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Thread: [SCD] True-Name Nemesis

  1. #381
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by ESG View Post
    TNN...is literally the most ridiculous creature printed since Tarmogoyf, and due to availability issues, people haven't had many chances to get rolled by it yet. The crazy prices will hold until more supply reaches players.
    I'd claim that both Delver of Secrets and Deathrite Shaman are more ridiculous than True Name Nemesis. TNN may end up being very good, but it won't see the level of play Delver and Deathrite see in the format.
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  2. #382

    Re: [SCD] Identity Nemesis

    Quote Originally Posted by ESG View Post
    TNN is a liability against combo (except for it being blue, increasing your blue count for Force of Will), but it's the best card against fair decks. In this way, TNN isn't like Snapcaster at all. Snapcaster was mere added value, not a game-wrecking bomb. Snapcaster's value shrank due to Rest in Peace and Deathrite Shaman. The Shaman eats the Snapcaster targets, and in some cases, people simply slotted the card in instead of Snapcaster and then changed a few other cards (usually squeezing in another color) to exploit Shaman. If WOTC comes up with more removal that answers TNN -- particularly uncounterable removal -- then I can see its presence waning, but it is literally the most ridiculous creature printed since Tarmogoyf, and due to availability issues, people haven't had many chances to get rolled by it yet. The crazy prices will hold until more supply reaches players.
    I think I'd give Deathrite Shaman that title, honestly.

  3. #383
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    Re: [SCD] Identity Nemesis

    Deathrite will probably continue to see more play than True-Name Nemesis, but the latter is a much scarier card to me. I'd agree with ESG that it's the most ridiculous creature printed in a while... although Emrakul and Griselbrand would take the title.

  4. #384
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    Re: [SCD] Identity Nemesis

    I think it's the most ridiculous fair creature, which is scarier, if that makes sense? More accessible to a variety of decks meaning you'll be dealing with the ridiculousness of it more often. I mean, when we're debating if its power level is Snapcaster or Tarmo, how bad can it be?

  5. #385
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    Re: [SCD] Identity Nemesis

    I don't really think True-Name Nemesis is a broken card... only a frustrating and unfun card. Most of the time it is situationally worse than other cards in that slot, however the awkward part is that it gives fair Blue decks something that they didn't previously have or need: a "do I gotcha?" card against other fair decks. Let's look at that again... True-Name Nemesis is a card to be used by fair decks to hose fair decks. To me this is the exact opposite of what anyone wants.

    Really, they should be focused on giving Black and Red better access to good fair cards (creatures and anti-combo cards in particular), not ways to make fair decks less interactive with each other. Deathrite is a great example of a very powerful creature that increases interaction and decision trees rather than decreases it. True-Name Nemesis isn't busted, it is just the complete wrong direction.

  6. #386
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by lordofthepit View Post
    Deathrite will probably continue to see more play than True-Name Nemesis, but the latter is a much scarier card to me. I'd agree with ESG that it's the most ridiculous creature printed in a while... although Emrakul and Griselbrand would take the title.
    Yeah, I should have specified that I meant creatures that would normally be cast rather than cheated into play.

  7. #387

    Re: [SCD] Identity Nemesis

    Quote Originally Posted by lordofthepit View Post
    Deathrite will probably continue to see more play than True-Name Nemesis, but the latter is a much scarier card to me. I'd agree with ESG that it's the most ridiculous creature printed in a while... although Emrakul and Griselbrand would take the title.
    Okay then - DRS and TNN are the most ridiculous cheap creatures printed since Tarmo. Delver is 'just a beater'.

  8. #388

    Re: [SCD] Identity Nemesis

    All I have to say is Jund doesn't give two shits about TNN post-board, Engineered Plague is a brutal answer to it. The card is definitely good, but I don't know whether or not it's deck defining at this point.

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    Re: [SCD] Identity Nemesis

    Looks like 7 of the top 16 at Dallas were TNN decks; Stoneblade is in first place with 3 main and 1 in the side and Merfolk, in 6th, is running two.
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by lyracian View Post
    Looks like 7 of the top 16 at Dallas were TNN decks; Stoneblade is in first place with 3 main and 1 in the side and Merfolk, in 6th, is running two.
    I'm actually more concerned that Elves is the only nonblue deck in the entire Top 16. I'm not calling for a Brainstorm ban, but they should start printing symmetrical, maindeckable hate that doesn't cost 4 mana and screws Brainstorm users over. 13 Brainstorm decks out of 16 is way too many.

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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Barook View Post
    I'm actually more concerned that Elves is the only nonblue deck in the entire Top 16. I'm not calling for a Brainstorm ban, but they should start printing symmetrical, maindeckable hate that doesn't cost 4 mana and screws Brainstorm users over. 14 Brainstorm decks out of 16 is way too many.
    No.

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    Quote Originally Posted by Quasim0ff View Post
    No.
    Why not? Of a the ideas kicking around, some non blue draw hate would been useful. Was not the last thing printed not Blue and black? I forget the creatures name but I disliked that it was blue.

    A nice 2 or 3 drop with a drawback would not do to badly in the current meta. Maybe something like

    "~ Deals 2 damage to target player for each card drawn after the first each turn and deals 2 damage to itself."
    1/3

    One Brainstorm would kill it, but you would have to think about if it is worth it before you pull the trigger on your own spell.

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    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
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    Quote Originally Posted by Final Fortune View Post
    All I have to say is Jund doesn't give two shits about TNN post-board, Engineered Plague is a brutal answer to it. The card is definitely good, but I don't know whether or not it's deck defining at this point.
    I see this said over and over, but to date have not seen Fish blink when Plague lands. Plague may be one answer, but alone it's not going to save you.

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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  14. #394
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Dice_Box View Post
    Why not? Of a the ideas kicking around, some non blue draw hate would been useful. Was not the last thing printed not Blue and black? I forget the creatures name but I disliked that it was blue.

    A nice 2 or 3 drop with a drawback would not do to badly in the current meta.

    "~ Deals 2 damage to target player for each card drawn after the first each turn and deals 2 damage to itself."
    1/3
    Why would it need a drawback? What we actually need are more cards in the league of Notion Thief, except cheap enough to be Legacy-playable. Think Thalia.

    I would say that it needs to be worded differently to prevent abuse in some kind of card draw combo to kill your opponent.

    Whenever a spell or ability causes a player to draw a card, ~ deals 2 damage to that spell's or ability's controller.

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    Quote Originally Posted by Barook View Post
    Why would it need a drawback?
    Because the core of the ability belongs to Blue. If you want to do something that belongs to another colour you have to have one of two things:
    1) A draw back or
    2) Blue in the CMC.

    If you do not have either it's unlikely to see print.

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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  16. #396
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Barook View Post
    Why would it need a drawback? What we actually need are more cards in the league of Notion Thief, except cheap enough to be Legacy-playable. Think Thalia.

    I would say that it needs to be worded differently to prevent abuse in some kind of card draw combo to kill your opponent.
    OH, like chains of mephistopheles?

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    Quote Originally Posted by Quasim0ff View Post
    OH, like chains of mephistopheles?
    Yea, chains is a thing, but when was the last time something like that was printed? Last card that had anything close to it was Black and Blue.

    Not that I would be against seeing something like chains printed again. But I would like to see it in a colour that's not U/B. They are both already the strongest colours, we need some love in R and G. White I think is just fine with its wave of lovely Taxing abilities.

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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  18. #398

    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Dice_Box View Post
    Because the core of the ability belongs to Blue. ...
    Just like protection belongs to white, so TNN got a drawback?

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    Quote Originally Posted by rufus View Post

    Just like protection belongs to white, so TNN got a drawback?
    Protection from Colours is whites thing. Protection from other things is Blues. TNN fits into the colour assigned to it, even if it feels like it should not.

    With protection Wizards has always played fast and lose with their own rules anyway. Take Piledriver for exam.

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    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  20. #400
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    Re: [SCD] Identity Nemesis

    Quote Originally Posted by Dice_Box View Post
    Protection from Colours is whites thing. Protection from other things is Blues. TNN fits into the colour assigned to it, even if it feels like it should not.

    With protection Wizards has always played fast and lose with their own rules anyway. Take Piledriver for exam.

    Sent from my mobile, forgive spelling and grammatical errors.
    I think protection from enemy colors has always been a thing available throughout the color pie - White Knight, Black Knight, Whirling Dervish, Wildfire Emissary, Sea Sprite all date back to early years of magic.

    Blue's been the best since forever, so it makes sense that it could just extend beyond enemy colors to just one's enemy - target Opponent.

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