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  1. #821

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Blastoderm, I know there are several people who try to make this deck work on a budget, but this thread is devoted to the optimal list irrespective of cost. I have played a mono-green version in the past, specifically during mental-misstep days, where I needed an excessive amount of cmc 1's to allow crop rotation to resolve through Mental Misstep. If such a meta does return, I would reconsider mono-green, but blue offers far too much against problematic matchups. Additionally, mono-green is greatly assisted by candelabras. When I ran mono-green I ran 4 candelabra automatically.

    Some people to Private Message if you prefer mono-green versions, are Anusien or that forum troll Borat. They both play mono green, unsuccessfully I'll mention, but they play it.
    Thank you! I'll try to get a thread going in the budget forum.

  2. #822

    Re: [Deck] Turbo Eldrazi

    After some more testing with the bant shell, I'm currently at this list. Wondering if you guys had any feedback. It's been doing pretty well versus anything using delver, but obviously will still lose to t1 delver -> t2 flip, stifle, force, pierce, waste hands if you dont see more than 2 removal spells. I'm a bit concerned about the combo matchup, but the current board has been favorable versus omni decks.

    Creatures (6)
    4x Primeval Titan
    2x Emrakul

    Spells (27)
    4x Sensei's Divining Top
    4x Brainstorm
    3x Expedition Map
    4x Crop Rotation
    4x Swords to Plowshares
    3x Terminus
    2x Engineered Explosives
    3x Show and Tell

    Mana Lands (24)
    4x Cloudpost
    4x Glimmerpost
    3x Tropical Island
    3x Tundra
    2x Savannah
    1x Island
    4x Flooded Strand
    1x Misty Rainforest
    1x Karakas
    1x Academy Ruins

    "Spell" Lands (4)
    1x Bojuka Bog
    1x Eye of Ugin
    2x Vesuva

    SB (15):
    2x Ethersworn Canonist
    3x Meddling Mage
    2x Venser, Shaper Savant
    4x Flusterstorm
    4x Force of Will

    Testing out a singleton academy ruins for the previous glacial chasm slot. It seems to be useful considering it can be tutored for and allows me to get the ee lock or map each turn to get post up and running easily.

  3. #823
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    Re: [Deck] Turbo Eldrazi

    Got 3rd at my weekly event, losing to my teammate who only plays decks that beat me exclusively. Even then, I had the match just did some bad statistical breakdowns.

    Matchups:
    Dragon Stompy
    Jund
    Stoneforge Bant
    Sneak and Snow

    List:
    // Lands
    4 [ZEN] Misty Rainforest
    1 [WWK] Bojuka Bog
    1 [WWK] Eye of Ugin
    2 [TSP] Vesuva
    4 [U] Tropical Island
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    2 [R] Volcanic Island
    2 [ZEN] Island (8)
    1 [LG] Karakas
    1 [IA] Glacial Chasm
    1 [ON] Polluted Delta

    // Creatures
    4 [M12] Primeval Titan
    1 [PRE] Emrakul, the Aeons Torn
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Kozilek, Butcher of Truth

    // Spells
    4 [UL] Crop Rotation
    4 [5E] Brainstorm
    4 [V09] Sensei's Divining Top
    4 [GP] Repeal
    3 [ZEN] Expedition Map
    4 [AVR] Bonfire of the Damned
    2 [US] Show and Tell
    1 [AQ] Candelabra of Tawnos

    // Sideboard
    SB: 1 [US] Show and Tell
    SB: 4 [CMD] Flusterstorm
    SB: 3 [ZEN] Mindbreak Trap
    SB: 2 [EVE] Glen Elendra Archmage
    SB: 3 [AL] Force of Will
    SB: 1 [LG] The Tabernacle at Pendrell Vale
    SB: 1 [B] Blue Elemental Blast

  4. #824
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Blastoderm View Post
    Sorry for kind of "intruding" on everyone's discussion. But I've been testing a mono green cloudpost deck very similar to the one from Modern before bannings. I play it for budget reasons as I do not have tropicals, candelabra or show and tell. I was hoping to get some feedback. I've played it three times at my LGS weekly legacy and have gone 4-0, 3-1 and 2-2. I usually easily win against miracles, maverick, and delver. I'm pretty bad vs combo but I seem to have a good matchup against Omnitell (trinisphere and grip destroy this deck). Here's my list:

    4 cloudpost
    4 vesuva
    4 glimmerpost
    1 eye of ugin
    1 glacial chasm
    11 forest
    1 dryad arbor

    4 overgrown battlement
    4 wall of roots
    1 emrakul
    1 ulamog
    4 primeval titan

    4 green sun's zenith
    3 sylvan scrying
    4 crop rotation
    4 expedition map
    3 sensei's divining top
    2 oblivion stone

    SB:

    3 Krosan Grip
    4 Trinisphere
    4 Thorn of Amethyst
    3 Tormod's Crypt
    1 bojuka bog


    The walls have been a love hate relationship. In legacy I feel they're underpowered but they've been helping out so much by giving green mana, accelerating me when people wasteland my cloudposts early game, and blocking early goyfs, mongeese, lackeys, etc.

    Some cards I'm considering are wurmcoil engine, karn liberated, all is dust and maybe finding room for the full playset of oblivion stone. I always see 4 sensei's top in most lists. Is it important to stick with 4? I'd appreciate any help!

    Thanks!
    Hey man, glad to see you jamming post. While the consensus on this thread has been to add blue for problem matchups and some power, I have a few suggestions.

    I'd drop the walls for explores and oracle of mul daya. The walls are good in the modern format, but you need more advantage fuel. Explore and mul daya do this very well. DRS is a consideration here too, for reasons I've said earlier, but still I'd go for oracle and explore.

    Keep 4 tops. Forever. 4 o stone is something I can get behind too.

    Mindbreak trap in the board over crypt (in most metas)

    And while I think wurmcoil is sick I prefer to keep the Cmc down.

    If you're not into going blue I'd consider the GR list like 5 pages ago on this thread with punishing fire, Bon fire and TtB. Could really get the deck to the next level. In my experience mono G really really needs candles to be aggressive enough. (Could try magus of tabernacle?) Most of us play this deck more control.

    Otherwise list looks solid hope it helps

  5. #825
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I'm guessing your W/U/G testing didn't go well? I heard you stomped someone at Torrington at least with it. thoughts? I've always considered W weak, but I'm intrigued at your opinion having played it.
    Although the white cards are very powerful, and the sideboard gains a new angle with that color, it didn't work out in what I tested (second time considering terminus). My real issue is the opening seven, adding miracles (bonfire is also an offender, though the lesser) gives a virtual guaranteed card you'd rather not have in your opening 7, which I think is risky deck design. I feel like I have no business ballooning my >3 cmc cost to 11+, in the legacy format. This isn't a hypergenesis deck. Yes I know you can miracle it, but I want my sculpting to end in a titan, not a wrath. Especially floating a terminus when I should be progressing my game plan.

    A lot of these swingy maindeck hatebombs seem lazy to me. Repeal and chasm solve 80% of the problems we are trying to nuke with miracles and the like, and they go beyond that. Let's not forget we are one of the privilaged decks that gets to land tutor, for chasm and tabernacle for amazing defense. Bonfire (while I am currently not playing it), at least serves as an alt win condition, and is at least semi-relevant from the hand. Rock Lee's 4 of seems crazy to me, but then again each match I saw on tuesday he was abusing it, so ... it'll be on deck when I feel my o-stones aren't cutting it (getting decayed too much), but that hasn't been the case.

    Swan song is going to REALLY help our worst matchups, and give us back some free slots for aggro defense, which in my eyes promotes playing a more redundant/resource resilient UG deck.

  6. #826
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    A lot of these swingy maindeck hatebombs seem lazy to me. Repeal and chasm solve 80% of the problems we are trying to nuke with miracles and the like, and they go beyond that.
    This is just how I feel, but add Oblivion Stone in there as well as a solution. I also didn't get anything special out of Deathrite Shaman. This deck shouldn't care about Lightning bolts or Disfigures.
    I'd love to test with Bonfire, though, but as long as I need to play MD Needles, there's no room for miracles and Brainstorms.
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  7. #827
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    Re: [Deck] Turbo Eldrazi

    I totally agree with what Tim said, I've tested Bonfire lately and didn't find it so appealing.... yes, it's fun when you bonfire your opponent for 35 or so dmg, but i find it a quite fragile defensive option and another card that can be hit badly by Stifle and will lie in your hand forever if you don't have a BS to put it back on top. So i've went back to a plain U/G build, and with the rising of decks like Maverick, goblins and expecially Sneak/Show i've come back to main Pithing Needles... and i have to say i love them! This is my current list, which i find well-balanced. It takes a bit of the most recent builds added into the hystorical shell of this deck:

    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    4 Tropical Island
    4 Misty Rainforest
    1 Island
    1 Forest
    1 Bojuka Bog
    1 Glacial Chasm
    1 Karakas
    1 Eye of Ugin

    4 Primeval Titan
    1 Emrakul, the Aeons Torn
    1 Ulamog, the Infinite Gyre
    1 Kozilek, Butcher of Truth
    1 Oracle of Mul Daya
    1 Thragtusk
    1 Trinket Mage

    1 Candelabra of Tawnos
    2 Expedition Map
    3 Pithing Needle
    4 Sensei's Divining Top

    3 Show and Tell
    1 Green Sun's Zenith

    4 Crop Rotation
    3 Brainstorm
    3 Repeal

    SB

    1 Thragtusk
    1 Venser, Shaper Savant
    4 Flusterstorm
    4 Force of Will
    3 Mindbreak Trap
    2 Glen Elendra Archmage

    I've lately had the occasion to test on cockatrice only, so i may be wrong, but i have to say that it feels a good list for me. Having 2 different basics to tutor really shores up your blood moon matchups, and drawing your single Zenith means you can use it to get the creature you need most in that particular game state. Also, maindecked Pithing Needles can ruin the day of your Sneak and show opponents, because you're basicly shutting down all their ways to win, (with a needle sticked in play calling sneak attack, their last winning condition is a well timed through the breach or a hightly risky show and tell)
    Let me know what you think =)

  8. #828

    Re: [Deck] Turbo Eldrazi

    Davek - I think you change the Needles for the upcoming Swan Song, as that has just as much effect on the SaS wincons: it hard-counters both the Show and the Sneak parts of the deck. I think it warrants some testing, though Needles definitely need to be somewhere in the 75.

  9. #829

    Re: [Deck] Turbo Eldrazi

    God, I can't wait to maindeck Swan Song. It's going to be awesome.

    Quote Originally Posted by Darkenslight View Post
    Davek - I think you change the Needles for the upcoming Swan Song, as that has just as much effect on the SaS wincons: it hard-counters both the Show and the Sneak parts of the deck. I think it warrants some testing, though Needles definitely need to be somewhere in the 75.

  10. #830
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    Re: [Deck] Turbo Eldrazi

    Honestly i'm not sure i want to main-deck Swan Song. Don't get me wrong, i think it's awesome (i've already purchased a full set of it) but i'd rather be playing maindeck Spell pierces. Sure, it will be awesome while we're facing Sneak and Show decks, but what about tempo-decks? Do you really want to counter one of their non-creature spells and giving them an additional and evasive beater? Most of the times I think not. Plus it absolutely does nothing against decks that are on the rise atm, like maverick and goblins. It will be a great sb addition (maybe lowering fow and glen elendra counts) but i'm not sold of maindecking it.

  11. #831
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    Re: [Deck] Turbo Eldrazi

    Hi all!

    I am currently running a list close to Davek's one. The differences are -1 Oracle of Mul Daya, -1 Trinket Mage, -1 Green Sun's Zenith -3 Brainstorm +2 Expedition Map +2 Oblivion Stone +1 The Tabernacle at Pendrell Vale +1 Thragtusk.
    I tried 2 Oracle of Mul Daya (in the Thragtusk slots) which were quite good but so far I prefer the Thragtusk.


    Also I see a lot of lists without The Tabernacle at Pendrell Vale... Don't you guys never miss it? I think it's a meta-call but in mine it has been a boss against D&T, Elves especially in addition to the maindecks Pithing Needle to lock cards like Vial, Symbiote etc...

    I will take this list to a local tournament next week in order to test it in real conditions because I am intending to go to the next BOM in Paris!

  12. #832
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Monkey_Island View Post
    Hi all!

    I am currently running a list close to Davek's one. The differences are -1 Oracle of Mul Daya, -1 Trinket Mage, -1 Green Sun's Zenith -3 Brainstorm +2 Expedition Map +2 Oblivion Stone +1 The Tabernacle at Pendrell Vale +1 Thragtusk.
    I tried 2 Oracle of Mul Daya (in the Thragtusk slots) which were quite good but so far I prefer the Thragtusk.


    Also I see a lot of lists without The Tabernacle at Pendrell Vale... Don't you guys never miss it? I think it's a meta-call but in mine it has been a boss against D&T, Elves especially in addition to the maindecks Pithing Needle to lock cards like Vial, Symbiote etc...

    I will take this list to a local tournament next week in order to test it in real conditions because I am intending to go to the next BOM in Paris!
    Good Luck!

    Yeah I have been missing the tabernacle, and I do agree that it is better when paired with needles. Right now I'm moving toward playing them both with seeing more non blue decks around.. Glen elendra has been in my tusk spot and it basically is just a tusk that can counter stuff, it's boss

  13. #833
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Honestly i'm not sure i want to main-deck Swan Song. Don't get me wrong, i think it's awesome (i've already purchased a full set of it) but i'd rather be playing maindeck Spell pierces. Sure, it will be awesome while we're facing Sneak and Show decks, but what about tempo-decks? Do you really want to counter one of their non-creature spells and giving them an additional and evasive beater? Most of the times I think not. Plus it absolutely does nothing against decks that are on the rise atm, like maverick and goblins. It will be a great sb addition (maybe lowering fow and glen elendra counts) but i'm not sold of maindecking it.
    Yeah agreed. I just did a direct swap with fow. They'll be sided in the exact same situations. Funny to think that 1 of fow might provide the right mixture. Caution to make sure everyone has appropriate island density to rely on up to 8 counters that cost a blue mana. This jeopardizes my beloved basic forest.

  14. #834
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    Re: [Deck] Turbo Eldrazi

    Rock Lee and I started to debate the vesuva count. For those of you going to as low as 2, what has your experience been? There's a lot that seems to factor into this...

  15. #835

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Rock Lee and I started to debate the vesuva count. For those of you going to as low as 2, what has your experience been? There's a lot that seems to factor into this...
    2 is perfect

  16. #836
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    Re: [Deck] Turbo Eldrazi

    Why are you going as low as 2? And what are you cutting them for?

  17. #837

    Re: [Deck] Turbo Eldrazi

    4 vesuva is not strictly necessary

  18. #838

    Re: [Deck] Turbo Eldrazi

    Hello Turbo Eldrazi players, I am a new 12-post player and am really enjoying this deck. However, there are some problems I am having with this deck that I am hoping to address soon, so if this forum could kindly lend a hand, that would be very much appreciated. This is my current decklist BTW.

    1: How do 12-post player play around Chalice of the Void at 1? Repeal doesn't work against it and most of the cards in the deck are CMC1. Do they just live with it or do people put cards in the deck to do something about it?

    2: When is the correct time to play Crop Rotation? I've run into so many counterspell traps and it's caused me to get set back and sometimes lose so many times.

    3: Does this deck just auto-concede to MUD decks or is there something 12-post players can do about it?

  19. #839

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    Hello Turbo Eldrazi players, I am a new 12-post player and am really enjoying this deck. However, there are some problems I am having with this deck that I am hoping to address soon, so if this forum could kindly lend a hand, that would be very much appreciated. This is my current decklist BTW.

    1: How do 12-post player play around Chalice of the Void at 1? Repeal doesn't work against it and most of the cards in the deck are CMC1. Do they just live with it or do people put cards in the deck to do something about it?

    2: When is the correct time to play Crop Rotation? I've run into so many counterspell traps and it's caused me to get set back and sometimes lose so many times.

    3: Does this deck just auto-concede to MUD decks or is there something 12-post players can do about it?
    1. If chalice decks are big in your meta, oblivion stone is usually a very effective card.

    2. Kind of depends on what deck you are facing, but against decks with lots of counters you should be playing it defensively or when it doesn't matter if you lose a land.

    3. No, but its one of the difficult matchups, as i mentioned, oblivion stone wrecks these decks unless they manage to get a quick kill.

  20. #840

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by zathe922 View Post
    1. If chalice decks are big in your meta, oblivion stone is usually a very effective card.

    2. Kind of depends on what deck you are facing, but against decks with lots of counters you should be playing it defensively or when it doesn't matter if you lose a land.

    3. No, but its one of the difficult matchups, as i mentioned, oblivion stone wrecks these decks unless they manage to get a quick kill.
    So how should I mainboard and sideboard in an unknown meta or in a place like Cockatrice? Would I put cards in the sideboard or mainboard to deal with Chalice in an unknown meta?

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