Congrats on the finish! just several questions and hope you could answer them.
1. Why SoFaF over SoFI or 2nd Jitte or Batterskull in the maindeck. SoFI gives you draw and removal when it connects, as to SoFaF discard and untapping of lands, was the pro green and black the reason for picking it ?
2. Seeing your build taxes people running 2 aven, 3 thalia and 4 wasteland. how effective was it ?. Im a mav player aswell and used to run 3-4 thalia in the main's but now that DRS is printed the taxing route somewhat isn't that strong unless you land all the pieces early on in the game. With my experience in playing that route it seldom happens unless your very lucky in shuffling. And when thalia comes in the late games its just a 2/1 1st striker. I know thalia's main purpose is for combo hate, how relevant is to let say running mirran saders main and putting thalia on the side against combo and RUG.
3. Why is the singleton sylvan library better over running dark confidant's ?
Thanks
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
What's the plan of the Vial build once Jitte doesn't legend rule itself anymore? Just Revokers and SB O-Rings doesn't seem too hot in dealing with it.
Any results on the DD + Stage combo yet? I think it might have its benefits in certain match-ups. E.g. I found it rather frustrating yesterday to lose against 12post between Crop Rotations and especially Pithing Needle (3 useless, early Wastelands) while a fast 20/20 token would have taken down the game rather easily due early WW + protection.
Hey I have a Punishing Maverick list that I have been playing for a while and I have been having really good results with it and most of my match-ups against fair decks is really good I almost always win 2-0, 2-1... but I was wondering if there is anything I could add in the main deck to make the combo match up less awful because to win against combo I have to have a nut hand AND they have to pull slow or bad.
Artifact (3)
1xBatterskull
1xSword of Light and Sha..
1xUmezawa's Jitte
Creature (20)
4xBirds of Paradise
1xGaddock Teeg
4xKnight of the Reliquary
3xMother of Runes
2xQasali Pridemage
1xScavenging Ooze
1xScryb Ranger
4xStoneforge Mystic
Enchantment (3)
3xSylvan Library
Instant (7)
3xPunishing Fire
4xSwords to Plowshares
Sorcery (4)
4xGreen Sun's Zenith
Land (23)
1xDryad Arbor
2xForest
3xGrove of the Burnwillo..
1xKarakas
1xMaze of Ith
1xPlains
4xSavannah
1xTaiga
3xWasteland
4xWindswept Heath
2xWooded Foothills
Also I was thinking about dropping a stoneforge, sword, and scryb ranger, for either 1 mother, 2 goyf, or 3 goyf
but anything you guys have to say to make it better would be much appreciated.
No offense, but that's a weak question to ask when you're not even running Thalia.
From your list I would start cutting the 3rd Library and then shave some Stoneforges. I would, at minimum play 3, if you expect to face combo in your meta I'd run 4.
My suggestion would be to add mindcensor, thalia, or more scavenging oozes/Gaea's cradle. It really is not that bad to play thalia and punishing fire together.
There is really no way getting around it. You need Thalia to beat combo.
Yes, it's anti-synergistic with Punishing, but Thalia, along with Canonist, are the cards that give most combo builds fits.
If you wanted to keep the Punishing mainboard, I'd have in the SB 4 Thalia, 2 Canonist, and the 4th Wasteland and a way to bring them all in for G2/G3.
With your current build, you're basically scooping G1 to combo, and unless you board in something close to what I've outlined, you're not doing much better G2/G3
"Swiggety Swagtusk, Here comes the Thragtusk!""The last top 8 slot went to the winner of that Death and Taxes mirror, or as I like to call it, the White Supremacy Mirror.
In response to "What's the best replacement for Force of Will?"
Originally Posted by Finn
Remember you can punishing fire your own guys vs dredge to get rid of their bridges from below.
Against the fast combo decks, if you don't have a hate piece in the first ~10 cards off the top, you're as good as done. Two copies might as well be none at all. Most decklists with Thalia in the maindeck, if they don't run four, go down to three at the minimum usually with the fourth in the side.
Don't bother with Goyfs. If you need a Dredge killer, 4x Rest in Peace out of the board is as good as any, and can be boarded in against Storm too (you're cutting a lot of dead cards like the STPs and the entire SFM package anyway).
I stumbled hard against BG Elves with Natural Order into Progenitus/ Craterhoof Behemoth this weekend. I had Teeg, Canonist, Thalia and still got crushed. Is this matchup that difficult, or is there something I'm missing?
West side
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Had Jitte but didn't see that or Stoneforge. He was also maindecking Viridian Shaman
Just won a local legacy 10 man tourney with Vial Mav.
List is basically M@verick's but with a couple minor altercations (since there is no combo in my meta).
Round 1: Infect. Stoneforges jittes and swords of fire ice all day 2-0
Round 2: Bug Delver. Phyrexian revoker and wastelock won this round 4-0
Round 3: Death and taxes. Very close, he got mana screwed game 3 and I rode knights and stoneforges to victory 6-1
Round 4: Deathblade. Very interesting build, he had 4 geists main I believe, and got them every game. No confidants. I won game 1 with equips and very grindy 1 damage here one damage there. Games 2 and 3 I lost to removal and jaces. 7-3
Luckily, I was the only undefeated in the final round, and my loss didn't matter due to breakers. I am a little worried about the deathblade match though, I thought it would be easier than esper but it is still very tough when playing a skilled pilot. Deathrite shaman single handedly invalidates much of your strategy by making wastelands awkward and turning knight into a bear.
Dark Depths-Thespian's Stage. Running just 1 of each is enough to make sure Knight= GG. It's July now guys, time to play the combo.
I'm still convinced of a higher DD-TS count with crop rotations, but that's me since from my testing, the combo is absolutely critical for ambush wins against opponents and against Deathrites. Against Bug/jund, Decay can't touch your Marit Lage and Liliana is unlikely to kill the token because you can Eot activate TS. Also against Miracles, STP/Terminus can deal with the token, but if you time it right, you can catch them off guard. Also removal will very likely be spent early to deal with Mom, Knight, Thalia etc.
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