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Thread: Commander 2013 discussion

  1. #101

    Re: Commander 2013 discussion

    Quote Originally Posted by Dice_Box View Post
    Invisible Stalker does not have 3 power, the ability to block without taking damage, full immunity to burn sweepers and does not get buffed by a deck that's whole game plan is to do nothing but drop lords and break face.

    Think about this, Merfolk just got a playable card that can hit ANYONE. Not just those with Islands.
    The fact that it's not only Awesometm, but is also a Merfolk, should tell everyone that it was directly aimed at Legacy with all the subtlety of a pig carcass launched from a trebuchet. Given that the relation between the ability and being a fish-man is the most tenuous one imaginable.
    Nowhere do you see: Efficient Answers to Other Cards. Force and MMS will never be banned. Deal.
    Bardo, Site Admin

  2. #102
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    Re: Commander 2013 discussion

    Quote Originally Posted by Zombie View Post
    That also synergizes nicely with Phantasmal Image.
    Don't open Pandora's Box.

    T3 this guy, then vialing in Phantasmal Image as a second copy? That sounds pretty annoying.

    Quote Originally Posted by Benjammn View Post
    All of this clamoring over "there needs to be eternal staples in Commander 2013" and I'm not surprised that one of them happens to be a little out-of-pie and too powerful. Scavenging Ooze wasn't a good experiment; that card is very nearly better than Tarmogoyf. I hated getting my first 2 for $30 a pop and then getting boned a year later when they printed them in M14. I'm convinced that us Legacy players didn't know what we wished for when we consider WOTC's track record on printing cards directly for eternal formats (looking at you, Mental Misstep). Please don't do shit like this anymore, WOTC. Just give us our 8 mana 7/7s.
    Wizards recent track record for eternal is pretty shitty in general. The last few sets have been total ass, and the stuff before hasn't been a good idea, either:

    - Imho, AD is okay powerlevel-wise and opens a new angle of "being AD-proof". DRS, however, was way over the fucking curve to the point where it's the most played creature in the format now.
    - Miracles as a mechanic is about as stupid as it can get. Also, Super-Wrath of God for . Good riddance, aggro!
    - Snapcaster Mage in the wrong color and 3/2 flyers for .
    - Mental Missstep

    And their big, splashy, "expensive" cards can be a threat to the format as long as S&T is a thing - see Griselbrand & Omniscience. Some day, they might print something even more stupid.

    Yet we're probably not getting any viable tutor or LD spell anytime soon. Maro's New World Order sucks.

  3. #103

    Re: Commander 2013 discussion

    I would have no problem with this card if it was white and human.

  4. #104
    It's not easy being green

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    Re: Commander 2013 discussion

    Quote Originally Posted by testing32 View Post
    I would have no problem with this card if it was white and human.
    I would. It can be Sweet Baby Jesus' Fairy Godmother for all I care, the design is nothing short of an abomination.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  5. #105
    Hamburglar Hlelpler
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    Re: Commander 2013 discussion

    There are a fuck-billion ways to kill an Invisible Stalker.

    There are like... single-digit number of playable Magic cards that deal with Identity Nemesis, or whatever it's called.

    I realize it's tantamount to a fallacy in Magic, but first of all - you have to play through counterspells to get there, and Merfolk isn't exactly skimping on the countermagic.

    It's also in a deck that's lousy with Lords, so it is NOT a 3/1. Really stop looking at its toughness in a vacuum; that's like evaluating Goblin Piledriver as a 1/2 under all circumstances.

    So okay, things will fly over it or the occasional "damage can't be prevented" spell will dick it. Or a Supreme Verdict, or maybe something awful like Barter in Blood or Mutilate or something will kill it. Just, you know, resolve it against Merfolk. Now that they don't have to counter anything that Identity Nemesis can't just block, kill, or ignore... yeah, resolve that 4-of you sided in. Seems real good.

    So again, I don't think this is ruining Legacy, but it's just a dick move from Wizards. It's a plant; this card is balls-tastic in EDH, and there's no subtlety at all; this goes right into Merfolk.dec. It's a straight-shot to Legacy -- it is too carefully planned to not be intentional, which means they thought about it, but they didn't think about it very hard, or very elegantly. So they know we're here, and they decided to throw us a bone, but it's a non-interactive piece of tribal fuck that is in the wrong color. A 3/1 designed to deny interaction in the same zone as Blue is classically supposed to have the most trouble with, the battlefield. Nevermind that it can't be Bolted; Blue cancels spells all the time. It blocks Goyf all day? It survives Pyroclasms? I can't even Arrest that piece of shit?

    FML. Whatever. Please MaRo, tell me why it is okay for it to exist, or tell me why I'm ungrateful for being thrown a bone. Please oh please. Complete your failure.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  6. #106
    Rob Rogers
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    Re: Commander 2013 discussion

    Lol this thread is great. Keep crying, it's pretty amusing.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  7. #107
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    Re: Commander 2013 discussion

    Quote Originally Posted by TsumiBand View Post
    FML. Whatever. Please MaRo, tell me why it is okay for it to exist, or tell me why I'm ungrateful for being thrown a bone. Please oh please. Complete your failure.
    And there's Maro's bullshit justification:
    Protection from color is primary white. Protection from non-color is suppose to be blue’s thing but we really haven;t played it up much
    How can you put an answer into the comments? Let's have a look at blue's special protection cards:

    Horizon Drake
    Riptide Biologist
    Shoreline Raider

    3 blue cards in the entire history of MTG so far that grant non-color protection.

    Let's have a look at white's non-color protection:

    Angelic Curator
    Baneslayer Angel
    Beloved Chaplain
    Commander Eesha
    Devoted Caretaker
    Dragonstalker
    Elite Inquisitor
    Foothill Guide
    Holy Mantle
    Kitsune Riftwalker
    Midnight Duelist
    Mistmeadow Skulk
    Riders of Gavony
    Runed Halo
    Spare from Evil
    Spirit Mantle
    Tattoo Ward
    Unquestioned Authority

    18 cards, with quite a few current examples.

  8. #108
    ad nauseam blind
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    Re: Commander 2013 discussion

    Magic has evolved over the years. The initial concept of each color still exists sure buts things have changed for better or worse.. kinda like democrats and republicans. Point is im pretty sure the guys with rights to the IP of MTG determine what slice belongs in which pie.. roll with it.
    You just sent him to the place were brain cells go to die. The Las Vegas of The Source, if you will.
    -The Treefolk Master

  9. #109

    Re: Commander 2013 discussion

    Absolutely disgusting card. Any clues which specific persona designed this abomination?

  10. #110
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    Re: Commander 2013 discussion

    Quote Originally Posted by Tombstalker View Post
    The initial concept of each color still exists sure buts things have changed for better or worse.. kinda like democrats and republicans.
    How long until they raise the bar for uncreative design to prevent another creative bankruptcy?

  11. #111

    Re: Commander 2013 discussion

    Created a SCD thread with its own Identity as I feel it may have long-term repercussions and discussions.

    I suggest to keep posting on new Commander 2013 cards on this thread: you never know the wizards may drop another bomb.

  12. #112

    Re: Commander 2013 discussion

    Quote Originally Posted by Tombstalker View Post
    Magic has evolved over the years. The initial concept of each color still exists sure buts things have changed for better or worse.. kinda like democrats and republicans. Point is im pretty sure the guys with rights to the IP of MTG determine what slice belongs in which pie.. roll with it.
    I have rolled with changes...haven't bought new sealed product from Nu-Ravnica onwards .



    This is an extremely dumb card that will likely be placed in the "weakest" pre-con to drive the sales. While Wizards seemingly can't design for shit, they are certainly shrewd enough to know where to strategically place cards to drive sales.

  13. #113
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    Re: Commander 2013 discussion

    I like to think that the evil powers at be were all around a golden table, stroking their goatees, when the following conversation took place.

    Evil Asshat1: Hexproof is the most beloved mechanic of the current age, so how do we go about strictly upgrading it?
    Evil Asshat2: Let's add protection from everything "your opponent" controls as well!
    Evil Asshat3: GENIUS! Now, pass me some more of that roasted fetus.

  14. #114

    Re: Commander 2013 discussion

    Quote Originally Posted by Tombstalker View Post
    Magic has evolved over the years. The initial concept of each color still exists sure buts things have changed for better or worse.. kinda like democrats and republicans. Point is im pretty sure the guys with rights to the IP of MTG determine what slice belongs in which pie.. roll with it.
    They disagree amongst themselves about it, so....
    Nowhere do you see: Efficient Answers to Other Cards. Force and MMS will never be banned. Deal.
    Bardo, Site Admin

  15. #115

    Re: Commander 2013 discussion

    I guess they'll be adding a new exception to rule 400.7 to make Opal Palace work. Though I guess there's some slop there already thanks to the increase for repeated casting from the command zone.

  16. #116
    GrimGrin and Glissa are in a boat...

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    Re: Commander 2013 discussion

    Curse of Shallow Graves

    Enchantment — Aura Curse (Uncommon)

    Enchant player
    Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
    Illus. Karla Ortiz #71/51

    Interresting card. The fact that it does not trigger on non-token creatures only makes it interresting with Bitterblossom on the battlefield.

  17. #117
    Say no to creatures.

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    Re: Commander 2013 discussion

    First print uncounterable removal, then print unremovable creature. Trippy..
    Legacy: Rituals
    Vintage: Drains

  18. #118
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    Re: Commander 2013 discussion

    This thread is awesome, you guys are the most cynic bunch of crybabies ever. I remember when all of you hated on all cards with CMC > 2 because everybody was always dead before turn 3 (yeah right...). Now bashing new cards in general and WOTC set designers and the messed up color pie is the latest rage.

    The fishman is really sweet and I think it's actually a really good and innovative design. I'm always happy when we get new cards with totally unprecedented abilities.
    Is a 3/1 unkillable/unblockable dude too much for your deck to handle? On turn 3?? Try playing tendrils. Or Terminus. Or using Mother of Runes. Or just attacking with more than one creature. Or something with flying. Or kill the jitte if he gets equipped... Or SNT:ing into Omniscience. Or reanimate Elesh Norn. Hell, all tier one decks has an out to this card... Or start playing standard, you guys seem to enjoy being miserable.
    TTP

  19. #119

    Re: Commander 2013 discussion

    Quote Originally Posted by Tylert View Post
    Curse of Shallow Graves

    Enchantment — Aura Curse (Uncommon)

    Enchant player
    Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
    Illus. Karla Ortiz #71/51

    Interresting card. The fact that it does not trigger on non-token creatures only makes it interresting with Bitterblossom on the battlefield.
    ?

    It makes a single zombie each time you attack. It's kind of garbage.

  20. #120
    GrimGrin and Glissa are in a boat...

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    Re: Commander 2013 discussion

    Quote Originally Posted by Aggro_zombies View Post
    ?

    It makes a single zombie each time you attack. It's kind of garbage.
    Can you tell me if we have some cards that are functionnally equivalent?
    I mean, it does not requires mana, it creates a 2/2 token and it's a harder to take care of than a creature.

    Yes it does nothing alone, but the design seems interresting.

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