Page 112 of 191 FirstFirst ... 1262102108109110111112113114115116122162 ... LastLast
Results 2,221 to 2,240 of 3805

Thread: [DTB] Blade Control

  1. #2221

    Re: [DTB] Blade Control

    I agree with you about the Restoration Angel, but i'm in with Ponders, even Preordain would be a good choice.
    What I will never understand is why play Swords To Plowshares in the same deck that runs Lightning Bolts. It makes no sense to me at all.

    What's more, Geist of Saint Traft is a week 2/2 body and can easily be blocked. He needs a sword most of the times but on the other hand I think Stoneforge Mystic is really slow.

  2. #2222
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Blade Control

    Quote Originally Posted by Tanith View Post
    What I will never understand is why play Swords To Plowshares in the same deck that runs Lightning Bolts. It makes no sense to me at all.

    What's more, Geist of Saint Traft is a week 2/2 body and can easily be blocked. He needs a sword most of the times but on the other hand I think Stoneforge Mystic is really slow.
    I dont think the lightning bolts are going to damage players 95% of the time. They are to clear room so geist cant be blocked, or kill problem creatures.

  3. #2223
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Blade Control

    Or Jaces.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  4. #2224
    Member

    Join Date

    Sep 2009
    Location

    Michigan, US
    Posts

    373

    Re: [DTB] Blade Control

    Lightning Bolt kills almost every creature in the format, and it hits planeswalkers.

  5. #2225
    Member
    apistat_commander's Avatar
    Join Date

    Nov 2011
    Location

    Denver, CO
    Posts

    111

    Re: [DTB] Blade Control

    Quote Originally Posted by ivanpei View Post
    After seeing a UWr list doing well in the Scg open, I'm intriqued. It packed 4 bolts, 4 stp and 3 Grim Lavamancers. I initially thought it was overkill, but seeing as how most decks are creature based midrange, having tons of cheap removal makes sense. A single Grim Lavamancer if left unchecked, can shut down Deathblade.

    Of course there are some wacky inclusions in the list i dont agree with like Restoration Angels and Ponders. There needs to be more Jaces and Counterspells/more disruption.
    Did you notice that his board was almost entirely counters to bring in G2? That list is essentially giving up G1 against any sort of combo and hoping that packing counters G2/3 will be enough to bridge the gap. At that point, why are you even playing blue? Why not just play Jund or something that has an edge on all of the fair decks?

    Anyone have an Esper or UW list that they like? Deathblade doesn't really appeal to me but it seems that Esper has fallen off of the map, though a standard Esper list came in at 10th in Columbus.

  6. #2226

    Re: [DTB] Blade Control

    @apistat_commander
    I been running an esper list control list with Dark Confidant for years. It does well for local legacy events and I have narrowly missed top 32 at the last star city event I was at.

    Deathblade runs Dark Confidants which is the big advantage over the esper lists that don't. Deathrite Shaman I'm not sure about it makes your blue count really low but is so good in any grave yard match ups and lets you play turn 2 Clique and turn 3 Jace.

    Confidant Stone Blade
    Artifact (4)
    1 Batterskull
    1 Engineered Explosives
    1 Sensei's Divining Top
    1 Umezawa's Jitte

    Black (7)
    4 Dark Confidant
    1 Inquisition of Kozilek
    2 Thoughtseize

    Blue (15+1 gold)
    4 Brainstorm
    1 Counterspell
    3 Force of Will
    3 Jace, the Mind Sculptor
    3 Snapcaster Mage
    1 Vendilion Clique

    Gold (2)
    1 Supreme Verdict
    1 Vindicate

    White (11)
    1 Elspeth, Knight Errant
    2 Lingering Souls
    4 Stoneforge Mystic
    4 Swords to Plowshares

    Lands (22)
    1 Academy Ruins
    1 Cavern of Souls
    4 Flooded Strand
    2 Island
    1 Karakas
    1 Marsh Flats
    1 Plains
    3 Polluted Delta
    1 Scrubland
    1 Swamp
    3 Tundra
    3 Underground Sea

    Sideboard (15)
    1 Darkblast (elves, r/u delver, death/taxes, confidant mirrors)
    1 Disenchant (Equipment, Choke)
    1 Duress (control/combo)
    2 Flusterstorm (control/combo)
    1 Force of Will (combo)
    1 Humility (big creature decks, reanimator, sneak/show)
    1 Perish (Green decks)
    3 Rest in Peace (Graveyard hate)
    1 Supreme Verdict (creatures)
    1 Sword of Feast and Famine (green decks, control)
    1 Vendilion Clique (control/combo)
    1 Zealous Persecution (elves, death+taxes, mirror)

  7. #2227
    Member

    Join Date

    Apr 2013
    Location

    Spring hill florida
    Posts

    32

    Re: [DTB] Blade Control

    But here's the thing, I've been playing a similar uwr tempo list months before this last open. The thing is, you will lose to nimble mongoose. And if playing rest in piece is our answer to goyf and goose, then lavamancer tiago become worthless. Anyways I love playing deathbalde, its definitely more proactive than esperstoneblade. I think main decking 2 baleful strix will help this deck survive mid game

  8. #2228
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Blade Control

    The problem with Deathblade, IMHO, is that it tries to occupy that metagame slot of trying to out-fair the other fair decks (aka what Jund, Shardless, Nic Fit, even Elves when in a fair mood try to do) while just being worse at it than any of them. Many lists I've seen cut Souls, at which point I just have to ask, why even play Esperblade? Shardless would just be better, no? Of course, if you only have one deck and the traditional Esperblade meta slot is wrong, then trying to put yourself in a less bad spot is of course the correct thing to do, but I'm still skeptical that apart from the aforementioned Deathblade would ever be the correct thing to do. You'd just preferably be on a different deck to begin with.

    The Deathrite-less Bob builds seem just plain better to me.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  9. #2229
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Blade Control

    I'm also wondering how these SCG Deathblade lists are top 8ing through combo decks? Deathblade is hardly even a blue deck. Todds winning list from the last SCG has 3 FoW (with 14 blue cards), 1 clique and 2 thoughtseize main. In the SB he only has 2 more seizes, 1 FoW and 2 meddling mages. Thats 4 2-for-1 counterspells, 4 discard, and 3 hatebears, not very much game against combo. Even with Vidi's 16+ counterspell/discard list combo is still not always that favored. Are the combo players at scg opens non-existent or just bad?

  10. #2230
    Member
    blindspotxxx's Avatar
    Join Date

    Apr 2012
    Location

    Manila, Philippines
    Posts

    160

    Re: [DTB] Blade Control

    He also has a detentions sphere and a snapcaster mage and a couple of Wastelands. I guess he isn't matched up to a lot of Combo decks in general and in the post board games he brings in so much combo hate it's not funny.

    You should watch his matches they are so good!

    Postboard additional Combo Hate:

    4th FOW
    2nd Detention Sphere
    2 more Thoughtseizes
    3 Geist of St. Traft
    2 Meddling Mage

    I keep on playtesting his list and you seem to rape Show and Tell Decks postboard.

  11. #2231
    Member

    Join Date

    Feb 2007
    Location

    San Diego
    Posts

    1,478

    Re: [DTB] Blade Control

    Quote Originally Posted by TheArchitect View Post
    I'm also wondering how these SCG Deathblade lists are top 8ing through combo decks? Deathblade is hardly even a blue deck. Todds winning list from the last SCG has 3 FoW (with 14 blue cards), 1 clique and 2 thoughtseize main. In the SB he only has 2 more seizes, 1 FoW and 2 meddling mages. Thats 4 2-for-1 counterspells, 4 discard, and 3 hatebears, not very much game against combo. Even with Vidi's 16+ counterspell/discard list combo is still not always that favored. Are the combo players at scg opens non-existent or just bad?
    They're just bad.

  12. #2232
    Cabal Therapist
    TheArchitect's Avatar
    Join Date

    Oct 2010
    Location

    Colchester, VT
    Posts

    600

    Re: [DTB] Blade Control

    Quote Originally Posted by blindspotxxx View Post
    He also has a detentions sphere and a snapcaster mage and a couple of Wastelands. I guess he isn't matched up to a lot of Combo decks in general and in the post board games he brings in so much combo hate it's not funny.

    You should watch his matches they are so good!

    Postboard additional Combo Hate:

    4th FOW
    2nd Detention Sphere
    2 more Thoughtseizes
    3 Geist of St. Traft
    2 Meddling Mage

    I keep on playtesting his list and you seem to rape Show and Tell Decks postboard.
    I can see it being decent against S&T. But that list doesnt look like it has a better matchup that deadguy ale against anything Storm based. 4 Thalia is almost better than 4 Force of will and other than that Deadguy would have more discard and hate bears and it still has a pretty bad storm matchup.

    Quote Originally Posted by thefreakaccident View Post
    They're just bad.
    Watching todd get punted wins by that dredge player and seeing people choosing to play ANT over TES was giving me the impression that that's more likely the case.

  13. #2233
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Blade Control

    Choosing ANT over TES doesn't make you a bad player. Punts? Yes.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  14. #2234

    Re: [DTB] Blade Control

    ANT is more versatile and is a bit faster. Also, not going Burning Wish is a good choice these days, Grim Tutor is so much better.

    Why does this list not have a 'tempo control' build with 3-4 wastes and Stifles, OR a heavier actual control build featuring e. tutors, CB-Top lock with mystic into batterskull, a 5 turn clock?

    Its as if no one plays it either way and I dunno why not. Its confounding to me.

    I tossed an Academy Ruins into my list with 3 Strix and am tickled at their effectiveness. I want badly to play a single Venser the Sojourner, but seems risk'e.

    One Humility is something i would like to see play as it turns batterskull into a 4-turn clock and shuts so many strategies down, its in my sb with a single e. tutor. Yes, I understand that it turns my other creatures off. So far its beeen worth it.

    -ABC

  15. #2235
    nidubuild
    Lejay's Avatar
    Join Date

    Jan 2006
    Location

    Paris-France
    Posts

    478

    Re: [DTB] Blade Control

    Quote Originally Posted by TheArchitect View Post
    I'm also wondering how these SCG Deathblade lists are top 8ing through combo decks? Deathblade is hardly even a blue deck. Todds winning list from the last SCG has 3 FoW (with 14 blue cards), 1 clique and 2 thoughtseize main. In the SB he only has 2 more seizes, 1 FoW and 2 meddling mages. Thats 4 2-for-1 counterspells, 4 discard, and 3 hatebears, not very much game against combo. Even with Vidi's 16+ counterspell/discard list combo is still not always that favored. Are the combo players at scg opens non-existent or just bad?
    This is precisely the reason why he had a lot of success.
    Currently people are running a lot of extra-hate because I presented a lot of confidence on this forum about Omniclash being the best deck in the format. This can be checked by watching people's sideboards and the answers people gave in the top8 profiles from last week-end. With a spotlight on his face the deck is hated a ton and that hate has some splash damage on the rest of the combos. There was only 1 non-omnitell combo deck in the last SCG top16 : elves, that either can dodge several kind of hates or has alternative plans.
    With everybody hating a lot the deck (which still placed one player in the top8 and another one top16), bonus goes to people letting the others do the job for them, having most combo decks crushed in the early rounds. People like Todd Anderson, with a deck able to out grind very reliably these decks that focus on beating combo with their sideboard or even their main deck, have a very good time navigating into this kind of metagame.
    In Columbus, Todd Anderson's only loss was to Omnitell.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

  16. #2236
    Member

    Join Date

    Sep 2009
    Location

    Michigan, US
    Posts

    373

    Re: [DTB] Blade Control

    I think you oversell yourself there. People just looked at the last two open top8/16s, and looked at the previous Columbus metagames.

  17. #2237

    Re: [DTB] Blade Control

    Hey Lejay, where is your Reid Duke quote from?

  18. #2238

    Re: [DTB] Blade Control

    Quote Originally Posted by Patrunkenphat7 View Post
    Hey Lejay, where is your Reid Duke quote from?
    I think it was in an article on starcity by reid duke. Don't remember which one tho.

    edit here it is : http://www.starcitygames.com/php/new...?Article=23767

  19. #2239
    Member

    Join Date

    Apr 2012
    Location

    New York
    Posts

    28

    Re: [DTB] Blade Control

    I want to jam 2 wastelands in my deck to fight shardless and punishing jund, but i'm having such issues. i'm still just on vidianto's list (i'm still very convinced that it's awesome), so i'm thinking I want to cut counterspell and academy ruins to fit it in. counterspell is so good, but i side it out often enough in fair match ups. it hurts my combo match up a little bit, but i dont think it's that much. my other option is to run 61 cards but that has to be awful. do those cuts seem fine to the hive mind of the source?

  20. #2240
    nidubuild
    Lejay's Avatar
    Join Date

    Jan 2006
    Location

    Paris-France
    Posts

    478

    Re: [DTB] Blade Control

    Quote Originally Posted by Malakai View Post
    I think you oversell yourself there. People just looked at the last two open top8/16s, and looked at the previous Columbus metagames.
    It's possible I oversell myself. But to be more precise I actually think I oversold myself. :)

    At least my analysis is coherent with the fact that removing the dark confidants for geists didn't work well for Todd Anderson.
    Also Brad Nelson lost his last round to storm.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)