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Thread: [Deck] UWR Delver

  1. #201

    Re: [Deck] UWR Delver

    Quote Originally Posted by Whippoorwill View Post
    Lands (20)
    4 Misty Rainforest
    4 Scalding Tarn
    4 Tundra
    3 Volcanic Island
    1 Island
    4 Wasteland

    Creatures (13)
    4 Delver of Secrets
    2 Grim Lavamancer
    4 Young Pyromancer
    2 Geist of Saint Traft
    1 Vendilion Clique

    Spells (28)
    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    4 Stifle
    3 Swords to Plowshares
    3 Ponder

    61 Cards total

    My sideboard was about 2/3 the same as Gerard's but with a few changes for my meta.

    2 Red Elemental Blast
    2 Flusterstorm
    2 Electrickery
    1 Swords to Plowshares
    1 Wear//Tear
    2 Meddling Mage
    2 Pithing Needle
    1 Engineered Explosives
    1 Rest In Peace
    1 Surgical Extraction

    ..................

    As for changes I plan to try/do:
    -Change one of the Tundras to the 4th Volcanic.
    -Cutting Clique or at least moving it to the board. The one game I remember drawing it, it seemed like a win more card.
    -Cutting 1 Daze, 1 Stifle and adding Probes or maybe Spell Snares. Likely Probe due to it being a free spell for Pyromancer.
    -Potentially moving Lavamancer to the side.
    -I'm giving thought to being able to run Blood Moon from the Board since it wrecks so many decks in the current meta. And with Pyromancer over Stoneforge I'm less dependent on white.
    I'm working on a list that's pretty similar:

    Lands (19)
    4 Wasteland
    4 Volcanic Island
    3 Tundra
    4 Arid Mesa
    4 Flooded Strand

    Creatures (12)
    4 Young Pyromancer
    4 Delver of Secrets
    2 Geist of Saint Traft
    2 Snapcaster Mage

    Spells (29)
    3 Swords to Plowshares
    4 Daze
    1 Spell Snare
    3 Force of Will
    4 Brainstorm
    1 Spell Pierce
    2 Gitaxian Probe
    2 Ponder
    4 Lightning Bolt
    4 Stifle
    1 Mutagenic Growth

    Sideboard (15)
    1 Rest in Peace
    2 Gut Shot
    2 Surgical Extraction
    2 Submerge
    2 Wear/Tear
    2 Flusterstorm
    1 Force of Will
    1 Relic of Progenitus
    2 Pyroblast

    The Mutagenic Growth is sweet and has huge blowout potential since nobody expects it. I'm not sure about the split between Spell Snare, Spell Pierce and Gut Shot. I kind of want 2 Snares, a main deck Pierce, and a maindeck Gut Shot, as well as a 3rd Ponder and 3rd Probe... obviously can't have it all, and I've yet to figure out which combination I'm most comfortable with.

  2. #202

    Re: [Deck] UWR Delver

    Love the look of this deck. That is the direction I was thinking of as well, making white the splash rather than the red and keeping ol' Snappy in there.

    What do you plan on doing against Blood Moon and Back to Basics decks that don't use fetches to Stifle? Just count on countering them?

  3. #203
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    Re: [Deck] UWR Delver

    I am now seeing all of these lists featuring Young Pyromancer, what does he do that was lacking with the SFM package?
    Legacy Decks:
    UWR Delver
    Imperial Painter
    Burn
    Manaless Dredge

  4. #204

    Re: [Deck] UWR Delver

    Stoneforge Mystic gives you game against decks that tempo decks have no business beating (e.g. Shardless BUG). It's attrition power is amazing in a tempo deck and I would definitely not cut it unless you want to go in a completely different direction.

    That being said, I find one major problem with the deck is its inability to present a clock if you don't have a Delver in play. Grim Lavamancer only has so many shots. I would maybe go back up to 3 Geists and add an Elspeth in the board to complement them (jumping Geists are pretty insane).

  5. #205
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    Re: [Deck] UWR Delver

    ThoughtXriot you can have it all, all of the things you wished you had and more, simply cut force of will. All i'm saying.

    The card has been seen as a necessary evil for too long, I've cut it from my lists (everything blue), and never looked back (no, I didn't replace it with misdirection). Honestly, I've been really happy with cutting force of will, and I've been seeing a lot of other people going lower than the recommended 4, which ultimately isn't very sound, as it is a card you want for turn 0.

  6. #206
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    Re: [Deck] UWR Delver

    Guys i'm working on UWR but I'm in trouble.
    some strategy against affinity / etched?

    I'm thinking of putting 3x Snapcaster to bury artifacts, and broker etched...

    any suggestions?
    Papu

    Legacy
    Jund
    Delver

    Pauper
    Mono Green Stompy
    Mono Blue Fairies
    Mono Black Control

  7. #207

    Re: [Deck] UWR Delver

    Quote Originally Posted by beez View Post
    What do you plan on doing against Blood Moon and Back to Basics decks that don't use fetches to Stifle? Just count on countering them?
    Basically. Pyromancer gives you a little room to maneuver under a Blood Moon. With SFM in the deck, it was also possible to fight through it just by hardcasting the artifacts in combination with Pyromancer. It's definitely weak to that type of hate.

    Quote Originally Posted by akatsuki View Post
    Stoneforge Mystic gives you game against decks that tempo decks have no business beating (e.g. Shardless BUG). It's attrition power is amazing in a tempo deck and I would definitely not cut it unless you want to go in a completely different direction.
    Pyromancer does something similar, and can get out of hand quicker.

    Quote Originally Posted by thefreakaccident View Post
    ThoughtXriot you can have it all, all of the things you wished you had and more, simply cut force of will. All i'm saying.

    The card has been seen as a necessary evil for too long, I've cut it from my lists (everything blue), and never looked back (no, I didn't replace it with misdirection). Honestly, I've been really happy with cutting force of will, and I've been seeing a lot of other people going lower than the recommended 4, which ultimately isn't very sound, as it is a card you want for turn 0.
    Cutting Force leaves you very soft to combo, though, does it not? Trust me, I hate the card, and I side it out against basically everything besides combo, but given that I generally only play Legacy at SCG Opens, I can't get behind cutting Forces and sacrificing the combo matchup.

    Quote Originally Posted by Papu View Post
    Guys i'm working on UWR but I'm in trouble.
    some strategy against affinity / etched?

    I'm thinking of putting 3x Snapcaster to bury artifacts, and broker etched...

    any suggestions?
    Affinity isn't very common so I haven't felt the need to metagame against it. Spell Snare helps vs. Cranial Plating, but yeah, Etched Champion is a problem. I'm not sure what additional Snapcasters do to solve that though?

  8. #208
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    Re: [Deck] UWR Delver

    Quote Originally Posted by Papu View Post
    Guys i'm working on UWR but I'm in trouble.
    some strategy against affinity / etched?

    I'm thinking of putting 3x Snapcaster to bury artifacts, and broker etched...

    any suggestions?
    I ended up playing against affinity twice the other day, i had early removal and then SFM for jitte, every time i played them. The games werent even close.
    Legacy Decks:
    UWR Delver
    Imperial Painter
    Burn
    Manaless Dredge

  9. #209

    Re: [Deck] UWR Delver

    I've been enjoying this list. I'll probably play it at an IQ next weekend. The SB Therapies are nuts against any combo deck and miracles. The only thing I'm conflicted on is dealing with Liliana of the Veil post-SB. Sometimes you have the tools with a fast Young Pyromancer, but since I am boarding out a lot of my countermagic against Liliana decks like BUG and Jund, she becomes the scariest card. I am considering 1 SB Celestial Purge, but I think that's pretty poor.

    4 Delver of Secrets
    2 Grim Lavamancer
    4 Young Pyromancer
    3 Geist of Saint Traft

    4 Lightning Bolt
    3 Swords to Plowshares

    3 Gitaxian Probe
    4 Brainstorm
    4 Ponder
    2 Spell Pierce
    4 Daze
    4 Force of Will

    3 Volcanic Island
    3 Tundra
    1 Underground Sea
    2 Polluted Delta
    2 Flooded Strand
    2 Scalding Tarn
    2 Misty Rainforest

    SB
    3 Cabal Therapy
    2 Flusterstorm
    2 Meddling Mage
    2 Rest in Peace
    2 Wear/Tear
    1 Swords to Plowshares
    3 Forked Bolt
    Last edited by Patrunkenphat7; 08-31-2013 at 12:29 AM.

  10. #210
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    Re: [Deck] UWR Delver

    I've been cutting Fow mainly because combo (aside from elves) has kind of fallen off the map in my metagame. It comes down to what is best for the mainboard against what you see in your metagame, and Force has been by far the weakest blue card in the deck. I don't even keep it in the board anymore. My reasoning is kind of biased, but I treat force of will as a leyline type effect. It is there to interact on turn 0, on the first turn of the game before you've had the opportunity to use lands. In this way though, it's a terrible leyline that negates one card, and causes card disadvantage, but just like a leyline, I don't want to mulligan into a free loss just to find one card for turn 0 interaction. If combo comes back (non-elf) in heavy numbers, the forces go back in a heartbeat, but otherwise, truly, the card is terribad.

    Just to clarify, leaving out force of will doesn't make you soft to combo at all TBH, it just opens up their opportunity to win on your turn 0, but honestly, that rarely happens, and when it does, they can often play through just one force. Arguing for force of will is kind of silly when you are required to have 2 active fows on turn 0 in order to survive TES and the like, I would rather not bother and simply strengthen the deck overall beyond my turn 0. If they beat me before I lay a land, oh well, they got lucky. Legacy is based off of luck entirely nowadays anyways.

    EDIT: Btw, I have another comment that isn't opinion, but rather fact. If you are playing blue with pyromancer without flusterstorm, you are doing something wrong.

  11. #211

    Re: [Deck] UWR Delver

    Quote Originally Posted by thefreakaccident View Post
    I've been cutting Fow mainly because combo (aside from elves) has kind of fallen off the map in my metagame. It comes down to what is best for the mainboard against what you see in your metagame, and Force has been by far the weakest blue card in the deck. I don't even keep it in the board anymore. My reasoning is kind of biased, but I treat force of will as a leyline type effect. It is there to interact on turn 0, on the first turn of the game before you've had the opportunity to use lands. In this way though, it's a terrible leyline that negates one card, and causes card disadvantage, but just like a leyline, I don't want to mulligan into a free loss just to find one card for turn 0 interaction. If combo comes back (non-elf) in heavy numbers, the forces go back in a heartbeat, but otherwise, truly, the card is terribad.

    Just to clarify, leaving out force of will doesn't make you soft to combo at all TBH, it just opens up their opportunity to win on your turn 0, but honestly, that rarely happens, and when it does, they can often play through just one force. Arguing for force of will is kind of silly when you are required to have 2 active fows on turn 0 in order to survive TES and the like, I would rather not bother and simply strengthen the deck overall beyond my turn 0. If they beat me before I lay a land, oh well, they got lucky. Legacy is based off of luck entirely nowadays anyways.
    It's not just to protect against a turn 1 kill. It also allows you to lay down a threat on your turn while still having protection beyond Daze.

    Quote Originally Posted by thefreakaccident View Post
    EDIT: Btw, I have another comment that isn't opinion, but rather fact. If you are playing blue with pyromancer without flusterstorm, you are doing something wrong.
    I don't see the connection? Besides the fact that Flusterstorm is an instant....

  12. #212
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    Re: [Deck] UWR Delver

    I was under the impression that pyro worked with storm... Was I wrong? I usually don't play these stupid as fuck new critters. I guess I look at the game a bit different with a purely control background. I don't always try to force things past daze on turn one with fow (can backfire horrendously) as I usually am a bit more willing than most to let my life points dip for an advantage later.

  13. #213

    Re: [Deck] UWR Delver

    Quote Originally Posted by thefreakaccident View Post
    I've been cutting Fow mainly because combo (aside from elves) has kind of fallen off the map in my metagame. It comes down to what is best for the mainboard against what you see in your metagame, and Force has been by far the weakest blue card in the deck. I don't even keep it in the board anymore. My reasoning is kind of biased, but I treat force of will as a leyline type effect. It is there to interact on turn 0, on the first turn of the game before you've had the opportunity to use lands. In this way though, it's a terrible leyline that negates one card, and causes card disadvantage, but just like a leyline, I don't want to mulligan into a free loss just to find one card for turn 0 interaction. If combo comes back (non-elf) in heavy numbers, the forces go back in a heartbeat, but otherwise, truly, the card is terribad.

    Just to clarify, leaving out force of will doesn't make you soft to combo at all TBH, it just opens up their opportunity to win on your turn 0, but honestly, that rarely happens, and when it does, they can often play through just one force. Arguing for force of will is kind of silly when you are required to have 2 active fows on turn 0 in order to survive TES and the like, I would rather not bother and simply strengthen the deck overall beyond my turn 0. If they beat me before I lay a land, oh well, they got lucky. Legacy is based off of luck entirely nowadays anyways.

    EDIT: Btw, I have another comment that isn't opinion, but rather fact. If you are playing blue with pyromancer without flusterstorm, you are doing something wrong.
    *In response to your "fact" about Pyromancer and Flusterstorm, I hope you realize that Flusterstorm does not trigger Young Pyromancer multiple times…

    Your analysis of Force of Will is pretty insane. It defines tempo in Legacy and is good in many situations beyond the combo matchup. I want Force of Will against 85% of the field when I am on the draw with this deck, and on the play it is still very good against any type of combo deck and Miracles.

  14. #214

    Re: [Deck] UWR Delver

    Quote Originally Posted by thefreakaccident View Post
    I was under the impression that pyro worked with storm... Was I wrong?
    Yes. Pyromancer only triggers when you CAST a spell, so when you cast Flusterstorm, you'll get a token, but the storm copies aren't cast, they are just put on the stack, so no tokens.

  15. #215
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    Re: [Deck] UWR Delver

    Played the deck again this week with some slight changes. Biggest thing worth noting is I finally got to play the Affinity matchup. I finally see how bad it truly is for this deck (it was my only loss of the night, 0-2 even), so I'll be devoting 2-3 slots just for that matchup since I feel everything else is still decent.

  16. #216
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    Re: [Deck] UWR Delver

    People that argue that force isn't needed in blue (tempo)-decks anymore are doing something wrong.

    Force is a catchall answer, to the turn 1 blood moon to turn 1 Show and Tell to turn 5 Jace.

    Force is your PROTECTION. It's there to PROTECT.

    People that want to cut force from main deck clearly aren't used to playing in diverse metagames.

  17. #217
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    Re: [Deck] UWR Delver

    There are two affinity players in my LGS, would it be worth tossing a pulverize into the sideboard?
    Legacy Decks:
    UWR Delver
    Imperial Painter
    Burn
    Manaless Dredge

  18. #218

    Re: [Deck] UWR Delver

    Erik,

    hows testing been going? any updates? Im considering this deck for philly this weekend and I wanted to know if you made some groundbreaking discoveries.

    few friends of mine have been testing around with something similiar, dropping a significant number of counters and just playing as an aggro deck:

    4 delver
    4 pyro
    3 lavamancer
    3 geist
    14

    4 bolt
    4 plow
    4 brainstorm
    4 probe
    4 ponder
    4 daze
    4 force
    28

    4 tarn
    4 strand
    1 delta
    4 volcanic
    3 tundra
    2 underground sea

    sb looks like this:
    3 therapy
    3 meddling mage
    3 red blast
    2 wear/tear
    3 rip
    1 electrickery

    cabal therapy is extremely potent with young pyro vs combo and control alike, which we can agree that we are soft too. plus its amazing with probe, even considering a maindeck copy over plow #4. the main issue with this list is that similar tempo decks that just play bigger, harder to kill threats (like rug delver). this is why you use sfm, right? rip makes that matchup significantly better, and you can basically keep all their threats in check. trying to make room in the sb for sulfur elemental too.

    i never liked running stifle/wasteland with geist, it just felt like the opposite of what we wanted to be doing.

    is cabal therapy worth it over stifle/wasteland?

    maybe there is a list that can incorporate sfm, young pyro, and geist together, but that seems extremely greedy

  19. #219

    Re: [Deck] UWR Delver

    Quote Originally Posted by RiverBoa View Post
    Erik,

    hows testing been going? any updates? Im considering this deck for philly this weekend and I wanted to know if you made some groundbreaking discoveries.
    Nothing new really. Still testing the same version of the deck I posted last, except with -1 Spell Pierce, +1 Ponder in the main, and -1 Gut Shot/+1 Electrickery in the board.

    Quote Originally Posted by RiverBoa View Post
    few friends of mine have been testing around with something similiar, dropping a significant number of counters and just playing as an aggro deck:

    4 delver
    4 pyro
    3 lavamancer
    3 geist
    14

    4 bolt
    4 plow
    4 brainstorm
    4 probe
    4 ponder
    4 daze
    4 force
    28

    4 tarn
    4 strand
    1 delta
    4 volcanic
    3 tundra
    2 underground sea

    sb looks like this:
    3 therapy
    3 meddling mage
    3 red blast
    2 wear/tear
    3 rip
    1 electrickery
    How has this deck been performing?

    Quote Originally Posted by RiverBoa View Post
    cabal therapy is extremely potent with young pyro vs combo and control alike, which we can agree that we are soft too. plus its amazing with probe, even considering a maindeck copy over plow #4. the main issue with this list is that similar tempo decks that just play bigger, harder to kill threats (like rug delver). this is why you use sfm, right? rip makes that matchup significantly better, and you can basically keep all their threats in check. trying to make room in the sb for sulfur elemental too.
    I don't think you need 3 Red Blasts. I'd also suggest using Pyroblast over Red Blast, since you can cast it for a 1/1 with Pyromancer.

    Quote Originally Posted by RiverBoa View Post
    i never liked running stifle/wasteland with geist, it just felt like the opposite of what we wanted to be doing.
    I've never felt like that when playing it. Geist always just seemed like a late-game trump if the tempo plan fails.

    Quote Originally Posted by RiverBoa View Post
    is cabal therapy worth it over stifle/wasteland?
    Therapy is definitely tempting.... but I really love the Stifle/Waste plan.

    Quote Originally Posted by RiverBoa View Post
    maybe there is a list that can incorporate sfm, young pyro, and geist together, but that seems extremely greedy
    Definitely too greedy I think. It's any 2 of those 3, and I'm at a loss as to which combination is best.

  20. #220

    Re: [Deck] UWR Delver

    SFM goes well with both, Pyro and Geist don't really synergize.

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