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Thread: [Deck] U/R Delver

  1. #1301
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    Re: [Deck] U/R Delver

    Hi

    today I have played this list in a local turnament
    [deck]
    1 Arid Mesa
    2 Bloodstained Mire
    2 Flooded Strand
    1 Island
    1 Mountain
    1 Polluted Delta
    2 Scalding Tarn
    4 Volcanic Island
    4 Wasteland
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Young Pyromancer
    4 Brainstorm
    4 Daze
    3 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    3 Stifle
    3 Chain Lightning
    4 Ponder

    Sideboard
    2 Electrickery
    1 Pyroblast
    3 Red Elemental Blast
    3 Relic of Progenitus
    3 Smash to Smithereens
    3 Submerge
    [deck/]

    WIN
    BUG DELVER 2-0
    MIRACLE 2-0
    GOBLIN 2-1
    CANADIAN 2-0

    LOSS
    UWr control 0-2
    Merkfol 0-2

    +
    stifle and waste vs canadian and bug are a win condition. wonderfull
    electrikery vs goblin is terrible

    -
    ee and counterbalance are a terrible card for this deck. i loss 2 game because after that this card come in play i am totaly enable to destroy it...

    its necessary a solution for enchantment


    Inviato dal mio GT-S7500 con Tapatalk 2

  2. #1302

    Re: [Deck] U/R Delver

    I am not sure I get your point with Counterbalance. It is indeed a huge pain in the butt to deal with if it touches the board, definitely. But honestly, vs Miracle, you have to counter it. There's no way around it. Because once it is on the board, you have (almost) no chance of getting rid of it once the lock CB/SdT is in place.

    EE? You meant Engineering Explosives? Can't be that much of troubles for you, can it? You pack both Stifle and Smash to Smithereens so that should be enough to go through it, no?

    Maybe replacing Electrickery by another more expensive boardsweeper like Pyroclasm or Volcanic Fallout would help, at the cost of cleaning your own board too... I mean looking at your MUs, I doubt that it did you good anyways. ;)

  3. #1303
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    Re: [Deck] U/R Delver

    The old build is definitely still the best build for U/R Delver :) There was a deck that made 7-1 or 8-0 at the invitational of SCG.

  4. #1304

    Re: [Deck] U/R Delver

    Quote Originally Posted by blindspotxxx View Post
    The old build is definitely still the best build for U/R Delver :) There was a deck that made 7-1 or 8-0 at the invitational of SCG.
    Are there any decklist? I cant find any UR.

  5. #1305

    Re: [Deck] U/R Delver

    U/R Delver
    Richard McCombs


    Creatures
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Snapcaster Mage

    Instants
    4 Brainstorm
    3 Daze
    3 Force of Will
    4 Lightning Bolt
    3 Price of Progress
    3 Stifle

    Sorceries
    2 Chain Lightning
    1 Forked Bolt
    3 Ponder

    Lands
    4 Island
    4 Mountain
    4 Arid Mesa
    1 Misty Rainforest
    4 Scalding Tarn
    2 Volcanic Island

    Sideboard
    2 Sulfuric Vortex
    2 Flusterstorm
    1 Price of Progress
    2 Red Elemental Blast
    2 Smash to Smithereens
    3 Submerge
    3 Surgical Extraction

  6. #1306

    Re: [Deck] U/R Delver

    Quote Originally Posted by TazBuche View Post

    Sorceries
    2 Chain Lightning
    1 Forked Bolt
    3 Ponder
    Have some of you tried Forked Bolt? Is it good enough? I know RUG use to run 1 and i can imagine it being good against lingering souls or D&T? Not sure though.

    I am also considering Magma Jet as a 1 or 2 off, maybe reducing the number of Chain lightnings, as it gives great value in digging for the next turns draw. It really helps the deck getting around the draws of additional, useless lands, and still burns well (DRS, SFM, Agent..)


    Another card that might be interesting is Cascade Bluffs. I have seen filter lands in Jund, so maybe it could also work here. Perhaps as replacement for 1 volcanic island. I sometimes sit with hands that lack one of the other colors and this land could help out?
    Last edited by Neffy; 10-28-2013 at 05:57 AM.

  7. #1307
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    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    Hi

    today I have played this list in a local turnament
    [deck]
    1 Arid Mesa
    2 Bloodstained Mire
    2 Flooded Strand
    1 Island
    1 Mountain
    1 Polluted Delta
    2 Scalding Tarn
    4 Volcanic Island
    4 Wasteland
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Young Pyromancer
    4 Brainstorm
    4 Daze
    3 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    3 Stifle
    3 Chain Lightning
    4 Ponder

    Sideboard
    2 Electrickery
    1 Pyroblast
    3 Red Elemental Blast
    3 Relic of Progenitus
    3 Smash to Smithereens
    3 Submerge
    [deck/]

    WIN
    BUG DELVER 2-0
    MIRACLE 2-0
    GOBLIN 2-1
    CANADIAN 2-0

    LOSS
    UWr control 0-2
    Merkfol 0-2

    +
    stifle and waste vs canadian and bug are a win condition. wonderfull
    electrikery vs goblin is terrible

    -
    ee and counterbalance are a terrible card for this deck. i loss 2 game because after that this card come in play i am totaly enable to destroy it...

    its necessary a solution for enchantment


    Inviato dal mio GT-S7500 con Tapatalk 2
    This list begs to get ripped apart by Miracles and whatnot. If you want to do anything about it, at least play 2-3 Sulfuric Vortex in the Sideboard. That's what you get for netdecking.

  8. #1308
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    Re: [Deck] U/R Delver

    I ll try this solution although I hope not to meet otger miracle

    -2 eletrickey +2 sulfuric

    Inviato dal mio GT-S7500 con Tapatalk 2

  9. #1309
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Neffy View Post
    Another card that might be interesting is Cascade Bluffs. I have seen filter lands in Jund, so maybe it could also work here. Perhaps as replacement for 1 volcanic island. I sometimes sit with hands that lack one of the other colors and this land could help out?
    Replace WHAT?

    Jund has one of the worst manabases you can find in Legacy, don't try to copy things if you only play two colors! Why would you even want to replace Volcanic with a filterland? Volcanic makes both colors on its own, Bluffs cannot produce colored mana without a second land, so that's already a no-go. You play so many fetchlands to get the lands you need, there really is no need for a filterland, which is there to help 3+ colored decks to play cards with strict mana requirements.

  10. #1310
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    Re: [Deck] U/R Delver

    Anyone considered Figure of Destiny instead of Gobling Guide in a more mana denial version of the deck? For example, with a full stifle, wasteland & daze mana denial package. Or is it simply too slow? I like how Figure can grow EOT so that your mana doesn't go to waste. A 4/4 later in the game is nothing to scoff at especially since it's the "just big enough" size. It's bigger than Delver, Mongoose and the other 3/3 or smaller creatures in the format.

  11. #1311
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    Re: [Deck] U/R Delver

    Try growing it with the Wasteland-manabase. It's just not aggressive enough and still loses to every 2/x dork and whatnot. Even Nivmagus Elemental would suit the deck better than Figure.

  12. #1312
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    Re: [Deck] U/R Delver

    Yeah scratch that. Tried it, way too mana inefficient. Just have to live with guide. I cringe whenever guide flips a land, but there really isn't any other creature that is as aggressive as guide.

  13. #1313

    Re: [Deck] U/R Delver

    Quote Originally Posted by TazBuche View Post
    U/R Delver
    Richard McCombs


    Creatures
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Snapcaster Mage

    Instants
    4 Brainstorm
    3 Daze
    3 Force of Will
    4 Lightning Bolt
    3 Price of Progress
    3 Stifle

    Sorceries
    2 Chain Lightning
    1 Forked Bolt
    3 Ponder

    Lands
    4 Island
    4 Mountain
    4 Arid Mesa
    1 Misty Rainforest
    4 Scalding Tarn
    2 Volcanic Island

    Sideboard
    2 Sulfuric Vortex
    2 Flusterstorm
    1 Price of Progress
    2 Red Elemental Blast
    2 Smash to Smithereens
    3 Submerge
    3 Surgical Extraction
    Looks like compared to Andrew's list, aside from replacing some fetches and duals with basics, and upping PoP count, the other major difference is replacing Spell Pierce with Stifle. Anyone have any idea what the reason for using Stifle in this deck is for?

  14. #1314
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    Re: [Deck] U/R Delver

    is for bloca first/ second fatch of oppo.

    vs canadian I play in 5 turn 2 stifle on fatch and 2 wasteland and my oppo dont play any spell in 9 turn... i win 2-0 very very easy...i think that 3x stifle is a great solution

    Inviato dal mio GT-S7500 con Tapatalk 2

  15. #1315
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    Re: [Deck] U/R Delver

    Stifle ups the blue count, and is basically land destruction. It's sometimes very good, and sometimes a terrible topdeck. However along with Daze and wasteland, it makes a good mana denial package. Of course I don't play maindeck Price of Progress. I feel Price of Progress should be a sideboard card because it doesn't do that much against simple manabases.

  16. #1316
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    Re: [Deck] U/R Delver

    I mean its almost never completely dead though. And just wins games vs other decks.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  17. #1317

    Re: [Deck] U/R Delver

    I feel like Price of Progress is the main reason to play this deck.

  18. #1318
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    Re: [Deck] U/R Delver

    Quote Originally Posted by [SLAYER]chaos View Post
    I feel like Price of Progress is the main reason to play this deck.
    oh it is...oh it is.

  19. #1319

    Re: [Deck] U/R Delver

    Quote Originally Posted by ivanpei View Post
    Stifle ups the blue count, and is basically land destruction. It's sometimes very good, and sometimes a terrible topdeck. However along with Daze and wasteland, it makes a good mana denial package. Of course I don't play maindeck Price of Progress. I feel Price of Progress should be a sideboard card because it doesn't do that much against simple manabases.
    Ok yes, Stifle is usually for land destruction, but McComb's deck does not look like a land destruction one: no Wastelands and 3 Price of Progress main deck. That being said, why would Stifle be used in a deck without Wastelands and with Price of Progress?

  20. #1320

    Re: [Deck] U/R Delver

    Miracle and UWR matchups seems to be a bit difficult; do you think this dude could help, maybe as a 1of in the SB?
    It makes our clock even faster, especially combined with vortex and he beats well. The 3 mana is of course not the greatest for the deck, but then again - snapcasters cost 3 almost everytime too.
    EDIT: seems decent against omnishow and high tide as well.


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