Not to make fun of you, but that idea is so far from thought out. Pure uncosted card advantage? How is that balanced in ANY way. SMH...
:)
This is not the thread for saying reasonable things.
Didn't consider the balance too hard. But I think these would be fine-ish in Standard. You have to Sinkhole yourself to play the third one. So you actually get to use Deathrite Shaman's mana ability. Is there some way to discard cards for profit?
I guess I could be more cautious and say, "I think that these lands could be spread across two cards." They could be check lands that tap for both colors only when both halves are in play and drop the etb fetch. A throw back to Urza lands.
Is it likely that the wide frame art on these lands is for a different unique presentation ala Zendikar? Too soon I say.
They could print them sideways as mockups have suggested. They could have alternate arts. They could crop away half the image and save it for Planechase. They could have huge text boxes that reduce the vertical space for the art. They could be a new Tribal. They could be standard frame on the front with full art backs you can flip. All of these options sound terrible to me.
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
Yes, actually, there are. Several. Notably Brainstorm and Liliana and Liliana and protection from Hymn to Tourach and so many other ways to abuse "I have more cards". Literally free cards, no matter how "bad", are always good. This would be amazing. This "duo" would literally played in any deck that felt like running either blue or green or just felt like having more cards.
Not to mention the insane synergy with Brainstorm. No, just no.
We're probably getting another set of standard-relevant "duals" instead of legendary duals.
I agree that this would be super busted in Legacy and understand that this is a Legacy forum. However, I was musing whether this would be broken in Standard. Wizards doesn't test for Legacy. These would be banned in Modern if they were a problem.
I had been thinking about the use in a two color deck, maybe OK. But going three color or more, an all Magical City mana base would be ridiculous.
I'll concede that these are a bad idea.
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
Is it going out on a limb to say that Drew Levin is wrong about young pyromancer?
What about his list was bad? Kevin may not be the the best overall magic player, but he has definitely come into his own as an affinity player and I am going to go out on a limb and say that he is better than you at affinity because he is the only one to top 16 in a while.
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I dunno about that.
As much as Dr. Garfield may have stated that he would love for Magic to join the upper ranks of games of skill such as Poker, Chess, and other such games, it depends too much on new product to actually continue the interest and momentum.
Legacy players bitch because they (we) want the impossible; a perfect blend of new cards that comes out which strikes some mystical ever-moving goalpost of "powerful, potentially deck-spawning, unique -- but not if it just makes 'cheaterface' spells easier to cast or harder to deal with, and certainly not a new Blue creature." I think the only time they really managed to do that in a way that a majority of people will recognize was all the BG junk in RtR; "Rock with optional third color" is a much much stronger deck than ever. Even in the oldest of formats we still need some shake-up -- unless you're genuinely content playing the matchups, as they are today, for the rest of your life - and the only new technology you can ever add has already been printed.
Once the door officially closes on Magic, I suggest the only cards that hold their value are the oldest, most notorious staples. ABUR cards will probably be fine -- well okay, maybe just AB -- but a lot of things would just totally tank. I don't think Magic can actually freeze its design and carry on.
But then this isn't a thread for being reasonable is it, hah.
Let's join the zeitgeist.
Mental Misstep should have never been banned in Legacy and therefore should have stayed legal in Modern too. It's banning was pushed by the scrub crowd that desperately wanted to believe their Zoo-Merfolk-Goblins crap was only a card away from being good in the format. Save Merfolk, which ocassionally appear because of all the new toys printed by Wizards, they are still terrible. Yes, there is the "Misstep your Misstep" issue but Wasteland also has this to a degree (no, I'm not even close as suggesting to ban Wasteland, that's way too much even for this thread).
Fetchlands and tutoring in general doesn't contribute at all at either balance or fun in the game. They stretch the initial turns from seconds to minutes, contribute to matches going to time, enable too much goodstuff deckbuilding (this is more of a Modern statement) , disable nonbasic hate and boost some key cards like brainstorm or top that is already quite prone to cheating and stalling. Although there bring some chicken-like states were players can play around, the drawbacks far outweight this. Playing with or against them is as fun as paying taxes. I don't know which is more likely - they getting banned or Wizards printing actual hate for them instead of symbolic hate like Leonin Arbiter (seriously, their treatment of tutoring as a sacred cow makes even less sense than their nerfing of land destruction).
I happened to talk with two new-to-Legacy players at the GPT today in Seattle. One said he liked Modern but felt that it wasn't getting regular support from WOTC, and the other liked the depth of Legacy and commented that it was a year-round format. Much like with Extended the past four years or so, people seem to play Modern primarily because of WOTC's events, not because they love the format. With Legacy, people come in and they stay. I doubt Modern would exist if WOTC wasn't propping it up.
MM fucked combo decks over too. Storm, Dredge, Reanimator, and Elves are all heavily affected by MM. The format was just blue decks as far as the eye can see. I think it wouldn't be quite as do minant today as it would have been then (it's an excellent tool vs. DRS, for instance), but playing Legacy in the era without blue duals was miserable.
Printing fetches, however, probably was a mistake. I wasn't playing at the time Onslaught was released so I don't know what people thought, but I don't know what possessed them to make them and possibly would have been very mad at the time. I mean, thank goodness we had Zendikar because the ONS fetches would probably be more than most duals now if they were the only ones.
I'd go on a limb and say monoblue aggro-control is going to dominate thanks to True Name Nemesis.
Nemesis, Clique, Delver, Snapcaster and Back to Basics seems too unfair in one and the same deck.
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