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Thread: [SCD] True-Name Nemesis

  1. #321
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    Re: [SCD] Identity Nemesis

    Top 8 of a Bom trial, 114 players.

    http://www.lotusnoir.info/top-8-deck...ye-trial-2013/

    3 nemesis decks
    3 combo
    2 "regulars

  2. #322
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    Re: [SCD] Identity Nemesis

    Still can't believe SCG is selling these for $40 and buying them for $25 cash.

    And selling the Commander deck for $70. So glad my LGS is selling all decks for $30.
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  3. #323
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    Re: [SCD] Identity Nemesis

    This weekend's insights so far:

    - Nemesis is fucking everywhere
    - D&T seems to be suprisingly adapt at racing it

    Let's see what tomorrow brings.

  4. #324
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    Re: [SCD] Identity Nemesis

    Did they play the finals or are they waiting until tomorrow?
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  5. #325
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Megadeus View Post
    Did they play the finals or are they waiting until tomorrow?
    Finals of Legacy Champs were played. Ari Lax (D&T) defeated Osyp (UR Delver with Nemesis), 2-0. Was able to race Nemesis with the Stoneforge package suiting up a Flickerwisp g1, and had a turn 3 Batterskull game 2.

    (and amusingly, Ari said in interview that he was just using this to playtest for DC, and hadn't played a game with D&T prior to round 1)

  6. #326

    Re: [SCD] Identity Nemesis

    Zero TNN in Legacy top 8 of BoM.

  7. #327
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    Re: [SCD] Identity Nemesis

    It is just super overhyped right now. If death and taxes is winning races against it how are the TNN decks supposed to compete with the real aggro decks in the format?
    "eggs... why'd it have to be eggs"

  8. #328
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    Re: [SCD] Identity Nemesis

    There are so many of those.....It's a perfect complement to a lot of strategies with a lot of upside on its own, I don't know why that's so controversial.

  9. #329
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by HSCK View Post
    I don't know why that's so controversial.
    1. Magic is based on interaction. Cards that are designed to pretty much remove any interaction are bad for the game.
    2. It's in the wrong color. Again. Fuck blue taking everything.

  10. #330
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Jeet View Post
    Zero TNN in Legacy top 8 of BoM.
    Where are you seeing the top eight?
    My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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  11. #331

    Re: [SCD] Identity Nemesis

    Here you can see the Top8 deck lists:
    http://bazaar-of-moxen.com/en_magic-...k-bom-top.html

  12. #332
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    Re: [SCD] Identity Nemesis

    It really should be 1WW.... I feel like wizards mate it white at first and everyone said it was a great card, then mark rosewater walked into the room and realized that they couldn't give white such a good card that wouldn't fit into blue decks easily. The card the. Went from 1WW to 2W but it was too easily splashable so they settled on 1UU so everyone couldn't play it.
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  13. #333
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    Re: [SCD] Identity Nemesis

    Just as I expected, TNN did not warp the format. In fact, it seems like the card can mostly be ignored by competitive decks in Legacy. Like Snapcaster Mage, after the initial hyperbolic freakout period with people playing 4 copies ends, TNN will settle down and become a decent choice and ran as 2-3 copies in a deck that wants the effect. It's not even necessarily superior to other Blue 3-drop creatures: Snapcaster Mage, Vendilion Clique, and Geist of St. Traft are all situationally better.

    I agree that any design that limits interaction is a bad addition to the Legacy card pool, but I think we can all begin to finally agree that this card is not that big of a deal. I expect GP Washington DC to be no different from BoM in terms of TNN results.

  14. #334
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by wcm8 View Post
    Just as I expected, TNN did not warp the format. In fact, it seems like the card can mostly be ignored by competitive decks in Legacy. Like Snapcaster Mage, after the initial hyperbolic freakout period with people playing 4 copies ends, TNN will settle down and become a decent choice and ran as 2-3 copies in a deck that wants the effect. It's not even necessarily superior to other Blue 3-drop creatures: Snapcaster Mage, Vendilion Clique, and Geist of St. Traft are all situationally better.

    I agree that any design that limits interaction is a bad addition to the Legacy card pool, but I think we can all begin to finally agree that this card is not that big of a deal. I expect GP Washington DC to be no different from BoM in terms of TNN results.
    First off I happen to be of the opinion that True-Name won't dominate the format, so I agree with you on that, that said...

    I think it's entirely too early to say exactly where it will fall in the format. Granted it didn't completely destroy this weekend (with SCG still going on so that's up in the air) but it did make some impact. Not everyone has a playset yet, so that's still a factor. As the card becomes more available it will likely see more people testing it. Also not enough time has passed for all options to be tested. There are plenty of potential uses for Nemesis that just haven't come into fruition yet. This weekend a lot of people were playing decks with TNN for the first time in serious play. They undoubtedly learned something from that and will use it to further tune and test their lists. Also many people played against TNN for the first time this weekend and those who fell to it will make the modifications they feel need to be made to defeat decks with TNN.

    So there's still a lot that is undecided as far as TNN is concerned. Its place in the metagame is very much up in the air but I feel that it will end up being a role player similar to V Cliche or Snapcaster rather then a ubiquitous 4x card like Deathrite, Delver, or Stoneforge. Only time will tell though.
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  15. #335
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    Re: [SCD] Identity Nemesis

    Yeah I feel like a Top 8 the same week the card is released is not revealing of the card's best application in Legacy.
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  16. #336

    Re: [SCD] Identity Nemesis

    Yes, it is definitely too early to tell how True-Name Nemesis will affect the format. Some of the uses thus far this weekend have been cool and interesting (It looks great in Team America as a 3/4-of, Esperblade as a 2-of, and in Osyp's UR list) but some of them have been quite questionable IMO and are likely just the result of trying it out (In Shardless BUG replacing 4 two drops? Awkward. In Canadian Threshold replacing all Mongoose? Awful).

    I do believe that the card will have an impact in the long run, but having a few top 8 appearances the weekend after it came out is still pretty good.

  17. #337
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    Re: [SCD] Identity Nemesis

    Merfolk in Vintage finals @ Eternal Weekend

    Does it have TNN?

    EDIT, Merfolk just won it.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  18. #338
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by (nameless one) View Post
    Merfolk in Vintage finals @ Eternal Weekend

    Does it have TNN?

    EDIT, Merfolk just won it.
    Man I feel sorry for Chris Pikula having to listen to Randy Buehler all day long. The guy pretty much ignored anything Chris said, and just spoke faster and faster. He makes Adrian Sullivan look like Johnny Carson. Just tuning in for 15 minutes made me want to reach in my computer screen and punch him in the face.

    And I'm not sure if True Name Nemesis was there or not.

  19. #339
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    Re: [SCD] Identity Nemesis

    I think nedleeds said there were three copies
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  20. #340

    Re: [SCD] Identity Nemesis

    Quote Originally Posted by TsumiBand View Post
    Yeah I feel like a Top 8 the same week the card is released is not revealing of the card's best application in Legacy.
    Exactly. Let's not forget that after it got unbanned, Land Tax did manage a few Top 8's at SCG events before dropping off the face of the format.

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