Page 37 of 338 FirstFirst ... 273334353637383940414787137 ... LastLast
Results 721 to 740 of 6756

Thread: [Deck] 12 Post

  1. #721
    Aes Sídhe
    Arianrhod's Avatar
    Join Date

    Sep 2010
    Location

    Williamsport, PA.
    Posts

    397

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    I think you're describing best scenarios only, when you're still safe and sound at turn 4/5 or even later and you're already trumping your opponents with Titans/Tusks/Eldrazis/whatever. But what when you're facing tough decks like RUG and they start the game by deploying a delver, promptly followed by a tarmogoyf and a wasteland on your precious post? i've found myself in these situations a ton of times and i won many times hiding behind glacial chasm while stocking resources to play our expensive spells, trying to outnumber their counterspells. Of course, Glacial chasm may have lost a bit of its appeal lately (expecially if you have decided to drop your expedition maps) but i think it still deserves a slot main-deck. It saved me countless times.
    This is exactly my problem with Chasm. Against a deck like RUG, let's say, you're essentially gambling that the deck with 4 Brainstorms, 4 Ponders, and up to 4 G-Probes isn't going to draw its 2nd/3rd Wasteland before you're stabilized. 12post's plan vs RUG has always been to Show a Titan, and if you Show a Titan, you don't need Chasm to stabilize. We don't even need to talk about how much of a beating Thragtusk is for RUG to deal with.

    I'm certainly not saying that Chasm is without its uses, and I 100% don't advocate dropping it from the 75(6). But I could see at least testing it in the sideboard and seeing if the meta is, as I suspect, more favorable towards running it in that slot.

  2. #722
    Member

    Join Date

    Nov 2007
    Location

    Finland
    Posts

    798

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Arianrhod View Post
    Isn't this the definition of a sideboard card?
    I play it in main but my list is drastically different, meaning I'm still playing the "old" list with Oblivion stones, Repeals and Candelabras without any Oracles or Shamans. I'm currently undergoing testing Deathrite Shamans but for some reason I can't get much out of them like you others seem to do. I have had no problems with Canadian thresh since Repeal is just so good, as well as Oblivion Stone and Pithing Needle. They still die to Show and Tell. I guess the big difference is that I don't have to face S & T combo decks. Instead there are for example various flavors of UR delver, with and without Nivmagus.

    Eventually, it's always a meta dependant as well. So far I haven't felt comfortable playing without chasm but it is always the first card I'd like to get rid of. MAybe I try without it next time. I'd love to try Tabernacle in main so maybe there's my chance.
    Some of my friends sell records,
    some of my friends sell drugs.

  3. #723
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Arianrhod View Post
    This is exactly my problem with Chasm. Against a deck like RUG, let's say, you're essentially gambling that the deck with 4 Brainstorms, 4 Ponders, and up to 4 G-Probes isn't going to draw its 2nd/3rd Wasteland before you're stabilized. 12post's plan vs RUG has always been to Show a Titan, and if you Show a Titan, you don't need Chasm to stabilize. We don't even need to talk about how much of a beating Thragtusk is for RUG to deal with.

    I'm certainly not saying that Chasm is without its uses, and I 100% don't advocate dropping it from the 75(6). But I could see at least testing it in the sideboard and seeing if the meta is, as I suspect, more favorable towards running it in that slot.
    Chasm main is not there for rug. It is there for hyper aggressive combo/aggro and potentially problematic matchups like burn. It is main to alleviate "random" pairings that have always been the bane of the deck. Simply running it main enables you to run less maindeck removal, and synergizes even better now that the deck runs even more lifegain.

    Evaluate the deck slightly differently by asking "what are the deck's worst matchups?" and then attempt to help those matchups by adding one card. I would be interested if you think any other card than chasm could solve that problem.

  4. #724
    Reptile
    Tortuga's Avatar
    Join Date

    Sep 2013
    Location

    Lake, Pennsylvania
    Posts

    7

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Chasm main is not there for rug. It is there for hyper aggressive combo/aggro and potentially problematic matchups like burn. It is main to alleviate "random" pairings that have always been the bane of the deck. Simply running it main enables you to run less maindeck removal, and synergizes even better now that the deck runs even more lifegain.

    Evaluate the deck slightly differently by asking "what are the deck's worst matchups?" and then attempt to help those matchups by adding one card. I would be interested if you think any other card than chasm could solve that problem.
    Okay, the worst matchups, In my experience are a)opposing show and tell decks, b) storm pre-board, c) Combo elves, d) In the past (pre shaman and thrag), i had substantial issues against BUG delver decks, specifically the ones with sinkholes and hymns. E)goblins, although that may actually not be an issue anymore because t1 lackey is no longer a death sentence w/o chasm. F) Jund is horrifying if they curve out.

    Chasm helps against the critter combo decks (goblins and elves), and is pretty actively bad in most of the other matchups above, unless you play it when ahead on lands, somehow.

    Tabernacle does a number to goblins, elves, storm (it stops the same part of storm as chasm, at the very least), and most other heavy critter decks.

    Hmmm... im not sure i would *replace* it with tabernacle, in the main, in terms of shoring up these matchups, mine turned a 3 of into a 4 of. (Prolly repeal). Honestly, if anything, it was probably just "replaced" by shaman and thragtusk, IMHO, and is now taking up space.

    What does chasm save you from that either goes online before turn 3, or that gaining 5+ life in the first 4 turns doesnt?

    It should also probably be noted that my meta is inundated with fair decks and nic fit, so my list is not running oracles or venser (MD), and is running 2 OStones still. It also dropped brainstorm some time ago, which has made it run better, but is not available to cut if you want to be able to board into force for show and tell decks. At some point i'll post a list (i'm at work, and my deck is unavailable to me atm)

  5. #725
    Reptile
    Tortuga's Avatar
    Join Date

    Sep 2013
    Location

    Lake, Pennsylvania
    Posts

    7

    Re: [Deck] Turbo Eldrazi

    Err, evidently i have a fairly current list on my phone, shown below.
    It should be noted that my list is tuned to my meta, which has no combo decks except for elves and a single omnitell deck that doesnt show up often.

    Also note that the sb has -1 venser, -1 thrag (availability), and -2 MBtrap,
    and +2 all is dust, +1 Ostone, and +1 thespian stage, because of the lack of combo in my meta, and what i happened to have on me *sweat drop*.

    My SB also usually has a complete overhaul before every (major) event, due to meta expectations and/or reevaluating card performance.

    Creatures:14
    4 Deathrite Shaman
    3 Thragtusk
    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinite Gyre
    1 Emrakul, the Aeons Torn

    Spells:21
    4 Crop Rotation
    3 Expedition Map
    4 Repeal
    4 Sensei's Divining Top
    2 Oblivion Stone
    4 Show and Tell

    Lands:25
    4 Cloudpost
    1 Eye of Ugin
    1 Forest
    4 Glimmerpost
    1 Island
    1 Karakas
    4 Misty Rainforest
    1 Scalding Tarn
    4 Tropical Island
    4 Vesuva

    Sideboard:15
    1 Bojuka Bog
    1 Glacial Chasm
    1 The Tabernacle at Pendrell Vale
    2 Blue Elemental Blast
    4 Flusterstorm
    1 Oblivion Stone
    2 Mindbreak Trap
    2 Venser, Shaper Savant
    1 Thragtusk
    Last edited by Tortuga; 09-06-2013 at 01:22 PM. Reason: forgot deck

  6. #726
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Tortuga View Post
    Okay, the worst matchups, In my experience are a)opposing show and tell decks, b) storm pre-board, c) Combo elves, d) In the past (pre shaman and thrag), i had substantial issues against BUG delver decks, specifically the ones with sinkholes and hymns. E)goblins, although that may actually not be an issue anymore because t1 lackey is no longer a death sentence w/o chasm. F) Jund is horrifying if they curve out.
    Have you read this forum? These are not the bad matchups. In fact most of them are incredibly good.

  7. #727
    When the going gets weird, the weird turn pro.
    TimHarding's Avatar
    Join Date

    Jul 2013
    Location

    CT
    Posts

    250

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Have you read this forum? These are not the bad matchups. In fact most of them are incredibly good.
    Fact. A lot of people seem to think any non-tundra deck is a bad matchup. Non tundra decks just aren't cake-walks. A lot of the bad G1 matchups are natural, and are addressed by very heavy boarding - often resulting in an overall decent or great matchup (I get excited to play against storm). But yes, hyper-linear decks can just have the nuts but that is what every magic deck has to contend.

    One key thing is that being U/G/x/(y), our colors are very capable of patching holes with the right card choices. We aren't just naked to some pillars like mono red or black are.

  8. #728
    When the going gets weird, the weird turn pro.
    TimHarding's Avatar
    Join Date

    Jul 2013
    Location

    CT
    Posts

    250

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Julian23 View Post
    Thank you for your input here Tim. Can you provide us with what you consider the latest "stable" (as in non-beta) version of the deck with DRS and Repeals? Jeremiah's list on the last page doesn't feature Repeal IIRC.
    This is similar to Rock Lee's reply, I felt great with all our lists going into Baltimore and I'm still having success with this DRS era list, in the current metagame.

    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    4 Tropical Island
    4 Misty Rainforest
    1 Forest
    1 Island
    1 Karakas
    1 Eye of Ugin
    1 Bajouka Bog
    1 Glacial Chasm [This isn't a meta card. It's a "I need more time" card. It's needed IMO.]

    3 Deathrite Shaman
    1 Oracle of Mul Daya
    4 Primeval Titan
    2 Glen Elendra Archmage
    1 Ulamog, the Infinite Gyre
    1 Emrakul, the Aeons Torn

    1 Green Sun's Zenith
    4 Brainstorm
    4 Sensei's Divining Top
    4 Crop Rotation
    4 Show and Tell
    3 Repeal
    2 Oblivion Stone

    SB:
    4 Flusterstorm
    3 Mindbreak Trap
    3 Iona [or 1 Venser, 2 Thrag]
    3 Force of Will
    2 Venser



    I cannot decide if I like 3 or 4 maindeck S&T..

  9. #729

    Re: [Deck] Turbo Eldrazi

    I assume that the Iona are for Elves/MUOT (Mono-U OmniTell), Tim? The fact that they can also potentially hose other decks is just gravy.

  10. #730
    Member
    Davek's Avatar
    Join Date

    Nov 2012
    Location

    Bologna, Italy
    Posts

    141

    Re: [Deck] Turbo Eldrazi

    I really can't love oblivion stone, it can be stifled and decayed... i'd run all is dust before it

  11. #731
    Reptile
    Tortuga's Avatar
    Join Date

    Sep 2013
    Location

    Lake, Pennsylvania
    Posts

    7

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Have you read this forum? These are not the bad matchups. In fact most of them are incredibly good.
    So what matchups do you feel are the worst?
    (not trying to be belligerent, just want to get better at the deck)

    Also, which ones of those are easy? I need more practice against them, if they aren't a bad matchup and i'm having difficulty.

  12. #732
    Reptile
    Tortuga's Avatar
    Join Date

    Sep 2013
    Location

    Lake, Pennsylvania
    Posts

    7

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    I really can't love oblivion stone, it can be stifled and decayed... i'd run all is dust before it
    The number one thing pointing me to blivion stone instead of all is dust is the fact you can use it for 'instant speed' removal. It is one of the few things that can be used in response to other effects on the board, like sneak attack. It is also a substantial tempo play, as if you are willing to hold it in play, your opponent will be reluctant to commit more resources to the board, buying you time to make more land drops, or just take all the turns. If you have 4 mana up, its also a hell of a thing to drop off an opposing show and tell. (rare as that may be)

  13. #733
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    I'm going to have to start giving Tim credit for my sub's if I keep stealing his ideas. Doing what an individual should NEVER do, which is test a new build the day before a big event. Trying excessive GSZ's and less of my 3'of's. In testing it is proving to be incredibly potent.

    Tortuga, I have mentioned several times the "bad" matchups for this deck. But random combo is the biggest. variants of it are MUD, Affinity, crazy combo decks. The grindy decks that you are expressing difficulty facing are beaten mostly by playing for advantage rather than objectives. Keep hands of parity cards and you beat grindy decks. Example: Most cards Parity = -1. Repeal's parity = 0. Crop rotation's Parity = -2/-1 depending on how you use it. Thragtusk is +1 if you discount his body. Titan is +1 if you discount his body.

    From a "numbers" perspective, you can evaluate your hand against grindy decks and determine how "safe" your hand is.

  14. #734
    Site Contributor
    Monkey_Island's Avatar
    Join Date

    Apr 2013
    Location

    France
    Posts

    97

    Re: [Deck] Turbo Eldrazi

    Has Chancellor of the Annex been tested in the spot of Iona, Shield of Emeria?

    Sure this is not an "I win" card against OmniTell but I think it could be very useful in a variety of matchups and it's still a decent S&T target for us...

  15. #735
    itsJulian.com - Legacy Videos
    Julian23's Avatar
    Join Date

    Apr 2007
    Location

    Munich / Germany
    Posts

    3,141

    Re: [Deck] Turbo Eldrazi

    It kinda defeats the purpose of the card when you actually show them what they will have to deal with post-S&T. Delaying their first cantrip by 1 turn isn't really what I'm looking for in SUCH a specific sideboard card as well.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  16. #736
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Indeed. Trinisphere or a counter seem significantly stronger.

  17. #737
    Member
    Davek's Avatar
    Join Date

    Nov 2012
    Location

    Bologna, Italy
    Posts

    141

    Re: [Deck] Turbo Eldrazi

    Aren't you guys missing shuffle effects lately? I think that 4x fetchlands aren't really enough to take the best adavantage of Top (casting Crop rotation while not knowing exactly what to take just to shuffle doesn't seem very smart imho) And Titan, well, i do not consider Titan a shuffling effect, because if it has sticked then we have automatically won 95% of the games. Wouldn't be a place for a couple of lonely expedition maps? Maybe shaving some place from utility creatures by using multiple Green Sun zeniths (which are shuffle effects too)
    What do you think about it?

  18. #738

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    I assume that the Iona are for Elves/MUOT (Mono-U OmniTell), Tim? The fact that they can also potentially hose other decks is just gravy.
    I destroyed omnitell with trinisphere two games in a row a while back it's hilarious.

  19. #739
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Not to completely shake up the deck, but I'm officially kaibashing DRS in my current testing. He plays into too many of their plans, and I end up relying on his fixing after I crop away my lands, and when he gets killed/has to block/starved for lands, I stall out when I normally would be hitting my stride.

  20. #740
    Member
    blindspotxxx's Avatar
    Join Date

    Apr 2012
    Location

    Manila, Philippines
    Posts

    160

    Re: [Deck] Turbo Eldrazi

    Any tournament report from SCG Philly? SBGpinas also didn't do well at our past event.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)