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Thread: [Deck] MonoU OmniTell

  1. #401

    Re: [DTB] MonoU OmniTell

    I also just played this deck in a local Legacy tournament with 24 people. Went 4-0-1 with an intentional draw to the mirror (we both finished 4-0-1). I didn't run the discard package since I do not have the delta's and don't want to run just one sea as a black source. I used a fairly standard decklist as follows.

    7 fetches
    8 islands
    4 City of Traitors

    4 Show & Tell
    4 Omniscience
    4 Dream Halls
    4 Cunning Wish
    4 Brainstorm
    4 Ponder
    4 Preordain
    4 Enter the Infinite
    2 Pact of Negation
    3 Force of Will
    1 Flusterstorm
    1 Intuition
    1 Trickbind
    1 Emrakul

    SB
    4 Leyline of Sanctity
    3 Defense Grid
    1 Force of Will
    1 Echoing Truth
    1 Wipe Away
    1 Slaughter Pact
    1 Eladamri's Call
    1 Research/Development
    1 Laboratory Maniac
    1 Firemind's Foresight

    Round 1 - Mono Black Reanimator

    Game 1 - Choose to draw and put him on reanimator after I forced an entomb. He didn't draw much else and I killed him with dream halls into EtI to play around Iona.

    SB
    -2 Pact of Negation
    -1 Show and Tell
    -1 Omniscience
    -1 Trickbind
    -1 Island
    +4 Leyline of Sanctity
    +1 Echoing Truth
    +1 Slaughter Pact (Not entirely sure on this choice, wanted a card to dig to if he reanimated Iona early.)

    Game 2 - I get a quick Show and Tell kill with Slaughter pact backup in case of an Iona.

    Round 2 Sneak and Show

    I mull twice and keep a risky 5 card hand (omniscience land force Wish Enter) because I knew he was on Sneak and Show and he didnt know what I was playing. If he goes for an early Show and Tell then its pretty hard to lose this game. He doesn't and I lose to a Sneaked in Emrakul. My opponent puts me on merfolk cause I did absolutely nothing but play an island that game.

    SB
    -1 Cunning Wish
    -1 Emrakul

    +2 Defense Grid (Defense Grid into Shown and Tell allows you to win through Griselbrand and hands full of counters)

    Game 2 is a really long game with me flustering a Show and tell and pacting a sneak attack. Eventually I draw the dream halls and EtI for the win.
    Game 3 my opponent pulls to 4 and I win quickly with a show into Omni protected by defense grid on turn 4.

    Round 3-Dredge
    Game 1- I Force his first two plays (Breakthrough and Careful Stud) to buy some time. I win turn 4 or 5 with a dream halls into EtI

    SB
    -1 Trickbind
    -2 Pact of Negation
    +1 Echoing Truth
    +2 Leyline of Sanctity (Not sure if the other two are necessary, decided to opt for consistency with the combo)

    Game 2- I lose a show and tell to a blind t1 therapy. I force his first breakthrough and fluster a faithless looting. He resolves a breakthrough on his next turn and discards a ton of dredgers and bridges. I cantrip a few times and pass back. He doesn't dredge any narcomoebas to flash back the therapy (Would have had to name EtI anyways since I had omni and halls in hand with a show on top). I kill him next turn with the Show.

    Round 4 - OmniHalls

    We intentionally draw the mirror match. Could have played it out since he was on the mono blue release the ants (hadn't gottten the research/development in time for the tourney). Without the black splash, the ants kill is way worse since an Emrakul in my top 17-18 is unbeatable after he casts an EtI so he basically has to rely on wish into eladamri to win.

    Round 5 - Deathblade with extra discard

    Game 1 wasn't very exciting, he plays a deathrite and stoneforge and I win with an early show and tell with protection.

    SB

    -1 Trickbind
    -1 Intuition
    -1 Emrakul
    -1 Dream Halls
    +4 Leyline of Sanctity

    Game 2 I have a Leyline in the opener with some fetches, cantrips, and a show and tell. He has a fast start with an early stoneforge and bob. This was the one game I missed being able to wish fr a Pact of Negation. Due to all of the fetching and early pressure I had an awkward situation where I was at 3 life after an attack with 2 island and 3 fetch in play. With a pact in the sb, I could wish for pact eot (going to 2) and show for the win with double counter backup. Since this was not the case, I went for it with just a FoW and lost to double FoW.

    Game 3 I mull to 6 and keep a really solid hand with double show and tell and a pact. Discard takes a pact and Show a few turns later into Omni with force and wish backup. I wish for a trickbind to counter the D-Sphere trigger and win that turn.

    This was my second time playing the deck in a legacy tournament (Went 5-1 at GP Las Vegas side event) so I am not 100% on some of the sb choices. I will definitely be adding in a pact of negation to the sb and will probably switch to the discard package as soon as I can get some delta's. Other than that, the deck feels insanely strong right now.

    Quote Originally Posted by Esper3k View Post
    After the tourhament, I played some matches against D&T and man, that matchup is just so miserable. It's certainly winable, but all those hate bears are just so annoying. Has anyone found any good way to deal with them? I was tempted to start sideboarding Massacres or something for those stupid bears...
    I haven't had much difficulty with the D&T matchup. The hatebears slow you down but don't put you under a very fast clock. As long as you hit your land drops to offset their mana taxing effects you should be fine. All of my losses to this deck have come from disruption + a fast clock (usually involves a t1 vial) or from them drawing a ton of hate post sb. G1 is likely in your favor and post-SB games depend on how much hate you have to fight through. The lists I have played against generally have 1-2 Canonist 1-2 O-ring and an enlightened tutor in the sb. I only ever try and remove a hatebear if I can kill them before they untap again. If they have a mom, I would abandon trying to remove the hatebears since its easier to go through them at this point. Its also really important to find the best line with your wishes and use them early, since your mana is gonna be really tight the entire game. Wishing for either Eladamri's call if you are going Emrakul or wipe away are prob the two I use most often. Also, don't be afraid to get your omni/halls under an O ring. This allows you to bounce the O-ring eot and go off with lots of untapped lands to pay for the taxing effects.

    Basically dig hard for a show and tell, matches without it are significantly harder to win and hope D&T doesn't establish a really fast clock.

  2. #402
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Pyroman View Post
    Without the black splash, the ants kill is way worse since an Emrakul in my top 17-18 is unbeatable after he casts an EtI so he basically has to rely on wish into eladamri to win.
    The Release the Ants kill isn't actually that bad if you still have the Emrakul plan available. Against other decks running Emrakul, all you have to do is get them low enough for you to kill them with an Emrakul swing. Even if you can't kill them with a single Emrakul swing you can still just cast EtI again and let them try and do something through your ridiculous hand of countermagic.

  3. #403

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    The Release the Ants kill isn't actually that bad if you still have the Emrakul plan available. Against other decks running Emrakul, all you have to do is get them low enough for you to kill them with an Emrakul swing. Even if you can't kill them with a single Emrakul swing you can still just cast EtI again and let them try and do something through your ridiculous hand of countermagic.
    Wow, can't believe I missed that...Guess my opponent missed it too so it worked out well for me. Makes me want to switch back to release the ants and get an extra SB slot. I'd be curious to know if there are any other cases besides leyline/sterling grove (Emrakul normally still works here) and an extraction on omni that the release the ants kill is inferior to the lab man kill?

  4. #404
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Pyroman View Post
    Wow, can't believe I missed that...Guess my opponent missed it too so it worked out well for me. Makes me want to switch back to release the ants and get an extra SB slot. I'd be curious to know if there are any other cases besides leyline/sterling grove (Emrakul normally still works here) and an extraction on omni that the release the ants kill is inferior to the lab man kill?
    Lab Maniac is more certain of a kill since there's almost nothing your opponent can do to stop it. Of course this comes at the cost of an extra sideboard slot too.

    I've gone back to Release the Ants because generally speaking, I wanted the extra sideboard slot and honestly, I'm lazy and it annoys me when my opponents make me waste time walking through the Lab Maniac kill while the Release the Ants kill takes a lot less time to show someone.

  5. #405
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    I've gone back to Release the Ants because generally speaking, I wanted the extra sideboard slot and honestly, I'm lazy and it annoys me when my opponents make me waste time walking through the Lab Maniac kill while the Release the Ants kill takes a lot less time to show someone.
    you are joking right? most of my opponents play out all 20 clashes... mainly because they are looking for that 1 or 2 of emrakul they have in their decks...
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  6. #406

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    Lab Maniac is more certain of a kill since there's almost nothing your opponent can do to stop it. Of course this comes at the cost of an extra sideboard slot too.

    I've gone back to Release the Ants because generally speaking, I wanted the extra sideboard slot and honestly, I'm lazy and it annoys me when my opponents make me waste time walking through the Lab Maniac kill while the Release the Ants kill takes a lot less time to show someone.
    Release the Ants + Emrakul is the same number of slots in your 75 compared to Lab Man + R&D. With Wish->R&D, you're never drawing suboptimal cards in your maindeck, which is far more valuable than an additional sideboard slot, even to a deck with a Wishboard. Frankly, people would find a lot more room for the wishboard if they dropped the ridiculous protection against spot discard in Leyline and focused on the cards that actually beat them (hint: 12+ cantrips and 8+ of each combo piece isn't losing very often to discard but most pilots routinely drop games to Flusterstormwhen they don't have to).
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  7. #407
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by apple713 View Post
    you are joking right? most of my opponents play out all 20 clashes... mainly because they are looking for that 1 or 2 of emrakul they have in their decks...
    Hah, that's funny! You can probably just shortcut into having them flip the top 20 cards of their library until they hit an Emrakul (or really just flip the top 5 and cast your Emrakul / attack them).

    Quote Originally Posted by emidln View Post
    Release the Ants + Emrakul is the same number of slots in your 75 compared to Lab Man + R&D. With Wish->R&D, you're never drawing suboptimal cards in your maindeck, which is far more valuable than an additional sideboard slot, even to a deck with a Wishboard. Frankly, people would find a lot more room for the wishboard if they dropped the ridiculous protection against spot discard in Leyline and focused on the cards that actually beat them (hint: 12+ cantrips and 8+ of each combo piece isn't losing very often to discard but most pilots routinely drop games to Flusterstormwhen they don't have to).
    Release the Ants + Emrakul + Eladamri's Call takes 1 less slot in the 75 than the Emrakul + Eladamri's Call + Lab Maniac + R&D though.

    Really, the Release the Ants kill doesn't require Emrakul to be in your deck. I do the same thing that Lejay posted about - usually, I just put an EtI on top since barring the random Blightsteel Colossus, EtI only fails to beat Emrakul on a clash.

    Again, with the current list I'm playing, I'm smashing together both your hand disruption board to fight Flusterstorms as well as Lejay's Leylines to fight hand disruption. I actually don't mind the Emrakul main since it's a 1-of. It's been fairly rare so far that I've drawn it and 1) had it affect the game negatively 2) not have a Brainstorm to get rid of it.

    While I did like the idea of having 8 of each combo piece in theory, from playing the deck, I was just getting too angry every time I had double Dream Halls in my hand, so I went back to the 3 Dream Halls / 3 Cunning Wish split and opted for 14 cantrips (2 Gitaxian Probes).

  8. #408
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    Hah, that's funny! You can probably just shortcut into having them flip the top 20 cards of their library until they hit an Emrakul (or really just flip the top 5 and cast your Emrakul / attack them).



    Release the Ants + Emrakul + Eladamri's Call takes 1 less slot in the 75 than the Emrakul + Eladamri's Call + Lab Maniac + R&D though.

    Really, the Release the Ants kill doesn't require Emrakul to be in your deck. I do the same thing that Lejay posted about - usually, I just put an EtI on top since barring the random Blightsteel Colossus, EtI only fails to beat Emrakul on a clash.

    Again, with the current list I'm playing, I'm smashing together both your hand disruption board to fight Flusterstorms as well as Lejay's Leylines to fight hand disruption. I actually don't mind the Emrakul main since it's a 1-of. It's been fairly rare so far that I've drawn it and 1) had it affect the game negatively 2) not have a Brainstorm to get rid of it.

    While I did like the idea of having 8 of each combo piece in theory, from playing the deck, I was just getting too angry every time I had double Dream Halls in my hand, so I went back to the 3 Dream Halls / 3 Cunning Wish split and opted for 14 cantrips (2 Gitaxian Probes).
    why not impulse. it digs deep.

  9. #409
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by KobeBryan View Post
    why not impulse. it digs deep.
    Compared to Probe? Because it costs 2 instead of 0 and I've found that knowing your oppnent's hand (ie, what you have to play around) has been very helpful. Since I'm not playing FF right now, having a 2 drop main is less important to me as well.

  10. #410

    Re: [DTB] MonoU OmniTell

    4-1-1'd my LGS last night with this:

    2 City of Traitors
    2 Ancient Tomb
    4 Misty Rainforest
    1 Flooded Strand
    1 Scalding Tarn
    10 Island

    2 Emrakul, the Aeons Torn
    1 Leyline of Sanctity
    3 Dream Halls
    4 Omniscience
    3 Cunning Wish
    3 Pact of Negation
    4 Brainstorm
    4 Force of Will
    4 Enter the Infinite
    4 Ponder
    4 Preordain
    4 Show and Tell

    SB: 1 Trickbind
    SB: 1 Slaughter Pact
    SB: 1 Echoing Truth
    SB: 1 Rushing River
    SB: 1 Release the Ants
    SB: 1 Noxious Revival
    SB: 1 Intuition
    SB: 1 Eladamri's Call
    SB: 3 Defense Grid
    SB: 3 Leyline of Sanctity
    SB: 1 Pact of Negation


    Was convinced by a fellow Omni-teller to try and run 2 Emrakul with the new legend rule to just win outright with 2 extra turns on going off.

    Lost to the Balustrade Spy deck in the first round - Mulliganned into a not-really-that-great of a hand which lacked the island for t2 kill, but he combos faster than I manage to find it. G2 he pacts early and bricks his combo, losing the game on his third upkeep. G3 he doublemulligans, and I have double Leyline and Revival in my starting hand (and 2 lands/2 ponder), so that sorta evens out his mulligans. I decide to keep it, and we play draw/cantrip-go for a few turns until he goes for it. Sadly, the very last card in his hand is the PoN that allows him to win through the Revival.
    *Edit: I actually punted G3! I could have wished for my Slaughter Pact to break his combo. Just realized that :(
    (0-1, 1-2 in games)

    R2 is against Team Rocket Control / Death and Taxes - this is Denmark after all.
    Game one I turn 2 SnT->DH and he pops out Thalia. I have no problems going off turn 3, as his plays for his turn is pitching random white cards to put in Crusader and Stoneforge.
    Game two, I force his turn 2 Thorn, and I again turn 2 SnT him and I drop Emrakul. He doesn't have an answer in hand, and allows me to swing twice for the win.
    (1-1, 3-2 in games)

    R3 is against Ad Nauseam and we both spend our first turns setting up. On turn 3 he duress out my Cunning Wish and leave me with a non-hand (Force, Omni, Island, Emrakul, Emrakul), but I rip a Dream Halls, pitch my Force to play Omni, and drop the 2 Emrakuls to swing for 30. He shows me the Cabal Therapy in his hand, which he was saving for the following turn to rip out the Force prior to going off.
    Game two he doesn't go off on turn 2 and spends the turn with cantrips . I Show into Omni on my turn 2 and EtIs with force and wish backup. He scoops and complains about godhands. We play a few games more pre-sb for fun, and we end up 4-2 in my favor. Wasn't as bad a match-up as I predicted.
    (2-1, 5-2 in games)

    R4 is also against Ad Nauseam and he decides to go for the turn 2 kill without seeing my hand. I force the Ad Nauseam and combo off 3 turns later when I finally find a Show.
    I board in my Leylines, and start G2 with one - and the turn 3 kill in hand. I Ponder up a few forces, but he never tries to go off before I SnT->Omni->Emrakul him.
    (3-1, 7-2 in games)

    R5 is against BUG Delver, and he starts eating out big chunks of my lifetotal with a flipped Wizard and a Deathrite. I land a Show and Tell with Pact backup/Sol-Mana open for double-Daze on turn 4 and he scoops it up.
    G2, we both mulligan, and I start out with a Defense Grid on turn 2 off a Tomb - He was really obvious about taking out Abrupt decays, so I decided to go with the Grid plan instead of Leylines. He's not happy, and I t3 Show in Omni and chain 6 cantrips until I find an Enter the Infinite.
    (4-1, 9-2 in games)

    R6 is against Goblins with Thalia. We ID to both get prizes, but play out the games for fun. Game one I wreck him with a fast Show, although he puts in Thalia, so I have to wait a turn to win.
    Second game, I Show on the 2nd last possible turn, and Cunning Trickbind his Angel of Despair. I brick my drawstep and die. Could have played differently, but I was afraid he might have a piledriver in hand to kill me (or, if he didn't have an Angel, go for the Cunning win)
    G3 I have lots of time, but fail to find either a SnT or a DH through 6 cantrips before the Goblins kill me down on turn 5.
    ("4-2", 10-4 in games)

    The Extrakul was relevant a few times, and I really like it - although it costs me the Gitaxian Probe slot.
    Last edited by Larzdk; 07-18-2013 at 03:09 AM.

  11. #411
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    Re: [DTB] MonoU OmniTell

    T4'd our new weekly Thursday Legacy event at our LGS. 17 players, 4 rounds.

    Recently, our meta has had quite a bit of D&T (up to 25% sometimes), so I was tired of losing to hate bears and decided to try out 3 sideboard Massacres.

    Continuing my playing of the Lejay/Emidln mashup:

    //Main

    4 Polluted Delta
    2 Flooded Strand
    1 Misty Rainforest
    1 Scalding Tarn
    7 Island
    1 Underground Sea
    3 City of Traitors

    4 Brainstorm
    4 Ponder
    4 Preordain
    3 Gitaxian Probe
    4 Show & Tell
    3 Dream Halls
    3 Cunning Wish
    4 Enter the Infinite
    4 Omniscience
    4 Force of Will
    3 Pact of Negation
    1 Emrakul, the Aeons Torn

    //Sideboard

    1 Release the Ants
    1 Eladamri's Call
    1 Inutition
    1 Pact of Negation
    1 Trickbind
    1 Rushing River
    1 Slaughter Pact
    1 Wipe Away
    1 Swamp
    2 Duress
    1 Thoughtseize
    3 Massacre

    Round 1 - vs Dark Maverick/Junk

    Game 1: Of course after cutting Leylines, I come across a hand disruption deck. He Thoughtseizes me twice, then drops a Teeg and I die to Knight beats before I can get going.

    -3 Pact of Negation
    +3 Massacre

    The Massacres aren't as good against the Maverick decks since Teeg shuts it off, but it's still just fine for Thalia/Canonist if they don't have Teeg out.

    Game 2: He keeps a light hand with no disruption and I T3 him.
    Game 3: He T2 Canonist into T3 Teeg, yeesh. However, I have the Show & Tell -> Omniscience->Cunning Wish so I go in on the Emrakul plan. Because of the Canonist, I have to Cunning Wish on his turn for Eladamri's Call, but I rip Wipe Away on my next turn after casting Omniscience and Wipe Away the Canonist and just go off from there with Emrakul.

    1-0 (2-1)

    Round 2 - vs UWr Miracles

    This is my first time playing against CounterTop and wow does that feel miserable! I would appreciate tips on playing against & sideboarding...

    Game 1: I'm on the play and he passes his T2 with 2 mana up, so I'm thinking Counterspell. However, I have the Show & Tell kill in my hand with Force + Pact backup, so I go for it on T3. He does have the Counterspell, but doesn't have the Force for my Force and Show & Tell resolves. I drop Omniscience and he drops... Vendilion Clique. Fuck. Clique disrupts me and even though I find a Brainstorm -> Preordain next turn, both draw blanks and I die.

    -4 Force of Will
    -1 Emrakul
    +4 Hand Disruption Package
    +1 Pact of Negation

    Game 2: He has the T2 Counterbalance and I don't find hand disruption in time. He has double Brainstorm to back up the CB and I lose.

    1-1 (2-3)

    Round 3 - vs Dark Maverik

    Game 1: He's on the play and mulls to 5. Goes T1 Cavern, T2 Savannah-> Thalia, T3 Knight. Pretty good 5. Thalia disrupts me just long enough for him to kill me the turn before I would've gone off.

    -3 Pact of Negation
    -1 Gitaxian Probe
    +3 Massacre
    +1 Swamp

    Game 2: I Force his first GSZ @ 2, but his second one gets through. However, I have Show & Tell -> Omniscience -> Emrakul and the FSM gets there.

    Game 3: He gets out Deathrite Shaman, Thalia, Fauna Shaman, and a 2/2 Knight. I play Massacre and he is sadfaced, especially because he draws Teeg the turn after (I Force). I take my time to sculpt my hand and kill him at my leisure.

    2-1 (4-4)

    Round 4 - vs Fast Zoo

    Both games are fairly uneventful as we both know how this goes. He's on the play both games and has the T4 kill, but I have the T3 kill both games...

    3-1 (6-4)

    What I learned: Wow, that CounterTop matchup feels horrible. Tips would be greatly appreciated!

  12. #412

    Re: [DTB] MonoU OmniTell

    Been testing the mono blue version of this deck and from my limited play testing the reanimator and miracles match ups are pretty terrible. It also seems less consistent then Reanimator or the Epic Storm which are my usual go to combo decks. Having to assemble 3+ cards Show and Tell + Omni/Dreamhalls + Enter the Infinite + some sort of protection is a tall order sometimes.

    Reanimator's Iona on blue just shuts you down and it is very risky playing Show and Tell because they might just drop Iona on blue or a Griselbrand. After side they have Flusterstorms, Vendillion Clique and Spell Snare along with a fast lock you out combo. Defense Grid actually enables them to combo off if.

    Miracles is just pretty miserable because of all the counters with Counter balance + Top and Vendilion Clique + Detention Sphere you have to be wary of when casting Show and Tell.

  13. #413

    Re: [DTB] MonoU OmniTell

    Hi!. i'm new here Been playing this deck for a while. Here are my questions. First what about Teferi's Realm? Has anyone tested it? And if yes how was it? Another thing is playing Spiraling Embers instead of an Emrakul. I play it now and it's pretty good. Has anyone played it for a long time and can tell about advantages and disadvantages? Is it better than emmy after all?

    Ps. How to tag? Thx

  14. #414

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Ragdoll View Post
    Hi!. i'm new here Been playing this deck for a while. Here are my questions. First what about Teferi's Realm? Has anyone tested it? And if yes how was it? Another thing is playing Spiraling Embers instead of an Emrakul. I play it now and it's pretty good. Has anyone played it for a long time and can tell about advantages and disadvantages? Is it better than emmy after all?

    Ps. How to tag? Thx
    Teferi's Realm looks like a sad Rushing River to me :( If I have to resolve something for 3 mana, I prefer it to be a solid bounce or a SnT. Re: Embers, I really prefer Emrakul, since its another SnT target in a pinch, and if I get to the point where Embers can kill the opponent, I could just Ant them out if I really wanted to. Looks like it's a wasted slot that could just be another Cunning Wish for either win-condition.

  15. #415
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Kirika View Post
    Been testing the mono blue version of this deck and from my limited play testing the reanimator and miracles match ups are pretty terrible. It also seems less consistent then Reanimator or the Epic Storm which are my usual go to combo decks. Having to assemble 3+ cards Show and Tell + Omni/Dreamhalls + Enter the Infinite + some sort of protection is a tall order sometimes.

    Reanimator's Iona on blue just shuts you down and it is very risky playing Show and Tell because they might just drop Iona on blue or a Griselbrand. After side they have Flusterstorms, Vendillion Clique and Spell Snare along with a fast lock you out combo. Defense Grid actually enables them to combo off if.

    Miracles is just pretty miserable because of all the counters with Counter balance + Top and Vendilion Clique + Detention Sphere you have to be wary of when casting Show and Tell.
    Seriously? Reanimator can be a bitch, that's for sure, but you basically cannot lose against Miracles. Like ever. Miracles has no clock. Period. I usually usw Show and Tell to bait stuff (but make sure to have at least Omniscience or Dream Halls to put in). Furthermore, Dream Halls cannot be Flusterstorm'd and you don't have to be afraid of Venser or Detention Sphere blowing you out.

    If you have SnT, Omniscience and a Cunning Wish, you don't even have to worry about these as you can Wish for Firemind's Foresight in response to the trigger and fetch Brainstorm/Flusterstorm, Trickbind and Intuition/Cunning Wish.
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  16. #416

    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Adan View Post
    Seriously? Reanimator can be a bitch, that's for sure, but you basically cannot lose against Miracles. Like ever. Miracles has no clock. Period. I usually usw Show and Tell to bait stuff (but make sure to have at least Omniscience or Dream Halls to put in). Furthermore, Dream Halls cannot be Flusterstorm'd and you don't have to be afraid of Venser or Detention Sphere blowing you out.

    If you have SnT, Omniscience and a Cunning Wish, you don't even have to worry about these as you can Wish for Firemind's Foresight in response to the trigger and fetch Brainstorm/Flusterstorm, Trickbind and Intuition/Cunning Wish.
    "Like ever" is quite the understatement. If CB sticks, life can turn sour really quickly, depending on how many Lingering Souls/Sphere/Entreat/Force they can stack on top of their library. It can get really hard to resolve SnT/Cunning/DH ever.

  17. #417
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    Re: [DTB] MonoU OmniTell

    Quote Originally Posted by Larzdk View Post
    "Like ever" is quite the understatement. If CB sticks, life can turn sour really quickly, depending on how many Lingering Souls/Sphere/Entreat/Force they can stack on top of their library. It can get really hard to resolve SnT/Cunning/DH ever.
    Quote Originally Posted by Adan View Post
    Seriously? Reanimator can be a bitch, that's for sure, but you basically cannot lose against Miracles. Like ever. Miracles has no clock. Period. I usually usw Show and Tell to bait stuff (but make sure to have at least Omniscience or Dream Halls to put in). Furthermore, Dream Halls cannot be Flusterstorm'd and you don't have to be afraid of Venser or Detention Sphere blowing you out.

    If you have SnT, Omniscience and a Cunning Wish, you don't even have to worry about these as you can Wish for Firemind's Foresight in response to the trigger and fetch Brainstorm/Flusterstorm, Trickbind and Intuition/Cunning Wish.
    either the people that play miracles at your lgs are retarded monkeys or you've never played the matchup. Neither matchup is good. Having to play around dazes and spell pierces in reanimator slows your combo down so they are the faster combo in the matchup. Yes if you have the idea 3x card combo its winnable...

    Against miracles if they land a cb and top GL. The deck doesnt really have anything against CB. If they get a cannonist its gonna be tough. I got venser locked with a cannonist out... GG.
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  18. #418
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    Re: [DTB] MonoU OmniTell

    At the side event before the BoM I had a draw first round against a miracle control. Being in the draw bracket I faced Miracles 5 times after that on the event. I won all 5.
    You just force cb or top or combo quickly. If you have the combo the only real problem with CB+sdt is it will shut down PoNs. The only reason you can be unfavourable to mracles is if they have a crazy sideboard against you.
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  19. #419
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    Re: [DTB] MonoU OmniTell

    I know for a fact that reanimator is quite a pain in the arse if they can resolve Iona T2.
    A good friend of mine played the list this weenkend at a 20 people tournament. Ended up T8'ing it but got punted out of the final by Reanimator and Iona.
    Is it a sign that Reanimator could be back as a Tier 1 deck in the near future?

    I also know that he played a second Emrakul MD and he loved the option. If Release The Ants failed, he could play his second emrakul, get the extra turn, play another emrakul and infinite loop off that.
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    Re: [DTB] MonoU OmniTell

    There is no reason to clash with emrakul unless you're facing the mirror match and you have no way of attacking even with remaining wishes. Therefore a second Emrakul is stupid.
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