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Thread: [Primer/Deck] High Tide

  1. #301
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    Re: [Primer/Deck] High Tide

    Ah there you are! (Got to meet Defector at the Open, played against them round 2, though it wasn't a mirror ha ha.)
    Primary legacy deck High Tide primer

  2. #302
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by phazonmuant View Post
    Gigadrowse is pretty sweet - but would you board it in to Scroll for, or would you plan on Wishing for it? In your experience, do people usually counter Merchant Scrolls or Wishes, or do they wait to counter the thing you tutor for?
    Just keep it as a Wish target, because you have Turnabout main. As long as you can push the Wish through, they won't counter Gigadrowse unless they have Flusterstorm.
    L2 Judge

  3. #303

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by astormbrewing View Post
    Just keep it as a Wish target, because you have Turnabout main. As long as you can push the Wish through, they won't counter Gigadrowse unless they have Flusterstorm.
    Couldn't you board a stifle instead and pay the cost of the first fluster? Seems like it would have more of an edge in terms of mana efficiency especially if it is being wished for.

  4. #304
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    Re: [Primer/Deck] High Tide

    You could do that, though Trickbind would do the same thing with split second. However then you'd need a second card to get them to tap out.
    Primary legacy deck High Tide primer

  5. #305

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by feline View Post
    You could do that, though Trickbind would do the same thing with split second. However then you'd need a second card to get them to tap out.
    Totally spaced Trickbind. Do the replicates of Gigadrowse count towards storm?

  6. #306
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by notap123 View Post
    Totally spaced Trickbind. Do the replicates of Gigadrowse count towards storm?
    They do not.

    Quote Originally Posted by Comp Rules
    702.55a Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell with replicate is on the stack. The second is a triggered ability that functions while the spell with replicate is on the stack. "Replicate [cost]" means "As an additional cost to cast this spell, you may pay [cost] any number of times" and "When you cast this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any of the copies."
    You're copying the spell, not casting it.
    L2 Judge

  7. #307

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by astormbrewing View Post
    You're copying the spell, not casting it.
    So if Gigadrowse is countered the replicates still go off? Sorry if this is elementary I am still catching up on the last few years of abilities.

  8. #308
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by notap123 View Post
    So if Gigadrowse is countered the replicates still go off? Sorry if this is elementary I am still catching up on the last few years of abilities.
    When you cast Gigadrowse and pay for Replicate, a triggered ability goes on the stack.* When the triggered ability resolves, copies of Gigadrowse are put on the stack, and you pick targets.*

    If the original Gigadrowse is countered at any point where * is located above, the triggered ability and the copies will still go on the stack and resolve, so yes.
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  9. #309
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    Re: [Primer/Deck] High Tide

    Trying to add more dates. Now aiming for the following over the rest of the year.
    1st Cleveland Oh October 6th
    2nd Milwaukee Wi October 13th
    3rd Seattle Wa (Local) October 20th
    4th Los Angeles Ca November 3rd
    5th Dallas Tx November 10th
    6th Oakland Ca December 8th
    7th Las Vegas NV *Invitational* December 14th-15th-16th

    Sorry about where I'm not going. But the further out it is in distance, the more it costs. If I had my way though, I'd go every weekend wherever it is (For Legacy of course). But only a very select few can do that. (There are some players that actually do.)
    Last edited by feline; 08-08-2013 at 08:03 PM.
    Primary legacy deck High Tide primer

  10. #310
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    Re: [Primer/Deck] High Tide

    I'll be pushing Death and Taxes at SCG Oakland, I expect to finally meet you :P
    Emptying the Warrens: So YOU don't have to!

  11. #311
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    Re: [Primer/Deck] High Tide

    Well then I'll see you in December!
    Primary legacy deck High Tide primer

  12. #312

    Re: [Primer/Deck] High Tide

    So I took down 5-8th place (in a cut to top 8) at the Vancouver Summer Legacy Classic this weekend slinging Tide. I had a lot of fun, the event had about 28 people there. My list was as follows:


    4 High Tide
    4 Time Spiral
    4 Force of Will
    4 Brainstorm
    4 Ponder
    4 Merchant Scroll
    3 Turnabout
    3 Flusterstorm
    3 Cunning Wish
    3 Candelabra of Tawnos
    3 Preordain
    1 Meditate
    1 Intuition
    1 Blue Sun's Zenith


    3 Flooded Strand
    3 Misty Rainforest
    12 Island


    SIDEBOARD:
    3 Grafdigger's Cage
    1 Brain Freeze
    1 Wipe Away
    1 Echoing Truth
    1 Flusterstorm
    1 Pact of Negation
    1 Intuition
    1 Hurkyl's Recall
    1 Surgical Extraction
    1 Blue Sun's Zenith
    1 Trickbind
    1 Capsize
    1 Turnabout



    The swiss was five rounds, and while I don't remember too much of the specific games, here's a quick writeup:

    Round 1: Bye! 2-0
    My opponent never showed up, apparently he had preregistered and was running late

    Round 2: Elves 1-2
    Ugh, so many regrets in this round. Game one I took handily combo-ing off turn 4.
    Game two, he leads with some elves, turn one I play an Island. Turn two he combos pretty hard and then plays natural order. I say sure, and then look down and see a brainstorm in may hand. Ah well, mistakes happen. He goes and gets Ruric-Thar. What a beating that guy is!
    Game three I have a flusterstorm and a force of will in hand, but he turn one cabal therapys the Force of will, then turn two flashes it back to grab my fluster. before natural order for Ruric Thar. Not much I can do once that guy hits.

    Round 3: Jund 2-1
    This was a fantastic match, and I had so much fun with it. Game one was a breeze, as that matchup always is. Games two and three playing through hate like REB and Surgical was challenging, but I eventually got there game three.

    Round 4: ANT 2-0
    Pretty easy win. Game one was a quick win. Game two my opponent actually had me dead but screwed up on his mana count. He was clearly pretty inexperienced with the deck and I made him earn the win. Glad I did.

    Round 5: Draw 0-0-1
    I was in 5th after four so I was able to draw into top 8 comfortably.

    Quarterfinals: American Delver 0-2
    God, I got absolutely trounced in the quarters. I was drawing really badly and my opponent had hate for everything. I honestly felt completely helpless this whole match, my opponent flipped delver on turn to both games and had all of the countermagic backup for years. It was so heartbreaking to get beaten so handily, but these things happen. Delver is always a tough matchup, and when they draw well it's pretty near unwinnable.


    Overall it was a great tournament. Matt is an awesome dude, and he is having them quarterly so I can't wait for the Fall classic!

  13. #313
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    Re: [Primer/Deck] High Tide

    Don't know why I haven't shared this here yet. Though the deck is foil/promo'ed/etc out, the one card that's unique are the High Tides. Each alter took around 3 hours but it was worth it, been using these for about 9 months now:

    Primary legacy deck High Tide primer

  14. #314

    Re: [Primer/Deck] High Tide

    Went to a legacy mox tournament today and was playing the tides. 30 people showed up and it was 5 rounds of swiss. I made some main deck changes and somethings in the side and was very happy with how the deck ran.

    round1 omni tell

    g1
    I sit down we introduce are selves and begin to play the single longest magic game I've ever played in legacy. He tried to go off I countered I tried to go off I fizzled. I try to go off again couple turns later and fizzle. I counter his threats and try to go off one last time and fizzle yet again. My turn ended with me double meditate and he got a fresh 7. Well one of the things I changed main deck was mystic remora. It's now a 2 of in the main and here is why it shines. Mystic is the only thing besides an ocean of islands had around 8 i think all tapped. He decides to play can trip after can trip and eventually lands a show and tell. I drop down a second remora and he goes with omi. He plays a leyline I drawl two he casts bstorm and preordain I drawl 4. He had 3 turns to kill me and in the end when I got to untap I had a total of 17 cards in hand ready to do work. Needless to say my bad luck ended there. 8 mins left in the round

    g2
    we shuffle up and we play the game again he tried to go off I fluster he pacts i let pact resolve and fluster again. He puts his hand out there and gives me the w.

    Round2 1-0 bug cascade
    G1 I know the pilot and we sit down and discuss things and get the game going. he has dudes I go off

    G2 this was one of my favorite plays of the day. He's running low on mana I'm building and about to go off I cast high tide no problem high tide no problem candle no problem turn about on my lands force. I let it resolve and extract it. I see he has a fluster in hand I have blue suns time spiral and wipe away. I wipe his one open land he floats 3 and now i have 12 available mana 3 of which are floating. I cast blue suns for 3 which he lets resolve then I go into my second main and then cast time spiral which he can do nothing about.

    Round3 2-0 belcher

    g1 I have force and get his mana producer
    g2 I have force fluster surgical and remora

    Round4 3-0 delver drawl
    Round5 3-1-0 delver drawl

    So after swiss I'm 3-2-0 and that nets me 11 points and I'm in second

    top 8 omnitell

    G1 I have double fluster play smart before freeze and grab blue suns and freeze and then suns while emrakul trigger was on the stack
    G2 he tries it again I have counters and then freeze him again i respond to the emrakul trigger by extracting it and after 26 storm counts he mulls his deck

    Top 4 run delver
    I dunno how I feel about this match up I've played the deck a few times before with a skilled friend and its roughly 35 65 in his favor I think. I got crushed g1 g2 I kept a risky hand that didn't play off in the end.

    So for my efforts I was awarded a nice force of will. Thanks for the read and keep on riding them tides

  15. #315

    Re: [Primer/Deck] High Tide

    How have people been doing testing Mystic Remora? This card seems really exciting, but also very limited. What sort of matchups do you bring it in against?

    Additionally, how do people feel about adding Defense Grid to their Sideboard? I've been playing online a lot lately and running into a lot of issues against control and tempo decks simply out-countering me. I've been waiting as long as I can to sculpt a hand and still just been unable to go off properly through their hate. I need better protection and I'm running out of options.

    My current changes to the deck: I have put a Pact of Negation back into my mainboard, and started to maindeck a Wipe Away to have some maindeck options in game one against counterbalance or hatebears. I'm still on the fence about that decisions.

    In the sideboard, I've removed the Grafdigger's Cages, since I feel like graveyard decks are already pretty favorable. I've added the Defense Grids and Mystic Remoras for now to test them and see what happens.

    Anybody have ideas regarding these choices?

  16. #316

    Re: [Primer/Deck] High Tide

    I was bringing in mystic against any counter/combo deck. In theory why I decided to push it to the main was because of hand disruption/pressure decks that left us with nothing while beating are faces in. So far in my match ups and testing it's bananas. Remember everything non critter you drawl a card. The only match up id consider taking it out main deck would be goblins or fish. Defense grid I was considering using in my side but I opted against it. I think it would really come in handy against rug delver. I can't stress to you enough how good wipe away is main deck. Even if you just bounce a candle for extra mana. Has so many good options. I let a show and tell ride because I knew I had it in my hand against omni tell. Surgical extraction!!! It bonkers good. I'm even thinking about making it more than just a 2 of in the side. I also wouldn't mind testing top in the side. Feline how was top main deck for you? Hope this helps you out some j.

  17. #317

    Re: [Primer/Deck] High Tide

    Swan Song (Theros) looks like a card High Tide player should keep an eye on. A hard counter to Counterspell/Discard/Counterbalance... Of course, it is also annoying against us but I guess the card shines in combo deck.

  18. #318
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by TiMeWaLk View Post
    Swan Song (Theros) looks like a card High Tide player should keep an eye on. A hard counter to Counterspell/Discard/Counterbalance... Of course, it is also annoying against us but I guess the card shines in combo deck.
    In combo really ? I could see a light split with flusterstorm but even fluster seems better in a lot of use cases.
    It could shine on NO (hard counter where fluster is pay 2) and on S&T provided that there was only and only one spell played.

    No at best, I think it is usable against control. They have no real clock game 1 and giving them a 2/2 flyer won't break the game in their favor.
    On a wider scale, his playability will be determined by the meta as usual. If deck lists are likely to pack more & more enchantments, we could see it in some SB.

    If only it could also hit artefact :-(

  19. #319

    Re: [Primer/Deck] High Tide

    Yes, combo really. At least, it is where something on the board matters the less (no PW to defend for exemple), except in match-ups where the clock is already strong. It is incredibly polyvalent compared to Flusterstom, just think about Counterbalance, Pyrostatic Pillar, Thoughseize when the opponent can pay 2... I am going to test the card, that's for sure.

    EDIT: I just realized it does not concern artifacts :(

  20. #320
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    Re: [Primer/Deck] High Tide

    This card only seems useful against discard and enchantments. I really do NOT want this against control, since they can just Force it. Fluster is MUCH better against a control deck (except for maybe Counterbalance).
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