How many would you want to put in? Personally I have 2 felx slots that already serve a good purpose but of course could be replaced with some gamebreaking tech. I feel like 3 could be the right number, perhaaaaps four.
Regarding to its relefance: IMO Stifle is underplayed. There are so many decks, with our own leading the way, that can be crippled by this spell. If you have the space try it and feel free to share results :) Green opens your SB to Krosan Grip and a MD hooligan one-off. With those and Bind you will cakewalk one of our worst matchups -> Esper Blade and as long as you get to two mana even blowout Belcher with instant speed.
I've actually been testing this card, well the blue version, Squelch, in Modern Fish, and it is really useful. One of the problems about it is the it is kinda slow, and though it is never card disadvantage and might be better, it stops us from playing proactive aggressive threats, especially if we try to "stifle" a fetchland. It would definitely help stop Mystic and maybe even hold off jitte for just long enough, so it might be worth a try...as sideboard probably.
I don't like it. This card will oftentimes be a dead draw, or you have to target a close-to-irrelevant activated ability (like the "black" ability of DRS) to make use of the cycling at least. For me the card reads like this:
Bind
off-colormanacost
Instant
When something uneventful happens, this card card might be useful. Draw a card.
Its not really a good move to counter Belcher's activation (even less so if you need to have 1R by the time they go off). Neither is it an outstanding thing to delay a Batterskull for one turn (even less so if your slot could instead be a Tarfire).
Hitting Wasteland and or Fetchland is indeed interesting, but nothing more. This card is like a poor man's Stifle in a deck that doesn't need Stifle in the first place.
Last point: Why not run Stifle instead? G splash does not seem any better than U splash to me.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Unfortunately it doesn't appear to shore up any of our current weakness's anyway. It sounds like a worse Pithing Needle to me. Hits a very similar slew of targets plus fetch lands, but it is ultimately is usually too weak at what its doing. I normally only see Pithing Needle when going into an unknown meta, or one filled with Sensei's Divining Top. I feel like Bind / Squelch / Stifle will be the same only main-board. It will certainly do something every game, and it might be very cool, out of color and very "techy", but it isn't what we usually want.
Player with Bind "Hah, you didn't Jace-Storm!"
Player with Jace "I'll try again next turn, pass."
I feel like a Goblin Piker variant is just better in the deck as it hits so many of our original goals, including the biggest one. Killing them. The inclusion of non-goblin cards need to be very powerful to see additions. Look at past deck's non-goblin additions and think about it.
Links lead to top 8 deck lists features said card.
Lightning Bolt - Best burn spell in the game, progresses every goal of the deck save being a goblin; See Tarfire for more details.
Swords to Plowshares - Still the best creature removal spell in the game.
Spell Pierce - Counters nearly every spell in legacy. (I didn't see any top 8 winning data on this one, but we've done it on this forum.)
Patriarch's Bidding - Randomly WON games. (I didn't see any top 8 winning data on this one, but we've done it on this forum.)
Umezawa's Jitte - Just wins creature mirrors - and at the time of use also put other Jittes into graveyard.
As a cool note about checking those decks out, the last list had Ruination in their sideboard, Saucy.
Additionally our decks opening hands aren't always the nuts aggro. This can mean that the raw tempo advantage of a Stifle effect may be not used as strongly as it could in some other build / shell. Sometimes we just play mid-range because that is what we draw and the tempo gained isn't as great when the pressure isn't as high.
Anyway that's my two cents.
Jitte doesn't handle an opponents Jitte any more.
I haven't read the primer in a while, but if a similar statement like this isn't in there, it needs to be. If you're adding a non-goblin card, it doesn't need to just shore up a weakness, but also help you win and close a game, i.e. Thalia, Rest in Peace, Wear/Tear. And depending on the meta, they're usually SB cards that you hope to draw, because MD it can be dilution.
In my opinion Thalia is the only non-goblin card worth maindecking. And thats only because it complements our mana-denial plan, while also is a hatebear useful in combat. And it doesnt dilute our manabase that much, because it can be played with caverns and vial. But the whitesplash is the preferable anyway, since RIP is the best gy-hate and wear/tear is a thing.
Every other non-gob belongs to the sideboard and should have the most impact on heavy played archetypes aka Tier1/2 decks, or is extremly flexible. (thats the reason I still advocate a blue splash for spellpierce) :)
Watch your words, my friend.
Apart from that faux-pas I agree with you. I also agree with Bichon_Blitz: non-goblin cards need to make a difference, they need to have a huge impact on the game at virtually any time you draw them. That's the minimun requirement for non-goblin cards. I'd like to add Pyrokinesis , Chalice of the Void and Ethersworn Canonist to the examples that were already given.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
grant babcock playing goblins right now on starcity games streaming against sneak and show (what the fuck !). He's 3-1 at the moment
lost first game after turn 2 show and tell griselbrand.
Lost the second game holding a pithing needle in hand for no apparent reason. he landed the first naming griselbrand, then he didn't land the second for sneak and show and the following turn his opponent of course plays sneak and show + hasty emrakul.
Anyway he never had a matron or stingscourger in hand or maybe he would have managed to get back in the game.
It looked like he led with Lackey g1 even though he had Vial in hand and only 1 land. Against an unknown opponent I'd always lead with vial if I only have a 1 lander. He might have suspected his opponent was on combo though.
Jim davis is now 6-1 with gobs! streaming now against MUD !
Victory ! 2-0
Jim tends to do well in these things. Hope he gets first. It will ALWAYS feel good when goblins do well.
Also:
"Looks it's me, I've entered the battlefield." - Cedric Phillips
Made me laugh more than it should have.
yeah, Cedric Phillips commenting Goblins is fantastic.... If i recall right he was one of the first playing with 4 warren instigator 4 chieftains last year.
Jim davis just won in the quarterfinals agains TES piloted by bryant cook. Now he will face elves in the semifinals and then one between reanimator and sneak and show in the finals. It will be very very difficult, but he won against tes so everything can happen :)
Last edited by LeoCop 90; 09-08-2013 at 11:03 PM.
So now does everybody bandwagon back to 2 SGC? And utility goblins over Tarfire?
In addition no Stingscourger.
I may have been onto something. I recently cut my Stingscourger from my main for a second Tin Street Hooligan. After double checking his list so did he. The biggest difference is that I was sideboarding Chalice of the Void instead of Thalia, Guardian of Thraban and I had 3 Gempalm Incinerators, 2 Tarfires, 1 Krenko Mob Boss over 4 Gempalm Incinerators, 2 Siege-Gang Commander.
It was becoming very rare that I actually want Stingscourger as he usually doesn't advance my board presence and causes card disadvantage. I realize the Tempo gained is usually very good but I've been playing the deck more and more mid-rangey, where being up 1 card is more important than temporarily moving the board.
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