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Thread: [SCD] True-Name Nemesis

  1. #501

    Re: [SCD] True-Name Nemesis

    combo, TNN or antiTNN.

    that's the deck choice for next season..
    I go anti nemesis

  2. #502

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Cire View Post
    So are Golgari Charm, Zealous Persecution, Toxic Deluge and Engineered Plague Main Deck-able now?
    Seeing as how it was one of the most played cards at the grand prix according to wizards and ended up in 3 of the 8 decks in top 8 I would say you're very likely to see TNN. However, if toxic deluge or golari charm is dead against too many decks I wouldn't main deck it. Everything you mentioned that's good vs TNN is bad against combo or at least sub obtimal.

    I was also wondering under what circumstances we would call for banning. I thought that if it appeared in 2-4 of every top 8 until December it should probably be banned because this was the criteria for other bannings. I would also say format warping but that's a much more subjective call and harder to prove. Under what conditions would everyone agree to a banning?
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  3. #503
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    DnT can say what it likes. I dropped a True-Name in front of a DnT player locally last week. He near on cried because there was Fuck all he could do about it.
    Did he play the standard version or the flyer-heavy one with Serra Avengers and SoFaI?

  4. #504
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    Re: [SCD] True-Name Nemesis

    Standard combo control version. About 70% of the meta is combo. So I broke out fish and he had the normal DnT build.
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  5. #505
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by blacklotus3636 View Post
    Under what conditions would everyone agree to a banning?
    Wizards has used pretty much every reason under the sun to justify a banning. For competitive health reasons, for tournament time limit reasons, for "unfun, gentleman-agreement" reasons, etc. It's tough to gauge exactly what criteria needs to be met in order for a TNN ban as there's a laundry list of potential reasons out there.

  6. #506

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Poron View Post
    combo, TNN or antiTNN.

    that's the deck choice for next season..
    I go anti nemesis
    You are being lazy, we can be more refined than that.

    Combo
    TNN variants
    Aggro tribal, Burn
    control (prison, Miracle)

    I expect a drop in BUG/Jund. If you're playing a so-called Mid-range deck like BUG, hard to convince others why you're not playing a TNN deck instead.

    If anything is worthy of consideration of banning, it has to be show and tell.

  7. #507
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    Re: [SCD] True-Name Nemesis

    Truth be told, there is ONLY 1 THING that will cause a card to be banned from a format.

    That is: ATTENDANCE NUMBERS

    The only way TNN gets banned is with notable decline in tournament attendees.

  8. #508

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by twndomn View Post
    You are being lazy, we can be more refined than that.

    Combo
    TNN variants
    Aggro tribal, Burn
    control (prison, Miracle)

    I expect a drop in BUG/Jund. If you're playing a so-called Mid-range deck like BUG, hard to convince others why you're not playing a TNN deck instead.

    If anything is worthy of consideration of banning, it has to be show and tell.
    I'm not sure if BUG/Jund will drop off the face of the earth. Probably have decreased representation because everyone wants to play TNN, the new flavor of the month. But if the metagame becomes over-saturated with TNN Midrange decks I think BUG/Jund could make a comeback since they have Liliana, Golgari Charm, Toxic Deluge, etc.

    Why do you think Show and Tell is ban worthy? I know it's broken as hell, unfun for most people to play with and against, hard to hate out, etc. But I still don't see a legit reason to ban it. I feel like Sneak and Show is the best combo deck in the format, and that is alright because there needs to be a combo deck people have to respect to keep the midrange decks honest. I think the only reason it should ever be banned is if it ever gets to a point of taking up too much of the metagame, which doesn't seem like it will happen in the forseeable future barring a yet-to-be-printed card that will break it enough to get it banned.

  9. #509

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by twndomn View Post
    You are being lazy, we can be more refined than that.

    Combo
    TNN variants
    Aggro tribal, Burn
    control (prison, Miracle)
    Except that TNN basically makes control worthless.

    Aggro Tribal? Burn? I don't see that being effective anymore when players are running Stone forge and TNN side by side.

    Basically the entire metagame now is:


    1. Combo deck

    or

    2. Aggro/control deck with one or more of: Delver, Stoneforge Mystic, TNN

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    Re: [SCD] True-Name Nemesis

    D&T can easy deal with TNN with SB:
    - Wing Shards it also very good vs elves also storm can dodge protection in sort of counterspells.

    Anyway I simply don't want to change decks to deal with such a shitty card - its designers fault, they should be punished, not players.

  11. #511

    Re: [SCD] True-Name Nemesis

    This card is extremely banworthy because it warps the format in a way that you have to play narrow and very specific cards to have at least a bit of a chance to win. Unfortunately, only tremendous presence in top8s will make Wizards to take action against it, but since this probably won't happen I envision a very awkward gaming experience in the upcoming months...

  12. #512
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Arsenal View Post
    Wizards has used pretty much every reason under the sun to justify a banning. For competitive health reasons, for tournament time limit reasons, for "unfun, gentleman-agreement" reasons, etc. It's tough to gauge exactly what criteria needs to be met in order for a TNN ban as there's a laundry list of potential reasons out there.
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  13. #513

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dragonslayer_90 View Post
    Why do you think Show and Tell is ban worthy? I know it's broken as hell, unfun for most people to play with and against, hard to hate out, etc. But I still don't see a legit reason to ban it. I feel like Sneak and Show is the best combo deck in the format, and that is alright because there needs to be a combo deck people have to respect to keep the midrange decks honest. I think the only reason it should ever be banned is if it ever gets to a point of taking up too much of the metagame, which doesn't seem like it will happen in the forseeable future barring a yet-to-be-printed card that will break it enough to get it banned.
    I wrote Worthy of consideration, meaning that card is strong enough to be on the table for discussion. TNN is not even worthy of discussion, even people who runs TNN, would SB it out against combos such as Storm.

    Quote Originally Posted by MGB View Post
    Except that TNN basically makes control worthless.
    Aggro Tribal? Burn? I don't see that being effective anymore when players are running Stone forge and TNN side by side.
    Basically the entire metagame now is:
    1. Combo deck
    or
    2. Aggro/control deck with one or more of: Delver, Stoneforge Mystic, TNN
    You're suffering hysterical over-reaction. Take a deep breath, relax, it's not the end of the world.

    People used to use Geist game 1 against combo, put them on a 6 dmg per turn clock. Now people have this TNN, put them on 3 dmg per turn clock. I find that funny.

  14. #514
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by MGB View Post
    Except that TNN basically makes control worthless.
    Aggro Tribal? Burn? I don't see that being effective anymore when players are running Stone forge and TNN side by side.
    If you look here you can see Nevarine finished 36th at DC with a Burn deck going 12-3.

    Quote Originally Posted by Poron View Post
    combo, TNN or antiTNN.
    that's the deck choice for next season..
    I go anti nemesis
    If we do a quick analysis of the swiss at DC

    Leaders 40 Points (1st-3rd)
    1) D&T
    2) Sneak & Show
    3) Dredge

    The Pack 39 Points (4th-11th)
    Elves
    Patriot-Blade
    Agent BUG
    Esper-Blade
    Bant-Blade
    Team America
    RUG Threshold
    RUG Threshold (with TNN in sideboard)

    Runners up 37 Points (12th-13th)
    Agent BUG
    Esper-Blade

    It is only breakers keeping Team America and RUG out of the top 8. Not sure I would really class them as antiTNN; Golgari Charm certainly helps though. There is 3 different combo decks and 3 different Blade decks. The other factor is that 14th-37th were all on 36 points and we do not know what most of those decks are. The control decks, like the Burn deck mentioned, could all just be one game away from being listed.
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Humphrey View Post
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    There is no blue card on the dart board.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  16. #516
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    DnT can say what it likes. I dropped a True-Name in front of a DnT player locally last week. He near on cried because there was Fuck all he could do about it.
    So, your 22 man tournament results are driving the meta? :)
    I believe in facts: BoM = 2 D&T in the top 8, Eternal Weekend D&T 1rst and 3rd, Grand prix DC D&T 5th. I guess the deck must be good enough (The currently good version can race TNN).

  17. #517
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    There is no blue card on the dart board.
    I'm glad I'm not the only one who noticed it. Maro drew the art and it's a well-known fact that he has a raging boner for blue, so it isn't too suprising.

    The coverage of the GP sounded like Wizards considers TNN a huge success and good addition to the format, despite all the bitching of the community.

    Considering the Grixis deck sells like hotcakes because of TNN, I fully expect them to include at least one bonkers chase rare each year into Commander decks to boost their sales.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Tylert View Post
    So, your 22 man tournament results are driving the meta? :)
    I believe in facts: BoM = 2 D&T in the top 8, Eternal Weekend D&T 1rst and 3rd, Grand prix DC D&T 5th. I guess the deck must be good enough (The currently good version can race TNN).
    No, that's not what I am saying. What I am saying is that DnT has no direct way of dealing with this card. As show by the utter disgust I have seen on the faces of the players that face it. Race it, change your deck, do what the Fuck you wish but as it stands there is no direct answer to this card in the standard build of DnT.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  19. #519

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Barook View Post
    ...I fully expect them to include at least one bonkers chase rare each year into Commander decks to boost their sales.
    On some level, that's just business. I think that would bother people a lot less if the chase cards they made weren't as terribly designed as TNN (and maybe with less awesome?) For example, I think a red misdirection would be a fine chase card to throw in.

  20. #520
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    No, that's not what I am saying. What I am saying is that DnT has no direct way of dealing with this card. As show by the utter disgust I have seen on the faces of the players that face it. Race it, change your deck, do what the Fuck you wish but as it stands there is no direct answer to this card in the standard build of DnT.
    Isn't this the case for every strategy? Evolve or die.

    D&T is perfectly capable of racing this card with efficient beaters and equipment that gives life. Also, stopping your opponent from reaching 3 mana is fully possible with waste/port and plowing DRS etc while you drop dorks via Vial. The "standard" build should be always be the one that is best tweaked to the meta. Wing Shards or any other of the numerous non-targeting white removal spells seem like decent options against TNN.
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