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Thread: [Deck] Jund

  1. #521

    Re: [DTB] Jund

    First of all.... CONGRATS on the result

    Can you explain your sb plan against each of your opponents???

    Many thanks. And yes, is still people playing JUND ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡




    I think......

  2. #522

    Re: [DTB] Jund

    Quote Originally Posted by lemariont View Post
    First of all.... CONGRATS on the result

    Can you explain your sb plan against each of your opponents???

    Many thanks. And yes, is still people playing JUND ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡

    I think......
    Thank you!

    Round 1: Mud 2:0
    +2 Nature's Claim
    +2 Thoughtseize
    -3 Punishing Fire
    -1 Bloodbraid Elf

    Claim is obv!
    You don’t want to see most of the mud-cards entering the battlefield. Wurmcoil Engine, Steel Hellkite or Chalice of the Void aren’t that easy to handle – so I decided to board in all available discard spells. Punishing Fire only destroys Metalworker. You won’t need that much Bloodbraid Elves to win this MU, but you do want good cards for the very first turns. Sensei’s Divining Top or Liliana will win if both players are in the topdeck mode.


    Round 2: Canadian 2:1
    +3 Red Elemental Blast
    -2 Thoughtseize
    -1 Punishing Fire

    REB is good against particularly Submerge and sometimes Spellsnare.
    Since I didn’t play the MU that often I don’t know which is better: Hymn or Thoughtseize?
    Thoughtseize takes Nimble Mongoose but the loss of life can be relevant, too. Although I had many outs (Tarmogoyf, Liliana, Bloodbraid Elf) for Mongoose in game 1, I lost against Shroud with 2 Decays in my hand… I boarded out one of three Punishing Fire because you don’t need that much. It only can kill Delver (REB kills it, too) and Tarmogoyf if it fights with your Goyf. Maybe someone can tell us more about his or her experience with RUG Delver.


    Round 3: Merfolk 2:1
    +3 Red Elemental Blast
    -2 Thoughtseize
    -1 Dark Confidant

    REB is obv!
    I did not board in some Engineered Plagues, because it hardly kills any of his creatures as they play about 12-16 lords. Loss of life is not the thing you want while fishes are beating you – so I boarded out Thoughtseize. You won’t need a Confidant in the early game, so three are fine.

    Note: I lost game 2 because of Mulligan to 5 + infinite flood. Won game 3 with again Mulligan to 5 + resolved Standstill. How? End of turn punishing-fired his Mutavault, after he had no landdrop. End of Turn he had to discard 4 cards. In my turn: Hymn + Hymn. I. Like. :)


    Round 4 + 1/4 Final: Bug Delver 2:0 and 2:0
    +2 Red Elemental Blast
    -2 Thoughtseize

    REB particularly for Baleful Strix. Thoughtseize isn’t worth it's lifeloss again and not amazing if they play their good stuff fast enough with Deathrite Shaman.


    1/2 Final: ANT 2:0
    +2 Thoughtseize
    +3 Thorn of Amethyst
    +3 Surgical Extraction
    -3 Punishing Fire
    -4 Abrupt Decay
    -1 Bloodbraid Elf

    Thoughtseize and Thorn is obv!
    Extraction is for: Past in Flames + sometimes Cabal Ritual + hit handcards if you know with other discard spells + exile Lion’s Eye Diamond, because LED on the battlefield is quite dangerous for Jund because you can do nothing against their topdecks (Wish or Tutor).
    I don’t think you want REB here. Sometimes it counters bounce spells for Thorn, but this doesn’t matter that much if you can disrupt their hand while they are searching for this kind of solution.
    Boarding out Punishing Fire and Decay is obv! -1 Bloodbraid Elf cause it is the weakest among the other remaining 60 cards.

    Final: Omni Clash 2:1
    +2 Nature's Claim
    +2 Thoughtseize
    +3 Red Elemental Blast
    +3 Surgical Extraction
    +3 Thorn of Amethyst
    -1 Wasteland
    -2 Lightning Bolt
    -3 Punishing Fire
    -3 Bloodbraid Elf
    -4 Abrupt Decay

    Thoughtseize + REB is obv!
    Thorn is quite cool to drop with Show and Tell and hardcast is even good if you don’t have anything better, because they have lots of Cantrips and stuff. Extraction supports discard spells and REB by exiling their win conditions and great against Intuition which they can take with Cunning Wish.
    Nature’s Claim is a cheap answer for Leyline of Sanctity and often surprising to stop their combo turn when you destroy Omniscience or Dream Halls.
    Boarding out useless cards is obv!

    Best Regards! Bebbi

  3. #523
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    Re: [DTB] Jund

    Congrats and well done!

  4. #524


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    Re: [DTB] Jund

    Hello everyone!

    I'll probably start playing Jund and had one question: How to sideboard on mirror?

  5. #525
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    Re: [DTB] Jund

    I was curious about experienced players SB plans with this deck as well.

    I jammed a PFires list at a local and mostly went with a strategy of dropping some discard for additional threats/removal against the fair decks and then dropping some removal for additional disruption against unfair decks. I figured with so few creatures, that they were probably locked into postboard configurations regardless.

    Quote Originally Posted by Fuzzy View Post
    I'll probably start playing Jund and had one question: How to sideboard on mirror?
    I don't have extensive experience, but I boarded out Hymn to Torach and a couple pointed discard spells for Scavenging Ooze, Umezawa's Jitte and a Life from the Loam.
    TPDMC

  6. #526
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    Re: [DTB] Jund

    Well, it depends on what you have in your sideboard.

    Generally, if you have a 4th BBE, that's very good. Anything that's 2 for 1 is good, or re-usable, such as Planeswalkers.

    Thoughtseizes *can* be bad on the play, but they are pretty sweet on the draw. Being able to take their removal turn 1, play a Dark Confidant turn 2, then kill their turn 3 play can be game over. So adjust accordingly for games 2 or 3.

    Stuff like Umezawa's Jitte is very good if they cannot abrupt Decay it.

    You both will spend a lot of removal early on to kill Shamans, Confidants, and the like, so often games become incredibly grindy, and whoever topdecks more BBE usually wins. However, having stuff like Garruk Relentless in the SB (I run 2) is great. He is not that hard to remove (Lightning Bolt, for example), but those will be in demand past turn 4 anyway.

  7. #527
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    Re: [DTB] Jund

    Hey, all.

    I was just curious on how you guys feel Jund matches up with the current meta (ie. deathblade, mav, omnishow etc.) I'm just coming back to magic from a hiatus, and I was thinking about playing Jund competitively. Thanks!

  8. #528

    Quote Originally Posted by juterz View Post
    Hey, all.

    I was just curious on how you guys feel Jund matches up with the current meta (ie. deathblade, mav, omnishow etc.) I'm just coming back to magic from a hiatus, and I was thinking about playing Jund competitively. Thanks!
    From my experience Deathblade is a favorable matchup.
    If you own Chains of Mephistopheles then Omnishow is favorable too.
    None experience against Maverick though.

  9. #529
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    Re: [DTB] Jund

    Depends on SB and Maverick build it can be from 40% to 60% for us.

    Good SB vs Maverick:
    - Virtue's Ruin,
    - Engineered Plague (on Humans)
    - Life from the Loam
    - Grim Lavamancer

    Card which is painful for us in Maverick:
    - Punishing Fire (it is painful in both sides)
    - Life form the Loam
    - Scavenging Ooze
    - Mother of Runes turn 1.
    - Batterskull
    - Sylvan Safekeeper
    - Elspeth - remember they have it sometimes on SB

    There are two plans vs Maverick:
    1. Discard Removal and Bob advantage
    2. Overhelming with Threads with Removal from Bob/BBE/Liliana.

  10. #530

    Re: [DTB] Jund

    I find Shardless BUG a tough MU. Whats the game plan against them?

  11. #531
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    Re: [DTB] Jund

    Quote Originally Posted by JJ-JKidd View Post
    I find Shardless BUG a tough MU. Whats the game plan against them?
    I agree. I tried garruk in the side but at least in this MU a 4th BB-Elf is better. Discard is pretty bad(thoughtseize can be fine) and removal is good. The biggest advantage after BB-elf we have against them is lightning bolt, which takes care of shaman, clique and ocationally jace. Jitte is supergood on any side of the table. If your meta has a lot of shardless bug, I'd probably put some number of jittes and lavamancers in my 75.
    First I thought CA is all that matters, but I lost my last game against shardless-bug with a sylvan library and confidant in play, after he EOT-clique into equip jitte. So while CA is important, its even more important to control the board. With that said, hymn is the first card I'd cut when sideboarding

    Wasteland is also a gamble in this MU if u dont know their hand. Blind-wastelanding should IMO be a last resort if you cant do anything relevant on your turn with the additional mana
    I dont run pfires, which probably makes this MU worse for me compared to a p-fires build
    Im also unsure of how good thoughtseize and liliana are in this MU

  12. #532
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    Re: [DTB] Jund

    I assume most of that holds vs. Elves, too, except that spot discard is better than against Shardless?
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  13. #533
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    Re: [DTB] Jund

    Quote Originally Posted by Zombie View Post
    I assume most of that holds vs. Elves, too, except that spot discard is better than against Shardless?
    I dont have any experience with jund against elfs unfortunately, maybe someone who's played that MU can help out here

  14. #534

    Re: [DTB] Jund

    Thats way many people leave 2 o 3 slots in the sb for the engineered plague, I think.

    Its really a hard match if you cant find a plague quickly. Sideboarding in discard (duress for natural order or glimpse) helps a lot too.....

  15. #535
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    Re: [DTB] Jund

    You want to hate us, bring in Perish. It does more damage than Plague does. If you don't want something so Elves-specific, Golgari Charm.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  16. #536

    Re: [DTB] Jund

    Quote Originally Posted by Xtreme View Post
    I agree. I tried garruk in the side but at least in this MU a 4th BB-Elf is better. Discard is pretty bad(thoughtseize can be fine) and removal is good. The biggest advantage after BB-elf we have against them is lightning bolt, which takes care of shaman, clique and ocationally jace. Jitte is supergood on any side of the table. If your meta has a lot of shardless bug, I'd probably put some number of jittes and lavamancers in my 75.
    First I thought CA is all that matters, but I lost my last game against shardless-bug with a sylvan library and confidant in play, after he EOT-clique into equip jitte. So while CA is important, its even more important to control the board. With that said, hymn is the first card I'd cut when sideboarding

    Wasteland is also a gamble in this MU if u dont know their hand. Blind-wastelanding should IMO be a last resort if you cant do anything relevant on your turn with the additional mana
    I dont run pfires, which probably makes this MU worse for me compared to a p-fires build
    Im also unsure of how good thoughtseize and liliana are in this MU
    I dont have much experience with the deck but what I do know is the card advantage that BUG generates through Strix, Visions, Agent, is just too much to handle pre-board. Remember, BUG cascades earlier than Jund. I also remembered post-board having Chains of M on the play in my opening seven, discarded him and saw Thoughtseize, Hymn, Liliana, Visions, and Decay and I was pondering how would I keep my Chains alive.

  17. #537

    Re: [DTB] Jund

    Quote Originally Posted by JJ-JKidd View Post
    I dont have much experience with the deck but what I do know is the card advantage that BUG generates through Strix, Visions, Agent, is just too much to handle pre-board. Remember, BUG cascades earlier than Jund. I also remembered post-board having Chains of M on the play in my opening seven, discarded him and saw Thoughtseize, Hymn, Liliana, Visions, and Decay and I was pondering how would I keep my Chains alive.
    I've play-tested this matchup from both sides, and I found it was pretty even. Yes, Shardless BUG has card advantage with Strix, Visions and Agent, but we have just as much card advantage from Bob, Punishing Fire and Bloodbraid Elf. I found that in the games where they cannot deal with Punishing Fire, they get absolutely wrecked. Punishing Fire kills every one of their creatures, and wins 'goyf wars.

    Also, if we get a fast start and they have to wait for a suspended Visions to resolve, by the time they get to draw all those cards, they're usually just about dead and cannot recover to deal with the board state we have developed.

    Maybe I have to test this more, but so far, my results are that they're quite even.

  18. #538

    Re: [DTB] Jund

    Quote Originally Posted by Kl'rt View Post
    I've play-tested this matchup from both sides, and I found it was pretty even. Yes, Shardless BUG has card advantage with Strix, Visions and Agent, but we have just as much card advantage from Bob, Punishing Fire and Bloodbraid Elf. I found that in the games where they cannot deal with Punishing Fire, they get absolutely wrecked. Punishing Fire kills every one of their creatures, and wins 'goyf wars.

    Also, if we get a fast start and they have to wait for a suspended Visions to resolve, by the time they get to draw all those cards, they're usually just about dead and cannot recover to deal with the board state we have developed.

    Maybe I have to test this more, but so far, my results are that they're quite even.
    So getting PFires online will be the key. Kindly provide updates on your next testing. Thanks

  19. #539

    Re: [DTB] Jund

    My current list:

    Lands:
    3x Badlands
    2x Bayou
    3x Wasteland
    4x Grove of the Burnwillows
    1x Swamp
    1x Forest
    3x Bloodstained Mire
    4x Verdant Catacombs
    2x Wooded Foothills

    Instants:
    3x Abrupt Decay
    3x Punishing Fire
    3x Lightning Bolt

    Sorceries:
    3x Hymn to Tourach
    4x Thoughtseize
    1x Maelstrom Pulse

    Creatures:
    4x Deathrite Shaman
    4x Tarmogoyf
    4x Dark Confidant
    3x Bloodbraid Elf

    Enchantments:
    1x Sylvan Library

    Planeswalkers:
    4x Liliana of the Veil

    Sideboard:
    3x Red Elemental Blast
    1x Duress
    1x Perish
    1x Nihil Spellbomb
    2x Pernicious Deed
    1x Life from the Loam
    1x Maelstrom Pulse
    1x Krosan Grip
    2x Engineered Plague
    1x Surgical Extraction
    1x Extirpate

    Getting ready to run the gauntlet for testing for upcoming SCG events, and after shelving the Griselbrands and Show and Tells, looking at running either Jund or URW Miracles.

    The current list above has proven well locally here, putting up solid wins against top tiered decks piloted by skilled magicians.

    Just looking for some pointers on where I can shore up some of the decks weakness's (combo obviously). As well as open opinion on the deck itself and where it sits in today's current Legacy structure.

    Some things I am not sure about:
    • The splits between removal (abrupt decay, lighting bolt, punishing fire)
    • Sideboard choices for a broader field of decks
    • Is the use of Pyroblast better then Red Elemental Blast based purely on the fact that you can just cycle it off of a Cascade to a non-blue permanent, instead of putting it on the bottom of the library to reuse later?

    I have a Chains of Mephistopheles incoming to add to the sideboard. Will probably drop an E. Plague or a P. Deed to fit it in.

    Also was wondering about Umezawa's Jitte and how it fares for anyone who has any time testing it. Is it worth a slot? Likewise with Pithing Needle?

  20. #540
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    Re: [DTB] Jund

    Quote Originally Posted by Dark Lord View Post
    My current list:
    ....
    Some things I am not sure about:
    • Is the use of Pyroblast better then Red Elemental Blast based purely on the fact that you can just cycle it off of a Cascade to a non-blue permanent, instead of putting it on the bottom of the library to reuse later?

    I have a Chains of Mephistopheles incoming to add to the sideboard. Will probably drop an E. Plague or a P. Deed to fit it in.

    Also was wondering about Umezawa's Jitte and how it fares for anyone who has any time testing it. Is it worth a slot? Likewise with Pithing Needle?
    Misdirection cant target pyroblast profitably, where it can target REB

    Jitte has been fantastic in the sideboard. Many decks lose or get into a huge hole after jitte connecting. I like it against every deck playing deathrite shamans and small dudes, and that includes quite many dekcs

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