Page 71 of 134 FirstFirst ... 216167686970717273747581121 ... LastLast
Results 1,401 to 1,420 of 2664

Thread: [Deck] Manaless Ichorid

  1. #1401
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    The point of Spy vs griselbrand is that if you are playing spy, you had more mainboard space ( not using dryad arbors and one less flayer of the hatebound) but has less sideboard space ( for lands and anti hate), and griselbrand is the opposite, less mainboard space (using arbors) but you have more space to tailor your sideboard with anti hate as you usually don't have any lands on the sideboard.
    IMO there's no right or wrong choice in this departament , there's only the choice that fits your playstyle

  2. #1402

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Txisvurger View Post
    Thanks a lot Graf =)

    Up to this point I failed to see the point of dryad arbor. Am I right to assume it plays a similar role to the narcomoebas (but this one comes from your hand) once you have started dredging to add fuel for DRs?
    Also, a quick question, I don't seem to be seeing as much verdant catacombs in the SBs. Could someone clarify what they were used for? (I must also say I cannot afford them, so using them in my SB is out of the question unfortunately).
    MD Arbors are also quite useful with SB Bloodghasts, that's +2 bodies for Dread Return on turn two.

  3. #1403
    Member
    Graf_Caligula's Avatar
    Join Date

    Mar 2013
    Location

    Germany, NRW
    Posts

    1

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Final Fortune View Post
    MD Arbors are also quite useful with SB Bloodghasts, that's +2 bodies for Dread Return on turn two.
    Yep! Additionally they help against taxing effects.

  4. #1404

    Re: [Deck] Manaless Ichorid

    Thanks everyone for the responses, I have a much more clear idea now.

    I'm thinking on going the Griselbrand way, I like the dude, he is a 7/7 flying badass and he is not as high variance as the spy. I guess I'll be using ghasta in my SB, do you think I'd also need dakmor salvages for more ocnsistency? For the rest I guess I'll just pack leylines (void and/or sanctity and maybe an ashen rider).

  5. #1405
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Txisvurger View Post
    Thanks everyone for the responses, I have a much more clear idea now.

    I'm thinking on going the Griselbrand way, I like the dude, he is a 7/7 flying badass and he is not as high variance as the spy. I guess I'll be using ghasta in my SB, do you think I'd also need dakmor salvages for more ocnsistency? For the rest I guess I'll just pack leylines (void and/or sanctity and maybe an ashen rider).
    I think you are right, sometimes consistence is the way to go, I allways played Griselbrand, he can close games on his own even without drawing 7 cards
    Also can someone correct me if I'm wrong but if I reanimate a flayer of the hatebound, and then I reanimate griselbrand do I gain 7 life for his lifelink ability?
    I think that's true but never asked anyone.

  6. #1406
    Member
    Graf_Caligula's Avatar
    Join Date

    Mar 2013
    Location

    Germany, NRW
    Posts

    1

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Vlad Teppes View Post
    I think you are right, sometimes consistence is the way to go, I allways played Griselbrand, he can close games on his own even without drawing 7 cards
    Also can someone correct me if I'm wrong but if I reanimate a flayer of the hatebound, and then I reanimate griselbrand do I gain 7 life for his lifelink ability?
    I think that's true but never asked anyone.
    Yes, you get 7 life since Flayer of the Hatebound reads:

    ...that creature (that enters the battlefield from the graveyard) deals damage equal to its power...

  7. #1407
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Graf_Caligula View Post
    Yes, you get 7 life since Flayer of the Hatebound reads:

    ...that creature (that enters the battlefield from the graveyard) deals damage equal to its power...
    thz for straighting that out mate!
    and now we get one more reason to run Big G instead of the spy!

  8. #1408
    Member
    Graf_Caligula's Avatar
    Join Date

    Mar 2013
    Location

    Germany, NRW
    Posts

    1

    Re: [Deck] Manaless Ichorid

    Mmh, it is a corner case. I have never used the life link that way. I think in one of thousand games you might really get to use it..

  9. #1409
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Graf_Caligula View Post
    Mmh, it is a corner case. I have never used the life link that way. I think in one of thousand games you might really get to use it..
    yeah it's situational at best, but it might be usefull should it happen, and griselbrand is better than balustrade spy, its a 7/7 lifelinker , even without the draw 7 effect, its a powerfull creature if a ability to close games on his own. and the lifeloss is negligible since you are winning that turn anyway

  10. #1410

    Re: [Deck] Manaless Ichorid

    Or you could Dread Return two Flayer's in the same turn and kill your opponent right there without even needing to attack.
    I've done exactly that with the 3 G-man, 2 Flayer setup.

    But that is kinda unlikely, it's rare you can get two DR's cast in the same turn to actually resolve.

  11. #1411
    Keep Calm and Brainstorm
    (nameless one)'s Avatar
    Join Date

    Apr 2009
    Location

    GTA, Ontario
    Posts

    2,878

    Re: [Deck] Manaless Ichorid

    I'm considering this list and replacing the sphinxes with Griselbrand. Any recommendations?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  12. #1412
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by (nameless one) View Post
    I'm considering this list and replacing the sphinxes with Griselbrand. Any recommendations?
    Seems pretty standart, had you playtested with it?
    if yes, it's a good list, the bloodghast package gives you more creatures for dread return and cabal therapy and is good at grinding games.

    If no, the list is a good start, but you might wanna to maindeck dryad arbor, it will give you more sideboard room to manuever against GY hate, and without salvage, bloodghast is sub par at best, it might be a good idea to maindeck more DR targets (chancellor of the annex really shines here!) or more removal.

    but it's a great list. Good luck with the deck!

  13. #1413

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by (nameless one) View Post
    I'm considering this list and replacing the sphinxes with Griselbrand. Any recommendations?
    Looks good.
    This list looks like it's concentrating on the grind plan a bit more than the combo plan, but it also looks a little bit fearless, given the small amount of green sources and answers in the side.
    I wouldn't worry about, test the sucker out > see how much hate you encounter, see what works.
    You can always tweak it after that.

    I'm not sure Chancellor of the Annex is a great addition here.

    Just a thought;
    I wanna like the ghast/dakmor. When I tested it I ended up liking 4 Dryad Arbor in the main, 4 Dread Return with 3 Griselbrand.
    Without the DR combo being the primary focus, ghast loses a bit I think > Anyone else agree/disagree here?

  14. #1414

    Re: [Deck] Manaless Ichorid

    I like SBing Ghast but I don't like MDing Ghast because that's 4+ cards in your MD that do not deal with Deathrite Shaman and you do not need that much business vs anything MD because nobody plays mass graveyard removal MD (you lose if RIP resolves anyway)

    I'm kind of more lenient with Dryad Arbor MD, mainly because it has excellent synergy with the SB Ghast/Salvage plan that you really want to play vs any Snap/Surgical deck or maybe RUG.

  15. #1415

    Re: [Deck] Manaless Ichorid

    CHeers.

    I have another question too.
    How do you fella's play against Omnitell?
    They're not as fast as Sneak/SHow, but I've been finding lately that the grind plan (been using 8 G sources and 8 enchantment killers) hasn't been doing very well. So I've switched back to game1 decklist and just tried to outrace them and hopefully get past their counter. Annex helps here too.
    My results so far are mixed....

    What are your thoughts?

  16. #1416
    Member
    Vlad Teppes's Avatar
    Join Date

    Sep 2013
    Location

    Brasil
    Posts

    84

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by slave View Post
    CHeers.

    I have another question too.
    How do you fella's play against Omnitell?
    They're not as fast as Sneak/SHow, but I've been finding lately that the grind plan (been using 8 G sources and 8 enchantment killers) hasn't been doing very well. So I've switched back to game1 decklist and just tried to outrace them and hopefully get past their counter. Annex helps here too.
    My results so far are mixed....

    What are your thoughts?
    the combo matchup in general is not good for manaless, we excel at fighting control and non maverick aggro (jund and nicfit are hard too, but manageable with a good hand)

    The best you can do is the use of a surprise bomb such as a Ashen Rider or Kederekt Leviathan when they cast show and tell, but that is too much circumstantial ( maybe one in each ten games? can't say for sure)

    IMO better leave the race to the LED dredge who excel's at fighting slower combo decks (even with LED the show and tell MU is tricky), but you don't auto scoop at show and tell, you only need a good hand (bomb+ acceleration + dredger but that hand is hard to get because we don't mulligan!).

    Hopefully that helped!

  17. #1417

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by slave View Post
    CHeers.

    I have another question too.
    How do you fella's play against Omnitell?
    They're not as fast as Sneak/SHow, but I've been finding lately that the grind plan (been using 8 G sources and 8 enchantment killers) hasn't been doing very well. So I've switched back to game1 decklist and just tried to outrace them and hopefully get past their counter. Annex helps here too.
    My results so far are mixed....

    What are your thoughts?
    Show&Tell combo decks are the entire reason I championed Unmask in Manaless Dredge, there are a category of combo decks in Legacy that all win from T3+, High Tide, Show&Tell, Ad Nauseam etc. where I find that disruption, not acceleration, is the only way to race them. As far as OmniShow is concerned, 4 Angel of Despair in the SB is also a legitimate metagame decision.

    It's also the reason I think Angel of Despair >>> Flayer of the Hatebound.

  18. #1418
    Member
    DarkJester's Avatar
    Join Date

    Dec 2010
    Location

    GermOney
    Posts

    114

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by Final Fortune View Post
    Show&Tell combo decks are the entire reason I championed Unmask in Manaless Dredge, there are a category of combo decks in Legacy that all win from T3+, High Tide, Show&Tell, Ad Nauseam etc. where I find that disruption, not acceleration, is the only way to race them. As far as OmniShow is concerned, 4 Angel of Despair in the SB is also a legitimate metagame decision.

    It's also the reason I think Angel of Despair >>> Flayer of the Hatebound.
    Say Hello to Trickbind. But at least the S'n'T-Player needs another Card for his Combo (Cunning Wish) which may buy you the needed time. ;)

  19. #1419
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Manaless Ichorid

    Why is Angel of Despair better than Ashen Rider? Honest question

  20. #1420
    Member
    DarkJester's Avatar
    Join Date

    Dec 2010
    Location

    GermOney
    Posts

    114

    Re: [Deck] Manaless Ichorid

    Quote Originally Posted by jandax View Post
    Why is Angel of Despair better than Ashen Rider? Honest question
    I think nobody said this. ;) Maybe Final Fortune wasn't aware of that card.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)