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Thread: [Deck] Imperial Painter

  1. #581

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    So who all is going to be painting at the GP? I think I finally settled on a 75 that I'm happy with. Hasn't happened since I picked the deck up, every tournament was a few cards off the last one. No Welders, no GY hate, just pure Imperial Painter:

    8 Mountain
    4 Red Fetchlands
    4 Ancient Tomb
    4 City of Traitors

    3 Sensei's Divining Top
    1 Lotus Petal
    4 Simian Spirit Guide
    4 Imperial Recruiter
    4 Painter's Servant
    4 Grindstone
    4 Blood Moon
    2 Magus of the Moon
    4 Pyroblast
    2 Red Elemental Blast
    3 Magma Jet
    2 Phyrexian Revoker
    1 Jaya Ballard, Task Mage
    2 Koth of the Hammer

    Board:
    4 Ensnaring Bridge
    4 Thorn of Amethist
    1 Red Elemental Blast
    1 Jaya Ballard, Task Mage
    2 Phyrexian Revoker
    3 Pyroclasm


    Feels good man. Gonna run this in a couple weeks at another local for another free roll.

    Good luck to you all going to DC!
    Man, in this way you will lose from S&T decks, without possibility. It's better a sideaboard like:
    4 tormod's crypt
    4 esnaring bridge
    4 thorn of amethist
    1 maniac vandal
    2 ricochet trap

    Richochet trap is very good against abrupt and counters.

  2. #582

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Alex_UNLIMITED View Post
    Man, in this way you will lose from S&T decks, without possibility. It's better a sideaboard like:
    4 tormod's crypt
    4 esnaring bridge
    4 thorn of amethist
    1 maniac vandal
    2 ricochet trap

    Richochet trap is very good against abrupt and counters.
    How so? 4 ensnaring bridge is the best thing you can have against sneak and show. Plus the extra blast. If you're referring to the crypts then so that you can still combo, then you're talking about boarding in 8 cards??? What would you possibly take out for 8 cards???


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  3. #583
    Bob Ross
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    Re: [Deck] Imperial Painter

    I'll be chillin with Seth Saturday. I encourage other painters to join in our little group.

  4. #584
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    How so? 4 ensnaring bridge is the best thing you can have against sneak and show. Plus the extra blast. If you're referring to the crypts then so that you can still combo, then you're talking about boarding in 8 cards??? What would you possibly take out for 8 cards???


    Sent from my iPhone using Tapatalk
    This.

    I bring in the Bridges, Blast, Jaya and probably extra Revokers for 4 GS ad 4 Blood moon. It's not like I can't possibly lose, but their lines of attack are thwarted enough for my deck to win. I just think that using Crypts to GS/PS combo is janky. Not even gonna bother.

  5. #585

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    How so? 4 ensnaring bridge is the best thing you can have against sneak and show. Plus the extra blast. If you're referring to the crypts then so that you can still combo, then you're talking about boarding in 8 cards??? What would you possibly take out for 8 cards???


    Sent from my iPhone using Tapatalk
    Yeah, it's very good when they see a Griselabrand, they draw 7 cards and they cast a wipe out. 4 lightning bolt, 4 blood moon, 3 magus of the moon: the 11 useless cards against s&t decks that you can side-out.

  6. #586
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Alex_UNLIMITED View Post
    Yeah, it's very good when they see a Griselabrand, they draw 7 cards and they cast a wipe out. 4 lightning bolt, 4 blood moon, 3 magus of the moon: the 11 useless cards against s&t decks that you can side-out.
    To be fair, you quoted my sideboard. I don't run Bolts any more. I run four Revokers in my 75, and I more often than not name Griselbrand before I name Sneak Attack. You see, if they have the Griz, you don't have the revoker, etc., and they then have the mana and sideboarded Wipe Away in hand (do they honestly play this card?) then they win. Magical Christmas Land, this isn't the easiest match up ever.

    You're not being objective here, not slamming you. If you want to know more about this deck, welcome to the thread! Just ask away and we're all happy to answer.

  7. #587

    Re: [Deck] Imperial Painter

    hi all I went 3-2 this week at a 20-30ish legacy event. My list was same as above.

    match-ups

    Agro Loam
    g1 and g2 blood moon and then painter, blast their basics

    w 2-0

    Burn

    Too fast with too much damage to the head

    L 0-2

    Aluren

    With grindstone activation on the stack he beat me

    Ant

    Thorns and blast do work

    2-1

    Last Round Opponent got mad and left..Free WIn

    Overall list felt ok. It was a little slow at some times. I am open to any suggestions for DC this upcoming week.

    Paint it Red.

  8. #588

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Alex_UNLIMITED View Post
    Yeah, it's very good when they see a Griselabrand, they draw 7 cards and they cast a wipe out. 4 lightning bolt, 4 blood moon, 3 magus of the moon: the 11 useless cards against s&t decks that you can side-out.
    How is Lightning Bolt Useless?

    If you lock them down with Revokers and Ensnaring Bridge having Direct Damage to push though some extra points of damage seems fine, also sometimes you can surprise bolt them in response to there GB activation, putting them at an awkward life total or outright killing them.

    Not as good clearly as in other match-ups, but I think the reason you view this as useless is because you are thinking of this match-up incorrectly. It's an standard aggro-control Control match, you drop a threat and then deny them there resources using Revoker (can also be your threat [Sweet]) and ensnaring bridge. Then you only care about one or two cards in there deck, and build a wall of Blasts to deal with them.

    Yes sometimes they play Wipe Away, or Echoing Truth. IMO this shouldn't be a huge problem as Wipe Away is usually a one of, and that's why you should run out any additional Bridges you draw...

  9. #589

    Re: [Deck] Imperial Painter

    How are people battling True Name-Nemesis? I think my 3 Pyroclams in my sideboard are going to have to turn into 2 manic vandals for jitte and another spellskite. Thoughts?

  10. #590

    Re: [Deck] Imperial Painter

    Ensnaring Bridge

  11. #591

    Re: [Deck] Imperial Painter

    I run 4 in the side.

  12. #592

    Re: [Deck] Imperial Painter

    Quote Originally Posted by lambert101 View Post
    How are people battling True Name-Nemesis? I think my 3 Pyroclams in my sideboard are going to have to turn into 2 manic vandals for jitte and another spellskite. Thoughts?
    Quote Originally Posted by rancOr_ View Post
    Ensnaring Bridge
    Seems ok. Keep in mind the non-merfolk decks that seem to be leaning heavily on TNN have mana bases which are weaker to Blood moon. The double blue means we can make this hard if not impossible to cast with blood moon.

    Option 2: Counter it with blast.

    Option 3: Ensnaring Bridge.

  13. #593
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    Re: [Deck] Imperial Painter

    Option 4: Just kill them.

  14. #594

    Re: [Deck] Imperial Painter

    With the rise of TNN decks this weekend I am
    evaluating my main deck again. I
    thinking of the possibility of changing my main to include 2 ensnaring bridges main deck. My list would then look like

    8 sol lands
    8 mountain
    4 Fetch land

    4 simian
    4 blood moon
    1 magus of moon
    1 jaya
    1 spellskitte
    2 ensnaring bridge
    4 painter
    4 grindstone
    2 koth
    3 top
    4 lightning bolt
    4 pyroblast
    2 red elemental blast
    4 imperial recruiter

    board:
    4 thorn of Amythest
    2 Red elemental blast
    2 ensnaring bridge
    2 rachet bomb
    1 phrexian revoker
    4 spots that i am open for sugesstions

    I notices that this deck needs some form of raw card advantage...any suggestions?

    edit: Also thoughts about dangerous wager or tezz's gambit as card draw? The wager is interesting while in top deck mode with instant speed.
    Last edited by lambert101; 11-11-2013 at 11:33 AM. Reason: other idea

  15. #595
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    Re: [Deck] Imperial Painter

    I've suggested you drop Lightning Bolt for Magma Jet already. It goes well wtih Top and the two damage knocks off most critters TNN decks are playing. I dunno if TNN is the threat it is made out to be, honestly. We'll see this weekend, for sure. Maybe you can just load up on Blasts and play more control if they fetch/open with a blue source. The line of thought being that your opps are likely to be running the TNN and maybe you want to have/hold a blast open for the counter. Otherwise, Bridge will pull weight, and Ratchet Bomb might be too slow to tick up to three. I'd say stick to your deck's strengths and run 8 blasts and two Bridges maindeck. That should not hamper the deck but still give it game ones' more of a chance. That is, assuming TNN lives up to its hype.

  16. #596

    Re: [Deck] Imperial Painter

    @jandax

    Thank you for your input. After a long debate, I may take you up on going to 3 Magma Jet, cutting Bolt, and then adding 1 Lotus Petal. My only worry is that taking out the turn 1 deathrite eot then blood moon is a game ending play.

  17. #597
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    Re: [Deck] Imperial Painter

    For draw you can always get welder+top online rather than run bad cards like gambit/wager.

    I don't anticipate nemesis being a problem for all the reasons mentioned so far. Jitte is the only problem card. But bridges blasts etc willl be allstars.

  18. #598

    Re: [Deck] Imperial Painter

    Bridge is going to do work. I am just unsure if I should play it in the main. Another uncertainty I am facing is 4 bolt vs 3 magma jet (for more filtering) and 1 lotus petal. Likewise, I am reevaluating if 3 pyrolcasm is worth it in the sideboard over revokers and other recruiter targets. Sorry if I am being repetitive. I am trying to get list and boarding plans ready for GP DC this week.

  19. #599
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    Under Bridge I sometimes wish I had a discard outlet. So I have moved to a 3/1 Bridge/Meekstone split and I am thinking of adding Peacekeeper.

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  20. #600
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    Re: [Deck] Imperial Painter

    Why play Peacekeeper?

    Just play an extra Jaya and there's your discard outlet. Plus it wins you the game more than Peacekeeper does.

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