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Thread: Big Red (Mono-R Sneak Attack)

  1. #261
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    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by Kid View Post
    Nice report Davis!!

    You are really satisfied with no library manipulation and just locks?
    God I feel this build so much random... I don't know...

    Everytime I tested it I felt raped on almost everygame. Maybe it was some bad games, no luck & all. But overall I feel that my wins are way much "consistent" with SDT...

    I like Defense Grid but Pyroblast & REB are kinda better against blue... You can't counter The Omni Mono Blue decks and you can kill Jace... But DG is better when you got Chalice in play...

    You're friend with Jeff Hoogland? Ahah my bro plays his deck. He is a fan of 4 color loam but the MU is bad for him. Unlucky you didn't win imo...

    SDT is good, but I'd rather just play more lock pieces and threats. I also don't like opening myself up to stifle when running the SDT and fetch package.
    Agreed the loam matchup is more in our favor, but I just drew bad. In that game 2, I just need a land or 2 and he would've been just dead. He also had a lot of combo hate in his board. We both knew our lists and he knew what he needed to have a chance. He had it and I didn't. So goes magic sometimes.
    I asked in an earlier post, does anyone have the deck on MTGO?

  2. #262

    Re: Big Red (Mono-R Sneak Attack)

    I see what you mean.
    Maybe I should try this build again sometimes.

    I don't have MTGO. I Playtest on Cockatrice only, sorry!

  3. #263
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    Re: Big Red (Mono-R Sneak Attack)

    @Kid: Very well done! Glad you're finally having some success with the deck. Tough luck on the MUD matchup. I feel like it's usually in our favor, but like Davis says, Blightsteel kills...:-/

    @Davis: Never give up, Never surrender! Glad you stuck with it for a decent finish in the open. Tough luck on the Loam matchup, we usually smash that, but if your opponent knows what you're on and just mulligans to what he needs, what're you gunna do? As for Blightsteel, I love the guy and don't have any problem with him, I just think worldspine is a slightly higher percentage with all the early x/2s out there. There's definitely something to be said about 9 blightsteel wins, but worldspine would have done the same for 8 of them (all 9 if your storm opponent couldn't go off that turn, 7 if you don't count the RWU Delver player having one more turn to draw bolt while you were at 3). I'll concede he's a little better with esper dying out, but I have no plans on giving up my wurms. And no MTGO here, I can't imagine this deck would be that expensive though.

    Now that we've had some successes with AND without SDT, I'm confident we have a solid shell. I think i'm going to go out on a limb and run a version of whienot's white splash at my next big event. I've been thinking about it a lot lately and I see hope in a white OR black splash. This is a good enough 'stompy' brew to stand without SDT, but I really missed it last time I played. I think trading chalice for silence or a discard spell and keeping top is plausible. GP DC is quickly approaching and I'd love to see a Non Blue sneak attack list in the top 32. I think chalice is only absolutely necessary for the storm matchup. It helps in others, but they're winnable on the back of a blood moon too. It's time to see if silence is good enough to stop storm. I don't think it's going to be against good players, but if it does enough work on counerspells too, it might be worth it. We'll see. I'm running out of steam testing this deck outside a competitive environment so tournaments are where I'm getting most of my info from these days. Probably not the best testing strategy, but at least I won't be sick of mountains when november rolls around.

  4. #264

    Re: Big Red (Mono-R Sneak Attack)

    Has anyone tried Chandra Pyromaster? Looks pretty good in theory.

  5. #265
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    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by nonja View Post
    Has anyone tried Chandra Pyromaster? Looks pretty good in theory.
    As much as I like Chandra, I don't think it fits the deck very well. Ideally if we have 4 mana to throw around we usually use it in a way to kill our opponent. Also, with her 0 ability we"re gonna be hard pressed to cast a lot of our spells that are exiled. It works in painter because it can kill problem creatures and be a source of card draw for a deck that can reliably cast all their spells.

  6. #266
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    Re: Big Red (Mono-R Sneak Attack)

    Chandra Pyromaster doesn't work in this deck because how do you cast Worldspine Worm? Emrakul? Griselbrand? That's like almost 25% of the deck right there.
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  7. #267

    Re: Big Red (Mono-R Sneak Attack)

    Why Chandra is good:
    1. Sometimes Emrakul/Titan leaves opponent at 4/5 life. Someone has to seal the deal - ping ability helps
    2. 0 ability is virtually draw a card. There is situation, when this is useless: you have sneak attack/breach in your hand and you need to draw fatty.
    3. Ultimatum is useless. There's a little chance to triple cast Through the Breach, but it's not our plan.

    @Koby, @ xdavisx - I agree with you, but I'll try to use Chandra during next tournament.

  8. #268
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    Re: Big Red (Mono-R Sneak Attack)

    Right on. Take it for a spin and let us know the goods.

  9. #269
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    Testing

    Lost in the first round of Top 8 at Mythic Games in Elmira, NY today. Spent all week testing a Rw variant. Really didn't like the Silences but the Enlightened Tutors were pretty awesome.

    List-->Quick Report-->Thoughts

    List

    4 ancient tomb
    4 sandstone needle
    2 city of traitors
    2 scalding tarn
    4 arid mesa
    2 plateau
    2 mountain
    2 karakas

    4 lotus petal
    4 seething song

    4 sneak attack
    4 through the breach

    4 emrakul, the aeons torn
    3 griselbrand
    2 worldspine wurm
    1 blightsteel colossus

    2 inferno titan
    1 wurmcoil engine

    4 sensei's divining top
    2 enlightened tutor

    1 blood moon
    1 trinisphere
    1 defense grid

    //SB
    2 pyroclasm
    1 grafdigger's cage
    1 tormod's crypt
    1 wear//tear
    2 pyroblast
    1 chalice of the void
    2 red elemental blast
    4 leyline of sanctity
    1 chaos warp


    Quick Report
    Round 1 Shardless BUG
    Win games 1 and 3 via Worldspine wurm
    Lose game 2 to double goyf and multiple FOWs
    1-0

    Round 2 Aluren
    Lose Game 1 via Clique and FOW
    Win game 2 after resolving a trinishpere. A living wished peacekeeper surprises me but I manage to e tutor up a blood moon to take out his upkeep paying savannah
    Win game three in turns. First time I've ever gone to turns with this deck....it was weird.
    2-0

    Round 3 Dredge
    I know he's on manaless and win the die roll so I elect to draw first and get a free card. Turn 2 wurm gets there.
    Win game 2 off a tormod's crypt
    3-0

    Round 4 TES
    Lose the die roll, lose the game the turn before I go off.
    Game 2: first mistake I make on the day. We played draw go for a few turns and I manage to resolve a sneak attack and get in griselbrand and emrakul. I tap out all my plateaus for no reason other than the fact I thought the game was over. Griselbrand gets chain of vapored and I have plenty of mana but not enough white to play the leyline I draw into. I get tendrils of agonyed the next turn
    3-1

    Round 5 ID
    Draw into top 8

    Quarter finals Shardless BUG
    Win game 1
    Game 2 lose when two goyfs grow bigger than my inferno titan
    Game 3 lose when three goyfs grow bigger than my wurmcoil engine

    Thoughts
    I really like the enlightened tutor. It was little awkward with sandstone needles, but top had the same problem. Not sure how to fix that.
    I want more chalices in my SB cause I still lose to storm.
    The pyroclasms did nothing for me all day. That could have been the matchups but it may be time to cut them.
    I want a rest in peace, maybe in place of the chaos warp, wear/tear or a clasm.
    When you can't cast them, it's 4 leylines or zero. Being able to cast them, I may drop down to 3. Not sure if I'm ready to make that concession yet though.

    Questions/Comments/ideas always welcome and encouraged.
    -H

  10. #270

    Re: Big Red (Mono-R Sneak Attack)

    Would Blind Obedience have been a life-saver in any of the games you lost?

  11. #271

    Re: Big Red (Mono-R Sneak Attack)

    Hi all! I am currently thinking about building this deck to take a break from RUG Delver. My idea is to use a Dragon Stompy shell with Big Red enablers and big bodies. Here is the brew I am thinking about. Please let me know if this is a viable idea.

    4 Ancient Tomb
    4 City of Traitors
    13 Mountain
    4 Simian Spirt Guide
    25 Mana Sources
    4 Blood Moon
    4 Chalice of the Void
    4 Trinisphere
    12 Lock Pieces
    4 Sneak Attack
    4 Through The Breach
    2 Pyromancy
    10 Enablers
    4 Inferno Titan
    4 Worldspine Wurm
    3 Grizzlebrand
    2 Emrakul, the aeons torn
    13 Big Bodies

    Sideboard: Have no idea

    I understand this deck has no filter like other Big Red Decks with Top or Faithless Looting. The idea is to be very consistent every game with the plan being lock piece ---> enabler---->big body----->win.

  12. #272
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    Re: Big Red (Mono-R Sneak Attack)

    @darkenslight: No, everything that killed me had summoning sickness anyways. It may have given me an extra turn due to gaining a life at some point but consistently expecting that one or two life points will buy a whole turn is unreasonable. The tapping part could help in the mirror but the extort part does very little. There are plenty of games where we never cast a creature.

    @Lambert: Seems fine. You've essentially traded some speed for some lock Pieces. Instead of seething songing or spirit guiding on the first few turns to land a sneak effect, you're just casting low CC lock pieces and sitting behind them until you build up to the 5 land necessary. Same ends, different means.

    @all: we're gonna have to figure out how to deal with swan song after next week :-/. A one mana hard counter on all of our enablers is rough!

  13. #273
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  14. #274

    Re: Big Red (Mono-R Sneak Attack)

    why Stronghold Gambit?!?

  15. #275

    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by glimpse70 View Post
    why Stronghold Gambit?!?
    "Lowest CMC" - so you put in a Titan/Magus. Most decks will try and jam their big hitters (Siege-gang, Mangara, Emmy/Griselbees).
    Last edited by Darkenslight; 09-18-2013 at 05:35 PM. Reason: thought I was ina diff thread

  16. #276
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    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by glimpse70 View Post
    why Stronghold Gambit?!?
    This comes in against decks that do not run creatures. It allows you to have a "Show & Tell" effect against those decks. Typically heavy control or non-creature combo.
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  17. #277

    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by Koby View Post
    This comes in against decks that do not run creatures. It allows you to have a "Show & Tell" effect against those decks. Typically heavy control or non-creature combo.
    The old tech against landstill when that was a thing...they didn't run creatures so it read 1R: put progenitus into play or [insert fatty here]

    Enjoyed watching this deck in action. Pretty sweet how close he was to turn 1'ing a few times.
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  18. #278
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    Re: Big Red (Mono-R Sneak Attack)

    "Thanks to everyone that worked on the deck before me. My list is built on the shoulders of your hard work, on scraps of knowledge gleaned from dusty forums and clever lists from obscure tournaments. "
    -Big Red written about by Mr. Durward.

    Thats us guys! I thank all you!
    -H

  19. #279

    Re: Big Red (Mono-R Sneak Attack)

    Quote Originally Posted by hdeck12 View Post
    "Thanks to everyone that worked on the deck before me. My list is built on the shoulders of your hard work, on scraps of knowledge gleaned from dusty forums and clever lists from obscure tournaments. "
    -Big Red written about by Mr. Durward.

    Thats us guys! I thank all you!
    -H
    yeah guys,

    finally our Mountains lovely deck has a recognition for the a "pro" player and channel fireball website XD thats nice
    i have been all the summer without playing magic but im back. Last weekend i played our legacy league tournament. I played 4 COV 4 blood moon main deck list, and the decks works quite better against tempo decks, but last weekend wasnt my weekend ..... i drew so bad all the day. Example: aginst WUR patriot i played a turn 2 blood moon...... resolved. he played 2 lavamancer and he won the game. i had the rest of the combo in hand excepting 2 manas, 6 turns later i was dead XD so sad

    anyway im happy with the deck and im gonna continue playing and improving the deck with all of you like a great mono red familly XDXD

    This is the list i played

    4 sneak attack
    4 trough the breach
    1 pyromancy
    4 seething song
    4 goblin spirit guide
    4 blood moon
    1 lotus petal
    2 chaos warp
    4 emrakul
    3 griselbrand
    4 wordspine wurm
    3 inferno titan
    4 chalice of the void
    9 mountains
    4 ancient tomb
    2 city of traitors
    3 sand stone needle

    side

    4 trinisphere
    4 macabre
    2 pyroclasm
    1 volcanic fallout
    3 defense grid
    1 WORD OF SEIZING XDXD Hdeck i didnt use it in all the day

    31 players 5 round

    round 1 Rug delver lose 1-2
    round 2 Rug delver win 2-1
    round 3 BIG RED(new player in the league) lose 1-2 .i won the first and 2nd 3rd 5 turns for 1 mana descarting end turn wordespine to shuffle and drawing 3 times wordspine XD
    round 4 elves win 2-0
    round 5 patriot lose 1-2 win first. 2nd turn 2 blood moon and die 3rd turn one chalice and die XD

    i think is necesary to play the deck with cristal ball or something coz it is so hard to play top decking
    i ll test new things, talk to you soon

    regards

    JOY

  20. #280

    Re: Big Red (Mono-R Sneak Attack)

    some thoughts:

    1. cards manipulation is really necessary? if yes what card? sensei, crystal ball, scroll rack?
    2. colossus or worldspine? i vote for worldspine (yes, it gives 1 more turn to opponent combo deck but it's more efficient)
    Last edited by glimpse70; 09-22-2013 at 03:15 PM.

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