Page 21 of 382 FirstFirst ... 111718192021222324253171121 ... LastLast
Results 401 to 420 of 7635

Thread: [Primer] Elves!

  1. #401
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,133

    Re: [DTB] Elves!

    Quote Originally Posted by Dice_Box View Post
    Edit:
    Pox almost always runs E Plague. A 2/2 thats not a nameable creature type is important.
    Is it? I was under the impression that Abrupt Decay and Harmonic Sliver are important here. Or just ignoring this matchup regardless since all of 5 people from 1997 still play it.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  2. #402

    Re: [DTB] Elves!

    What do you all feel about sideboarding in/out Natural Order?

    I feel like the general consensus is to Increase the NO plan, but I almost always fall the opposite way and sideboard out NO.

    The thought being that NO is not good against (imo) RUG delver where they run Daze, Pierce, and cheap removal for our guys. The Deathblade decks run Liliana, Supreme Verdict, Meddling Mage, among other lesser hate toward NO. Maybe NO is slightly better against Shardless BUG, but even then it doesn't seem that strong or likely to work out.

    Against combo like TES, ANT I think it's too slow, along with the fact that I'd want to bring in cards like Thorn/Thalia and Teeg which are horrible with NO. Sneak and Show, basically the same. Miracles is just miserable cuz NO is a decent answer to getting around Counter/Top, but at the same time they have many counterspells and wraths.

    Do I have it all wrong with NO post-board? And further, in conjunction with the above, I find Progenitus underwhelming as an additional NO target to bring in for most of the same reasons.

  3. #403
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [DTB] Elves!

    Quote Originally Posted by Koby View Post
    Is it? I was under the impression that Abrupt Decay and Harmonic Sliver are important here. Or just ignoring this matchup regardless since all of 5 people from 1997 still play it.
    Granted we have answers, but that does not make the morph useless. I was not trying to sell the card on morph alone. Also that comment did make me laugh.

    Quote Originally Posted by Absolutflipz View Post
    What do you all feel about sideboarding in/out Natural Order?

    I feel like the general consensus is to Increase the NO plan, but I almost always fall the opposite way and sideboard out NO.

    The thought being that NO is not good against (imo) RUG delver where they run Daze, Pierce, and cheap removal for our guys. The Deathblade decks run Liliana, Supreme Verdict, Meddling Mage, among other lesser hate toward NO. Maybe NO is slightly better against Shardless BUG, but even then it doesn't seem that strong or likely to work out.

    Against combo like TES, ANT I think it's too slow, along with the fact that I'd want to bring in cards like Thorn/Thalia and Teeg which are horrible with NO. Sneak and Show, basically the same. Miracles is just miserable cuz NO is a decent answer to getting around Counter/Top, but at the same time they have many counterspells and wraths.

    Do I have it all wrong with NO post-board? And further, in conjunction with the above, I find Progenitus underwhelming as an additional NO target to bring in for most of the same reasons.
    I guess it depends on what target you want with the no. I personally find against SnT that NO and Thar are goddly. Granted that does not stop Gaddock from being useful but I, against these decks, tend to take out 3 Visionary and put in a NO, a NO target and Teeg.

    I think the issue with the board as is though is that you want to bring in discard, so NO and therapy eating at your critters can be painful. So I guess the choice is up to you. I don't think I have the experience to have the right answer but I find that when you want that NO, you know it.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  4. #404

    Re: [DTB] Elves!

    Quote Originally Posted by Dice_Box View Post
    Granted we have answers, but that does not make the morph useless. I was not trying to sell the card on morph alone. Also that comment did make me laugh.


    I guess it depends on what target you want with the no. I personally find against SnT that NO and Thar are goddly. Granted that does not stop Gaddock from being useful but I, against these decks, tend to take out 3 Visionary and put in a NO, a NO target and Teeg.

    I think the issue with the board as is though is that you want to bring in discard, so NO and therapy eating at your critters can be painful. So I guess the choice is up to you. I don't think I have the experience to have the right answer but I find that when you want that NO, you know it.
    I don't understand how NO and Ruric Thar are good against Sneak and Show. I don't think you're resolving the NO at any point so far ahead of where they get to cast Show and Tell or Sneak Attack, such that I doubt you get him out where they take damage using ponder, brainstorm, etc.

    Then, against Show and Tell or Sneak Attack themselves, Thar is horrible as they can take 6 to play it and then Grisel./Emrakul take over. And anytime you're bringing/keeping NO while bringing in Teeg that seems pretty bad.

    I'd probably: -2 Quirion, -2 Visionary, -1 Symbiote, -3 NO, +4 Discard, +1 Thalia, +2 Thorns, +1 Teeg or something close to that from my list against Sn&Sh

  5. #405
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [DTB] Elves!

    Quote Originally Posted by Absolutflipz View Post
    ..
    Sorry, my mistake. When I think SnT I always think Ominshow. Sorry for that.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  6. #406
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [DTB] Elves!

    Quote Originally Posted by Absolutflipz View Post
    They perform different functions and both belong in the deck. I currently have a 3/2 split qurion/birchlore

    Quirion -

    -Untap effects are very important (Heritage Druid, sufficient untapped creatures to attack w/ Hoof)
    -Wasteland protection
    -Generating additional mana on land-light hands or just generating additional mana when untapping mana elves/dryad arbor (no including Priest as I dont think she should be played)

    Birchlore -
    -Color fixing for extra Deathrite B activations and ease of SB cards like Thalia, Teeg, Decay
    -Additional Heritage to allow faster combo, or earlier, more valuable glimpse
    -Morph for 2/2 colorless (much less relevant than other reasons)

    I place a higher emphasis on the Untap effects than what Birchlore brings to the table....but anyway, what about discussion of sideboard cards and in/out decisions as opposed to agonizing over the min/maxing of Quirion and Birchlores, which I think is much less significant.

    I also disagree on cutting Llanowar completely, and only playing 4x Deathrite as "mana elves" (incld. 4x Gsz = 0) if that was the idea?
    The idea was to turn any elf by turn 2 into a mana elf, produce B even if your Bayou got wastelanded and most of the things already mentioned. Playing Quirion and untapping a Birchlore still adds a mana to your Pool even if you have to tap the Quirion too.

    Curiosity: why did you only have 5 slots to put in Birchlores/Quirions? There must be a lot more space in the deck.
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  7. #407

    Re: [DTB] Elves!

    Quote Originally Posted by LeoCop 90 View Post
    At the moment i think that having a mana dork turn one is the best play our deck can do, and that's why i run 3 llanowar(1 llanowar, 1 fyndhorn, 1 mystic), 3 deathrite shaman and 4 gsz into dryad arbor. I cut one shaman to have more chances of producing more mana turn two untapping a llanowar with quirion ranger, which is not always possible with deathrite due to lack of fetches.
    This is also where I'm at right now. 4 Deathrite is even worse in Deathrite mirrors where they can just deny our mana all day, and we have no removal to answer theirs. I also tested 3 Birchlore in the main. They are a hell of a lot worse than Llanowar without Nettle Sentinel in play, but they do let us go off earlier occasionally. I have not found making B or W mana to be a problem with 3 DRS, 4 Quirion (against Wasteland), and 9 fetch, so Birchlore mana fixing has not been a real thing so far.

  8. #408
    In response: Snapcaster Mage
    catmint's Avatar
    Join Date

    Feb 2011
    Posts

    923

    Re: [DTB] Elves!

    I had similar concerns with deathrite. Not necessarily the opponent disruption our mana development, but also early double activations for mana with untappers might not work. Got convinced by friends and testing that 4 is correct since he has just a lot of other advantages. Besides the obvious hate-factor, in grindy games/stalling situations he is very good and he survives plague or other -1/-1 hate.
    Currently playing: Elves

  9. #409
    Member
    igri_is_a_bk's Avatar
    Join Date

    Jun 2009
    Location

    Quad Cities, IA
    Posts

    280

    Re: [DTB] Elves!

    Quote Originally Posted by Absolutflipz View Post
    I'd probably: -2 Quirion, -2 Visionary, -1 Symbiote, -3 NO, +4 Discard, +1 Thalia, +2 Thorns, +1 Teeg or something close to that from my list against Sn&Sh
    I really like my sb strategy against combo:
    -3 Visionary, -1 Library, -1 Arbor, -1 V. Shaman, -1 NO, -1 Hoof
    +4 Therapy, +2 Thorn, +1 Thalia, +1 Teeg

    Why take out good Elves like Quirion in the MU? Sure, they don't play Wasteland, but you're trying to get behind Heritage which Quirion will achieve easier than V. Shaman or Visionary.

    Edit: And you can squeeze in Harmonic against OmniTell for another NO.
    The Quad Cities: twice as nice as the Twin Cities.

  10. #410
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Elves!

    I don't agree with the Visionary cut. Sure, she's usually bad, but Glimpse is worse. Therapy demands playing out your hands, Glimpse demands keeping cards (and, importantly, beaters) in your hand. Furthermore both are noncreatures, so keeping both in the deck just makes Glimpse worse. -4 Glimpse, +4 Therapy should be the standard. NO and GSZ do backbreaking things against most combo decks, and want the same thing as Therapy: Dudes on the board. This way your strategy is coherent, instead of contradictory.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  11. #411
    Member
    igri_is_a_bk's Avatar
    Join Date

    Jun 2009
    Location

    Quad Cities, IA
    Posts

    280

    Re: [DTB] Elves!

    Quote Originally Posted by Zombie View Post
    I don't agree with the Visionary cut. Sure, she's usually bad, but Glimpse is worse. Therapy demands playing out your hands, Glimpse demands keeping cards (and, importantly, beaters) in your hand. Furthermore both are noncreatures, so keeping both in the deck just makes Glimpse worse. -4 Glimpse, +4 Therapy should be the standard. NO and GSZ do backbreaking things against most combo decks, and want the same thing as Therapy: Dudes on the board. This way your strategy is coherent, instead of contradictory.
    I disagree with you completely. Look at the cards you take out against combo. Besides the three Visionary, none of them are complimentary to Glimpse. In other words, your Glimpse chains are very nearly as effective as before. We've all experienced when Visionary is a c-c-c-combo breaker because of the 2 mana, and you aren't likely to get on the Visionary + Symbiote train against any combo deck, which makes it suspect to keep in. And since only the Glimpse half of your combo works with a Teeg in play, which is priority number one, you keep them in.
    The Quad Cities: twice as nice as the Twin Cities.

  12. #412
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Elves!

    Also, I want your list for context. That -1 Library line just hit me with the wtf bat.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  13. #413
    Member
    igri_is_a_bk's Avatar
    Join Date

    Jun 2009
    Location

    Quad Cities, IA
    Posts

    280

    Re: [DTB] Elves!

    Quote Originally Posted by Elves!
    4 Verdant Catacombs
    4 Windswept Heath
    1 Misty Rainforest
    2 Bayou
    1 Savannah
    1 Forest
    2 Dryad Arbor
    4 Gaea's Cradle

    4 Green Sun's Zenith
    4 Glimpse of Nature
    3 Natural Order
    1 Sylvan Library

    4 Deathrite Shaman
    1 Llanowar Elves
    4 Quirion Ranger
    4 Wirewood Symbiote
    4 Elvish Visionary
    4 Heritage Druid
    4 Nettle Sentinel
    1 Birchlore Rangers
    1 Viridian Shaman
    2 Craterhoof Behemoth
    //
    2 Abrupt Decay
    2 Scavenging Ooze
    1 Harmonic Sliver
    1 Natural Order
    1 Progenitus
    4 Cabal Therapy
    2 Thorn of Amethyst
    1 Thalia, Guardian of Thraben
    1 Gaddock Teeg
    The Quad Cities: twice as nice as the Twin Cities.

  14. #414
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,635

    Re: [DTB] Elves!

    Quote Originally Posted by igri_is_a_bk View Post
    Deck
    A pretty nice list, though I think I'd cut the Rainforest and a Quirion for a second Birchlore (makes Glimpse so, so much better) and a second Forest. Never understood running just a single basic.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  15. #415

    Re: [DTB] Elves!

    Quote Originally Posted by Lemnear View Post
    The idea was to turn any elf by turn 2 into a mana elf, produce B even if your Bayou got wastelanded and most of the things already mentioned. Playing Quirion and untapping a Birchlore still adds a mana to your Pool even if you have to tap the Quirion too.

    Curiosity: why did you only have 5 slots to put in Birchlores/Quirions? There must be a lot more space in the deck.
    Well, here's the list:

    3x Deathrite Shaman
    2x Elvish Mystic
    1x Llanowar Elves
    3x Quirion Ranger
    2x Birchlore Ranger
    4x Nettle Sentinel
    4x Heritage Druid
    4x Wirewood Symbiote
    4x Elvish Visionary
    2x Craterhoof Behemoth

    4x GSZ
    4x Glimpse
    3x Natural Order
    1x Flex (Crop Rotation, V. Shaman, Ooze, Jitte)

    9x Green Fetches
    2x Forest
    2x Bayou
    1x Savannah
    1x Dryad Arbor
    4x Gaea's Cradle

    I know the 3x Deathrite will stick out, and I've gone back and forth between -1 Elvish Mystic +1 Deathrite, but I really value having a reliable mana producer (and multi-mana producer) and Deathrite doesnt always work out, while having 3 still gives plenty of game for his other abilities.

    Quote Originally Posted by igri_is_a_bk View Post
    I really like my sb strategy against combo:
    -3 Visionary, -1 Library, -1 Arbor, -1 V. Shaman, -1 NO, -1 Hoof
    +4 Therapy, +2 Thorn, +1 Thalia, +1 Teeg

    Why take out good Elves like Quirion in the MU? Sure, they don't play Wasteland, but you're trying to get behind Heritage which Quirion will achieve easier than V. Shaman or Visionary.

    Edit: And you can squeeze in Harmonic against OmniTell for another NO.
    This was assuming a current list with V. Shaman in the board. I would take out V. Shaman if it were in the main and leave in a Ranger. I also like keeping 2 Visionaries vs the 1 as I still think it's a great card if the game gets delayed at all as your sideboard pieces are intended to accomplish.

    And when you say "trying to get behind Heritage and Quirion", I assume you mean for purposes of most-quickly comboing off, right?

    I guess I can see that maybe you do want some number of NO's just to have as a possible I-win button even tho it's going to be harder to get off in time and get off in the face of your own Thorns/Thalia, and Teeg. Do the NO's really work out positively given those things?

    Further, thoughts on where NO/Progenitus is very good postboard to warrant an extra NO and the Progen? Underwhelming for me, and 2 sideboard slots is pretty huge if those could be freed up. Open to hear where people have found him much better than the Hoof plan. Is it against no longer very popular Jund or Punishing Fire decks?

  16. #416
    Greatness awaits!
    Lemnear's Avatar
    Join Date

    Oct 2010
    Location

    Berlin, Germany
    Posts

    6,997

    Re: [DTB] Elves!

    I'm confused how the opinions in this thread about the optimal number of DRS and mana dorks can vary so much. :/
    www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!

    Join us at Facebook!

    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  17. #417

    Re: [DTB] Elves!

    Quote Originally Posted by Lemnear View Post
    I'm confused how the opinions in this thread about the optimal number of DRS and mana dorks can vary so much. :/
    My first guess is to venture that everyone understands that Deathrite Shaman is such a powerful card and one of the best one drops ever printed, and an ELF, so "how can't you play 4?!?!?!" Maybe there isn't much thought given to the numbers after that.

    And while playing 4x Deathrite may be the right answer, I'm not 100% convinced of it and I definitely don't agree with lists that play 4x Deathrite and less than 9 fetches.

    My current playing of 3 just comes from playing matches with the deck and valuing having an extra mana dork that can produce multiple mana in a turn consistently as opposed to a 4th Deathrite given that I think the deck values such an attribute more than the B,G abilities (and yes, being a 1/2 is also relevant). Don't get me wrong, they're also amazing, and still running 3 gives you room to grind out a game with either.

  18. #418
    DocteurGabe
    Kayradis's Avatar
    Join Date

    Mar 2013
    Location

    Halifax, NS, Canada
    Posts

    873

    Re: [DTB] Elves!

    4 Deathrite Shaman.

    This card is what made the deck Tier 1.
    Quote Originally Posted by Lemnear View Post
    I facepalm so hard in Public that hipsters gonna make this a new trend

  19. #419
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,133

    Re: [DTB] Elves!

    Quote Originally Posted by Lemnear View Post
    I'm confused how the opinions in this thread about the optimal number of DRS and mana dorks can vary so much. :/
    From my own past experience, if the goal is to generate the most amount of mana and emphasize Turn 3, then we should be running at minimum 8 mana dorks (or equivalent, such as GSZ for Dryad Arbor on turn 1). DRS is conditional mana, which is why I refrain from relying on it so much. So, let's do some rudimentary Hypergeometic calculations to help us determine our level of confidence.

    Assuming we have an opening hand that contains at least 1 land, at least 1 mana dork, and at least one engine (Glimpse or NO). This gives us 4 "whatever" slots.

    With 8 ways to get a turn 1 mana dork, we have 65.4% chance of seeing a mana dork, or about 13 out of 20 games.
    With 9 ways to get a turn 1 mana dork, we have 70.0% chance of seeing a mana dork, or about 7 out of 10 games.

    Is the 5% there significant?

    Moreover, since we're setting the assumption with getting a land (1 of 14 turn 1 mana off land in the deck = 34%) and hitting an engine (1 of 7, or 41.6%) gives us:

    [ at least 1 dork, exactly 1 land, exactly 1 engine with 7 in deck ]
    8 Dorks -- 9.23% chance of getting this hand
    9 Dorks -- 9.89% chance of getting this hand

    [ at least 1 dork, exactly 1 land, exactly 1 engine with 8 in deck ]
    8 Dorks -- 9.36% chance of getting this hand
    9 Dorks -- 10.03% chance of getting this hand

    Obvious this is simplified for the scenario of only 1 land and only 1 engine. The point is to demonstrate why 9 dorks is more rewarding rather than 8 dorks.

    EDIT:
    In case anyone wants to run their own scenario here's some pointers:

    Hypergeometric function on Excel needs 5 inputs: HYPGEOM.DIST(success, sample, total in deck, deck size, cumulative=FALSE)
    When you're adding more conditions, you need to multiply the probabilities.
    When you're figuring out ranges, you need to add the probabilities.

    Example:
    Probability of 1 mana dork AND 1 land AND 1 engine = P(1 mana dork) * P(1 land) * P(1 engine)
    Probability of getting between 1 to 5 mana dorks = P(1) + P(2) + P(3) + P(4) + P(5)
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  20. #420
    Zombie Elf Warrior
    danyul's Avatar
    Join Date

    Dec 2004
    Location

    seattle
    Posts

    966

    Re: [DTB] Elves!

    I'm really stupid. Do all those numbers mean you like 3 or 4 DRS? 0-3 Llanowar Elves? I don't math good.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)