Huh, DR.S actually sounds like a really good idea.
*He makes wasteland less effective against us.
*He makes all 3 mana cards better (S&T, Map, Trinket)
*He makes getting to double green easier for everyones favorite Titan.
*He can also be a relevant tool against most forms of combo.
I think Tim is on to something here.
Currently, what list would you recommend for this meta?
RUG Delver, UWR Delver, Jund, Shardless BUG and a few combo decks.
Very hard to find the sweet spot :(
I tested the crap out of diamond, and not only was it bad, it is one of the worst metas for it now. DRS I never considered though as I enjoy my basic islands so much, but drs can offset the punch of waste. Initial testing showed drs to be impressive, so I'll take it to my two events this weekend. Good concept and pointer Tim
I found that DRS is better than oracle in the RUG matchup, but worse than oracle in the bug/esper/deathblade matchups. I would only suggest it in a rug saturated meta.
I am in the process of testing BOTH Oracle and DRS MD, with vensers taking a sideline. I am not sure how confident I am about 0 MD Omni answers, but being back to 13 cards SB for omni speaks well to my odds, especially keeping in repeal and adding venser for possible defense grids. more testing is required, but I am picking up the deathrites for this weekend should my results prove fruitful.
I am looking for a 1-2 slot MD that crushes Omni though. Preferably Ugin-able or cheap. Debating Trinisphere. Feel free to give ideas.
Last edited by Rock Lee; 08-15-2013 at 04:58 PM.
Won 550$ in prize this week. I'll post a list and brief write up later, but the take home message is that deathrite is absurdly amazing. My only losses the two days were related to not running 4 or misplaying my deathrites. I will definitely be playing 4 until it gets banned.
You could use Spine of Ish Sah. Kills anything that S'N'T can throw at you. Bit more expensive than 3Ball, but hey.
Played in a small tournament this weekend. A few observations:
1. This deck beats most midrange, late game decks. Played against counterbalance and stoneblade, 2-0'd both of them.
2. Maindeck karakas is pretty tech against Geist, and the occasional Sower.
3. Not a fan of Glacial Chasm, generally when I tutor it up, it's when I'm on my back foot. Losing two land via crop rotation when you're behind is ridiculously hard to recover from, and Glacial generally only buys two turns.
4. Lost 0-2 against RUG, no idea how to beat RUG with turn 2 flipped Delver, and then multiple delvers with stifle/waste backup.
I'm wondering how you guys deal with decks with quick clock. I find that letting them go wild for the first few turns means by turn 4, it's almost not recoverable.
1.) Tundra decks are virtual byes, their slow start + your inevitability shift the match up far into your favor.
2.) Your Karakas cannot target their Geist, illegal. It's relevant in sneak and show match up though.
3.) In my experience - glacial chasm needs to be launched not when you're back pedaling, but the turn before you're back pedaling. This has been difficult for me but the idea is always survive long enough till the big turn, and if your line needs more turns that you're certain remain on their clock, chasm. I want to cut this thing all the time too, but it must stay.
4.) Rock lee has historically had much better success in this match, and he can comment better on his lines. In the last handful of entries abrupt decay, oracle, and DRS have been brought in to combat this, all help. I personally lean on playing the aggressor, pushing S&T/O-Stone, and running cavern of souls has been huge to land an oracle/titan. But it's really just dancing the rug dance, not playing into stifle, and careful crop rotations.
Agreed. Nice winnings man, where'd you go this weekend? Lets talk DRS.
First, I ran this this weekend:
4 Cloudpost
4 Glimmerpost
4 Vesuva
3 Tropical Island
1 Underground Sea
2 Verdant Catacombs
4 Misty Rainforest
1 Forest
1 Karakas
1 Eye of Ugin
1 Cavern of Souls
1 Glacial Chasm
4 Deathrite Shaman
2 Oracle of Mul Daya
4 Primeval Titan
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
4 Brainstorm
4 Sensei's Divining Top
4 Crop Rotation
4 Show and Tell
2 Expedition Map
2 Oblivion Stone
SB:
4 Flusterstorm
4 Mindbreak Trap
4 Iona
3 Pithing Needle
I'm reasonably practiced with the archetype, and this felt very strong. Adding deathrite to help the RUG, UWr Geist. Adjusting [slap job adjustment] of the landbase/list to accommodate. Turned the SB into straight anti Storm/Omni/Sneak.
Across the weekend:
Counterbalance: 2-0, T1 map > cavern > oracle. Easy.
RUG: 2-0 Deathrite earns FoW(!), better spells resolve.
RUG: 2-1 Lost to some very good play. But each deathrite felt like double time walk, oracle is very good.
ANT: 2-0 [!] Deathrite slowed down the early combo I guess, and I got to 44 life quick. Sb is good. Im actually ~20-0 against storm with this deck.
JUND:2-1 Rock Lee was correct in that oracle is boss when playing off the top after hymn.
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Merfolk: 1-2 Still don't know the line here. The island walk and standstills are a lot to work around/through. DRS did help. This needs attention this deck will be back soon.
Elves: 2-1 Still love O-Stone. I side in fluster against elves always, its good. S&T Iona to win.
Burn: 2-0 DRS! [.../chasm/Iona]
Omni: 2-1 Mull to Iona, Show and Tell first - anyone have a better plan?
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Test against UWR Delver: 5-3. Personally great news for me - my % against this has always been horrible. Multiple stifles is very tough. DRS and Oracle do SO much work in this match. DRS is a must destroy for that deck as is and buys SO much time - my crutch here is again the CAVERN. Its often turn five and they've got some presence and I have a dead deathrite and a few countered tops, and boom, oracle/titan. I might start mulling to DRS in this idk though.
Some notes:
DRS was great! It looks awkward on paper, and the lines seem like detours while playing, but the attention it draws, flexibility it offers, the defense/resilience while inching along the game plan 1 mana at at time. I giggled when I turn 2 show and telled. It's great.
Rock lee commented on 0 candelabra, well justified. Meta and DRS seemed appropriate. I missed the explosiveness, but wasn't starving for it. 4 S&T helped pick up the slack.
SB was aimed at expected Omni and Sneak. I actually really like Iona, especially with 4 show & tell. Worked even against elves and burn - on turn 2 [giggle].
Kozilek - I never want it! Lately.
Cavern - I love this thing. I won't shut up about it. I might play 2. Gives me a great cop out in matchups I don't have enough skill to play through lol. Seriously though, so many tempo players weathering the storm and sitting on FoW thinking their set get a rude awakening. Bonus: Ive named random creature types when I wasn't fully revealed G1 before, lol.
Manabase - wasn't awful, but needs help, anyone suggest?
Merfolk - help.
O-stone - anyone have a better idea? Seems awkward with more permanents but man I always like a sweeper.
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While currently this flavor of eldrazi seemed very good to me, it feels like it needs a lot of tweaking beyond the dirty test I ran it through. I'm super curious to see how Rock Lee's take on it was this weekend.
I plan on running this at SCG Baltimore if I can get it tuned well enough!
I went to Mythic Games Monthly event, and then Xanadu's Foil Jace event. 3/4 at Mythic, 2nd at Xanadu.
at MYthic I ran this list:
// Lands
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [LG] Karakas
1 [IA] Glacial Chasm
1 [WWK] Bojuka Bog
1 [ZEN] Island (7)
4 [ZEN] Misty Rainforest
1 [ON] Polluted Delta
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
2 [ZEN] Oracle of Mul Daya
3 [FUT] Venser, Shaper Savant
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
3 [ZEN] Expedition Map
4 [IA] Brainstorm
3 [GP] Repeal
3 [US] Show and Tell
// Sideboard
SB: 1 [FUT] Venser, Shaper Savant
SB: 3 [RTR] Deathrite Shaman
SB: 4 [CMD] Flusterstorm
SB: 4 [ZEN] Mindbreak Trap
SB: 3 [ME] Force of Will
Misplayed my 3/4 match with deathrite, and always wanted more deathrites. The card was insane all day.
At Xanadu I played a slightly different sideboard, same main:
// Lands
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [LG] Karakas
1 [IA] Glacial Chasm
1 [WWK] Bojuka Bog
1 [ZEN] Island (7)
4 [ZEN] Misty Rainforest
1 [ON] Polluted Delta
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
2 [ZEN] Oracle of Mul Daya
3 [FUT] Venser, Shaper Savant
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
3 [ZEN] Expedition Map
4 [IA] Brainstorm
3 [GP] Repeal
3 [US] Show and Tell
// Sideboard
SB: 2 [RTR] Deathrite Shaman
SB: 4 [CMD] Flusterstorm
SB: 4 [ZEN] Mindbreak Trap
SB: 3 [ME] Force of Will
SB: 2 [ROE] All is Dust
Every single time I drew All is Dust I regretted it, and many times wished it was just Deathrite.
I've been testing many variants of DRS, but this is the list I've been having the best success with since the events:
// Lands
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [R] Tropical Island
1 [LG] Karakas
1 [IA] Glacial Chasm
1 [WWK] Bojuka Bog
1 [ZEN] Island (7)
4 [ZEN] Misty Rainforest
1 [MM] Forest (2)
1 [R] Underground Sea
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
2 [ZEN] Oracle of Mul Daya
2 [FUT] Venser, Shaper Savant
1 [RTR] Deathrite Shaman
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
3 [ZEN] Expedition Map
4 [IA] Brainstorm
3 [GP] Repeal
3 [US] Show and Tell
1 [MBS] Green Sun's Zenith
// Sideboard
SB: 3 [RTR] Deathrite Shaman
SB: 4 [CMD] Flusterstorm
SB: 4 [ZEN] Mindbreak Trap
SB: 3 [ME] Force of Will
I can't seem to use Venser efficiently. Most times I draw it I hate it, and the 2% of time time I have it its game winning. How do you use him well enough to justify up to 3 MD slots?
I see / hear this complaint all the time from nascent 12post pilots. Just remember that you're playing a control deck first, and a ramp deck second. Most seem to reverse those concepts in their heads, and if you do so, then Venser is awful. If you focus on playing the deck as a control deck, Venser will start to really shine.
Yes. It's true that I try to push it when piloting this. But as a control piece I find oblivion stone to be what I need most often. Venser Karakas double blue is the dream, but much more difficult than three colorless o stone. He seems narrow.. What situations does venser help you out in ways no other piece can? Thanks
Thragtusk may or may not make a showing at Baltimore.
@Rock Lee
What matchups do the DRS come in? :) Really innovative list lol We will also test the crap out of this after our next Major this Sunday
I would very much appreciate seeing your new decklist with DRS in the main. Also some thoughts on replacing Candelabra. Does DRS make up for the explosiveness of the Candelabra version? I also read about you often siding them out against Control, Midrange and Combo, only wanting them to stay against Aggro. Since DRS is pretty good against Aggro and Control, do you see yourself replacing the Candelabras?
Just wondering because I played this deck in some Bazaar of Moxen sideevents and Candelabra always stood out to me as a great tool. But the same can often be said about DRS. Anways, looking forward to your new decklist once the dust has settled.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
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