I'm loving that list. Only issue I see is that it seems very soft to Geist of St Traft. It's a completely different take on lands though. It's extremely combo-centric. Also, a surgical extraction on dark depths leaves you without a win-con unless you count punishing fire. Looks sweet.
dunno if he went 7-1 like mentioned because scg says the list is placed below 700th...
From the final standings of the invitational it looks like he finished with 33 points so the 7-1 seems legit. In the legacy tournament it does look like he did very poorly (6 points, drop), though we're not sure if he played the same deck or not.
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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He went 7-1: https://twitter.com/scglive/status/361260674199990272
As you can see, they have those placings to signify their records.
They don't have final standings up, but at the end of round 15 (of 16) he was in 19th: http://8e8460c4912582c4e519-11fcbfd8...321000000.html
According to Facebook, he finished 13th.
L2 Judge
Why not vesuva in any of the land decks? Wouldnt it do the same as Thespians except of coming tapped into the game?
Stage has the ability to save a tabernacle and other utility land from a timely opposing wasteland activation. It can also copy chasm at eot or even during upkeep to avoid a high upkeep cost and keep a shield going. The ability to recopy is also very useful as I have copied a port then a colored land to transmute my tolaria west, then finally get Marit Lage on board. Before, Vesuva acted as a waste against opposing legendary lands and another bojuka bog, but since those two scenarios are no longer relevant I'm sticking with stage.
Okay I am pretty new to magic so thanks for explanation. Right now I am playing 12post but I think about playing the lands deck... since I am pretty frustrated that i nearly always lose to combodecks i want to know how strong the deck really is. I mean, are there turn 2 kill possibilities? I could also buy the dreamshalls-deck cards and play unfair, so which deck has more "nightmare setups" and kills faster? Also i only see Eternal Garden from june having a top 8 finish - what about the dark depths variant ? He finished 13th and thats good i guess but how often is it possible for that deck to achieve it? As i read the thread i nearly see the same problems as in the 12post thread.
The blue less lands list wants me to include Scapeshift Valakut in it ^^
If you're tired losing to combo, you should definitly not pick up Lands. The deck is strong but you kind of have to hit the right matchups (Lands has very polarized matchups).
I'd say it's roughly:
Tendrils, High Tide, Show and Tell, stuff like Dragon Stompy –– awful
Elves, Enchantress, Miracles –– bad
Jund, Deathblade, Shardless BUG, Maverick –– favorable
Delver, Goblins, Merfolk, Dredge, Stoneblade, Death and Taxes, stuff that wants to attack and doesn't run Deathrite –– very favorable
Stage-Depths-Lands has a possible turn two kill (Manabond, Stage, Depths, 3 manaproducing lands), but that will happen once in a blue moon. Lands is rather known for its glacial slow kill speed and even though Stage-Depths somewhat helps with that, you probably still want a stable board and mana denial before going all in for that.
Thanks for the answer - well the friend i play most with plays omnishow(with sneak), monoblue omni, tin fins and delver. What makes me hate the matchups so much is that you can just sit there and watch without counterspells when they pick up the right hand. 12post aka turboeldrazi feels just so slow and thats why i want a faster deck with some more action than just spinning tops until i can cast an eldrazi (in case of lands - wasteland, port, etc.). Turn 2 kill possible sounds good, even if its rare. But you people say lands definetly is strong but not like for example delver or show and tell with top 8 finish every tourney?
Playing the deck for a week now I am sure it doesn't have as many high finishes because of card availability and the pilot's preference. It's also not so glamorous like Ichorid or Tendrils so people dismiss the deck entirely and say it's too slow for the format as the safe bet right now is a deathriteshaman+bluestuff.dec. Lands can be frustrating at first but stick with it! The deck has some very satisfying victories and can wreck the fragile manabases of the meta. But as was said before, don't play this if you want your rounds to end early because this is a slow prison/control deck. Some people may despise playing with you as I had an opponent concede g3 last weekend because g2 took too long and he needed a break.
Sounds good, I like long games! I think that the scg site is pretty confusing... how did Kurt play with the deck, 7-1? 7 wins 1 loss? What about the 710th place, is it a mistake ?![]()
Considering that there werent 710 people there... Yes. If you look at the other deck lists they all are ranked that. I think that they used that to show what there record was. For example 710 means 7-1-0 or 701 means 7-0-1
Okay, just want to be sure I am not investing in garbage... or better said a deck thats mainly unfavored. I want a total good legacy deck but an unusual extraordinary deck, not what every1 plays.
I mean if you are buying this stuff you will have the basic lands shell... And if you are investing in lands then you probably can afford to switch around other cards later. I think the deck is cool and all, but it feels like it may not be as good as the normal lands builds that play the combo but are not purely focused on the combo like this one is.
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Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
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