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Thread: [Deck] Merfolk

  1. #6341

    Re: [Deck] Merfolk

    Has anyone tried Merrow Commerce? Being that this deck is aggro based having a defensive interaction that lets us turn all our fish sideways every turn could help shore up issues with other creature heavy decks.

  2. #6342

    Re: [Deck] Merfolk

    Quote Originally Posted by Pureparkour View Post
    Sadly gut shot doesn't deal with Any of those :/

    Changeling plan? Possibly? More threat sense seems good against some MU's
    Wow. Yeah. I derped hard there and thought Gut Shot did two damage.

  3. #6343
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    Re: [Deck] Merfolk

    whdd. worlds hard derping day.

    Standstill and Adept are not enough draw for me. I need something more (Brainstorm + fetches; Ancestral Visions; splash green for... I don't know, Noble Hierarch, Shardless Agent and Cold-Eyed Selkie; splash black for Confidant and Baleful Strix, lighter cost for Dismember and fantastic sideboard options; I don't know).

  4. #6344
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    Re: [Deck] Merfolk

    Hey fish players, what is the new general consensus about Merrow Reejerey? I've cut him completely from my list and never looked back. As well as he can do some shanenigans with Vial and blockers, I found him very very hard to cast in most games (this since I've started played merfolk), and ticking Vial to 3 counters is a no-go. The utility he provides is really necessary? I think Phantasmal Images and Coralhelms are enough pressure to reach critical mass (or fly over blockers) and it does allow my Vials to stay @2.

    My list:

    12 Island
    4 Mutavault
    4 Wasteland
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 Silvergill Adept
    4 Phantasmal Image
    3 Coralhelm Commander
    4 AEther Vial
    4 Daze
    4 Force of Will
    3 Standstill
    2 Spell Pierce
    SB: 3 Back to Basics
    SB: 3 Tidebinder Mage
    SB: 2 Umezawa's Jitte
    SB: 2 Relic of Progenitus
    SB: 2 Surgical Extraction
    SB: 2 Dismember
    SB: 1 Flusterstorm

    Standstill is awesome in this deck. He's almost an ancestral recall if you can play it correctly. Phantasmal Image has been really solid, since pinpoint removal often does remove our fish, his drawback is almost not that relevant (I mean, every fish can eat a Swords to Plowshares, Bolt, or Pyroblast).
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  5. #6345

    Re: [Deck] Merfolk

    Hi !

    I'm new to this thread, but I've been playing merfolk for 2 years now and I've been reading The source for quite a while : )


    I agree with you Vandalize ; Standstill il almost an ancestral recall when well-casted. But it's also depending on your board-presence, which can sometimes be tough/impossible to establish against a deck which packs Bolt/STP (like Patriot for example). I never tried the brainstorm/fetch package ; has anyone ever tried it ? Is it good or ? I don't know if it's worth exposing the deck to stifles and bloodmoon ; the solid manabase is one of the great advantage of Merfolk.

    About the Reejerey ; he is indeed harder to cast than the other lords and screw the vial-counters, but in many games, he helped me dropping most of my hand in one or two turns. Sure, he doesn't give Islandwalk, but his ability combined with vial, your lands or a single blocker can make the game. I don't know if cutting him is the right thing. Coralhelm is nice too, but clearly needs more time and mana to become a larger threat ; doesn't he slow the tempo the deck is trying to play ? (What about the tidebinder mage ; is he the game-changer that he was supposed to be ?)

    One last thing ; I saw in the last lists that Dismember wasn't maindeck anymore, and that the deck was now playing around 25-27 creatures instead of 22, with less counters and sometimes no standstill. Are we only focusing on massive attack these days ? (great band by the way).

  6. #6346

    Re: [Deck] Merfolk

    Nice List Vandalize. How often do you bring in the 3x B2B? What decks are they best against?

  7. #6347

    Re: [Deck] Merfolk

    Quote Originally Posted by Vandalize View Post
    Standstill is awesome in this deck. He's almost an ancestral recall if you can play it correctly.
    Just a side note, I had played Landstill back in the day, way way back when it was still viable. One of the best hands you can get with it is Swords to Plowshares with Standstill; so you can Plow your opponent's threat T1 instant speed, then follow up with Standstill (and eventually manlands). I think Standstill gets a lot better with 1-mana removal, or at least you have another solid play if you don't get Aether Vial T1. I'd probably run Standstill with some # of Dismembers.
    Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
    Drunken Master strategy. If I don't know what I'm doing, how would you?

  8. #6348

    Re: [Deck] Merfolk

    Quote Originally Posted by frogger42 View Post
    Just a side note, I had played Landstill back in the day, way way back when it was still viable. One of the best hands you can get with it is Swords to Plowshares with Standstill; so you can Plow your opponent's threat T1 instant speed, then follow up with Standstill (and eventually manlands). I think Standstill gets a lot better with 1-mana removal, or at least you have another solid play if you don't get Aether Vial T1. I'd probably run Standstill with some # of Dismembers.
    Totally. Still, I hardly like to cast such an expansive spell as dismember on a turn 1 ou 2 threat. If only there was a spell between Gutshot and Dismember...

    I also like to drop a standstill on T2 when I have a mutavault in hand, or already on the battlefield (even if would rather play it with vial on the BF). But that stays a risky play with all the wasteland running around.

  9. #6349
    Stomping blue decks with "dead" decks, as usual.
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    Re: [Deck] Merfolk

    Quote Originally Posted by Shough View Post
    Nice List Vandalize. How often do you bring in the 3x B2B? What decks are they best against?
    B2B often comes against RUG, BUG and UWR Delver (maybe Rock). They all have shitty manabases with almost no basics (maybe 1~2 max), and they really get screwed by that. Be sure you drop Back to Basics timely (when they tap out turn 3~4, most likely), or its effectiveness will be greatly decreased. I've even faced some weird 4-color-Deathrite.dec deck, which packed 22 lands and no basics, lol.

    If your meta isn't great for B2B, just remove them and +1 Flusterstorm, +1 Dismember, +1 Surgical Extraction. Or some Hydroblasts to protect your dudes and kill Grim Lavamancer.
    Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return

  10. #6350
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    Re: [Deck] Merfolk

    Quote Originally Posted by Spaker View Post
    Totally. Still, I hardly like to cast such an expansive spell as dismember on a turn 1 ou 2 threat. If only there was a spell between Gutshot and Dismember...
    You can try some vapor snag then.

    PRO
    - costs 1
    - removes a creature from the battlefield regardless of the size
    - is in color
    - deals one damage :)

    CONS
    - the creature isn't actually killed

    Being merfolk a tempo deck, in theory the CONS should not be a great problem, but since I haven't tested vapor snag I can't tell.
    Ignorance is strength

  11. #6351

    Re: [Deck] Merfolk

    Quote Originally Posted by kingtk3 View Post
    You can try some vapor snag then.

    PRO
    - costs 1
    - removes a creature from the battlefield regardless of the size
    - is in color
    - deals one damage :)

    CONS
    - the creature isn't actually killed

    Being merfolk a tempo deck, in theory the CONS should not be a great problem, but since I haven't tested vapor snag I can't tell.
    I like the aggro take on vapor snag but wouldn't chain of vapor be more prudent?

  12. #6352
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    Re: [Deck] Merfolk

    What I like of chain of vapor is that it can target all non land permanents instead of only creatures.
    What I don't like is that it gives your opponent a way to interact with your creatures, which would mess with your clock.

    I think it depends whether there are non land permanents that significally disrupt our game plan.
    Ignorance is strength

  13. #6353

    Re: [Deck] Merfolk

    Quote Originally Posted by kingtk3 View Post
    What I like of chain of vapor is that it can target all non land permanents instead of only creatures.
    What I don't like is that it gives your opponent a way to interact with your creatures, which would mess with your clock.

    I think it depends whether there are non land permanents that significally disrupt our game plan.
    Maybe this is just opinion but from what I can tell legacy, in general, is based around decks built with <20 lands. If the opponent is only working with at best 3 lands on the board there is a good chance they won't sac the land.

  14. #6354

    Re: [Deck] Merfolk

    Just a crazy thought, but -1 coralhelm +1 clique?

  15. #6355

    Re: [Deck] Merfolk

    Quote Originally Posted by notap123 View Post
    Maybe this is just opinion but from what I can tell legacy, in general, is based around decks built with <20 lands. If the opponent is only working with at best 3 lands on the board there is a good chance they won't sac the land.
    but we are giving the opportunity to reset our Vial, CoV has no place in this deck...

    BTW, my Merfolks friends, I think since it appeared the play SFM / Batterskull, we wrong the way and it's time to go back ...

    This deck the best it does is play a fish after another, while utilizing only one counter or two at most per game ... what always want to draw is, more precisely, other fish.

    Since returning to previous lists style:

    4 FOW
    4 DAZE
    4 Vial
    28 Merfolks

    Both Daze, as Fow, especially Vial, greatly improved in this list.
    With 28 Merfolks, exiling 1 with FOW is not a problem, (something before against some CA decks like Jund or Shardless, was a very poor move)

    On the other hand, the multiple Vial not suffer as much

    In conclusion I am happy because I think I "met again" with Merfolks, and I see this list very consistent.

    Only the Sideboard is working, but the main'm sure it's this.


    (Idioma: ESPAINGLÉS)

  16. #6356

    Re: [Deck] Merfolk

    Quote Originally Posted by Anfylion View Post
    but we are giving the opportunity to reset our Vial, CoV has no place in this deck...

    BTW, my Merfolks friends, I think since it appeared the play SFM / Batterskull, we wrong the way and it's time to go back ...

    This deck the best it does is play a fish after another, while utilizing only one counter or two at most per game ... what always want to draw is, more precisely, other fish.

    Since returning to previous lists style:

    4 FOW
    4 DAZE
    4 Vial
    28 Merfolks

    Both Daze, as Fow, especially Vial, greatly improved in this list.
    With 28 Merfolks, exiling 1 with FOW is not a problem, (something before against some CA decks like Jund or Shardless, was a very poor move)

    On the other hand, the multiple Vial not suffer as much

    In conclusion I am happy because I think I "met again" with Merfolks, and I see this list very consistent.

    Only the Sideboard is working, but the main'm sure it's this.


    (Idioma: ESPAINGLÉS)
    With 28 fish do you still have room for Standstill/Dismember/Spell Pierce?

  17. #6357

    Re: [Deck] Merfolk

    Also, in your opinion, which 28 fish?

  18. #6358

    Re: [Deck] Merfolk

    Quote Originally Posted by beez View Post
    With 28 fish do you still have room for Standstill/Dismember/Spell Pierce?
    28 fish
    4 vial
    4 force
    4 daze
    20 land
    It leaves no room for anything else in his theoretical deck list.
    I don't know what 28 fish he plans on playing though

  19. #6359

    Re: [Deck] Merfolk

    Quote Originally Posted by Pureparkour View Post
    Also, in your opinion, which 28 fish?
    My currently list is like the 1st in the Council (Erin Wood) with a different SB:

    Creatures [27]
    3 Coralhelm Commander
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    1 Skaab Ruinator (i don't have the 4th Reejerey xD... but i like this 1-off, and i don't like Reejerey flood)
    3 Merrow Reejerey
    4 Phantasmal Image
    4 Silvergill Adept


    Instants [8]
    4 Daze
    4 Force of Will

    Artifacts [5]
    4 Aether Vial
    1 Umezawa's Jitte (a meta call, it can be the 4th Wasteland or another fish)

    Lands [20]
    4 Mutavault
    3 Wasteland
    13 Island


    Sideboard is in Construction, I think it might be something like

    2 Submerge (good resp to t1 Deathrite, and RUG)
    2 or 1/1 Envelop/Dispel (i'm testing this shit with good results, they are selectives, but hard counters, and that is what we want)
    2 Spell Pierce
    2 Standstill (vs combo and low pressure decks)
    3 Spreading Seas (excellent vs non-island midranges, good versus non-island aggro)
    2 Surgical Extraction
    2 Relic of Progenitus


    The important thing is that we are not here to play the 'good-looking, strategical, interactive Magic', we are here to make fast pressure, throw 1 or 2 random counters, swing, and win ...

    the main is designed 100% for that, and the sideboard helps to keep this ideology, with some modifications vs certain types of decks, like combo, or midrange with much removal and CA.


    For my part, I leave a question:
    Has anyone tested Tidebinder?
    With what results?? i'm thinking to taking of rejeerey/skaab, and put this guy to keep Vial in 2
    Last edited by Anfylion; 08-19-2013 at 01:33 PM.

  20. #6360
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    Re: [Deck] Merfolk

    Quote Originally Posted by Anfylion View Post
    My currently list is like the 1st in the Council (Erin Wood) with a different SB:

    Creatures [27]
    3 Coralhelm Commander
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    1 Skaab Ruinator (i don't have the 4th Reejerey xD... but i like this 1-off, and i don't like Reejerey flood)
    3 Merrow Reejerey
    4 Phantasmal Image
    4 Silvergill Adept


    Instants [8]
    4 Daze
    4 Force of Will

    Artifacts [5]
    4 Aether Vial
    1 Umezawa's Jitte (a meta call, it can be the 4th Wasteland or another fish)

    Lands [20]
    4 Mutavault
    3 Wasteland
    13 Island


    Sideboard is in Construction, I think it might be something like

    2 Submerge (good resp to t1 Deathrite, and RUG)
    2 or 1/1 Envelop/Dispel (i'm testing this shit with good results, they are selectives, but hard counters, and that is what we want)
    2 Spell Pierce
    2 Standstill (vs combo and low pressure decks)
    3 Spreading Seas (excellent vs non-island midranges, good versus non-island aggro)
    2 Surgical Extraction
    2 Relic of Progenitus


    The important thing is that we are not here to play the 'good-looking, strategical, interactive Magic', we are here to make fast pressure, throw 1 or 2 random counters, swing, and win ...

    the main is designed 100% for that, and the sideboard helps to keep this ideology, with some modifications vs certain types of decks, like combo, or midrange with much removal and CA.


    For my part, I leave a question:
    Has anyone tested Tidebinder?
    With what results?? i'm thinking to taking of rejeerey/skaab, and put this guy to keep Vial in 2

    Tidebinder is a sideboard card. Great against RUG, BUG, maverick, and even goblins. I've won with tidebinder just by directing the removal spell away from my lords. Very synergistic.

    I would not maindeck it however.

    I also would not take out rejeerey. This guy has too many board tricks and provides you with 4 more lords, i would never take it out unless they print a new lord for UU with super abilities or a U lord with DRS abilities.

    I am currently playing a black splash version which I am having a lot of success, even against death and taxes.

    lands
    2 island
    6 blue fetches
    4 underground sea
    4 wasteland
    4 mutavault

    artifacts
    4 aether vial

    creatures
    3 dark confidants
    3 phantasmal image
    8 lords
    4 curse catcher
    4 merrow reejerey
    4 silvergill adepts

    spells
    4 force of will
    4 daze
    2 smother

    sideboard
    2 tidebinder
    2 smother
    1 go for the throat
    3 thoughtseize
    1 manriki gasuri
    2 relic of prog
    1 tormod's crypt
    3 engineered explosives

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