Hi
today I have played this list in a local turnament
[deck]
1 Arid Mesa
2 Bloodstained Mire
2 Flooded Strand
1 Island
1 Mountain
1 Polluted Delta
2 Scalding Tarn
4 Volcanic Island
4 Wasteland
4 Delver of Secrets
4 Goblin Guide
3 Grim Lavamancer
4 Young Pyromancer
4 Brainstorm
4 Daze
3 Force of Will
4 Lightning Bolt
2 Spell Pierce
3 Stifle
3 Chain Lightning
4 Ponder
Sideboard
2 Electrickery
1 Pyroblast
3 Red Elemental Blast
3 Relic of Progenitus
3 Smash to Smithereens
3 Submerge
[deck/]
WIN
BUG DELVER 2-0
MIRACLE 2-0
GOBLIN 2-1
CANADIAN 2-0
LOSS
UWr control 0-2
Merkfol 0-2
+
stifle and waste vs canadian and bug are a win condition. wonderfull
electrikery vs goblin is terrible
-
ee and counterbalance are a terrible card for this deck. i loss 2 game because after that this card come in play i am totaly enable to destroy it...
its necessary a solution for enchantment
Inviato dal mio GT-S7500 con Tapatalk 2
I am not sure I get your point with Counterbalance. It is indeed a huge pain in the butt to deal with if it touches the board, definitely. But honestly, vs Miracle, you have to counter it. There's no way around it. Because once it is on the board, you have (almost) no chance of getting rid of it once the lock CB/SdT is in place.
EE? You meant Engineering Explosives? Can't be that much of troubles for you, can it? You pack both Stifle and Smash to Smithereens so that should be enough to go through it, no?
Maybe replacing Electrickery by another more expensive boardsweeper like Pyroclasm or Volcanic Fallout would help, at the cost of cleaning your own board too... I mean looking at your MUs, I doubt that it did you good anyways. ;)
The old build is definitely still the best build for U/R Delver :) There was a deck that made 7-1 or 8-0 at the invitational of SCG.
U/R Delver
Richard McCombs
Creatures
4 Delver of Secrets
4 Goblin Guide
3 Grim Lavamancer
4 Snapcaster Mage
Instants
4 Brainstorm
3 Daze
3 Force of Will
4 Lightning Bolt
3 Price of Progress
3 Stifle
Sorceries
2 Chain Lightning
1 Forked Bolt
3 Ponder
Lands
4 Island
4 Mountain
4 Arid Mesa
1 Misty Rainforest
4 Scalding Tarn
2 Volcanic Island
Sideboard
2 Sulfuric Vortex
2 Flusterstorm
1 Price of Progress
2 Red Elemental Blast
2 Smash to Smithereens
3 Submerge
3 Surgical Extraction
Have some of you tried Forked Bolt? Is it good enough? I know RUG use to run 1 and i can imagine it being good against lingering souls or D&T? Not sure though.
I am also considering Magma Jet as a 1 or 2 off, maybe reducing the number of Chain lightnings, as it gives great value in digging for the next turns draw. It really helps the deck getting around the draws of additional, useless lands, and still burns well (DRS, SFM, Agent..)
Another card that might be interesting is Cascade Bluffs. I have seen filter lands in Jund, so maybe it could also work here. Perhaps as replacement for 1 volcanic island. I sometimes sit with hands that lack one of the other colors and this land could help out?
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Last edited by Neffy; 10-28-2013 at 05:57 AM.
I ll try this solution although I hope not to meet otger miracle
-2 eletrickey +2 sulfuric
Inviato dal mio GT-S7500 con Tapatalk 2
Replace WHAT?
Jund has one of the worst manabases you can find in Legacy, don't try to copy things if you only play two colors! Why would you even want to replace Volcanic with a filterland? Volcanic makes both colors on its own, Bluffs cannot produce colored mana without a second land, so that's already a no-go. You play so many fetchlands to get the lands you need, there really is no need for a filterland, which is there to help 3+ colored decks to play cards with strict mana requirements.
Anyone considered Figure of Destiny instead of Gobling Guide in a more mana denial version of the deck? For example, with a full stifle, wasteland & daze mana denial package. Or is it simply too slow? I like how Figure can grow EOT so that your mana doesn't go to waste. A 4/4 later in the game is nothing to scoff at especially since it's the "just big enough" size. It's bigger than Delver, Mongoose and the other 3/3 or smaller creatures in the format.
Try growing it with the Wasteland-manabase. It's just not aggressive enough and still loses to every 2/x dork and whatnot. Even Nivmagus Elemental would suit the deck better than Figure.
Yeah scratch that. Tried it, way too mana inefficient. Just have to live with guide. I cringe whenever guide flips a land, but there really isn't any other creature that is as aggressive as guide.
is for bloca first/ second fatch of oppo.
vs canadian I play in 5 turn 2 stifle on fatch and 2 wasteland and my oppo dont play any spell in 9 turn... i win 2-0 very very easy...i think that 3x stifle is a great solution
Inviato dal mio GT-S7500 con Tapatalk 2
Stifle ups the blue count, and is basically land destruction. It's sometimes very good, and sometimes a terrible topdeck. However along with Daze and wasteland, it makes a good mana denial package. Of course I don't play maindeck Price of Progress. I feel Price of Progress should be a sideboard card because it doesn't do that much against simple manabases.
I feel like Price of Progress is the main reason to play this deck.
Miracle and UWR matchups seems to be a bit difficult; do you think this dude could help, maybe as a 1of in the SB?
It makes our clock even faster, especially combined with vortex and he beats well. The 3 mana is of course not the greatest for the deck, but then again - snapcasters cost 3 almost everytime too.
EDIT: seems decent against omnishow and high tide as well.
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