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Thread: [Deck] Dredge

  1. #2701
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    Re: [DTB] Dredge

    I've been playing a fairly stock LED Dredge deck the past few years, tweaking it here and there for tournaments and to adapt to my local meta. I've done a lot of reading since I picked up the deck, and one question that I would like to put to more experienced pilots is why it doesn't run Bloodghast.

    Undiscovered Paradise + Bloodghast looks on paper to be more than good enough to squeeze into the deck, but I can't find any literature on why that would not be the case. The only thing I can think of as to why it would be sub-optimal is that Undiscovered Paradise prevents you from activating Cephalid Coliseum on turn 2.

    Any thoughts? Sorry if this is a discussion that has already been hashed out and shelved.

  2. #2702

    Re: [DTB] Dredge

    Quote Originally Posted by tyriion View Post
    Last few pages have loads of list+sideboards+discussion. Pick what you like best.

    My question for quadlazer with 14 lands is, what do you leave out? You can drop Putrid imp, but he's one of 12 discard outlets (16 if you count LED). You can cut a Breakthrough (one of 16 drawspells, counting Coliseum), but they're awesome in game 1. You can cut a dredger (one of 12, and why would you do that to get lands over 12?) Or you can cut utility like Cabal Therapy (always a bad choice imo) or Ichorid. So I guess it's tick down one ichorid and one breakthrough for you?

    I have played quadlazer dredge for almost a year now, with 3 ichorids and 1 flexspot. This spot has been the 13th dredger (darkblast), the 13th land (Tarnished Citadel) and Dread Return. Out of all of those I like the DR best, as it gives you an explosive turn. I have never been that happy with playing a 13th land, let alone number 14. Then again I have played without anti-hate for a good time now. The meta seems to be getting more hostile nowadays, but then it might be just time to shelve the deck for a while.

    Could you explain a bit more on the 14 lands? Maybe someone has some math to back it up, as I just have gut feeling :P.
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  3. #2703
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    Re: [DTB] Dredge

    Quote Originally Posted by Fortunae View Post
    I've been playing a fairly stock LED Dredge deck the past few years, tweaking it here and there for tournaments and to adapt to my local meta. I've done a lot of reading since I picked up the deck, and one question that I would like to put to more experienced pilots is why it doesn't run Bloodghast.

    Undiscovered Paradise + Bloodghast looks on paper to be more than good enough to squeeze into the deck, but I can't find any literature on why that would not be the case. The only thing I can think of as to why it would be sub-optimal is that Undiscovered Paradise prevents you from activating Cephalid Coliseum on turn 2.

    Any thoughts? Sorry if this is a discussion that has already been hashed out and shelved.
    Slightly tweaked build, but Jason B. has always had success with his bloodghast build (Its all preference in the end): http://sales.starcitygames.com/deckd...last=Bulkowski

    He also prefers the robust Painter Grindstone combo in the sb.
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  4. #2704
    Rob Rogers
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    Re: [DTB] Dredge

    Quote Originally Posted by Fortunae View Post
    I've been playing a fairly stock LED Dredge deck the past few years, tweaking it here and there for tournaments and to adapt to my local meta. I've done a lot of reading since I picked up the deck, and one question that I would like to put to more experienced pilots is why it doesn't run Bloodghast.

    Undiscovered Paradise + Bloodghast looks on paper to be more than good enough to squeeze into the deck, but I can't find any literature on why that would not be the case. The only thing I can think of as to why it would be sub-optimal is that Undiscovered Paradise prevents you from activating Cephalid Coliseum on turn 2.

    Any thoughts? Sorry if this is a discussion that has already been hashed out and shelved.
    Paradise has quite a few drawbacks, not only the poor Coliseum interaction. It hinders your ability to play around Daze, and it slows hands down if you have like 3 Study effects or 2 and an Imp in hand. Having two lands in play on turn two can be huge, and Paradise is bad at doing that.

    Sure Bloodghast is good with Paradise. But without it, you'll often find yourself unable to recur them. You have less than a 40% chance to have a Paradise if you play 4 of them.
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  5. #2705
    Bob Ross
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    Re: [Deck] Dredge

    Damon is at 9-1 for you guys

  6. #2706
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    Re: [Deck] Dredge

    Oh, Parcher is dredging? Is there a stream?

  7. #2707

    Re: [Deck] Dredge

    http://www.wizards.com/magic/magazin...s13/welcome#12

    he just lost against shahar at 10-1

  8. #2708
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    Re: [Deck] Dredge

    Quote Originally Posted by P-E View Post
    http://www.wizards.com/magic/magazin...s13/welcome#12

    he just lost against shahar at 10-1
    Was Shahar on D & T? How did the games ultimately play out? Did anyone catch it?
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  9. #2709
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    Re: [Deck] Dredge

    Top8 starts in fifteen minutes. Dredge is in the tops. Hope it'll get a feature match. Pretty diverse Top8 btw.

  10. #2710

    Re: [Deck] Dredge

    dredge top8 go go unleash the zombies !!

  11. #2711
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    Re: [Deck] Dredge

    Looks like its in the top 4, keep the dream alive.

  12. #2712
    Rob Rogers
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    Re: [Deck] Dredge

    That list is pretty subpar in my opinion, I wish he'd pop in here and shed some light on half of his choices. 5 extra "dead" cards in the opening hand makes me scratch my head, and what's up with the 4 Probe sideboard? I think I would prefer Street Wraith if I was taking that approach.

    Congrats Parcher, nice showing. What was your final record and what took you down?
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    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
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    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
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  13. #2713

    Re: [Deck] Dredge

    Based on what was said on stream, Cage took him down. Probe over wraith means you can know if you should play conservative or go for it. I would play probe instead of it as well.
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  14. #2714
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    Re: [Deck] Dredge

    Quote Originally Posted by HammafistRoob View Post
    That list is pretty subpar in my opinion, I wish he'd pop in here and shed some light on half of his choices. 5 extra "dead" cards in the opening hand makes me scratch my head, and what's up with the 4 Probe sideboard? I think I would prefer Street Wraith if I was taking that approach.

    Congrats Parcher, nice showing. What was your final record and what took you down?
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  15. #2715
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    Re: [Deck] Dredge

    Quote Originally Posted by JPoJohnson View Post
    Based on what was said on stream, Cage took him down. Probe over wraith means you can know if you should play conservative or go for it. I would play probe instead of it as well.
    So it's basically a crutch then. Street Wraith just has more advantages, it can save a dredger from being nuked from your yard and it's a black creature for Ichorid to feed on. I don't think I'll be playing either, I'm just trying to figure out how it's good.

    The thing I don't get with your argument is that I'm assuming he brings them in to speed the deck up a little bit. In that case, you're probably up against a combo deck and you should always go for it as soon as possible. I guess it could also help racing RiP, but what do you side out for it? I'm not really seeing it be a thing, except against combo.
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    You still have to appreciate a well timed "fuck yall niggas" though.
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    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
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  16. #2716
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    Re: [Deck] Dredge

    Quote Originally Posted by HammafistRoob View Post
    So it's basically a crutch then. Street Wraith just has more advantages, it can save a dredger from being nuked from your yard and it's a black creature for Ichorid to feed on. I don't think I'll be playing either, I'm just trying to figure out how it's good.

    The thing I don't get with your argument is that I'm assuming he brings them in to speed the deck up a little bit. In that case, you're probably up against a combo deck and you should always go for it as soon as possible. I guess it could also help racing RiP, but what do you side out for it? I'm not really seeing it be a thing, except against combo.
    Info on the opponents hand is the thing you have to keep in mind here I guess. You don't have to save a dredger if you know he has no Extract.

    Awesome to see Dredge do so well, gives me hope again :P

  17. #2717

    Re: [Deck] Dredge

    I want to know his sideboarding, it's not clear to me what cards he plays against some decks.
    I think gitaxian is good against combo like TES, to give the sprint to the deck and cut the pieces of combo with therapy, but I don't know the sideboarding of that guy.
    Someone know Drew Tunison?

  18. #2718

    Re: [Deck] Dredge

    I would be very happy to know Drew Tunison's sideboarding strategies. Why did he play gitaxian probe? Why did he not play putrid imps? Is leyline a smart anti-grave solution? there is tormods crpyt, fearie macabre and other solutions that can be drawn with faithless lootings, breakthroughs and careful studie, no need to mulligan to find it. Also, what is Ancestor chosen good against?
    Cheers

  19. #2719
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    Re: [Deck] Dredge

    Quote Originally Posted by turbo View Post
    I would be very happy to know Drew Tunison's sideboarding strategies. Why did he play gitaxian probe? Why did he not play putrid imps? Is leyline a smart anti-grave solution? there is tormods crpyt, fearie macabre and other solutions that can be drawn with faithless lootings, breakthroughs and careful studie, no need to mulligan to find it. Also, what is Ancestor chosen good against?
    Cheers
    Burn decks hate lifegain. Also after a big enough dredge it puts the game quite out of reach for storm decks.

  20. #2720
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    Re: [Deck] Dredge

    I would like to state for the record, that when you shuffle an opponent's Quadlazer deck and give them two Lion's Eye Diamond, there is zero chance in hell you're going to win.

    That is all.

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