After some more testing with the bant shell, I'm currently at this list. Wondering if you guys had any feedback. It's been doing pretty well versus anything using delver, but obviously will still lose to t1 delver -> t2 flip, stifle, force, pierce, waste hands if you dont see more than 2 removal spells. I'm a bit concerned about the combo matchup, but the current board has been favorable versus omni decks.
Creatures (6)
4x Primeval Titan
2x Emrakul
Spells (27)
4x Sensei's Divining Top
4x Brainstorm
3x Expedition Map
4x Crop Rotation
4x Swords to Plowshares
3x Terminus
2x Engineered Explosives
3x Show and Tell
Mana Lands (24)
4x Cloudpost
4x Glimmerpost
3x Tropical Island
3x Tundra
2x Savannah
1x Island
4x Flooded Strand
1x Misty Rainforest
1x Karakas
1x Academy Ruins
"Spell" Lands (4)
1x Bojuka Bog
1x Eye of Ugin
2x Vesuva
SB (15):
2x Ethersworn Canonist
3x Meddling Mage
2x Venser, Shaper Savant
4x Flusterstorm
4x Force of Will
Testing out a singleton academy ruins for the previous glacial chasm slot. It seems to be useful considering it can be tutored for and allows me to get the ee lock or map each turn to get post up and running easily.
Got 3rd at my weekly event, losing to my teammate who only plays decks that beat me exclusively. Even then, I had the match just did some bad statistical breakdowns.
Matchups:
Dragon Stompy
Jund
Stoneforge Bant
Sneak and Snow
List:
// Lands
4 [ZEN] Misty Rainforest
1 [WWK] Bojuka Bog
1 [WWK] Eye of Ugin
2 [TSP] Vesuva
4 [U] Tropical Island
4 [SOM] Glimmerpost
4 [MR] Cloudpost
2 [R] Volcanic Island
2 [ZEN] Island (8)
1 [LG] Karakas
1 [IA] Glacial Chasm
1 [ON] Polluted Delta
// Creatures
4 [M12] Primeval Titan
1 [PRE] Emrakul, the Aeons Torn
1 [ROE] Ulamog, the Infinite Gyre
1 [ROE] Kozilek, Butcher of Truth
// Spells
4 [UL] Crop Rotation
4 [5E] Brainstorm
4 [V09] Sensei's Divining Top
4 [GP] Repeal
3 [ZEN] Expedition Map
4 [AVR] Bonfire of the Damned
2 [US] Show and Tell
1 [AQ] Candelabra of Tawnos
// Sideboard
SB: 1 [US] Show and Tell
SB: 4 [CMD] Flusterstorm
SB: 3 [ZEN] Mindbreak Trap
SB: 2 [EVE] Glen Elendra Archmage
SB: 3 [AL] Force of Will
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [B] Blue Elemental Blast
Hey man, glad to see you jamming post. While the consensus on this thread has been to add blue for problem matchups and some power, I have a few suggestions.
I'd drop the walls for explores and oracle of mul daya. The walls are good in the modern format, but you need more advantage fuel. Explore and mul daya do this very well. DRS is a consideration here too, for reasons I've said earlier, but still I'd go for oracle and explore.
Keep 4 tops. Forever. 4 o stone is something I can get behind too.
Mindbreak trap in the board over crypt (in most metas)
And while I think wurmcoil is sick I prefer to keep the Cmc down.
If you're not into going blue I'd consider the GR list like 5 pages ago on this thread with punishing fire, Bon fire and TtB. Could really get the deck to the next level. In my experience mono G really really needs candles to be aggressive enough. (Could try magus of tabernacle?) Most of us play this deck more control.
Otherwise list looks solid hope it helps
Although the white cards are very powerful, and the sideboard gains a new angle with that color, it didn't work out in what I tested (second time considering terminus). My real issue is the opening seven, adding miracles (bonfire is also an offender, though the lesser) gives a virtual guaranteed card you'd rather not have in your opening 7, which I think is risky deck design. I feel like I have no business ballooning my >3 cmc cost to 11+, in the legacy format. This isn't a hypergenesis deck. Yes I know you can miracle it, but I want my sculpting to end in a titan, not a wrath. Especially floating a terminus when I should be progressing my game plan.
A lot of these swingy maindeck hatebombs seem lazy to me. Repeal and chasm solve 80% of the problems we are trying to nuke with miracles and the like, and they go beyond that. Let's not forget we are one of the privilaged decks that gets to land tutor, for chasm and tabernacle for amazing defense. Bonfire (while I am currently not playing it), at least serves as an alt win condition, and is at least semi-relevant from the hand. Rock Lee's 4 of seems crazy to me, but then again each match I saw on tuesday he was abusing it, so ... it'll be on deck when I feel my o-stones aren't cutting it (getting decayed too much), but that hasn't been the case.
Swan song is going to REALLY help our worst matchups, and give us back some free slots for aggro defense, which in my eyes promotes playing a more redundant/resource resilient UG deck.
This is just how I feel, but add Oblivion Stone in there as well as a solution. I also didn't get anything special out of Deathrite Shaman. This deck shouldn't care about Lightning bolts or Disfigures.
I'd love to test with Bonfire, though, but as long as I need to play MD Needles, there's no room for miracles and Brainstorms.
Some of my friends sell records,
some of my friends sell drugs.
I totally agree with what Tim said, I've tested Bonfire lately and didn't find it so appealing.... yes, it's fun when you bonfire your opponent for 35 or so dmg, but i find it a quite fragile defensive option and another card that can be hit badly by Stifle and will lie in your hand forever if you don't have a BS to put it back on top. So i've went back to a plain U/G build, and with the rising of decks like Maverick, goblins and expecially Sneak/Show i've come back to main Pithing Needles... and i have to say i love them! This is my current list, which i find well-balanced. It takes a bit of the most recent builds added into the hystorical shell of this deck:
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Tropical Island
4 Misty Rainforest
1 Island
1 Forest
1 Bojuka Bog
1 Glacial Chasm
1 Karakas
1 Eye of Ugin
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Ulamog, the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Oracle of Mul Daya
1 Thragtusk
1 Trinket Mage
1 Candelabra of Tawnos
2 Expedition Map
3 Pithing Needle
4 Sensei's Divining Top
3 Show and Tell
1 Green Sun's Zenith
4 Crop Rotation
3 Brainstorm
3 Repeal
SB
1 Thragtusk
1 Venser, Shaper Savant
4 Flusterstorm
4 Force of Will
3 Mindbreak Trap
2 Glen Elendra Archmage
I've lately had the occasion to test on cockatrice only, so i may be wrong, but i have to say that it feels a good list for me. Having 2 different basics to tutor really shores up your blood moon matchups, and drawing your single Zenith means you can use it to get the creature you need most in that particular game state. Also, maindecked Pithing Needles can ruin the day of your Sneak and show opponents, because you're basicly shutting down all their ways to win, (with a needle sticked in play calling sneak attack, their last winning condition is a well timed through the breach or a hightly risky show and tell)
Let me know what you think =)
Davek - I think you change the Needles for the upcoming Swan Song, as that has just as much effect on the SaS wincons: it hard-counters both the Show and the Sneak parts of the deck. I think it warrants some testing, though Needles definitely need to be somewhere in the 75.
Honestly i'm not sure i want to main-deck Swan Song. Don't get me wrong, i think it's awesome (i've already purchased a full set of it) but i'd rather be playing maindeck Spell pierces. Sure, it will be awesome while we're facing Sneak and Show decks, but what about tempo-decks? Do you really want to counter one of their non-creature spells and giving them an additional and evasive beater? Most of the times I think not. Plus it absolutely does nothing against decks that are on the rise atm, like maverick and goblins. It will be a great sb addition (maybe lowering fow and glen elendra counts) but i'm not sold of maindecking it.
Hi all!
I am currently running a list close to Davek's one. The differences are -1 Oracle of Mul Daya, -1 Trinket Mage, -1 Green Sun's Zenith -3 Brainstorm +2 Expedition Map +2 Oblivion Stone +1 The Tabernacle at Pendrell Vale +1 Thragtusk.
I tried 2 Oracle of Mul Daya (in the Thragtusk slots) which were quite good but so far I prefer the Thragtusk.
Also I see a lot of lists without The Tabernacle at Pendrell Vale... Don't you guys never miss it? I think it's a meta-call but in mine it has been a boss against D&T, Elves especially in addition to the maindecks Pithing Needle to lock cards like Vial, Symbiote etc...
I will take this list to a local tournament next week in order to test it in real conditions because I am intending to go to the next BOM in Paris!
Good Luck!
Yeah I have been missing the tabernacle, and I do agree that it is better when paired with needles. Right now I'm moving toward playing them both with seeing more non blue decks around.. Glen elendra has been in my tusk spot and it basically is just a tusk that can counter stuff, it's boss
Yeah agreed. I just did a direct swap with fow. They'll be sided in the exact same situations. Funny to think that 1 of fow might provide the right mixture. Caution to make sure everyone has appropriate island density to rely on up to 8 counters that cost a blue mana. This jeopardizes my beloved basic forest.
Rock Lee and I started to debate the vesuva count. For those of you going to as low as 2, what has your experience been? There's a lot that seems to factor into this...
Why are you going as low as 2? And what are you cutting them for?
4 vesuva is not strictly necessary
Hello Turbo Eldrazi players, I am a new 12-post player and am really enjoying this deck. However, there are some problems I am having with this deck that I am hoping to address soon, so if this forum could kindly lend a hand, that would be very much appreciated. This is my current decklist BTW.
1: How do 12-post player play around Chalice of the Void at 1? Repeal doesn't work against it and most of the cards in the deck are CMC1. Do they just live with it or do people put cards in the deck to do something about it?
2: When is the correct time to play Crop Rotation? I've run into so many counterspell traps and it's caused me to get set back and sometimes lose so many times.
3: Does this deck just auto-concede to MUD decks or is there something 12-post players can do about it?
12-post Discord: https://discord.gg/QxYVg3g
1. If chalice decks are big in your meta, oblivion stone is usually a very effective card.
2. Kind of depends on what deck you are facing, but against decks with lots of counters you should be playing it defensively or when it doesn't matter if you lose a land.
3. No, but its one of the difficult matchups, as i mentioned, oblivion stone wrecks these decks unless they manage to get a quick kill.
12-post Discord: https://discord.gg/QxYVg3g
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