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Thread: [Deck] MonoU OmniTell

  1. #321

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by alwaysdrawing View Post
    I only had one wish...I had already wished for one of the pacts. That's why I said I'm considering moving to 4 wishes.
    Read your quote. You wished for release the ants, pact, noxious revival, and sapphire charm or you mistyped the situation.
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  2. #322
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by emidln View Post
    Read your quote. You wished for release the ants, pact, noxious revival, and sapphire charm or you mistyped the situation.
    Sorry, I was wrong, I wished for charm. Even so, I couldn't wish for Trickbind and Revival, which was the premise there. My mistake. I had 2 pact triggers I had to pay for.

  3. #323

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by alwaysdrawing View Post
    Sorry, I was wrong, I wished for charm. Even so, I couldn't wish for Trickbind and Revival, which was the premise there. My mistake. I had 2 pact triggers I had to pay for.
    You had already resolved Omniscience. Why couldn't you play something along the lines of:

    SnT x3 for Tomb, Tomb/Island, Island and then Wish->Trickbind + pay for a Pact?
    BZK! - Storm Boards

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  4. #324
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by emidln View Post
    You had already resolved Omniscience. Why couldn't you play something along the lines of:

    SnT x3 for Tomb, Tomb/Island, Island and then Wish->Trickbind + pay for a Pact?
    Show and Telling in lands to pay for pact never occurred to me....that actually sounds pretty good. Thanks!

  5. #325
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by emidln View Post
    You had already resolved Omniscience. Why couldn't you play something along the lines of:

    SnT x3 for Tomb, Tomb/Island, Island and then Wish->Trickbind + pay for a Pact?
    Nasty Trick :) On the brightside I've never had to pay for my Pact that way or had the option.

  6. #326
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    Re: [DTB] MonoU OmniTell

    Played this deck in a small tournament went 3-1

    lost to High tide... extremely embarrassing just cause i loathe that deck and want nothing more to crush all of the people who play it so they stop playing it.

    beat burn, reanimator, and UB Tezzerator

    Didnt really run into trouble except i need to make a lot of changes to the deck

    I was running some makeshift cards and this is what i learned

    Flusterstorm is probably the worst card to play against.

    Thwart has no business in the deck.

    Emrakul should be a sideboard card for Game 1

    Cunning wish should be a 4 of

    Trickbind is a sideboard card and should not be main deck because its completely wasted 99% of the time.

    Impuse is a significantly better 2 CMC card if you are playing with Fireminds foresight.

    Intuition main and in sideboard is very useful

    I feel like Laboratory maniac is a better win con because many decks are running emrakuls now a days and winning 20 clashes in a row might not happen.

    I was almost certain to cut noxious revival from the board but i think i could have used it once or twice to make things easier, but it didnt seem necessary if you make better decisions





    Other thoughts

    I like the idea of having thought seize/duress however are they better than just running flusterstorm?

    Duress give you information about their hand including taking one of their counterspells

    However it does require you to slightly weaken the mana base


    flusterstorm can be used to fight counter spells in a similar way that duress can. If you have 4 mana, 3 for a S&T and 1 for a duress/ flusterstorm, what would you want to cast?

    Duress IMO just because if they somehow have more counterspells than you, you dont wanna pact yourself out of the game. Also you can take that wipe away they are holding onto....Damn high tide players.


    Seems like im supporting emidln's build with the black splash more than anything.
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  7. #327
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by alwaysdrawing View Post
    Played this list at the Philadelphia Legacy Series at Top Deck. Went 3-3. :-/

    3 City of Traitors
    10 Island
    4 Misty Rainforest
    3 Scalding Tarn
    2 Pact of Negation
    4 Brainstorm
    1 Flusterstorm
    4 Ponder
    4 Preordain
    1 Impulse
    3 Cunning Wish
    4 Show and Tell
    1 Leyline of Sanctity
    3 Dream Halls
    4 Force of Will
    4 Omniscience
    4 Enter the Infinite
    1 Emrakul, the Aeons Torn

    Sideboard:
    1 Pact of Negation
    1 Flusterstorm
    1 Noxious Revival
    1 Sapphire Charm
    2 Defense Grid
    1 Eladamri's Call
    1 Release the Ants
    1 Trickbind
    1 Intuition
    1 Rushing River
    3 Leyline of Sanctity
    1 Firemind's Foresight

    Matchups:
    Round 1: BUG Walkers 0-2. Turn 2 Lily in Game 1, and double discard after a mull to 6 in G2 (not finding a leyline) was too much to overcome. 0-1
    Round 2: Deathblade 2-0. Found the combo quickly, and in Game 2 had a Leyline in hand which was awesome against his mull into discard. Not much to report...released the ants. 1-1
    Round 3: Dark Maverick 2-0. Beat an Aven Mindcensor in Game 1, and in Game 2, Forced the Mindcensor, and was able to EOT Cunning wish for Sapphire Charm to phase out Teeg, Untap, and Omniscience, Omniscience (to get around pridemage), and Enter the Infinite for game. 2-1
    Round 4: Reanimator 0-2. Paired up into the reanimator matchup....yuck! I don't think this is a winnable matchup, and not worth going into detail....basically reanimator is faster, with more counters and even if I can Show and Tell, he can just drop Griselbrand and draw 14 to counter Enter the Infinite. By playing this deck I know I am dead to Reanimator decks, and it was brutal getting paired up into it to be kicked from contention. Oh well. Notably piloted by Seth Zulinski, who top 2'd SCG Philly and top 16'd SCG Baltimore with the same reanimator list. He's also killing it in the Wednesday legacy events at Red Cap's....I think I'm going to have to start handing out Faerie Macabre's to start hating Reanimator out of the local meta! 2-2
    Round 5: Shardless BUG 2-0. Got there in Game 1 with a fast clock, and then landed a Leyline in Game 2. Had to dodge fewer Lilianas in the non-walker matchup, which makes it easier, as well as not enough MD counters/discard to really get me. BUG piloted by Pat Dickson, who just top 4'd the SCG Philly. 3-2
    Round 6: UW Miracles 0-2. Lost to THREE blind flips off counterbalance in G1...a 3 (Blood Moon against my Show and Tell), a 5 (Force of Will against my Dream Halls), and a 3 (Detention Sphere to Show and Tell...YUCK!). Game 2, he responded to my Show and Tell by Enlightened Tutoring for Ethersword Canonist and Flipping Top into it. I've played this matchup before and Ethersworn Canonist is a huge problem...Even if I can Cunning Wish for Pact/Charm to go off, I can't counter if the Miracle player has counters. Definitely one of the strongest cards I've seen against this deck, especially being able to tutor for it. Total 3-3.

    Top 8 of the tournament: ANT, TES, Bant Maverick (with Geist of Saint Traft), UW Miracles, Dark Maverick (piloted by Jack Wang), Reanimator, Zoo (with Ghor Clan Rampager!), and something else I forgot.

    Any advice on how to play around Ethersworn Canonist is appreciated. The UW miracles matchup seems rough if I don't have a fast hand. Maindeck hate in the form of Detention Sphere can randomly win games, and Canonist and a clock coming out of the board (Geist), makes it tough, especially with E Tutor being able to tutor up Canonist or D Sphere at instant Speed.

    Also, I played against Sneak and Show on Wednesday, and was beaten by Pact triggers on my Emrakul extra turn...made me wish I could have had a lab maniac kill, or perhaps had access to a 4th Cunning Wish. As it was, I knew I couldn't stifle both triggers, and my opponent was at 8 life after finally getting to Emrakul on the Clash, so I Wished for Sapphire Charm-->opponent draw a card, and stacked my 2 Pact triggers first so the charm would resolve first, and then after he drew, I wished for Noxious Revival, and Revival'd Release the Ants, which I impulsed into and then tried to release the ants for the rest of the damage to win with the Pacts on the stack, but couldn't get there when my opponent got another emrakul in 2 cards on the clash.
    Where can I see the decklists of the event? :) That zoo deck is intriguing lol

  8. #328
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by apple713 View Post
    Played this deck in a small tournament went 3-1

    lost to High tide... extremely embarrassing just cause i loathe that deck and want nothing more to crush all of the people who play it so they stop playing it.

    beat burn, reanimator, and UB Tezzerator

    Didnt really run into trouble except i need to make a lot of changes to the deck

    I was running some makeshift cards and this is what i learned

    Flusterstorm is probably the worst card to play against.

    Thwart has no business in the deck.

    Emrakul should be a sideboard card for Game 1

    Cunning wish should be a 4 of

    Trickbind is a sideboard card and should not be main deck because its completely wasted 99% of the time.

    Impuse is a significantly better 2 CMC card if you are playing with Fireminds foresight.

    Intuition main and in sideboard is very useful

    I feel like Laboratory maniac is a better win con because many decks are running emrakuls now a days and winning 20 clashes in a row might not happen.

    I was almost certain to cut noxious revival from the board but i think i could have used it once or twice to make things easier, but it didnt seem necessary if you make better decisions





    Other thoughts

    I like the idea of having thought seize/duress however are they better than just running flusterstorm?

    Duress give you information about their hand including taking one of their counterspells

    However it does require you to slightly weaken the mana base


    flusterstorm can be used to fight counter spells in a similar way that duress can. If you have 4 mana, 3 for a S&T and 1 for a duress/ flusterstorm, what would you want to cast?

    Duress IMO just because if they somehow have more counterspells than you, you dont wanna pact yourself out of the game. Also you can take that wipe away they are holding onto....Damn high tide players.


    Seems like im supporting emidln's build with the black splash more than anything.
    How did you beat Reanimator?

    To the question above...not sure if decklists have been posted. The Zoo list seemed like a typical zoo list...bolts, nacatl, chain, goyf, etc + Domri and Ghor Clan.

  9. #329

    Re: [DTB] MonoU OmniTell

    I played the deck for the first time last weekend.
    Before I read your primer and made some goldfishing at tcgplayer.com.
    My result was 3-1-1 at a local tournament with 25 players.I finished place 6.
    Instead of your 3xdefense grid which were stucked in mailing I had to play 3xmisdirection.

    My matchups were: Result:

    R1: Canadian Threshold 1-1
    R2: UB-Tezzeret 2-1
    R3: Death and Taxes 2-0
    R4: Deathblade 0-2
    R5: Esper Stoneblade 2-0

    UB-Tezzeret-Decklist:

    Main:
    3 Ancient Tomb
    3 City of Traitors
    4 Underground Sea
    2 Island
    2 Swamp
    4 Polluted Delta
    1 Verdant Catacombs
    1 Seat of the Synod
    1 Vault of Whispers
    4 Talisman of Dominance
    2 Dimir Signet
    4 Baleful Strix
    2 Solemn Simulacrum
    2 Wurmcoil Engine
    2 Engineered Explosives
    1 The Abyss
    2 Damantion
    4 Jace, the Mindsculptor
    4 Tezzeret, Agnet of Bolas
    3 Thirst for Knowledge
    4 Force of Will
    4 Chalice of the Void
    1 Nihil Spellbomb

    Board:
    4 Duress
    4 Leyline of the Void
    2 Engineered Plague
    1 Ensnaring Bridge
    1 Pithing Needle
    1 Darkblast
    1 Ratched Bomb
    1 Virtue’s Ruin

    Deathblade-Decklist:

    2 Marsh Flats
    3 Flooded Strand
    4 Polluted Delta
    1 Scrubland
    1 Plains
    1 Swamp
    1 Island
    1 Tropical Island
    3 Wasteland
    3 Underground Sea
    2 Tundra

    2 Liliana of the Veil
    2 Jace, the Mind Sculptor

    1 Umezawa's Jitte
    1 Batterskull

    4 Deathrite Shaman
    4 Dark Confidant
    4 Stoneforge Mystic
    2 Snapcaster Mage
    2 Baleful Strix

    3 Spell Pierce
    4 Swords to Plowshares
    4 Brainstorm

    3 Inquisition of Kozilek
    2 Thoughtseize


    Board:

    3 Meddling Mage
    2 Zealous Persecution
    1 Baleful Strix
    2 Detention Sphere
    3 Surgical Extraction
    2 Vendilion Clique
    2 Flusterstorm




    @Lejay:Please answer the 3 following questions:
    1.)what would you play as a replacement for 3xdefense grid?
    2.)how would you sideboard in your list against UB-Tezzeret?
    3.)How would you rate your matchup in percentage vs. Deathblade?
    Last edited by Titan2k13; 07-03-2013 at 10:44 AM.

  10. #330
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by emidln View Post
    FF is useful vs Control to find business + Trickbind to stop an EtB effect and vs aggro to help increase business density when racing. It's not particularly great against tempo that you really don't have to race (not killing you very often on turn 4-5) and don't play many problematic permanents. I find FF very useful against UWx, Goblins, Maverick, DnT, and UB Planeswalkers. It's not so hot against other combo decks like TES or ANT, it's marginal against SnT mirror (although it still lets you shave a slot by cutting the 2nd Intuition from your sideboard), and it's mostly supporting Dream Halls, which isn't really where you want to be against tempo decks such as RUG.
    Thanks again for the tips! Do you find yourself ever missing the 4th FoW in the 75? My meta has all of the sudden been infested with D&T, so every time I draw Pact in G1 (of course, it always comes up!), I just want to punch myself in the dick.

    In the matchup against hate bear decks, would you board in the Emrakul to give you another pseudo method of dealing with hate bears?

    As much as I'd love to cut the Intuition from the side, I've ended up too many times where I have Omniscience+EtI in hand, but only a Cunning Wish to Wish -> Intuition -> Show & Tell (I know, super slow) so it's hard for me to give up something I've gotten quite a bit of use out of.

  11. #331
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by alwaysdrawing View Post
    How did you beat Reanimator?

    To the question above...not sure if decklists have been posted. The Zoo list seemed like a typical zoo list...bolts, nacatl, chain, goyf, etc + Domri and Ghor Clan.
    seemed like luck. Every turn that went by i was thinking How the hell am i gonna pull this off.

    I got game one with a quick S&T i think and got lucky cause that they didnt have iona or something. Im pretty sure they durdled for a bit.

    G2 they got iona and i entered the scoop phase immediatly

    g3 I got lucky (i think) and ended up casting a S&T into omni. They angel of despaird my omni. I was sitting on an ETI in hand. I took the hit from angel then i cast a dream halls on my turn with 2 pacts for their two forces and won with ETI.

    Definatly not impossible but certainly not favorable with show and tells main. I took 3 out and cant think of what i put in. I know that after the changes i mentioned I would have put in 4 discard spells and surgicals.
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  12. #332
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    Re: [DTB] MonoU OmniTell

    Won another local tourney the other day with the following list:

    // Lands
    2 Ancient Tomb
    2 City of Traitors
    9 Island
    3 Polluted Delta
    4 Scalding Tarn

    // Creatures
    1 Emrakul, the Aeons Torn

    // Spells
    4 Brainstorm
    3 Cunning Wish
    4 Dream Halls
    4 Enter the Infinite
    4 Force of Will
    1 Intuition
    4 Omniscience
    2 Pact of Negation
    4 Ponder
    4 Preordain
    4 Show and Tell
    1 Trickbind

    // Sideboard
    SB: 1 Echoing Truth
    SB: 1 Eladamri's Call
    SB: 1 Firemind's Foresight
    SB: 2 Flusterstorm
    SB: 4 Leyline of Sanctity
    SB: 1 Noxious Revival
    SB: 1 Pact of Negation
    SB: 1 Release the Ants
    SB: 1 Slaughter Pact
    SB: 1 Trickbind
    SB: 1 Wipe Away



    R1 vs Jund 1-2
    R2 vs Goblins 2-0
    R3 vs High Tide 2-0
    R4 vs Maverick 2-1

    Top 4
    Semis rematch vs Jund 2-1
    Finals vs RUG Delver 2-1

    Good for a 1st place and a Bayou.

    I'll be more than happy to type out details if any of you are interested.

  13. #333
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    Re: [DTB] MonoU OmniTell

    Well done! I'm always interested in reports and how people sideboard!

  14. #334
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    Re: [DTB] MonoU OmniTell

    I now see the advantage of this deck when compared to Sneak Show. This deck has no redundancies or dead cards. Sneak Show has the problem of Drawing too many fatties and no action lol and it actually faces less hate because Karakas is not a problem for this deck.

    Drawback of this deck as compared to Sneak Show is this is less resilient and it has no early game protection from discard and counter for threats that kill it. Flusterstorm is also a beating to OmniTell when it goes all in. I will continue to test this deck more with the upcoming events.

  15. #335
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by blindspotxxx View Post
    I now see the advantage of this deck when compared to Sneak Show. This deck has no redundancies or dead cards. Sneak Show has the problem of Drawing too many fatties and no action lol and it actually faces less hate because Karakas is not a problem for this deck.

    Drawback of this deck as compared to Sneak Show is this is less resilient and it has no early game protection from discard and counter for threats that kill it. Flusterstorm is also a beating to OmniTell when it goes all in. I will continue to test this deck more with the upcoming events.
    Well, it does have dead cards in that none of your main combo pieces do much until you assemble Voltron.

    The pros & cons as I see it are:

    Pros
    - Doesnt rely upon the graveyard, your life total, or attack step to combo off (thus more resilient to the various forms of dedicated hate)
    - More protection than many combo decks
    - Usually kills you immediately the turn it goes off
    - Pretty much immune to Wasteland

    Cons
    - You are assembling a 3 card combo (usually) so are more vulnerable to hand disruption
    - Again, havig to assemble 3 cards makes you slower than many existing combo decks

  16. #336

    Re: [DTB] MonoU OmniTell

    I don't know it is your metagame but the deck is pretty popular here and I expect it to be between 15% and 20% at the next tournament. Some players were going to increase their hate against this deck. I wonder what are the silver bullets I need to protect against. Is it only permanent removal and Red Elemental Blast that I have to worry about or is there other ones? I even wonder if playing red for Red Elementa Blast would be worth it for the mirror.

  17. #337
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Varal View Post
    I don't know it is your metagame but the deck is pretty popular here and I expect it to be between 15% and 20% at the next tournament. Some players were going to increase their hate against this deck. I wonder what are the silver bullets I need to protect against. Is it only permanent removal and Red Elemental Blast that I have to worry about or is there other ones? I even wonder if playing red for Red Elementa Blast would be worth it for the mirror.
    Permanent based hate can be really annoying so make sure not to skimp on your bounce spells.

    I'm actually really digging Emidln's discard package right now both as protection (Flusterstorm wrecks our shit) and as disruption against other combo decks for a very marginal increase in succeptibility to Wasteland (you have to play an Underground Sea).

  18. #338

    Re: [DTB] MonoU OmniTell

    Im not a fan of the black splash at all, here are my reasons. Feel free to chime in.

    1. If you know you want to seize, you're going to want to do so on turn 1-2. If this walks you into a hand with 1 disruption spell and they have a wasteland, was it really worth it?

    2. Flusterstorm Flusterstorm Flusterstorm. Id much rather keep 9 islands and be wasteland proof and fight disruption with flusterstorm than run 1 underground seize and 1-2 thoughtsieze. 1-2 flusters seems way better.

    3. I also take the draw on the unknown games, in those games seeing Black source, go.. Im not going to want to crack a fetch for a Usea and Tseize on turn 2.


    Id much rather stick the plan of, ponder, preordain, bstorm, 'still go all these' Than try and sculpt MY hand and my opponents hand.
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  19. #339
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by csy View Post
    Im not a fan of the black splash at all, here are my reasons. Feel free to chime in.

    1. If you know you want to seize, you're going to want to do so on turn 1-2. If this walks you into a hand with 1 disruption spell and they have a wasteland, was it really worth it?

    2. Flusterstorm Flusterstorm Flusterstorm. Id much rather keep 9 islands and be wasteland proof and fight disruption with flusterstorm than run 1 underground seize and 1-2 thoughtsieze. 1-2 flusters seems way better.

    3. I also take the draw on the unknown games, in those games seeing Black source, go.. Im not going to want to crack a fetch for a Usea and Tseize on turn 2.


    Id much rather stick the plan of, ponder, preordain, bstorm, 'still go all these' Than try and sculpt MY hand and my opponents hand.
    1) I personally don't generally T1 hand disrupt unless I'm playing against another combo deck. If I'm playing it defensively, I'm going to usually use it the turn I go off or the turn before I go off.

    2) The problem with your own Flusterstorm is 2-fold: 1) You have to have +1 mana the turn you go off 2) While it's good for ending a counterspell fight, if say you have to tap out to Flusterstorm, you've now made their Dazes live again.

    3) The hand disruption package from Emidln's list is in the sideboard - you shouldn't be playing it Game 1 so you should never be using it against an unknown deck.

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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    1) I personally don't generally T1 hand disrupt unless I'm playing against another combo deck. If I'm playing it defensively, I'm going to usually use it the turn I go off or the turn before I go off.

    2) The problem with your own Flusterstorm is 2-fold: 1) You have to have +1 mana the turn you go off 2) While it's good for ending a counterspell fight, if say you have to tap out to Flusterstorm, you've now made their Dazes live again.

    3) The hand disruption package from Emidln's list is in the sideboard - you shouldn't be playing it Game 1 so you should never be using it against an unknown deck.
    I agree that it does make daze live again, which is relevant, but I think Flusterstorm is great. I've cut one main Pact for it, and added one to the wishboard. Sometimes it's just necessary to win a counter war, and it's nice to have access to it against Storm, where Pacts are dead.

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