(and Liliana)
btw a clear turn 4 gg even without Jace, Clique or anything...
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Death and Taxes has never been a problem with 4 Terminus 4 StP 2-3 Sulfur Elemental and Punishing Fire or Pyroclasm in some builds.
Vindicate is definitly a good piece, but the real added value of black is Duress against combo.
I would love to have a turn 1 Duress against Omnishow. You check his hand and bite
I'd still rather have REB than Duress against Omniscience though.
You were wrong before, you are still wrong now. Sorcery speed with non-basic land is Not optimal. You can try to play Pyro through Thalia, Port, your red source will not happen. Your only shot is to break a fetchland, even then, they can still Aven Mindcensor it. In a deck that has RiP from the SB, Wastes, and Mother of Rune, PFire is mediocre at best.
I don't know who you have been test with to give you your false impression, but MWS certainly does not count.
That sounds like a pretty stock list of Junk actually.
Now, onto something Miracles related. I'm seeing several lists pop up online eschewing Terminus completely and just replacing it with Supreme Verdict. Is there any credit to this, or some reason I'm not seeing? It doesn't sound good, you're now running a bajillion 4 drops, can't instant speed wrath. Plus, you're now cold to Thrun...
I can't see why you'd want to pass up on Terminus. To me, it's almost as close to a staple here now as Top. Verdict is a good 1-maaaybe 2-of.
And on a somewhat related note... sometimes against GBx, when facing down multiple planeswalkers and creatures, I've wished that I could find a Planar Cleansing type effect. 6 cmc is a lot, but honestly, that's probably about the point of the game I'd want to cast it anyways. I'm not sure if there is something better for this, but sometimes I definitely wouldn't mind a hard reset. Bonfire of the Damned could work similarly, with the upside being lack of symmetry and the downside being that casting it isn't as straight forward and you'd still have trouble dealing with multiple planeswalkers.
(And on a totally unrelated note, I finally got around to watching all the videos people have been posting and I just wanted to say thanks and keep it up! Makes me want to get into MTG online.)
The only reason I'd play Supreme Verdict over Terminus is because I want to play the classic U/W control deck without SDT and counterbalances. Something like this:
3 Snapcaster Mage
1 Engineered explosives
4 Brainstorm
1 Enlightened tutor
1 Pithing Needle
1 Ponder
1 Sensei's Divining top
3 Spell pierce
3 Spell Snare
4 Swords to Plowshares
2 Counterspell
1 Detention Sphere
1 Entreat the Angels
1 Vedalken Shackles
4 Jace the Mind Sculptor
3 Supreme Verdict
3 Force of Will
1 Academy Ruins
4 Flooded Strand
4 Island
1 Karakas
2 Mystic Gate
2 Plains
4 Polluted Delta
3 Tundra
2 Volcanic Island
Sideboard:
1 Engineered explosives
1 Hydroblast
1 Pyroblast
1 Path to exile
1 Pithhing needle
1 Humility
1 Seal of cleansing
1 Disenchant
3 Rest in Peace
1 Blood Moon
1 Force of will
1 Spell Pierce
1 Rest for the Weary
EDIT: Misunderstood the post until right after I posted.
If your opponent has both multiple walkers AND creatures in play while you have nothing, something extraordinary has happened. It's not very likely he has "everything". The first thing that comes to mind is that perhaps you should tap out less often? Instead keep mana up to counter those walkers. Maybe run a few more Counterspell? Creatures can be dealt with but Im not sure if there is a way to handle a resolved walker with efficiency. Every non-counter answer to a planeswalker has to much against it to be comparable, even just a little, with a counterspell (In my opinion). Discard is nice versus combo but versus grindy decks it's a dead top deck more often than not. O-ring/D.sphere on a walker is not a good plan to begin with and Needle/Revoker/Meddling mage are to swingy. There is no "walker-fix" that I can think of. Dilluting the deck with a splash or with answers to a very specific threath or boardstate (like planar cleansing) is not how a stable control deck reach the lategame, which is all that matters imo. With soooo many terrible cards in the deck allready you can't afford to side-step the "play land-pass-plan" any further. Every time I tap out to play anything but top, cb and maybe Jace I feel terrible and often get punished for doing it.
I think the best plan against walkers is to put pressure or play more walkers of your own. With terminus in the deck it's easy to reset the board and trumf it with a powerful spell. The best I can think of are Entreat the angels, Vendilion Clique, Elspeth, knight-errant, Baneslayer Angel, Stoneforge mystic, Lingering Souls, Venser-shaper servant, thopter-package and Gideon jura. 2 cliques and 2-3 of the others in the sideboard should be enough. (edit: and vedalken shackles)
If a walker slips through I think V. Clique is still the best answer... with the new rules maybe Lingering Souls.
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