants are faster, belcher is faster elves is faster, blade decks destroy you, miracle decks destroy you, deathrite shaman decks run a playset of wastelands always, RUG runs stifle and wasteland and submerge (since you run crap rotation), death&taxes runs plowshares, karakas, mangara and mom+flyer, maverick runs wastelands, maze of ith, their own dark depths, swords to plowshares, karakas and knight of the reliquary / weathered wayfarer, pox runs sinkhole, smallpox, wasteland so you won't even get up to the mana to activate your thespian stage even if you do get to keep your combo painter decks run blood moon or ensnaring bridge. I can go on for ever. Even fucking enchantress runs spreading seas / elephant grass / solitary confinement / humility. A dedicated marit lage deck didnt even work in extended, they played thopter foundry next to it.
    Last edited by bruizar; 06-02-2013 at 05:43 AM.

  9. #69

    Re: [Deck] Dark Depths

    While I agree that a dedicated Depths/Stage deck is not the best use of this combo, I really don't think a dedicated deck will be as bad as you think it is, bruizar. How easy is it to deal with a one turn clock, really? Even if the opponent runs Swords or something, he HAS to have it when you make the token while you have no protection. It's also much harder to deal with EOT, and even worse if you can pull off the combo more than once after it's been answered. I'm sure you're aware that Vault Key is still a really ubiquitous combo in Vintage, even with all the maindeck Grudges, Repeals, Decays, and other hate cards. Even if you were right, and it ended up being a terrible and eventually unplayable concept, I'd rather have people be encouraged to find the best build of this deck ASAP.

  10. #70
    bruizar
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    Re: [Deck] Dark Depths

    Quote Originally Posted by .Ix View Post
    While I agree that a dedicated Depths/Stage deck is not the best use of this combo, I really don't think a dedicated deck will be as bad as you think it is, bruizar. How easy is it to deal with a one turn clock, really? Even if the opponent runs Swords or something, he HAS to have it when you make the token while you have no protection. It's also much harder to deal with EOT, and even worse if you can pull off the combo more than once after it's been answered. I'm sure you're aware that Vault Key is still a really ubiquitous combo in Vintage, even with all the maindeck Grudges, Repeals, Decays, and other hate cards. Even if you were right, and it ended up being a terrible and eventually unplayable concept, I'd rather have people be encouraged to find the best build of this deck ASAP.
    It's good that you refer to vintage because I think that this will indeed be played like time vault / voltaic key. In vintage, you do not have dedicated vault key decks (probably because you would end up decking yourself and because it is restricted, but still). You see vault/key played ALONGSIDE other win conditions such as Jace and dark confidant. Vaultkey gets shoved into most of the decks that can support it because its only 2 cards and you are running tinker / demonic tutor / vampiric tutor anyway.

    My stance is that I think it is best when put in existing decks, such as 43-lands, a deck using artificer's intuition, turbo eldrazi, maverick, or a deck using intuition + loam. I do encourage people to search for the best dedicated deck, I'm simply trying to address the pitfalls that people must take into account because otherwise the attempt will needlessly fail.

    In many cases, Dark Depths works like high tide in that it HAS to wait for its land drops (nonbasics instead of basics though). That is a serious drawback that people must consider since this means you will never have a faster goldfish than some of the more streamlined combo decks. The combo approach is therefore, by definition either subpar compared to belcher/tendrils based decks, or it is in fact, combo/control.

    edit: I'm not hating on the combo. I actually have a vested interest in the performance of the card since I have a stack of foil dark depths here. I'll be testing dark depths out in MUD myself, hopefully to good results.

  11. #71
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    Re: [Deck] Dark Depths

    Did any of you thought about tha fact, that Marit Lage can be blocked by flying creatures? Lingering Souls, Bitterblossom, Flyer with Volrath's Stronghold. Good Luck attacking 20 Turns while your opponent draws live cards, while you keep drawing obsolete combo pieces.

  12. #72
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    Re: [Deck] Dark Depths

    Quote Originally Posted by JanoschEausH View Post
    Did any of you thought about tha fact, that Marit Lage can be blocked by flying creatures? Lingering Souls, Bitterblossom, Flyer with Volrath's Stronghold. Good Luck attacking 20 Turns while your opponent draws live cards, while you keep drawing obsolete combo pieces.
    No. You're the actual only first one ever. It also dies to StP and, clearly I'm the only one who thought of that, and that makes decks bad. Glad we had this discussion.
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  13. #73

    Quote Originally Posted by JanoschEausH View Post
    Did any of you thought about tha fact, that Marit Lage can be blocked by flying creatures? Lingering Souls, Bitterblossom, Flyer with Volrath's Stronghold. Good Luck attacking 20 Turns while your opponent draws live cards, while you keep drawing obsolete combo pieces.
    Why post on a deck forum just to troll. Let people discuss a deck of their interest... go away.

  14. #74

    [Deck] Dark Depths

    I am experimenting with the combo in a BG pox-list.
    The list isn't focused on establishing the combo as fast as possible, but plays the slow disruptive game of a poxdeck, with the combo as a killcondition.
    The list keeps cursed scroll and nether spirit, as alternate killconditions.
    So far I like it very much because:

    - pox is a very disruptive shell, that protects the combo.
    - it already runs life from the loam to recur wasteland and your own smallpoxed lands
    - it already has a focus on lands (manlands, wasteland, sometimes tabernacle, bojuka bog, cabal pit, ...) as these are cards that break the symmetry of (small)pox through life from the loam, and tutorpieces like crop rotation become multifunctional in this deck.

    - the other way around, pox makes good use of the combo. In a poxdeck there is little room for finishers (usually nether spirit, the rack, cursed scroll or mishra's factory), and often these are insufficient to win the game, after heavily disrupring the opponent. The combo improves this.

    This is the list im testing:

    4 wasteland
    2 dark depths
    2 thespian's stage
    3 urborg, tomb of yawgmoth
    4 bayou
    4 verdant catacombs
    2 bloodstained mire
    1 cabal pit
    4 swamp

    2 crop rotation
    2 thoughtseize
    4 inquisition of kozilek
    4 innocent blood
    2 dismember
    2 sensei's divining top
    2 cursed scroll
    2 life from the loam
    4 smallpox
    4 abrupt decay
    2 hymn to tourach
    3 liliana of the veil
    1 nether spirit

    Sideboard:
    4 cabal therapy
    1 dryad Arbor
    2 surgical extraction
    2 extirpate
    1 bojuka bog
    2 maelstrom pulse
    2 pernicious deed
    1 night of souls betrayal

    Dark Depths and Thespian's Stage have taken the place of 4x mishra's factory.
    So far, the list has performed quite good.
    The intention is to disrupt the opponent until you are in topdeck mode, where you take control with Liliana of the Veil or Sensei's divining top, or to combo out. It performs very well against decks that run around 16 creatures, as it runs enough creaturekill to reliably kill everything that's played (Aggro BUG, Jund, RUG). The combo improves the matchup against combodecks, as you have a fast way to kill before they combo off.
    It performs less against decks with many creatures like goblins or Maverick, of decks with card advantage (like shardless BUG).
    I haven't tested against stoneblade or UW Miracle.

    I did encounter problems with cards that are played mainboard and weren't mentioned in this thread I think:
    Jace the Mindsculptor and Liliana of the Veil.
    They are problematic because they can bounce or sac the combo turn after turn, and this deck isn't geared towards removing them (especially Jace, since he's decay-proof). Maelstrom pulse is in the sideboard to help this problem a bit.

  15. #75
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    Re: [Deck] Dark Depths

    @Ingo T

    Use Sage at end of turn to generate token all plainwalkers can be used only on sorcery speed..- problem resolved.

  16. #76

    Re: [Deck] Dark Depths

    Quote Originally Posted by Fatal View Post
    @Ingo T

    Use Sage at end of turn to generate token all plainwalkers can be used only on sorcery speed..- problem resolved.
    So simple, I should have thought of it myself... thanx

  17. #77

    Re: [Deck] Dark Depths

    sorry guys, but vesuva in't a good replacement/abbianation to thespian stage?? ETB triggers and no mana is wasted in combo, delicious with crop rotation! did i miss something'?

  18. #78

    Re: [Deck] Dark Depths

    Quote Originally Posted by TheG View Post
    sorry guys, but vesuva in't a good replacement/abbianation to thespian stage?? ETB triggers and no mana is wasted in combo, delicious with crop rotation! did i miss something'?
    Vesuva would enter the battlefield with the 10 counters on it, it doesn't work.

  19. #79

    Re: [Deck] Dark Depths

    Quote Originally Posted by HammafistRoob View Post
    Holy shit you are retarded.
    Hahaha... I mean, this post is probably banworthy and not productive and all that, but it made me laugh anyway. Shine on, you crazy, soon-to-be-banned diamond.

    I'm starting to think this is a side-plan in another deck rather than a combo to dedicate your deck to as well. It's not so much that it Dies To Removal(TM), it's just that most decks will have an out because it's vulnerable to a wide range of things. You can't rely on steamrolling certain decks like Charbelcher or Omnitell can. However, this is a fantastic "oops I win" in a deck that is doing something else until the shields go down and you are able to combo out.

  20. #80
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    Re: [Deck] Dark Depths

    after goldfishing some of the options and playing against some other decks, depths needs to be placed in a very controled deck such as landstill or counterbalance since they are the most "controlling" decks that exist.
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

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