I agree with this as well. Keeping mana up for counters is not what I want to be doing with this deck. I would rather dig for my threats and beat their answers.
I thought of Reforge the Soul as a way to gas up midgame. My build is focused on playing creatures, protecting them, and keeping blockers off the table like Ivanpei's list. I loaded up on free spells, though, running 4 FOW, 2 Misdirection, and 2 Pyrokinesis (my meta is very creature heavy) in the maindeck. I started with 4 Gitaxian Probe and it was great, but I don't think the deck really needs the card, especially because I would fetch basics ASAP anyway, and I had no intention of ever keeping mana up. I have only played a few games, but Reforge has been good so far. Batterskull and Jitte, and Souls are really really hard to beat, but Pyrokinesis definitely helps.
4 Young Pyromancer
4 Goblin Guide
4 Lightning Bolt
4 Delver of Secrets
4 Brainstorm
3 Chain Lightning
4 Ponder
4 Force of Will
2 Bloodstained Mire
1 Arid Mesa
4 Scalding Tarn
3 Misty Rainforest
4 Volcanic Island
2 Mountain
2 Island
4 Daze
2 Reforge the Soul
2 Pyrokinesis
2 Misdirection
1 Forked Bolt
It's obviously pretty rough. I'm trying to optimize it but I can't test very often.
This evening i try 3 different versions of deck and i loss 0-3 0-3 0-3 vs goblin... My lists
A)
// Deck: UR Delver (60)
// Lands
3 Bloodstained Mire
1 Flooded Strand
2 Island
2 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Volcanic Island
// Creatures
4 Delver of Secrets
3 Grim Lavamancer
3 Snapcaster Mage
4 Young Pyromancer
// Instants
4 Brainstorm
3 Daze
3 Fire // Ice (Fire)
4 Force of Will
4 Lightning Bolt
2 Price of Progress
2 Spell Pierce
// Sorceries
3 Chain Lightning
3 Ponder
// Sideboard
SB: 3 Flusterstorm
SB: 4 Red Elemental Blast
SB: 3 Smash to Smithereens
SB: 2 Sulfuric Vortex
SB: 3 Surgical Extraction
B)-2 pop +chimera
C) -2POP -2spell pierce -3fatch
+4stifle +3wasteland
For me a ploblems are a few removal and a lot of game were i m whitout cads in hand.... Help
I have tested reforge the souls. It does help a lot when you are out of cards in hand. Sure if gives them more cards, but you usually have fewer cards in hand than your opponent. You would usually net 6 new cards while they only net like 3-4
Helps with combo too when they are crafting their hand and you reforge and make them get rid of their sculpted hand.
This is exactly what I have found as well. And with tons of free and one-mana spells, it doesn't matter too much if they get new cards because you can typically either deal the last few points of damage, or answer their next turn without having to tap mana and kill them anyway. Pretty interesting. Casting Reforge the Soul for 5 mana has not been terrible, too, and Pyrokinesis can pitch Reforge if you really have no way to cast it.
i would try a guttersnipe. for you is a good solution?
If Guttersnipe cost 2cc rather than 3cc he would be much more of a boss.
costo 3 whit lightining botl and chain lightning is very synergic...
Hello guys.
I just played UR delver at my latest tournament and found goblin guide giving way too many lands for my oponent. espeically since there are so many brainstorms in the meta. well, he also did good dmg in some games, but maybe we can find a better creature?
i was thinking of vexing devil, he have probably been a topic before but heres my arguments:
first of all he has a CMC 1 like the guide. if he hits the board its and 4/3 for 1 CMC which is quite strong. if he doesnt land the board hes and 4 dmg bold for 1 mana which is great aswell. what are the arguments of not playing this guy? he must be better than the guide?
let me hear your thoughts...
People have tried Devil but he is a bit lacking, in that given the choice they will make the one best for them. There is a new one drop in Theros that seems interesting, but I havent had time to give him a lot of thought yet.
Firedrinker Satyr
http://sales.starcitygames.com/cardd...product=513189
My feeling is no toughness gain would be a problem vs Chump blockers and it would take a bit of pumping to kill a goyf with him.
My experience with the guide is just that giving them the lands somehow gives them one extra turn in the way that they'll get another draw and possible a card to answer our threads. and i think we agree that the guide has done plenty if he succesfully deals 4 dmg (and thats if we are on the play). i was just thinking that the devil can deal 4 dmg aswell one way or another. we would always prefer them to take the 4 dmg, which is very beneficial for a 1 CMC. but if not putting a 4/3 for 1 mana is better than a guide?... i generel a 4/3 for 1 mana is good.
I will be testing a list of:
Creatures: 10
4 delver of secrets
4 Vexing devil
2 Kiln fiend
Instants: 24
4 lightning bolt
4 brainstorm
3 force of will
2 spell pierce
3 daze
4 Price of Progress
2 Thunderous wrath
2 Gitaxian probes
sorceries: 8
4 ponder
4 chain lightnings
Lands: 18
2 volcanic island
3 island
3 mountains
4 scalding tarns
3 misty rainforest
3 bloodstained mire
If you think Goblin Guide is bad you're doing something wrong.
We had big Italian legacy tournament this weekend with this prizes:
PRIZE GUARANTEED:
01° 40 Dual Lands WB + 1 BYE AND ENTRY FEE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
02° 40 Fecthland + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
03° 20 Fetch Onslaught + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
04° 20 Fecht Zendikar + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
05° Set Tarmogoyf + Jace The Mind Sculptor
06° Set Tropical Island WB
07° Set Tundra WB
08° Set Volcanic Island WB
09° Set Bayou WB
10° Set Taiga WB
11° Set Badland WB
12° Set Scrubland WB
13° Set Thoughtseize
14° Set Wasteland
15° Set Vendilion Clique
16° Set Brainstorm FOIL FNM
17° Jace The mind Sculptor
18° Set Noble Hierarch
19° Set Sensei's Divining Top FOIL FTVE
20° Set Cavern of Souls
21° Set Flusterstorm
22° Set Vindicate
23° Set Deathrite Shaman
24° Set Baleful Strix
25° Set Pernicious Deed
26° Set Shardless Agent
27° Set Aether Vial
28° Set Stifle
29° Set Stoneforge Mystic
30° Set Thalia, Guardian of Thraben CHI
31° Set Ancient Tomb
32° Set Ancient Tomb
There was also:
THE SHOW OF THE MOST PIMPED DECK EVER CREATED
The most pimped cards from different pimper collectors, will be put togheter to create a fantastic deck, unique in the world, don't miss the opportunity to see this wonder.
ur pyrodelver splits the finals with maverick. If anyone still suspects that Pyromancer is not a fifth member of 1C megacycle, well...
Main:
Creatures (15)
4 Delver of Secrets
4 Goblin Guide
3 Grim Lavamancer
4 Young Pyromancer
Lands (18)
1 Island
1 Mountain
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island
4 Wasteland
Spells (27)
4 Brainstorm
4 Daze
3 Force of Will
4 Lightning Bolt
2 Spell Pierce
4 Stifle
3 Gitaxian Probe
3 Ponder
Sideboard
3 Relic of Progenitus
2 Electrickery
2 Pyroblast
2 Red Elemental Blast
3 Smash to Smithereens
3 Submerge
I like that list in a combo/control heavy meta. The creature base is perfect though I prefer more removal over pierce/stifle. Reason being that this deck is already so boss against combo due to counters and a super fast clock.
The deck's nightmare are creature heavy midrange matchups and removal is needed to clear blockers.
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