I'm curious about the Wear/Tears in your sideboard. Is there any matchup in particular were the possibility of a two for one justifies that it is harder to cast than, say, Krosan Grip or more Seals? I can see it killing an equipment and a RIP vs Blade or a Counterbalance and a Helm vs. a permanent based Miracles or multiple hate pieces (like RIP and Needle), but that doesn't seem too likely.
My LGS has kind of a wonky meta; a lot of people like playing rogue/fringe decks and I wanted to pack more removal in the same amount of cards I guess. I also don't own an Urborg so being able to potentially cast either side of Tear for 2 mana was also a consideration. There were at least 3 U/W players including a Stoneblade and Miracles player so the possibility of 2 for 1ing them existed. There was also Stax, 4C Loam, and a Pox (and probably more) deck lurking around whom I also could have potentially 2 for 1ed.
Ultimately Krosan Grip/Seal is probably better in an unknown field. UWx decks are probably the only popular decks you can attempt to 2 for 1 and ofc they have counterspells so Grip/Seal is probably better against them in the end anyhow.
Last edited by Tyrio; 09-21-2013 at 02:06 AM.
Im a very tight 5 color, - playing 6 duals (3xtrop, taiga, Savannah and bayou) basically giving me Karakas, Savannah, moxes and fetches for White (9 Sources). No manlands etc for added fix.
Still wondering what to play this week-end.
5 Color Intuition Lands
1 Academy Ruins
1 Bayou
1 Bojuka Bog
1 Forest
1 Ghost Quarter
1 Glacial Chasm
1 Karakas
1 Mishra's Factory
1 Misty Rainforest
1 Taiga
1 The Tabernacle at Pendrell Vale
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Tranquil Thicket
3 Grove of the Burnwillows
3 Tolaria West
3 Tropical Island
3 Maze of Ith
4 Rishadan Port
4 Wasteland
1 Crucible of Worlds
1 Engineered Explosives
1 Ensnaring Bridge
1 Zuran Orb
4 Mox Diamond
4 Exploration
3 Punishing Fire
4 Intuition
4 Life from the Loam
1 Dark Depths
1 Thespian's Stage
1 Savannah
SB: 2 Krosan Grip
SB: 4 Dark Confidant
SB: 3 Chalice of the Void
SB: 3 Thalia, Guardian of Thraben
SB: 3 Ethersworn Canonist
or
Combo Lands
1 Bojuka Bog
1 Glacial Chasm
1 Karakas
1 Mishra's Factory
4 Taiga
1 The Tabernacle at Pendrell Vale
4 Maze of Ith
4 Rishadan Port
4 Wasteland
4 Mox Diamond
4 Exploration
4 Life from the Loam
2 Dark Depths
4 Thespian's Stage
4 Crop Rotation
2 Scapeshift
3 Stomping Ground
2 Valakut, the Molten Pinnacle
1 Plateau
1 Badlands
4 Wooded Foothills
1 Boseiju, Who Shelters All
4 Burning Wish
SB: 4 Dark Confidant
SB: 3 Ethersworn Canonist
SB: 3 Thalia, Guardian of Thraben
SB: 1 Scapeshift
SB: 1 Hull Breach
SB: 1 Reverent Silence
SB: 1 Shattering Spree
SB: 1 Perish
Droping Gamble + Fire/Grooves for Scapeshift/Valakut.
I think bojuka bog is the weakest utility land for now... you should play the second tranquil thicket. Ensnaring Bridge with Depths seems a nombo, especially if you cant fetch "naturaly" the bridge/crucible.
Everytime I played Marit Lage on G1... my oponents kept their removals, making my bobs...thalias... worst... so I move the combo to the SB (1 thespian, 1 depths) and playing a regular lands deck in G1.
Im also playing 5 colors.
3 Thalia, Guardian of Thraben
1 Canonist
3 Bobs
4 Chalice
1 Engineered Explosives
1 Thespian Stage
1 Dark Depths
1 Bojuka Bog
Im having a big tourney on saturday... how is that valakut list working for you? I really love burning wish....
Im thinking something like these
Lands [37]
Control Lands [16]
4 Rishadan Port
4 Wasteland
1 Ghost Quarter
3 Maze of Ith
4 Thespian's Stage
Mana Lands [14]
4 Taiga
3 Stomping Ground
1 Plateau
1 Badlands
3 Wooded Foothills
2 Grove of the Burnwillows
Utility Lands [7]
1 Karakas
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
2 Valakut, the Molten Pinnacle
2 Dark Depths
Spells[24]
Engine [9]
3 Life from the Loam
4 Burning Wish
2 Scapeshift
Acceleration [8]
4 Exploration
4 Mox Diamond
Removal [3]
3 Punishing Fire
Tutor [4]
4 Crop Rotation
I like your list a lot. Basically you did:
-1 Mishra's Factory
-1 Bojuka Bog
-1 Wooded Foothills
-1 Boseiju, Who Shelters All
-1 Maze of Ith
-1 Life from the Loam
+1 Ghost Quarter
+2 Grove of the Burnwillows
+3 Punishing Fire
I agree with most of these changes (and your previous analysis) as I was trying to add Groves/Fire before ^^. But for playing Valakut for a couple years now, I can assure you Boseiju is way more important that Ghost Quarter, which you will almost never used to lock down opponent from basics. This is the only thing I will revert back.
I havent test that deck list yet... in fact, I dont even have scapeshift :( but playing 3 LFTL +1 LFTL on board seems crucial to find LFTL as soon as possibly. Do you ever have problems with the 7 mountains you need for valakut? some times I would go for 4 lands... (1 stage, 2 mana lands, 1 depths) or 5 with a wasteland if they have one on play, forcing them to sac their wasteland.
This deck list seems a little bit weaker against counters... so Boseiju could be the right call
You have 9 mountains in here, and Valakut triggers with the sixth. That is more than enought mountains, even with opposing Wastelands ^^ The biggest problem I see here is Extirpation on Taiga. Maybe -1 Taiga +1 Mountain ?
Yes you can scapeshift for a lot of things, but don't forget lands come into play tapped with Scapeshift.
I play bridge and depths. its two different Things and thats fine imo. when I play bridge, i probably couldnt have won with a fat flier or didnt have time to assemble.
and i was about to suggest more or less the same changes (+ cycle land) i only play 3 fetches.
Hey guys.
what are the arguments of playing Abrupt decay > Krosan grip in sideboard?
Leyline of the Void
Leyline is a an argument against running Abrupt Decay. The argument for Abrupt Decay is trading ease to cast for flexibility (most importantly, it kills Deathrite Shaman. Also, you won't sit on a blank while getting beaten down by Tarmogoyf – you can now kill that Thalia if it really bothers you or that Liliana threatening to ultimate.) That said, I always found Decay too unreliable to cast in the 4+ color Lands builds. After board, you cannot rely on your engine running to help with colors.
DRS is it.
K-grip hits brown yard hate, Leyline, easier to cast, and can hit a game ending blood moon reliably.
Hey Guys, it's me again, this weekend i'm going to play another Legacy Regional here in Brazill, and, as usual, i'm playing Lands, i decided to cut the chalices, i mean, i LOVE them, but they wasn't doing enough for me, also i mixed both GRb combo Lands and the old list i was running(with intuitions, like the one Bobby Kovacks got 3rd in the SCG) so, what do you guys think, maybe i should cut something in the board for 3+ chalices? Thanks for the help!
BTW, thats the list:
// Lands
1 [A] Bayou
1 [LG] The Tabernacle at Pendrell Vale
1 [IA] Glacial Chasm
1 [DIS] Ghost Quarter
1 [TSP] Academy Ruins
1 [WWK] Creeping Tar Pit
1 [LG] Karakas
3 [FUT] Grove of the Burnwillows
1 [A] Taiga
2 [ON] Tranquil Thicket
1 [ZEN] Misty Rainforest
3 [A] Tropical Island
3 [FUT] Tolaria West
3 [DK] Maze of Ith
4 [MM] Rishadan Port
4 [TE] Wasteland
1 [ON] Wooded Foothills
1 [ON] Windswept Heath
1 [PLC] Urborg, Tomb of Yawgmoth
2 [GTC] Thespian's Stage
1 [CS] Dark Depths
// Spells
3 [TE] Intuition
4 [RAV] Life from the Loam
4 [SH] Mox Diamond
2 [FD] Engineered Explosives
1 [IA] Zuran Orb
4 [US] Exploration
3 [ZEN] Punishing Fire
1 [SH] Ensnaring Bridge
1 [10E] Crucible of Worlds
1 [CMD] Oblivion Stone
// Sideboard
SB: 4 [RAV] Dark Confidant
SB: 3 [TSP] Krosan Grip
SB: 1 [OD] Last Rites
SB: 2 [DS] Trinisphere
SB: 1 [MI] Cursed Totem
SB: 3 [EX] Sphere of Resistance
I also don't really know what yo use as my 15th slot in the SB....
Last edited by Oreia; 09-30-2013 at 04:29 PM.
the 3rd trini for intuition? (unless you board them out there)
Maybe you are right and the 3rd 3sphere is better, i'm using 3 Sphere of Resistence because it's better against combo(o can cast turn 1 with mox or turn 2 without mox) and been able to intuition for Sphere of resistence is HUGE against combo(being two mana means i can probably cast loam or port them in the same turn) and the 3sphere is also against combo, but against SnT variants i'm not going to cast it, probably going to sangbag it until they SnT. I'll test the third 3sphere and give you a feedback, thanks for the opinion!
Last edited by Oreia; 10-02-2013 at 11:52 PM.
oh i agree on sphere of resistance, i just like that Little exta.
Good news! today i played another Legacy regional and top 8ed it!
I played the following 75:
// Lands
1 [A] Bayou
1 [LG] The Tabernacle at Pendrell Vale
1 [IA] Glacial Chasm
1 [DIS] Ghost Quarter
1 [TSP] Academy Ruins
1 [WWK] Creeping Tar Pit
1 [LG] Karakas
3 [FUT] Grove of the Burnwillows
1 [A] Taiga
2 [ON] Tranquil Thicket
1 [ZEN] Misty Rainforest
3 [A] Tropical Island
3 [FUT] Tolaria West
3 [DK] Maze of Ith
4 [MM] Rishadan Port
4 [TE] Wasteland
1 [ON] Wooded Foothills
1 [GTC] Thespian's Stage
1 [CS] Dark Depths
1 [UNH] Forest
1 [ON] Windswept Heath
1 [CMD] Bojuka Bog
// Spells
3 [TE] Intuition
4 [RAV] Life from the Loam
4 [SH] Mox Diamond
2 [FD] Engineered Explosives
1 [IA] Zuran Orb
4 [US] Exploration
3 [ZEN] Punishing Fire
1 [SH] Ensnaring Bridge
1 [10E] Crucible of Worlds
1 [CMD] Oblivion Stone
// Sideboard
SB: 4 [RAV] Dark Confidant
SB: 2 [TSP] Krosan Grip
SB: 2 [DS] Trinisphere
SB: 3 [LRW] Thorn of Amethyst(couldn't find the Spheres)
SB: 1 [RTR] Abrupt Decay
SB: 3 [MR] Chalice of the Void
I swapped the cursed totem and the Last Rites for 3 Chalices due to a meta call(a friend told me that there was going to be lots of Delver.deck)
Round 1 - Omnisneakandshow(A Hibrid between the two decks)
G1 - I get Emrakul'ed with Omni.... no way i can win.
G2 - Land Mox Bob is a really nice start, porting his lands all the time until he resolves a Sneak Attack and passes, the game ends when i reveal a krosan grip with Bob.
G3 - He plays an Island and passes, i start by playing Thorn on turn 1.... second thorn a few turns later then Ghost Qartering lock him out of the game.
1-0
Round 2 UWR Delver
G1 - Land delver followed by double waste and a Ghost Quarter of my own, P firing the delver gave me the win, he finished the game with no permanents.
G2 - Land Mox Chalice for one seals the deal....
2-0
Round 3 Jund
G1 he starts with triple shaman while i can kill only 2 of them... can't beat multiple goyfs, bobs and shame all at the same time.
G2 - Got manascrewed after getting double wasted, cast an oblivion stone to stay alive, he topdecks the Decay....
2-1
Round 4 Canadian ********
G1 - Got crushed by double delver triple goyf a topdecked waste on my Glacial Chasm.
G2 - Chalice for 1 on turn 1....
G3 - Chalice for 1 on turn X, after removing a delver and a goyf(P fire and Decay, respectively)
3-1
Round 5 Goblins
G1 - Got crushed by turn 1 Lackey, turn 2 Double lackey and only a asingleton Maze in the board
G2 - Bob + P fire clearing the board wins me the game
G3 - Got mana screwed really hard, had to P fire only once on every two turns(only red source was grove), until i could naturally combo and kill my opponent with a swing from the glorious marit lage and a Punishing fire to the face!
Well, that's it for now, maybe if i had was trained enough with the deck i could 5-0 with it, but by now i'm really happy with this result, and would be very glad if you guys could give me your toughts(eize) .
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