Thanks thecrav. Does the rest of the above list seem ok?
So a possible sideboard
2 jitte
3 relic
2 pithing needle
2 Kira
2 echoing truth?
2 spreading seas?
2 dismember?
So with the recent top 8 at SCG Minneapolis, merfolks is still vaguely playable!!
5th place by Dana Drew
Creatures (22)
2 Coralhelm Commander
4 Cursecatcher
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Phantasmal Image
4 Silvergill Adept
Lands (20)
12 Island
1 Mishra's Factory
4 Mutavault
3 Wasteland
Spells (18)
4 Aether Vial
3 Standstill
3 Daze
4 Force of Will
2 Repeal
2 Spell Pierce
Sideboard
3 Relic of Progenitus
1 Sower of Temptation
3 Tidebinder Mage
3 Back to Basics
2 Echoing Truth
1 Spell Pierce
1 Umezawa's Jitte
1 Llawan, Cephalid Empress
Thoughts?
Would be niceto know how much impact the Tidebinder Mages had from the board.
I also find it interesting that it is a vial@2 list with no Reejerey; So you never have to think about bumping vial up again.
Of note is the fact that both the 5th and 16th place Merfolk decks had 3 Back to Basics in the sideboard and I would expect they had a lot of impact given the current trend in manabases.
My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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Played Legacy Champs sideevent at GP Rimini, 100+ people. I just acquired a set of Tradebinder Mages and was wandering if I should play them main.
After 7 rounds of green decks (!!!) I was cursing at not doing it.
Played against 3 infect decks (yeah...) and it was not a bad matchup because I play Dismembers main, Gut Shots and Submerges side and Pithing Needle for Spellskite or Nexus.
Won against two of them. Then came number three. I mull to five, he plays Forest Noble Hierarch; Island Vial; he plays Forest and attack, Invigorate, Invigorate, Berserk, Berserk...
then apologized and took a picture of ridiculous board state. He killed me on turn 2 with regular 36 dmg with infect deck...
Lost another two matches to Punishing Jund, not surprising. Just wish I played some combo decks to have better record than 4:3.
It's only 30 damage, since you gain 6 life from Invigorates. ;-)
But yes, that is pretty rediculous. Tidebinder Mage would not have helped you there either.
I don't play much Merfolk, but I want to some time and I have all the cards except for Phantasmal Images.
Are they still mandatory now with the new Legend rules, and all?
The Minneapolis list is trash, I was trying to figure out what was missing and didn't realize it was Reej for awhile cuz it's such a ludicrous omission.
Coralhelm's purpose is flying over fat green creatures, and for that purpose he too has gotta be worse than MD Tidebinder.
Next time I go Fishin' I may run a list something like this:
Merfolk
4 Lord of Atlantis
4 master of pearl trident
4 merrow reejerey
3 coralhelm commander
4 silvergill adept
4 cursecatcher
2 phantasmal image
4 force of will
2 spell pierce
4 daze
2 dismember
4 aether vial
3 mutavault
2 cavern of souls
4 Wasteland
11 island
Side
4 tidebinder mage
2 spreading seas
1 spell pierce
4 submerge
2 surgical extraction
2 relic of progenitus
I like the standstills and maybe dismember and 1 daze out, dismember into the sideboard and drop surgical? Possibly? :)
Well, it wasn't funny and I will use that "objective" measure to play 4 Tradebinders main until enough practice prove me wrong
(it will be 2/2 for 2 in many matches but other merfolks all also duds in certain matchups, like Cursecatcher vs goblins, other than blocking Lackey, or Reejerey vs combo).
The only problem I have with gr hating merfolk is its art![]()
Perhaps it is a bit overkill, but I was curious how much that would help with poor matcups such as Jund, Elves and Maverick. I feel the maindeck is good against combo and control and other blue and blue-splash decks, other than Esperblade which is still troublesome. Maybe if I went 3 Tidebinder and 3 Submerge then the board then the other two slots freed up could be for two more Dismember to help with above matchups plus SFM, Confidant.
I keep trying to wrap my head around boarding when you play against either other standstill and/or aether vial. I play with x3 standstill and have been trying to think of an alternate draw method in the board or if I should just forgo a draw method and just work more beats in.
Right now I am thinking a 1cc cantrip ponder or gitaxian probe.
Edit:
I was also curious if anyone has tried Saprazzan Legate. A free flyer against goblins and any R/X/X deck.
I was also thinking about answers to goblins and maverick. Would gut shot might be viable? It fits the curve (0 mana) and takes care of a good chunk of trick creatures.
Last edited by notap123; 08-14-2013 at 10:38 PM.
Couple other ideas with changelings.
Mothdust Changeling could be a cheap answer for the need of evasion/delver issues
Shapesharer is good against Emrakul in that you show and tell their turn activate his ability on yours and swing.
Just spitballin and seeing if anything sticks :P
I've been having trouble with that too. Usually, I'm depending on Silvergill/Standstill to be my draw engines, although in some cases Spreading Seas can do the trick. It's especially potent when dealing with a Cavern of Souls or Karakas, which happen to be staples of decks that run Aether Vial.
I haven't tried Saprazzan Legate yet, although I'm considering swapping out my Waterfront Bouncers so I can try it this weekend. Thing is, I feel like I'm so far behind in matches against Jund or Goblins that I'm not sure it's worth it.
Gut Shot sounds like the best way to deal with a pesky Mother of Runes, Piledriver, or Deathrite Shaman. I think I'll try that this weekend, too.
Sadly gut shot doesn't deal with Any of those :/
Changeling plan? Possibly? More threat sense seems good against some MU's
Can you elaborate on gut shot. I know its not optimal but you can get it on mom when she is cast or tapped. I do concede a bit on goblins though, once they have pumps out it won't do anything but it still has the potential early game against lackey/piledriver.
Edit:
I totally spaced delver as well.
He meant piledriver and Deathrite shaman have 2 toughness so they laugh at gut shot. Mother is hit or miss depending if you draw it in time.
I feel like dismember does the job better for the most part. It costs 1 and 4 life but kills basically everything.
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