I just wanted to do something sweet... :(
It's just too narrow of a situation. You are playing a 1 of that you have no way to find outside of can tripping, that is strictly for the SnT MU, which is still even only good if they are on the SnT plan. Basically what everyone is saying that in the SnT MU, you would rather be cantripping to find a way to go off with protection rather than finding your one of Griselbrand that you need to find by T2 or 3 most likely. And even then you still just lose to sneak attack
Stealing your opponents Griselbrand is much sweeter ^^
Even if I'm sure that we now have more meta-slots in SB available than ever, this tech is just too unrelyable and cute. I would rather add some Carpets to the SB considering that I have trouble beating Wasteland + Daze + Stifle + FoW + Snare + Pierce + Thoughtseize + Flusterstorm in games 2 & 3 against german t.hold.
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Curious as to the correct sideboarding vs the incarnations of delver and merfolk.
Specifically, RUG, UWR, BUG, Grixis, and Standstill Fish
Are there play/draw sideboarding differences? Are swarms appropriate with the increase in reactive permission despite dieing to bolt/decay?
I think it was determined that you dont want to bring in swarms... At least for a time that was generally agreed upon I think. I generally was boarding in Therapy and taking out an IT. If I was on the Carpet of Flowers plan I would board that in as well. Though to what expense I am uncertain.
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That would be me, I am new to legacy and just finished building the deck. I learned a lot from the event and from your advice. Thanks again for the information!
So I still have a question remaining. Why are we running 4 Infernal 4 Burning mainboard and not 3 Infernal 4 Burning mainboard (leaving an Infernal in the sideboard)?
I SB an Infernal Tutor for a 13th land MD, considering the critical match ups are all FoW.dec and we SB out an Infernal Tutor game 2 vs all FoW.dec 100% of the time I'd rather pre-board it for a 4th fetchland. I think the perception of being a turn 1 to 2 Storm deck is more important than the reality of it, it causes your opponent to mulligan to FoW out of paranoia/necessity and it's more or less free card advantage.
The threat of speed is more relevant than the reality of it IMO, unlike Belcher/Hermit esq decks you can actually build up a mana base and gain card advantage off of your disruption.
Curious about how you'd play this:
Unknown opponent, G1, you're going first.
Gemstone, Ponder, LED, Ritual, Rite, Wish, Infernal.
1) Keep?
Supposing you keep, go Gemstone, Ponder.
Ponder shows Duress, Silence, Gemstone.
2) Keep, aiming for T2 or would you shuffle?
3) Supposing you keep and put Silence on bottom, would you go:
Gemstone, Ritual, Duress, kill
or
Gemstone, Rite, Ritual, Duress, kill?
Originally Posted by Lemnear
Play diamond turn 1 and depending on what their t1 play/nothing is act accordingly.
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@SB Infernal
I think that is debatable atm. I only have 1 SB discard left and don't do that boarding anymore but side in a lone Swarm instead which is nice if you don't see a Bolt in their hand with Probe or use it to immediately flashback a Therapy.
Overall the Tempo matchup changed a lot. bUrg, Esper and UWR offer fresh tools to fight us and our Goblins, but I feel we still have not adjusted to those new subtypes which have access to Batterskull, Hatebears, Discard, sweepers etc. unlike the previous Tempo Primus RUG Delver which was limited to counter. The now occuring various hate is more difficult to overcome and therefore I suggest tinkering in that direction. The damn Therapies were my approach to keep Goblins alive against SFM -> Batterskull attempts from UWR but that's possibly not enough as is sb'ing Infernal <-> discard.
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1) yes
2) keep again. All your hand lacks is a way to fight through possible defense. The Ponder gave you another manasource for your RoF + DR as well as a certain Résistance to Wasteland. Taking Gemstone and float Duress is correct.
3) depends on their first landdrop tbh. If it indicates something alongside Tempo or Combo, you might simply Duress and wait another turn for Silence into EtW with that hand against Tempo or seize an opponents combo (unfortunately you ran Duress over Thoughtseize so taking a Thalia from a possible Maverick-opponent is impossible but thanks to your mana it's not a problem to sidestep that issue with a turn 2 kill). None of the 2 options you presented iss imo acceptable against a Blue Dual/Fetch from your opponent because any Daze, Pierce or FoW will cause you to brick for several turns losing one or even 2 Rituals in the process. IF you still opt to test your luck against an opponent (him either not countering DR or only keeping 1 counterspell.), start with DR after dropping the second Gemstone Mine in your turn 2 and cast Duress. Follow up with Infernal for another LED/RoF, cast all your mana and Wish for EtW (Telemin if your Duress indicates You are playing against combo) and drop at least 16 Goblins.
Hilariously I kept such a hand in yesterdays tourney but got dismembered by runna-runna-double-Wasteland off his top and him still having a counter in addition
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Sometimesy job plain sux. Sitting in the aircraft at 2:15am and the MCM tourney starting at 10am :((
Edit: no tourney for me today. Job's in the way again <_<
Last edited by Lemnear; 11-16-2013 at 03:56 AM.
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And that's the problem with 4xCabal Therapy, considering ANT already plays 4xCabal Therapy the smart(er) aggro-control players are differentiating their disruption, permission and hate in order to make Cabal Therapy unreliable, Brainstorm aside, I don't think people are going to play 3 Meddling Mage as opposed to 1 Vendillion Clique, 1 Meddling Mage and 1 Ethersworn Cannonist or 4 Spell Pierce, 4 Daze as oppoed to 3 Spell Pierce, 3 Daze, 3 Spell Snare etc. considering how abundant and equivalent a lot of cards are at their roll in eternal formats.
Leyline of Sanctity forced us to play Silence over Orim's Chant, I think smarter SBing will force us not to be overly reliant on Cabal Therapy.
We already have various disruption in Silence, Discard and Swarms. Diverse hate against us is annoying but it's not like Duress would fare much better than Therapy against an opponent holding Cannonist, Stifle, FoW and Thoughtseize at all. The point was about doubling the effect of the discard once Goblins are added to the calculation and make even a mid-sized-amount of those pretty deadly if they come with a free mindtwist.
It's an age-old problem of storm to deal with several angles of disruption, that why I asked about a stroke of genius from the Community because I'm too buisy to make some tests myself atm.
I doubt, that SB leaves us any reliant on Therapy, because against the matchups that matter, all Therapy + the Goblin-plan leave the MB in game 2 for the swarms (plus either Tendrils or Chains depending on the matchup). Maybe I misinterpreted your last Sentence ... If so, forgive me
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Hands down, it appears that this November is already a horrible month for TES. Seems like the end of the midrange era is at hand and the future hold the various flavors of tempo...
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