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Thread: [Deck] U/R Delver

  1. #1221
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    Re: [Deck] U/R Delver

    Quote Originally Posted by ivanpei View Post
    In my opinion alot of these lists are in the middle of nowhere ie. not quite aggro enough or not quite midrange enough. There was a theoretical list on SCG that runs 4 Stifle, 4 Snapcaster instead of extra burn and Goblin Guide. This obviously loses Goblin Guides explosiveness and reach + removal for blockers in exchange for more midrange power and ability to screw manabases.

    My honest opinion is that the Tap out version is better because I hate stifle in a deck without spell pierce and or spell snare. If you have stifle in hand and keep mana open, they might not play a fetch which kills you on tempo. You can't wait around for them to play a fetch, this deck needs to be aggressive. I prefer running 4 Guides and More burn to be max aggressive.
    I actually agree on the more burn strategy. This deck is in essence a burn deck and needs to finish with fast beats and cheap counters. I really don't want to leave any mana open.

  2. #1222
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    Re: [Deck] U/R Delver

    Right. Which is why pyromancer isn't that great for this deck
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  3. #1223

    Re: [Deck] U/R Delver

    Quote Originally Posted by KobeBryan View Post
    I actually agree on the more burn strategy. This deck is in essence a burn deck and needs to finish with fast beats and cheap counters. I really don't want to leave any mana open.
    I agree with this as well. Keeping mana up for counters is not what I want to be doing with this deck. I would rather dig for my threats and beat their answers.

    I thought of Reforge the Soul as a way to gas up midgame. My build is focused on playing creatures, protecting them, and keeping blockers off the table like Ivanpei's list. I loaded up on free spells, though, running 4 FOW, 2 Misdirection, and 2 Pyrokinesis (my meta is very creature heavy) in the maindeck. I started with 4 Gitaxian Probe and it was great, but I don't think the deck really needs the card, especially because I would fetch basics ASAP anyway, and I had no intention of ever keeping mana up. I have only played a few games, but Reforge has been good so far. Batterskull and Jitte, and Souls are really really hard to beat, but Pyrokinesis definitely helps.


    4 Young Pyromancer
    4 Goblin Guide
    4 Lightning Bolt
    4 Delver of Secrets
    4 Brainstorm
    3 Chain Lightning
    4 Ponder
    4 Force of Will
    2 Bloodstained Mire
    1 Arid Mesa
    4 Scalding Tarn
    3 Misty Rainforest
    4 Volcanic Island
    2 Mountain
    2 Island
    4 Daze
    2 Reforge the Soul
    2 Pyrokinesis
    2 Misdirection
    1 Forked Bolt


    It's obviously pretty rough. I'm trying to optimize it but I can't test very often.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  4. #1224
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    This evening i try 3 different versions of deck and i loss 0-3 0-3 0-3 vs goblin... My lists

    A)
    // Deck: UR Delver (60)

    // Lands
    3 Bloodstained Mire
    1 Flooded Strand
    2 Island
    2 Misty Rainforest
    2 Mountain
    4 Scalding Tarn
    4 Volcanic Island

    // Creatures
    4 Delver of Secrets
    3 Grim Lavamancer
    3 Snapcaster Mage
    4 Young Pyromancer

    // Instants
    4 Brainstorm
    3 Daze
    3 Fire // Ice (Fire)
    4 Force of Will
    4 Lightning Bolt
    2 Price of Progress
    2 Spell Pierce

    // Sorceries
    3 Chain Lightning
    3 Ponder

    // Sideboard
    SB: 3 Flusterstorm
    SB: 4 Red Elemental Blast
    SB: 3 Smash to Smithereens
    SB: 2 Sulfuric Vortex
    SB: 3 Surgical Extraction

    B)-2 pop +chimera

    C) -2POP -2spell pierce -3fatch
    +4stifle +3wasteland

    For me a ploblems are a few removal and a lot of game were i m whitout cads in hand.... Help

  5. #1225
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    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    This evening i try 3 different versions of deck and i loss 0-3 0-3 0-3 vs goblin... My lists

    A)
    // Deck: UR Delver (60)

    // Lands
    3 Bloodstained Mire
    1 Flooded Strand
    2 Island
    2 Misty Rainforest
    2 Mountain
    4 Scalding Tarn
    4 Volcanic Island

    // Creatures
    4 Delver of Secrets
    3 Grim Lavamancer
    3 Snapcaster Mage
    4 Young Pyromancer

    // Instants
    4 Brainstorm
    3 Daze
    3 Fire // Ice (Fire)
    4 Force of Will
    4 Lightning Bolt
    2 Price of Progress
    2 Spell Pierce

    // Sorceries
    3 Chain Lightning
    3 Ponder

    // Sideboard
    SB: 3 Flusterstorm
    SB: 4 Red Elemental Blast
    SB: 3 Smash to Smithereens
    SB: 2 Sulfuric Vortex
    SB: 3 Surgical Extraction

    B)-2 pop +chimera

    C) -2POP -2spell pierce -3fatch
    +4stifle +3wasteland

    For me a ploblems are a few removal and a lot of game were i m whitout cads in hand.... Help
    I have tested reforge the souls. It does help a lot when you are out of cards in hand. Sure if gives them more cards, but you usually have fewer cards in hand than your opponent. You would usually net 6 new cards while they only net like 3-4

    Helps with combo too when they are crafting their hand and you reforge and make them get rid of their sculpted hand.

  6. #1226

    Re: [Deck] U/R Delver

    Quote Originally Posted by KobeBryan View Post
    I have tested reforge the souls. It does help a lot when you are out of cards in hand. Sure if gives them more cards, but you usually have fewer cards in hand than your opponent. You would usually net 6 new cards while they only net like 3-4

    Helps with combo too when they are crafting their hand and you reforge and make them get rid of their sculpted hand.
    This is exactly what I have found as well. And with tons of free and one-mana spells, it doesn't matter too much if they get new cards because you can typically either deal the last few points of damage, or answer their next turn without having to tap mana and kill them anyway. Pretty interesting. Casting Reforge the Soul for 5 mana has not been terrible, too, and Pyrokinesis can pitch Reforge if you really have no way to cast it.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  7. #1227
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    i would try a guttersnipe. for you is a good solution?

  8. #1228

    Re: [Deck] U/R Delver

    If Guttersnipe cost 2cc rather than 3cc he would be much more of a boss.

  9. #1229
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    costo 3 whit lightining botl and chain lightning is very synergic...

  10. #1230

    Re: [Deck] U/R Delver

    Hello guys.
    I just played UR delver at my latest tournament and found goblin guide giving way too many lands for my oponent. espeically since there are so many brainstorms in the meta. well, he also did good dmg in some games, but maybe we can find a better creature?
    i was thinking of vexing devil, he have probably been a topic before but heres my arguments:
    first of all he has a CMC 1 like the guide. if he hits the board its and 4/3 for 1 CMC which is quite strong. if he doesnt land the board hes and 4 dmg bold for 1 mana which is great aswell. what are the arguments of not playing this guy? he must be better than the guide?

    let me hear your thoughts...

  11. #1231

    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    costo 3 whit lightining botl and chain lightning is very synergic...
    There is no synergy there.

  12. #1232

    Re: [Deck] U/R Delver

    Quote Originally Posted by attemanden View Post
    Hello guys.
    I just played UR delver at my latest tournament and found goblin guide giving way too many lands for my oponent. espeically since there are so many brainstorms in the meta. well, he also did good dmg in some games, but maybe we can find a better creature?
    i was thinking of vexing devil, he have probably been a topic before but heres my arguments:
    first of all he has a CMC 1 like the guide. if he hits the board its and 4/3 for 1 CMC which is quite strong. if he doesnt land the board hes and 4 dmg bold for 1 mana which is great aswell. what are the arguments of not playing this guy? he must be better than the guide?

    let me hear your thoughts...
    People have tried Devil but he is a bit lacking, in that given the choice they will make the one best for them. There is a new one drop in Theros that seems interesting, but I havent had time to give him a lot of thought yet.

    Firedrinker Satyr

    http://sales.starcitygames.com/cardd...product=513189

    My feeling is no toughness gain would be a problem vs Chump blockers and it would take a bit of pumping to kill a goyf with him.

  13. #1233
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    Re: [Deck] U/R Delver

    Quote Originally Posted by attemanden View Post
    Hello guys.
    I just played UR delver at my latest tournament and found goblin guide giving way too many lands for my oponent. espeically since there are so many brainstorms in the meta. well, he also did good dmg in some games, but maybe we can find a better creature?
    i was thinking of vexing devil, he have probably been a topic before but heres my arguments:
    first of all he has a CMC 1 like the guide. if he hits the board its and 4/3 for 1 CMC which is quite strong. if he doesnt land the board hes and 4 dmg bold for 1 mana which is great aswell. what are the arguments of not playing this guy? he must be better than the guide?

    let me hear your thoughts...
    let them draw lands. Then you price of progress them

  14. #1234

    Re: [Deck] U/R Delver

    My experience with the guide is just that giving them the lands somehow gives them one extra turn in the way that they'll get another draw and possible a card to answer our threads. and i think we agree that the guide has done plenty if he succesfully deals 4 dmg (and thats if we are on the play). i was just thinking that the devil can deal 4 dmg aswell one way or another. we would always prefer them to take the 4 dmg, which is very beneficial for a 1 CMC. but if not putting a 4/3 for 1 mana is better than a guide?... i generel a 4/3 for 1 mana is good.

    I will be testing a list of:

    Creatures: 10
    4 delver of secrets
    4 Vexing devil
    2 Kiln fiend

    Instants: 24
    4 lightning bolt
    4 brainstorm
    3 force of will
    2 spell pierce
    3 daze
    4 Price of Progress
    2 Thunderous wrath
    2 Gitaxian probes

    sorceries: 8
    4 ponder
    4 chain lightnings

    Lands: 18
    2 volcanic island
    3 island
    3 mountains
    4 scalding tarns
    3 misty rainforest
    3 bloodstained mire

  15. #1235
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    Re: [Deck] U/R Delver

    If you think Goblin Guide is bad you're doing something wrong.

  16. #1236
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    Quote Originally Posted by Andrew.Schneider View Post
    If you think Goblin Guide is bad you're doing something wrong.
    is better than a pyromancer? also if is better isnt a finisher... dor me this deck need a strong finisher. chimera??

  17. #1237
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    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    is better than a pyromancer? also if is better isnt a finisher... dor me this deck need a strong finisher. chimera??
    Your finisher is PoP. Or three burn spells going to the dome
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  18. #1238
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Megadeus View Post
    Your finisher is PoP. Or three burn spells going to the dome
    reforge the souls then 3 burn spells ot the dome.

  19. #1239
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    Re: [Deck] U/R Delver

    We had big Italian legacy tournament this weekend with this prizes:

    PRIZE GUARANTEED:
    01° 40 Dual Lands WB + 1 BYE AND ENTRY FEE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
    02° 40 Fecthland + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
    03° 20 Fetch Onslaught + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
    04° 20 Fecht Zendikar + 1 BYE FOR AUTUMN MAGIC http://www.mtgproject.es/visita-de-m...tfin-a-espana/
    05° Set Tarmogoyf + Jace The Mind Sculptor
    06° Set Tropical Island WB
    07° Set Tundra WB
    08° Set Volcanic Island WB
    09° Set Bayou WB
    10° Set Taiga WB
    11° Set Badland WB
    12° Set Scrubland WB
    13° Set Thoughtseize
    14° Set Wasteland
    15° Set Vendilion Clique
    16° Set Brainstorm FOIL FNM
    17° Jace The mind Sculptor
    18° Set Noble Hierarch
    19° Set Sensei's Divining Top FOIL FTVE
    20° Set Cavern of Souls
    21° Set Flusterstorm
    22° Set Vindicate
    23° Set Deathrite Shaman
    24° Set Baleful Strix
    25° Set Pernicious Deed
    26° Set Shardless Agent
    27° Set Aether Vial
    28° Set Stifle
    29° Set Stoneforge Mystic
    30° Set Thalia, Guardian of Thraben CHI
    31° Set Ancient Tomb
    32° Set Ancient Tomb

    There was also:
    THE SHOW OF THE MOST PIMPED DECK EVER CREATED
    The most pimped cards from different pimper collectors, will be put togheter to create a fantastic deck, unique in the world, don't miss the opportunity to see this wonder.



    ur pyrodelver splits the finals with maverick. If anyone still suspects that Pyromancer is not a fifth member of 1C megacycle, well...

    Main:
    Creatures (15)

    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Young Pyromancer
    Lands (18)

    1 Island
    1 Mountain
    4 Misty Rainforest
    4 Scalding Tarn
    4 Volcanic Island
    4 Wasteland
    Spells (27)

    4 Brainstorm
    4 Daze
    3 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    4 Stifle
    3 Gitaxian Probe
    3 Ponder


    Sideboard

    3 Relic of Progenitus
    2 Electrickery
    2 Pyroblast
    2 Red Elemental Blast
    3 Smash to Smithereens
    3 Submerge

  20. #1240
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    Re: [Deck] U/R Delver

    I like that list in a combo/control heavy meta. The creature base is perfect though I prefer more removal over pierce/stifle. Reason being that this deck is already so boss against combo due to counters and a super fast clock.

    The deck's nightmare are creature heavy midrange matchups and removal is needed to clear blockers.

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