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Thread: [Deck] BUG "Shardless" Control

  1. #261

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Cire_dk View Post
    So what would you advice. What does your SB look like?
    2 Nihil Spellbomb
    2 Pernicious Deed
    1 Baleful Strix
    1 Hymn to Tourach
    1 Thoughtseize
    1 Force of Will
    2 Vendilion Clique
    2 Phyrexian Revoker
    2 Liliana of the Veil
    1 Maelstrom Pulse

  2. #262

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Lim-Dul View Post
    Hey there

    i am playing a more or less average list. maybe exept for the 2/2/2 thoughseize/hymn/liliana spilt which is not that common as far as i can see in this thread.

    my MB:
    4 Tarmogoyf
    4 Shardless Agent
    4 Deathrite Shaman
    1 Baleful Strix

    3 Jace, the Mind Sculptor
    2 Liliana of the Veil

    4 Ancestral Vision
    2 Thoughtseize
    2 Hymn to Tourach
    1 Maelstrom Pulse

    4 Brainstorm
    4 Abrupt Decay
    3 Force of Will

    2 Creeping Tar Pit
    2 Wasteland
    4 Underground Sea
    2 Bayou
    2 Tropical Island
    4 Polluted Delta
    4 Misty Rainforest
    2 Verdant Catacombs

    But i am not worried about my MB. i would like some advice/suggestion about the SB and "how to sideboard" for the decks around. i would be very happy to hear some thoughts of some experienced players, cause i suck at boarding

    my meta is quite diverse (which dose not make it easier for me) at my LGS:
    - lots of "fair" decks such as esper stoneblade, deathblade, Jund, bant-versions, bug-mirror, UW-RIP-Helm-Miracle, DnT...
    - but there are always some combo-fans around playing Ant, TES, SneaknShow, Omnitell, High Tide, Elfes..

    My SB:
    2 Thoughtseize
    2 Hymn to tourach
    1 Force of will
    1 Notion Thief
    2 Pyrexian Revoker
    2 Baleful strix
    1 Maelstrom Pulse
    1 Golgari Charm
    1 jitte
    2 Nihil spellbomb

    Some of my reasonings/thoughts behind the cards in SB for some of the MUs:

    Esper Stoneblade: not a bad MUs, the biggest fear is the batterskull, so -2 hymn for +2 Thoughtseize to pick Batterskull and jace and -3 Fow for the notion theif, pluse and golgari charm

    Deathblade: surprisingly much harder: CA is key (i assume) hence -3 Fow and +1 jitte , +1 pluse and +1 charm.. but, what else? how could i improve this Mu?

    RUG: -3Fow -1 Pulse -2 jace; +2 Nihli Spellbomb +2Strix +2 Thoughtseize

    Jund: I hate the MU cause i dont know how to handle it especially the P.Fire... Again CA is important. -3 Fow; what more to take out? i should bring in 2 Spellbombs, 1 Jitte and 2 strix

    DnT: ??? i havent played that MU very often, but it is around at m LGS: what are the weakest card MB? +2 Revoker +1pluse

    Ant:-4 Abrupt Decay -1 Strix -1 Pluse -1 Jace; +2 Thoughtseize, +2 Hymn +1Fow +2 Spellbomb

    TES: -4 Abrupt Decay -1 Strix -1 Jace; +2 Thoughtseize, +2 Hymn +1Fow +1 Charm

    High tide: -4 Abrupt Decay -1 Strix -1 Pluse ; +2 Thoughtseize, +2 Hymn +1Fow +1Notion Thief

    SNt: -4 Abrupt Decay -1 Strix; +2 Thoughtseize, +2 Hymn +1Fow and +2 Revoker but what to take out?

    Omnitell: -4 Abrupt Decay -1 Strix; +2 Thoughtseize, +2 Hymn +1Fow; i that enough to win this MU?


    please let me know what i am doing wrong and enlight me!
    - i realize that i take out Fow in all noncombo MUs. is that a bit risky?

    Sorry for my english...
    RUG and Deathblade are all about board advantage. While card advantage is of secondary importance, which is why people want to side out FOW, the thing that matters most is not falling behind on board. Example: Allowing them to untap with Dark Confidant or "playing around" things out of RUG rather than progressing your board/not using your mana every turn are two ways to lose those matchups.

    Against RUG, I like 2-3 FOWs. Thoughtseize is fine since it's a cheap 1for1, but the lifeloss isn't irrelevant and the games occasionally come down to topdeck wars, which makes Thoughtseize really bad. Cut all the Jaces vs RUG. They are very bad.

    Not sure how many FOWs I'd want against Deathblade but it's probably 2. Disfigure helps in both matchups. Whipflare is a little more unwieldy.

    Against midrange matchups, the discard is alright but you don't want too much. Against something like Jund or Esper, the games will likely go long, where you'll start drawing useless discard spells. Keeping the full 8 in against something like Jund is a good way to lose.

    You want Golgari Charm vs Show and Tell decks to kill Leyline.

    Quote Originally Posted by martijnend View Post
    I have yet to try Chill, but it seems like a great addition to the deck. The most matches I lose are playing red in some way and Punishing Fire is just terrible.
    I did a local tournament last sunday with 36 players, where I went 4-2 and just missed out on top 8 on tiebreakers. Lost a match to a kind of BR control deck with the Dark Depths/Hexmage combo in it, which I felt should be a favorable matchup. Interestingly, the finals was a Merfolk mirror.

    @GerryT: how do you feel about our matchup against Merfolk and how would you board against it?
    Ended up testing a lot against Merfolk because Josh Cho wanted to kill some time before the Invitational. I won most of the games by typically ignoring Aether Vial and focusing on kill their creatures. Hymn to Tourach is pretty good against Tribal Vial decks as long as you aren't getting tempoed out.

    FOW is pretty bad, as is Jace. Kill Lords to make Tarmogoyf a relevant blocker or just race them with Goyf/Deathrite/removal.

  3. #263

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by marumari View Post
    Round 5 and 6 of today's Channel Fireball videos has Caleb Durwald playing UB Control versus Lejay here playing Shardless BUG, for those who are interested:

    http://www.youtube.com/watch?v=zvmRg...qi3ECs6FFTSzbY
    Thx a lot for the link.

    @Gerry

    Thx for sharing your testing experience with us! What is your current list?



    I made another 4-1 last Sunday going 2nd at a local tournament with >30. This makes my record now 4-1-1, 4-1-1, 4-1 with this deck in local tournaments with >30 participants.

    My list was:

    Maindeck:

    4 Ancestral Vision
    4 Brainstorm
    4 Abrupt Decay
    4 Tarmogoyf
    4 Shardless Agent
    3 Liliana of the Veil
    4 Deathrite Shaman
    3 Jace, the Mind Sculptor
    4 Force of Will
    4 Thoughtseize
    4 Wasteland
    3 Underground Sea
    2 Bayou
    2 Tropical Island
    4 Polluted Delta
    1 Misty Rainforest
    4 Verdant Catacombs
    2 Creeping Tar Pit

    //Sideboard
    SB: 3 Engineered Plague
    SB: 3 Golgari Charm
    SB: 3 Nihil Spellbomb
    SB: 2 Disfigure
    SB: 1 Mindbreak Trap
    SB: 1 Vindilion Clique
    SB: 1 Duress
    SB: 1 Maelstrom Pulse

  4. #264
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by GerryT View Post
    Ended up testing a lot against Merfolk because Josh Cho wanted to kill some time before the Invitational. I won most of the games by typically ignoring Aether Vial and focusing on kill their creatures. Hymn to Tourach is pretty good against Tribal Vial decks as long as you aren't getting tempoed out.

    FOW is pretty bad, as is Jace. Kill Lords to make Tarmogoyf a relevant blocker or just race them with Goyf/Deathrite/removal.
    Good, that's just about what I thought as well. I was always a bit puzzled about the Vials though, but concentrating on the creatures they vial in seems better indeed. Thanks.

    @1rakete: the complete absence of Baleful Strix in your list is interesting. What is your reasoning behind it? I always think of Strix as one of the best cards in the deck and willing to up the number of Strixes in my 75 from 3 to 4.

    My sideboard as it is now:
    2 Baleful Strix
    2 Liliana of the Veil
    2 Golgari Charm
    2 Nihil Spellbomb
    2 Phyrexian Revoker
    1 Hymn to Tourach
    1 Force of Will
    2 Chill
    1 Maelstrom Pulse

    The md is just about average with a 3-1 split between wasteland en tar pit and a 3-2 split between thoughtseize and hymn. No Liliana's main.

  5. #265
    nidubuild
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by marumari View Post
    Round 5 and 6 of today's Channel Fireball videos has Caleb Durwald playing UB Control versus Lejay here playing Shardless BUG, for those who are interested:

    http://www.youtube.com/watch?v=zvmRg...qi3ECs6FFTSzbY
    Was playtesting with Pierre Sommen's list. Back to mine now, still the same I last gave.
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  6. #266

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by martijnend View Post
    @1rakete: the complete absence of Baleful Strix in your list is interesting. What is your reasoning behind it? I always think of Strix as one of the best cards in the deck and willing to up the number of Strixes in my 75 from 3 to 4.
    Clearly a metagame decision. Imho Strix is really good in all grindy matchups where you dont face lingering souls, but those became rare around here. So I cut 3 Strix and added 3 Liliana for testing. I liked Liliana a lot, especially since I felt this decks needs more maindeck removal additionally to abrupt decay. But playing Strix is also great in my eyes, I just lack the space for this card atm. I even thought about cutting tarmogoyf for it, but this is a bad idea since goyf is really a key to win vs merfolk and goblins (as GerryT already mentioned).

    What I really would never play in this deck is Hymn. Again, as GerryT mentioned, in a lot of matchups you dont lose because of card disadvantage but because you are behind on the board. With targeted discard, you can aim at the key cards which would really make you lose, with Hymn its a gamble what you hit. Also, the cc1 of thoughtseize is very good for the curve of this deck in my eyes.

  7. #267

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by 1rakete View Post
    Clearly a metagame decision. Imho Strix is really good in all grindy matchups where you dont face lingering souls, but those became rare around here. So I cut 3 Strix and added 3 Liliana for testing. I liked Liliana a lot, especially since I felt this decks needs more maindeck removal additionally to abrupt decay. But playing Strix is also great in my eyes, I just lack the space for this card atm. I even thought about cutting tarmogoyf for it, but this is a bad idea since goyf is really a key to win vs merfolk and goblins (as GerryT already mentioned).

    What I really would never play in this deck is Hymn. Again, as GerryT mentioned, in a lot of matchups you dont lose because of card disadvantage but because you are behind on the board. With targeted discard, you can aim at the key cards which would really make you lose, with Hymn its a gamble what you hit. Also, the cc1 of thoughtseize is very good for the curve of this deck in my eyes.
    so you cut strix because its bad against lingering souls? isn't liliana even worse against souls?..if i was facing souls a lot i would want scavenging ooze and jitte...

  8. #268
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by metronome2charisma View Post
    so you cut strix because its bad against lingering souls? isn't liliana even worse against souls?..if i was facing souls a lot i would want scavenging ooze and jitte...
    He simply said that the non-Souls grindy matchups are getting less relevant, not that there are more Lingering Souls decks showing up.
    Liliana is a pretty good card, i don't think that we should argue about that.
    For now we got the american non Liliana lists (e.g. GerryT) and the european lists (Lejay, Sommen) with some number of Lilianas between the main and the side.

    I have played both versions and i feel both have their merits, there is not really a 'better' list between the two builds.

  9. #269

    Re: [DTB] BUG "Shardless" Control

    I was wandering how this deck fares against combo. whats the Mu look like? does it depend on how much discard? is it a toss up? with 3 fow, 2+ thoughtseize and main deck hymn, u would think it would be good but my freinds told me otherwise.

  10. #270

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by metronome2charisma View Post
    so you cut strix because its bad against lingering souls? isn't liliana even worse against souls?..if i was facing souls a lot i would want scavenging ooze and jitte...
    BlackStarDeceiver completely got me right here already. :-)

    @noahgs

    Preboard you are usually a bit behind (more or less, depeding on the number of FoW and targted discard), with your sideboard you should be able to turn the matchup slightly in your favour. Important: You should have in your sideboard solutions for White Leyline and some instant speed disruption (for example Clique, Mindbreak Trap etc...).

  11. #271

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by 1rakete View Post
    BlackStarDeceiver completely got me right here already. :-)

    @noahgs

    Preboard you are usually a bit behind (more or less, depeding on the number of FoW and targted discard), with your sideboard you should be able to turn the matchup slightly in your favour. Important: You should have in your sideboard solutions for White Leyline and some instant speed disruption (for example Clique, Mindbreak Trap etc...).
    Presb your matchup against Show & Tell decks is bad.
    Postsb the matchup is good if they have no Leyline of Sanctity in play. If they have Leyline of Sanctity it depends on your opening hand (discard / counters). Golgari Charm is the best answer to Leyline of Sanctity.

  12. #272

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by BlackStarDeceiver View Post
    He simply said that the non-Souls grindy matchups are getting less relevant, not that there are more Lingering Souls decks showing up.
    Liliana is a pretty good card, i don't think that we should argue about that.
    For now we got the american non Liliana lists (e.g. GerryT) and the european lists (Lejay, Sommen) with some number of Lilianas between the main and the side.

    I have played both versions and i feel both have their merits, there is not really a 'better' list between the two builds.
    Gerry's list vs European list
    What are the mean differences in matchups? f.e. Is there a matchup that is bad for the Gerry's list that is good for the European list?

    I suppose the European list is a bit better against creature heavy decks (Liliana) and Gerry's list is a bit better against combo (more discard).

  13. #273
    nidubuild
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    I can sum it up relatively quickly, even if that will probably be subjective. Gerry focuses more on beating the worst match-ups for the shardless archetype as a whole (mainly combo), heavily sculpting even the main deck with that in mind (much more discards). That also explains cards as unusual as chill for the burn match-up in the sideboard, even if we can present many more justifications to them.
    I think my list takes more into account the strenghts and weaknesses of the concept. I try to focus on what the deck does well to have the most synergistic main deck against a delimited field, only counting on the sideboard to improve the combo match-ups. Running non targeted answers in it helps against being limited in slots since I can side the same 11 (or at least 8) cards in many very different match-ups.

    These differences simply come from our different philosophies about the archetype. I read/heard several times Gerry say shardless beats everything / loses to nothing, implying it's the best deck in the format. Therefore he thinks he is bound to being strong enough against combo decks game 1 and tries to improve the deck in that direction as long as the percentages gained against combo are clearly more important than the percentages dropped against fair decks.
    I personnally consider the deck as the best control deck in a metagame of fair decks (whereas esper/deathblade is the best control for a combo metagame). With that in mind, I'll choose to play the deck in those kinds of metagame and therefore try to build it to optimize the percentages against that field in particular. Even if I don't drop completely the combo match-up game one, it's far lower than with Gerry's MD. However I improve it significantly post sb, and that is often enough. Though of course still lower than Gerry's overall combo %.
    If my metagame has lots of combo decks, I just switch to BUG Delver or whatever deck is better suited.

    In my experience even the most broken deck cannot win against everything. Even worse, the more you step away from a focused combo game plan and get closer to a control game plan, the less chances you have to win against a wide range of decks since control decks can't be adapted to everything in a format as diverse as legacy. This way of thinking is probably what very often puts me on the combo side.
    I feel my approach is more mature. I think so because like many players still do, I used to think the way Gerry does, but years taught me to better consider the differences between metagames. Maybe not playing standard and focusing on legacy also helped realizing that. In such a small format it's far easier to define a best deck.

    Edit : ah didn't read everything from your post (edited it ?). Your supposition is good.
    I don't think there is a match-up switching from bad to good or the other way around between versions. But there can be some significant changes in terms of percentages.
    Last edited by Lejay; 06-13-2013 at 09:33 AM.
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  14. #274
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    Re: [DTB] BUG "Shardless" Control

    Surprised no one has brought this up, but I've been running a pair of Glissa, the Traitor in my main these days. She's the bees knees with 4 shardless agents and 4 baleful strix.

  15. #275
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by luckme10 View Post
    Surprised no one has brought this up, but I've been running a pair of Glissa, the Traitor in my main these days. She's the bees knees with 4 shardless agents and 4 baleful strix.
    That sounds pretty sweet, but is BGG realistically castable?
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  16. #276
    nidubuild
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    Re: [DTB] BUG "Shardless" Control

    You really can't rely on that Glissa. Remember : she's a traitor.

    I like the fact that in addition to the effect the body is relevant. As a control deck it prevents even goyfs from attacking. It also survives whipflare. Bad point is it's dead to bolt but there are some lower curve targets for that. I'll test her.
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  17. #277
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    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by luckme10 View Post
    Surprised no one has brought this up, but I've been running a pair of Glissa, the Traitor in my main these days. She's the bees knees with 4 shardless agents and 4 baleful strix.
    I absolutely love that card as a 1of GSZ target in my 3c Junk list. I understand there's a huge difference in these two decks but I believe the principle still stands that she is a must answer threat. She can single handidly win games against most creature decks, but she absolutely craps on Merfolk if you can't hold them off islandwalk. However she may be a bit awkward in a deck without Zenith, I do believe it's definitely a fringe playable and worth trying here.

    EDIT-Ohran Viper Is another interesting one. Worse against creatures but better against control and combo.
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  18. #278
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    Re: [DTB] BUG "Shardless" Control

    Deathrite is what really made the card more playable. It really can help with the mana stabilization.
    In addition, Abrupt Decay gives us that cheap uncounterable removal that allows us to consistently kill creatures from the battlefield a bit more effectively.
    You really haven't lived until you've reoccurred a shardless agent to cascade into ancestral visions.
    If Glissa is a fringe card, then this deck really build itself around her without even realizing it.
    Basically, Glissa plays nice with the artifact creatures, potentially offering even more card advantage, and fits into the control shell very well.

    Try it out for yourself.

  19. #279

    Re: [DTB] BUG "Shardless" Control

    Im really interested how your list looks like with Glissa MB. Do you play 2 oder 3 of her? How much Strix are you playing?

  20. #280

    Re: [DTB] BUG "Shardless" Control

    What is the general strategy against rug? I always seem to have trouble having more than 2-3 lands on board against them with their wastelands and stifles , making it very hard to play around daze/pierces/snares. For the rug matchup I will just sb out 1 FOW and 3 JTMS for 2 Liliana and 2 baleful strix.

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