Just sleeved this up. I've been trying Depths/Stage in Junk and it's been pretty good so far. I thought I'd try it in the other obvious deck for the combo. I think the combo is a little better here thanks to Mother of Runes, but I'm not sure if the deck really needs it. Testing it anyway for kicks.
4 Savannah
3 Arid Mesa
1 Plains
2 Forest
1 Dryad Arbor
1 Dark Depths
1 Thespian's Stage
4 Wasteland
1 Maze of Ith
1 Karakas
4 Windswept Heath
3 Mother of Runes
1 Sylvan Safekeeper
4 Knight of the Reliquary
1 Scryb Ranger
1 Gaddock Teeg
2 Qasali Pridemage
4 Noble Hierarch
1 Scavenging Ooze
1 Stoneforge Mystic
1 Umezawa's Jitte
1 Sword of Feast and Famine
4 Swords to Plowshares
4 Green Sun's Zenith
2 Aven Mindcensor
1 Elspeth, Knight-Errant
3 Thalia, Guardian of Thraben
1 Crop Rotation
2 Sylvan Library
This is my G/W/b Maverick list. I'm play testing -1 Cavern of Souls, -1 Horizon Canopy, +1 Dark Depths, +1 Thespian's Stage.
4 Mother of Runes
4 Deathrite Shaman
2 Scavenging Ooze
4 Thalia, Guardian of Thraben
1 Gaddock Teeg
4 Knight of the Reliquary
3 Mirran Crusader
1 Scryb Ranger
1 Linvala, Keeper of Silence
4 Green Sun's Zenith
4 Abrupt Decay
1 Swords to Plowshares
2 Umezawa's Jitte
1 Sylvan Library
1 Elspeth, Knight-Errant
2 Savannah
2 Bayou
3 Verdant Catacombs
3 Wasteland
3 Misty Rainforest
1 Windswept Heath
1 Forest
1 Plains
1 Cavern of Souls
1 Horizon Canopy
1 Dryad Arbor
1 Karakas
1 Maze of Ith
1 Dark Depths
1 Thespian's Stage
Sideboard
3 Duress
2 Crop Rotation
1 Bojuka Bog
2 Surgical Extraction
3 Lingering Souls
3 Oblivion Rings
1 Ethersworn Cannonist
That mana base looks fine. 4 Deathrites go a long way in color fixing, and youre only 4 cards into black. The only issue i can see is having 1 plains and only 1 fetch that can find it.
From my experience, Maze is totally droppable from the MD. Maze is the "extra leg" that KOTR can fetch. Now that we have a better bomb in DD combo, we don't need maze. Also this deck is the aggressive one in most matchups, so Maze isn't super useful. I've used it more for KOTR tricks rather than nullifying attackers.
What can we do against MonoU S&T with Emrakul as wincon?
I've only played a few matches so far, but the match-up seems like downright bullshit from our perspective.
Karakas won't do anything as they'll just hardcast it again with Omniscience and net themselves another turn. I'm still dead.
And in the last game, I did have an active Mom with Teeg on the board, just to get blown out by S&T --> Omniscience --> Cunning Wish --> Eladamri's Call --> Emrakul.Needless to say, I was not too happy about that.
I ran Vial Maverick for the first time at a very small local event this week (only 8 people) going 1-2 in the process. The list I used was M@vericks main -1 Teeg/+1 Scavenging Ooze along with this cobbled together e-tutor board:
1 Nevermore
1 Eladamri's Call
1 Raking Canopy
1 Tormod's Crypt
1 Humility
1 Rest in Peace
1 Harmonic Sliver
1 Crucible of Worlds
1 Oblvion Ring
1 Krosan Grip
2 Ethersworn Canonist
3 Enlightened Tutor
Holy hell is this deck grindy! In my legacy career I have long stints running DGA, Nic Fit, and Deathblade (hoped on early, but now two other people at my local are running it which is too many for such a small meta so I have switched away) so I'm quite familiar w/ grinding decks but this may take the cake.
Matchups were as follows:
Punishing Jund 2-0
Basically locked him out of the game w/ wastelands and killing his shamans. I did about 16 damage in game 2 w/ a BoP wielding a SoLaS. Mom and Safekeeper basically keep p-fire at bay as long as you can waste the groves to minimize recursion.
Deathblade 0-2
G1 he goes Shaman -> Bob -> Jace -> Batterskull. Game was over quickly. G2 we went to turns but realistically I wasn't winning. I managed to stall against his Batterskull for a long time, but turns ended with him at 37 (should have been 41, but for some reason he bounced a Batterskull when I was forced to plowshares the germ) and me at 5 (w/ Maze and Crucible on board and canopy and wasteland in the bin). I think I messed up boarding out Scryb Rangers.
Elves 1-2
Game 1 I squeaked out w/ a Scavenging Ooze for exactzies. G2 he wrecked me. G3 I kept a grip w/ E-turor and stoneforge. I was able to tutor and land a Canonist on T2 or 3. He Living Wishes for Viridian Shaman. I get Jitte out. He wishes for another shaman! Arrgghh!
Any suggestions on fixing the board though? My local meta is small, but most of the major decks are represented (Deathblade, ANT, RUG, Dredge, Jund, Elves, Shardless, things I am forgetting).
Also, anyone thought about an Academy Ruins? I know it's off color, but getting equipment back after Abrupt Decay seemed like it's important because otherwise we don't have much of a clock. Was thinking Ruins or Noxious Revival but I like the idea of Ruins because we can tutor it. The problem is that we can't activate w/o an active BoP.
I'm currently running this board:
2 Enlightened Tutor
2 Ethersworn Canonist
1 Gaddock Teeg
1 Phyrexian Revoker
2 Rest in Peace
2 Oblivion Ring
2 Surgical Extraction
2 Choke
1 Bojuka Bog
Works for me so far.
Academy Ruins sounds interesting and could be made workable with blue duals, but I think the manabase of Vial Maverick is already choke-full of other nonbasics.
It's about having a consortium of answers and pressure to limit their options. Cannonist/Teeg/Thalia coming down prior to a Show and Tell limits the number of decision trees the Omni deck can go down.
Recall the combo usually relies on Show and Tell, having Omni/Dream Halls in hand, and then having either Enter the Infinite or Cunning Wish in hand.
So, to beat a Gaddock Teeg (which you should keep it in your hand for the surprise factor), the Omni player must have a Cunning Wish to go around the Teeg to go get either bounce or Call for Emrakul. So, to beat this play, they need to have a Wish in hand, since Enter won't cut it.
To beat a Cannonist prior to a Show and Tell, they need to Wish for removal before going off. If it comes down on the Show and Tell, they can Omni, drawing Wish, Wishing on your turn, and bouncing on their turn then go off.
To beat a Thalia, they can run head first through it, but it makes cantripping into the win a pain, and really restricts the Combo turn as well as the fetching.
Ideally, you want to get them on a path where they have to pay a tax to dig to remove stuff. Playing Mother of Runes/Sylvan Safekeeper will help stop their Cunning Wishes from fetching effective removal for your guys.
TL:DR
Run Thalia, Gaddock Teeg, Cannonist, Karakas, Oblivion Ring, Mother of Runes, Safekeeper (and if you're running Black, Therapy/Thoughtseize) as a mix in some proportion. It's not going to be easy, but try to force them down an unfavourable path for them if possible.
-Matt
You just need more variety of hate. Thalia, ethersworn and teeg should be sufficient to fight omnitell.
I'm pretty sure maverick has 3-4 thalia maindeck. then there's ethersworn canonist in the sideboard and then Teeg via GSZ.
thats pretty easy to gather hate in my opinion. You will most likely get a thalia in your opening hand, and a gsz in your opening hand.
Nope, this deck is bullshit.
Unless you'll get an O-Ring and they can't find an immediate answer, you will be boned.
I just lost the Legacy Daily on MODO (2-2, after losing match 1 to Tin Fins, winning against BUG Shardless and Dredge). Especially G3 showed how good they can fight through hate:
I had a pretty much perfect lock of Cavern --> Human --> Mom, T2 Canonist, T3 Scryb Ranger (for extra Mom activations) and started the beats afterwards. Hell, I even got a Choke online because.
Well, he jammed down Dream Halls thanks to City of Traitors, cast Enter the Infinite one turn later, played 2 Needles for Mom and SoFI (which could have won me the game if I had drawn it), then played Cunning Wish during my turn to Slaughter Pact Canonist and went off while being at 1 life.
This isn't just bad luck anymore because they'll always find a way to fight through.
I never said it was easy. Its winnable. The biggest thing is to catch them off guard with a well placed teeg. A qasali pridemage might be good too to destroy enchantments.
The good thing is, no show and tell decks topped this week. You should focus on beating the deathblade matchups and let other players worry about the omnitell.
What is the exact reason the Vial version doesn't run some GSZ? Space issues? Anti-synergy with Teeg?
I could easily see cutting 1 Scryb Ranger and 1 Teeg for 2 GSZ. That would increase the overall consistency of the deck (and with 1 Teeg and such low numbers of GSZ, it should be less of a problem) and would open up the option of running a single Dryad Arbor for accel (which actually works rather nicely with Vial @0 as well). Aside from that, it would make Pridemage a potential SB tutor target, just like Scavening Ooze (although I feel that RiP and Bojuka Bog should be enough). A single DRS with a splash of black might be interesting as well. This is the list I'm thinking about with all the changes in mind:
4 Windswept Heath
4 Savannah
4 Wasteland
1 Plains
1 Forest
1 Gaea's Cradle
1 Maze of Ith
1 Karakas
1 Horizon Canopy
1 Cavern of Souls
1 Dryad Arbor
1 Scrubland
1 Bayou
3 Thalia, Guardian of Thraben
3 Knight of the Reliquary
3 Mother of Runes
3 Weathered Wayfarer
1 Scryb Ranger
1 Sylvan Safekeeper
4 Stoneforge Mystic
1 Gaddock Teeg
2 Phyrexian Revoker
2 Birds of Paradise
1 Deathrite Shaman
4 AEther Vial
4 Swords to Plowshares
2 Green Sun's Zenith
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Batterskull
Sideboard:
2 Enlightened Tutor
2 Ethersworn Canonist
1 Gaddock Teeg
1 Qasali Pridemage
2 Rest in Peace
2 Oblivion Ring
2 Surgical Extraction
2 Choke
1 Bojuka Bog
Edit: While Birds are nice sometimes as equip carrier, I'm asking myself if it isn't better to go more into the direction of Jack Wang's Maverick list with more fetchlands to feed both DRS and KotR. Access to SB Thoughtseizes sound like a nice way to fight combo as well.
Last edited by Barook; 07-08-2013 at 08:49 AM.
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