Page 60 of 68 FirstFirst ... 1050565758596061626364 ... LastLast
Results 1,181 to 1,200 of 1350

Thread: [Deck] Countersliver (MeatHooks)

  1. #1181
    My cat's name is Tarmogoyf!
    Sturtzilla's Avatar
    Join Date

    Dec 2010
    Location

    Franklin, PA; Cleveland, OH
    Posts

    259

    Re: [Deck] Countersliver (MeatHooks)

    While the idea of a "Shroud Sliver" would be nice effectively giving Crystalline Slivers 5-8, I think a card advantage or card selection sliver would be even better. Something along the lines of "whenever you cast a sliver, draw a card" or "whenever a sliver comes into play under your control, you may look at the top 2-3 cards of your library and put them back in any order." An effect like either of these would really help at pushing this deck forward.

  2. #1182
    (Not Banksy)
    Giles's Avatar
    Join Date

    Oct 2006
    Location

    Now.
    Posts

    694

    Re: [Deck] Countersliver (MeatHooks)

    What has happened to this deck, is that it was build for a c2005 Legacy Metagame based around a Goblins (or at least an aggro metagame) as the foil to these decks; as stated in earlier posts. However, if this deck is going to make in a '13 and beyond metagame is to either do two things. The first, which is what it did in the formation of the deck, is to provide a solution to the contemporary metagame. Or secondly, have an own identity of its gimmick; which might mean it is becomes on what it was foiling in the past: Goblins.

    It might have been a midrange deck of the past; but right now can it be? Can it out midrange: Shardless; RUG; ect?

    What needs to happen is deck to find its own identity; not be in the Good 'ol Days of 2005 and use all philosophies of the past.
    Team Info-Ninjas: Knows the history of sidewalks.

  3. #1183

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Giles View Post
    What has happened to this deck, is that it was build for a c2005 Legacy Metagame based around a Goblins (or at least an aggro metagame) as the foil to these decks; as stated in earlier posts. However, if this deck is going to make in a '13 and beyond metagame is to either do two things. The first, which is what it did in the formation of the deck, is to provide a solution to the contemporary metagame. Or secondly, have an own identity of its gimmick; which might mean it is becomes on what it was foiling in the past: Goblins.

    It might have been a midrange deck of the past; but right now can it be? Can it out midrange: Shardless; RUG; ect?

    What needs to happen is deck to find its own identity; not be in the Good 'ol Days of 2005 and use all philosophies of the past.
    Everything Slivers can do, another deck can do better. Want a tribal blue deck that can pack Force of Will to keep your opponent from interfering with your plans? Try Merfolk. Want an aggressive G/W/x deck? Try Zoo or Maverick. Want a controlling Esper deck with a strong creature component? Stoneblade has got your back.

    The reason these decks are all better is because creature power creep has completely invalidated the Sliver model. Why would you want to play a deck that must get a critical mass of often different cards into play when you can play a deck where every individual creature is a legitimate threat on its own? Why be forced into over-committing because otherwise your dudes all suck when you can play one or two dudes and have them be awesome? There is no reason to try to play Slivers anymore aside from personal preference and a desire to waste a tournament entry fee.

  4. #1184

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Aggro_zombies View Post
    Everything Slivers can do, another deck can do better. Want a tribal blue deck that can pack Force of Will to keep your opponent from interfering with your plans? Try Merfolk. Want an aggressive G/W/x deck? Try Zoo or Maverick. Want a controlling Esper deck with a strong creature component? Stoneblade has got your back.

    The reason these decks are all better is because creature power creep has completely invalidated the Sliver model. Why would you want to play a deck that must get a critical mass of often different cards into play when you can play a deck where every individual creature is a legitimate threat on its own? Why be forced into over-committing because otherwise your dudes all suck when you can play one or two dudes and have them be awesome? There is no reason to try to play Slivers anymore aside from personal preference and a desire to waste a tournament entry fee.
    actually, counterslivers took legacy nats in 2008 @ GenCon. I watched it happen and you do not have to reach a 'critical mass.' All you need is to know how to control the board until you have hit them for lethal, 3, 4 slivers on board max.

    -ABC

    Edit: 100th post :)

  5. #1185
    Afro Dave

    Join Date

    Jan 2012
    Location

    West Palm Beach, FL
    Posts

    30

    Re: [Deck] Countersliver (MeatHooks)

    2008 was still 5 years ago. There have been huge changes in the game since then, and Slivers hasn't benefited from any of them except maybe Cavern of Souls, and even that's debatable since it can't cast Brainstorm or StP.

    Unless there's some new Sliver out of M14 that's just crazy good this deck is going to stay something you can have fun with at a local, steal a few games with Crystalline and your opponent's lack of matchup experience but if I hear of Slivers in any larger tournament that's not Standard or Draft I'll be very surprised.

  6. #1186

    Re: [Deck] Countersliver (MeatHooks)

    Slivers are getting a 3rd muscle sliver right?

  7. #1187

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by kwis View Post
    Slivers are getting a 3rd muscle sliver right?
    Yeah, an asymmetrical one. That's not really what Slivers needs, though.
    "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

    RIP Ari

    Legacy UGB River Rock primer Click here to comment

  8. #1188

    Re: [Deck] Countersliver (MeatHooks)

    So... What do you think Slivers would benefit more from besides the silly idea at the top of the page? I think Bonescythe Sliver, Hive Stirrings, Sentinel Sliver, Striking Sliver, and Predatory Sliver all have merit for discussion. So far, that is the large majority of new Slivers. I do say boy, that's a possible Naya Slivers. 4c Slivers isn't a stretch since you don't even really have to worry about anything besides Supreme Verdict, and a greedy manabase isn't even a real issue since you have access to Gemhide. You can even go toolbox and use the sliver-cycler (I call it Sliver-Bullet ).

    Also, yes, Cavern of Souls is an additional way to get your slivers in without the worry of Vial Dead Draws (I feel that to be a HUGE plus). Please note, I'm not saying don't run Vial, I'm saying as a 4-of it is no longer necessary. It's not insanely important to be able to play your non-slivers off of the Cavern, as this deck isn't exactly mana hungry with the emphasis in tempo more than control (no Counterbalance), and with it, Sword of Feast and Famine is at your disposal.

    Even if it's not a candidate for teir 1, getting some conversation with people who share a love for this archetype would be nice instead of only the token naysayers replying with a token sardonic remark.

    I have a buddy who has done some interesting things with Bant Stoneforge Slivers. NOT Tier One: FUN!

    -ABC

  9. #1189

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Secretly.A.Bee View Post
    So... What do you think Slivers would benefit more from besides the silly idea at the top of the page? I think Bonescythe Sliver, Hive Stirrings, Sentinel Sliver, Striking Sliver, and Predatory Sliver all have merit for discussion. So far, that is the large majority of new Slivers. I do say boy, that's a possible Naya Slivers. 4c Slivers isn't a stretch since you don't even really have to worry about anything besides Supreme Verdict, and a greedy manabase isn't even a real issue since you have access to Gemhide. You can even go toolbox and use the sliver-cycler (I call it Sliver-Bullet ).
    Bonescythe Sliver: Costs four for a 2/2, doesn't immediately win the game. Unplayable.

    Hive Stirrings: Makes two vanilla 1/1s at sorcery speed for three mana. Competes for space in a limited number of spells slots with cantrips and counters (Bant) or removal and draw (Naya). Unplayable.

    Sentinel Sliver: Potential sideboard material against aggro decks...but then, so is Talon Sliver.

    Striking Sliver: Talon Sliver but in the wrong color. First strike does not usefully stack and Aether Vial versions of the deck would rather have Talon to maximize Vial at two. Not particularly playable.

    Predatory Sliver: The only obviously playable new sliver shown to date.

  10. #1190

    Re: [Deck] Countersliver (MeatHooks)

    Holy crap, the best winged sliver ever....

    U
    Galerider Sliver
    All slivers you control have flying.
    1/1
    Rare
    M14

    Seriously? With Predatory Sliver....is this enough to resurrect the deck?

  11. #1191

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by KakerWhitekok View Post
    Holy crap, the best winged sliver ever....

    U
    Galerider Sliver
    All slivers you control have flying.
    1/1
    Rare
    M14

    Seriously? With Predatory Sliver....is this enough to resurrect the deck?
    Probably not. While it's an improvement on Winged Sliver, it doesn't actually solve any of the deck's problems.

    EDIT: To elaborate:

    As discussed previously, Slivers was designed as a metagame answer to Goblins ages ago when anti-Goblins aggro decks basically didn't exist. It died because Goblins lost its Tier 0.5 status and then because Merfolk became a deck. Slivers' current problems are as follows:
    • All of Slivers' creatures are individually terrible (1/1s or 2/2s for two);
    • Slivers has to overextend in order to compensate for its weak creatures;
    • Slivers needs to be in three colors in order to have a critical mass of lords.

    The new Winged Sliver doesn't address any of these: a Flying Men is not really a great improvement on Sea Eagle because neither are actually playable in this format. Similarly, none of the other Sliver cards previewed thus far address these issues; the new Muscle Sliver means you can shed white if you want and still have eight lords, but that means abandoning Crystalline, Talon, and potentially Sidewinder Slivers, depending on whether you want aggro or aggro-control Slivers.
    Last edited by Aggro_zombies; 06-29-2013 at 02:44 AM.

  12. #1192
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Countersliver (MeatHooks)

    Merfolk are also all terrible on their own and they still work. Reducing the mana cost of a card from 2 to 1 is a gigantic improvement and a 3rd Lord helps a lot, too.

  13. #1193

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Tao View Post
    Merfolk are also all terrible on their own and they still work. Reducing the mana cost of a card from 2 to 1 is a gigantic improvement and a 3rd Lord helps a lot, too.
    Merfolk just has more in the way of utility and flexibility in its creatures (draw, countering, and tapping in addition to the pump and evasion that it shares with Slivers). Slivers really needs at least some of that, or similarly useful additional mechanics.
    "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

    RIP Ari

    Legacy UGB River Rock primer Click here to comment

  14. #1194

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Tao View Post
    Merfolk are also all terrible on their own and they still work. Reducing the mana cost of a card from 2 to 1 is a gigantic improvement and a 3rd Lord helps a lot, too.
    Difference being that Merfolk gets all of its lords in one color. Considering Slivers only really have one advantage on Merfolk - Shroud - it doesn't make a whole lot of sense to destroy your manabase just to play a different sort of creature.

  15. #1195
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Countersliver (MeatHooks)

    Not saying it is competitive yet, but simply dismissing an improvement because it doesn't fit a certain category seems bad.

  16. #1196

    Re: [Deck] Countersliver (MeatHooks)

    Slivers aren't as good as Merfolk

  17. #1197

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Tao View Post
    Not saying it is competitive yet, but simply dismissing an improvement because it doesn't fit a certain category seems bad.
    Well, okay, now your Winged Sliver costs one less. Your deck is still Tier 5.

    Marginal improvements that don't fix your deck's underlying problems are not going to make your deck any more competitive than it was. Winged Sliver was really more of a finisher anyway since the card does very little for you unless you can (1) attack profitably, and (2) you have enough lords in play to do actual damage when you swing. Of all the Slivers that this deck would like to see cheaper, Winged was not really one of them.

  18. #1198
    Taobotmox

    Join Date

    Sep 2005
    Location

    Germany
    Posts

    781

    Re: [Deck] Countersliver (MeatHooks)

    I don't care what Tier this deck is or will be. But you are wrong when you claim that reducing the mana cost of a card from 2 to 1 is only a marginal improvement.

  19. #1199

    Re: [Deck] Countersliver (MeatHooks)

    Quote Originally Posted by Tao View Post
    But you are wrong when you claim that reducing the mana cost of a card from 2 to 1 is only a marginal improvement.
    Explain, please.

  20. #1200

    Re: [Deck] Countersliver (MeatHooks)

    I think this deck would become as powerful as Merfolk if there was a Sliver Adept type of creature. How nuts would this be:

    Sliver Adept
    Creature-Sliver
    When a sliver you control comes into play, you may reveal a sliver from your hand. If you do, draw a card.
    1/1

    Too good, I'm sure... Still, one can dream.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)