I agree, I think Bryant is getting a little ahead of himself assuming that A) opponent's know our SB plan and B) opponent's are prepared to SB in or keep SBed in otherwise worthless cards in the event we don't SB at all game 2 or SB back out game 3. It's kind of the ol' "do I keep Swords of Plowshares in the MD for Xantid Swarm" argument, except Pyroclasm and Golgari Charm are a hell of a lot worse than Lightning Bolt or Abrupt Decay because they have no general application otherwise.
I'm pretty happy with SBing out Ad Nauseam and just playing 3xEmpty the Warrens MD, I also think it's going to become increasingly important to SB in the 4th Cabal Therapy with 3xEmpty the Warrens and I typically find myself cutting back on Silence. I really think Xantid Swarm is lack luster, mainly because Tropic Island is terrible, and Carpet of Flowers suffers from the same problem.
Are there enough creatureleas decks that playing Telemin Performance becomes better than Bribery vs the bevy of Griselbrand decks? The former is a win vs a smaller subset than the latter.
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I'm kind of going back and forth between the two, the only problem I've found with Telemin Performance is that it's slightly unreliable vs Reanimator if you land on Elesh Norn etc. and Bribery is clearly better vs Oops, No Lands compared to Telemin Performance being clearly better vs Storm.
It probably doesn't matter a whole lot, Bribery is going to be more consistent in the "guaranteed to win now off Griselbranned" department.
Telemin against Reanimator or Sneak&Show is probably still 65% win at least. If you miss on grisselbrand and land into Iona or Emrakul there is a chance they cannot answer back.
Quick meta calculation using MTGpulse.com
Telemin vs TES (175 Top16s since RTR)
Telemin vs ANT (120 Top16s since RTR)
Telemin vs Dream Halls (98 Top16s since RTR)
Telemin vs High Tide (55 Top16s since RTR)
Bribery or Telemin vs Show and Tell (355 Top16s since RTR)
Bribery or Telemin vs Reanimator (218 Top16s since RTR)
Bribery vs MUD (53 Top16s since RTR)
Bribery vs 12 Post (28 Top16s since RTR)
Bribery vs All Spells (24 Top16s since RTR)
Telemin score: 448 at 100%, 573 at 65%
Bribery score: 678 at 100%
To me it looks like Bribery may be better in certain local metas or an SCG invitational, but during the swiss of a deep tournament i would want telemin.
-1 Chrome Mox, -1 Infernal Tutor, -1 Ponder.
I have opponents that bring in answers to Goblins all the time. Maybe Europe is a little different, but my opponents are certainly prepared.
Have you played at all with Tropical Island? The additional land is awesome across more than one match-up and isn't always there to tap for a green.
@Asthereal:
There are, by far, too many Miracles in Europe to cut Decay from my SB
@Koby:
North Europe loves combo and while TP isn't guaranteed to hit Griselbrand, it offers more flexibility in combo-matchups, as you can use it against High Tide, storm and OmniTell. Hitting an Iona, Ashen Rider, Titan or Emrakul isn't quite bad, is it?
@Answering EtW:
It was stated that Zealous Persecution and Golgari Charm will rise to power sole because of the TNN and were everywhere at the BoM. Everyone boards some sweepers for the Goblins in Europe.
@MB Trop
The 13 land always felt nice, no matter the colors. I'm just in fear of an increasing realiance on green mana and if you want to add that 13th Land in the MB for casting SB cards, those land might be better a Rainbow instead then.
@Final Fortune
It's not a bad thing that Bryant want to prevent blind spots in the deck. I just had a similar discussion with my mate and fellow Sourcer Holly about the topic yesterday afternoon as he suggested at least one Hull Breach to run to have outs after a dropped Leyline, but having to resolve a Wish for a 2cc sorcery feels like a losing Position regardless, that's why I let it be. Boarding in the last remaining Therapy sure looks delicious. Testing will tell, if those matchups don't want a wishable discard instead or if engines + Kill are enough in the Board
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Few additions:
I only bring in chain of vapor vs a deck with non leyline hate. I found AN->empty+silence is pretty reliable vs the leyline combo decks. I could see going down to 1 since it doesn't deal with vial or aven mindcensor problems and that's a matchup I want it in.
Extra empties are not strong against the field. Goblin hate is at an all time high and people still believe stifle is good vs the deck. Little sense in making their dead cards better and making our AN worse which is pretty good. If you are going to have empty + therapy in your opener, it's stronger than say IT+therapy, cantrip+therapy, or carpet+therapy but those "alternate cards" often give you a good shot of winning the game. Empty plays pretty poorly with the best cards in our deck on several levels and is a severe liability past the explosive turn 1. If I was going to win die rolls all day, I would be more inclined to be on the empty plan to be faster than stifle. Frankly, that's not reliable.
I'm currently running 2 therapy 1 seize/ 1 therapy 1 seize. I've been boarding in the seize leaving the therapy to be wished for since seize is better post board main and therapy to wish for. This probably isn't optimal and requires streamlining, but I don't see a way to beat counters and bears in a reasonable fashion.
3 Chrome mox is a necessity.
Curious on lightning bolt being an option. In matchups you want it, it's exclusively bad vs miracles because its not decay. However, it can kill a lodestone golem for what it's worth. It's unlikely that mini tendrils/grapeshot/pif with bolt will ever come up as I've haven't had to do that recently.
Is telemin actually good? I really doubt we need help in any combo matchup aside from omni tell which you can only turn 1-2 the telemin reliably and they still have leyline. I think leaving the matchups to the strength of silence and swarm to win these. Reanimator is a garbage matchup anyway and if telemin was a win 100% of time we could reconsider.
Thanks for reading, Mario
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Following on from my post at the beginning of the month (http://www.mtgthesource.com/forums/s...l=1#post762506), this is my current list:
//Card Selection (12)
4 Brainstorm
4 Ponder
4 Gitaxian Probe
//Tutor (8)
4 Infernal Tutor
4 Burning Wish
//Tutor Target (2)
1 Empty the Warrens
1 Ad Nauseam
//Disruption (7)
4 Silence
2 Cabal Therapy
1 Thoughtseize
//Ritual Mana (8)
4 Dark Ritual
4 Rite of Flame
//Artifact Mana (11)
4 Lion’s Eye Diamond
4 Lotus Petal
3 Chrome Mox
//Land (12)
2 Underground Sea
1 Volcanic Island
2 Flooded Strand
1 Polluted Delta
4 Gemstone Mine
2 City of Brass
//Sideboard (15)
1 Tropical Island
2 Xantid Swarm
2 Abrupt Decay
2 Carpet of Flowers
2 Chain of Vapor
1 Cabal Therapy
1 Grapeshot
1 Empty the Warrens
1 Tendrils of Agony
1 Past in Flames
1 Diminishing Returns
I still find the Tropical Island low-impact, but with even more green (Carpet of Flowers) in the sideboard I think it's necessary.
I didn't get to use the 3rd Xantid Swarm often enough to warrant its spot which is why there is 2, but frustratingly, when I do get to use Xantid Swarm it's great and I feel like I want the three. I think the decision between 2/3 is a meta-game call.
The split between Thoughtseize/Cabal Therapy between maindeck and sideboard is still up in the air, but if one is better, it is marginally so. I think our efforts are best focused elsewhere.
I need more actual physical play with this list before I can come to any complete conclusions.
Mario, you might underestimate the postboard-games against Tempo where you have to fight through FoW, Daze, Pierce, Snare, Flusterstorm and Wasteland (not to talk about subtypes with black or white) while facing a clock. Unlike AN, EtW is cheaper to cast and has kind of a protection from counterspells other than Flusterstorm and Stifle making it an option before several of their counterspells are online and annoy the hell outta your attempts to go for AN
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Some thoughts on the recent discussion with additional EtWs and the Grinding Station playstyle (there may be flaws in it...just brainstorming at work):
1) ToA > EtW in multiples: you usually start to aim for a kill around turn 3 with Grinding Station. ToA gives you life and does its damage on the spot. The extra life might be important in longer games against Delver and Bolts, while Goyfs and Goose can be chump blocked by EtW on the other hand. (Edited for clarity)
2) Basics might be needed for this playstyle because you often just do your landdrops and try to play 8 vs 7 in your killturn making nonbasics a problem (Jona even wanted to add a third basic to his deck as it is crucial if you want the tempo decks start which might be reasonable in this kind of playstyle).
3) EtW suffers to mass removal (cards I am happy to see in my opponents hands while playing ANT or Grinding Station)
4) EtW has a very good synergy with Cabal Therapy and every Dredge-Pilot knows how good flashbacking Therapies is :)
5) EtW wins against Leyline of Sancity without help though it weakens Cabal Therapy alot.
I like the idea behind Grinding Station alot which is why I mentioned I will test Jonas deck with the Grinding Station Plan postboard. I also like the idea of multiple EtW against Tempo. I am just not sure if it works out well for TES overcommiting in a Grinding Station Plan. I am eager to hear about your test results though Lemnear :)
Greetings Mindlash
Last edited by Mindlash; 11-25-2013 at 02:57 PM.
"I came into this world covered in someone else's blood and screaming, I'd like to leave it the same way."
So you plan on going of 1 time with ToA, then with EtW to chumpblock and then AGAIN with ToA for the kill? Ambitious.
You can spit out some token to go the distance, but a single ToA for 14, 16, 18 won't be enough (well ok the one for 18 probably will be if they fetched 2 times) but it doesn't matter if they're at 4 or 20.. We're talking about 2 slots.. not 3 for 4 copies of ToA and some more PiF. You can't adopt the Grinding Station playstile with that few sideboard slots.
Third basic? We're not even playing 2.. nor even 1.. are you in the wrong thread? Maybe you're looking for ANT? (Or PNT or however they want to be called these days.)
Edit: Missread your sentence. I don't think anyone will try out to board in 2-3 Basics + 2-3 EtW for the tempo matchup.
Fair enough and the subdamage of Persecution/Charms we talked above. Then again, they play how many mass removal and how many Spell Pierce, Daze, Force (Counterspell) to ruin your day if you try to go off with Ad Nauseam?
Most decks with Leyline we fear are combo decks, EtW WILL need help (Silence Walk) to win, one can't allways depend on that and I wouldn't board it EtW 2 + 3 versus SnT anyway so that point is kinda mood.
All in all im pretty positive that one can't board into Grinding Station from T.E.S.
If I misinterpreted some of your statements and you were solely talking about the view of Grinding Station on the tempo MU and not about storm going into Grinding Stations (point 1 as example) I'm sorry.
Grinding Station? Really?
Anyway, I forgot to add this to my above post:
Regarding the multiples of Empty the Warrens - I've tried it in the past and I feel like it's a trap. Increasing your chance to draw it against the tempo decks is a sound theory, but in practice there's not that much value from it.
Yeah I problably did not write what I meant to say. It is easily misinterpreted in the way you did :/ I will fix that afterwards.
What I meant was: ToA is stronger than EtW in multiples. I know you can chumpblock with goblins but Delvers and Bolts are still threatening. Tendrils on the other hand gives you life which can be more valuable because it is not unusual to finish RUG with two mini Tendrils with Grinding Station. It also wins / deals damage the turn you cast it which leaves less room for interactions. Tendrils into Empty into Tendrils is pretty ambitious I'll admit that ;)
Yeah it is the same issue again. I am well aware this isn't the ANT or Grinding Station thread. I am just comparing Grinding Station to Lemnear's idea of playing more stormspells. And in Grinding Station you just drop lands against RUG until you assembled your winning hand and play 8 vs 7 on them. I know there are no basics in TES nor do I want to suggest some. I just think it might not play out as well as it does for Grinding Station.Third basic? We're not even playing 2.. nor even 1.. are you in the wrong thread? Maybe you're looking for ANT? (Or PNT or however they want to be called these days.)
Edit: Missread your sentence. I don't think anyone will try out to board in 2-3 Basics + 2-3 EtW for the tempo matchup.
There will be more removal in their boards due to TNN. And I am not saying the 4 EtW plan won't work. It is just a weakness to consider. As in all of the other points I am just brainstorming the differences of Leamnear's 4 EtW plan to ANTs 3 - 4 Tendrils plan. It is not that it is unplayable overall. The synergy with Therapy is very strong which I also mentioned.Fair enough and the subdamage of Persecution/Charms we talked above. Then again, they play how many mass removal and how many Spell Pierce, Daze, Force (Counterspell) to ruin your day if you try to go off with Ad Nauseam?
You are right on this. I was just comparing the cards without context here which doesn't to anything in real magic.Most decks with Leyline we fear are combo decks, EtW WILL need help (Silence Walk) to win, one can't allways depend on that and I wouldn't board it EtW 2 + 3 versus SnT anyway so that point is kinda mood.
As I stated in my points (hopefully ^^) I also think the Grinding Station idea works better with an ANT shell in my opinion. I am eager to see some of Lemnear's test results though. Playing more stormspells was lots of fun against RUG in the past. But another problem I see in this concept for both decks is the fact that it works best for RUG while other tempo decks like BUG are not that easily played 8 vs 7 against...if at all.All in all im pretty positive that one can't board into Grinding Station from T.E.S.
If I misinterpreted some of your statements and you were solely talking about the view of Grinding Station on the tempo MU and not about storm going into Grinding Stations (point 1 as example) I'm sorry.
I guess you misinterpreted me but I am not innocent on that :) Writing here while working is not alway the best idea especially if it is not your native language :D
My intention was just a brainstormed comparision of Lemnear's and Final Fortune's suggested sideboard on that idea with an existing model of the storm archtype that utilizes a similar idea.
Mfg Mindlash
Edit:
Well I was regarding to the multiple EtW too. I just called it Grinding Station like Lemnear because of the similar gameplan against RUG.
Originally Posted by Leamnear
"I came into this world covered in someone else's blood and screaming, I'd like to leave it the same way."
Sorry for causing the confusion by mentioning Grinding Station or giving some the picture of playing the 8-vs.-7-game.
Just to set things straight: i wanted to dump my hand T1/T2 more reliable (as you notice by the return of the 3rd Mox) and pushing into the red Zone while drawing cards per turn to repeat the goblin assault off a second EtW if needed, which was all the reason i refered to Grinding Station which does the same with ToA.
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Maybe im missing something here, but i believe the multiple empty plan fails if it isnt done on turn 1, unless you have therapy which lets you go off turn 2. This means you really need either a hand that can beat force if the line uses a tutor or you need lotus petal. On a turn 2 basis, you're now open to stifle+Counters lines. I'd put the likelihood of having the winning hands in these scenarios at less than 50%. I cant justify a plan that requires extensive sb slots that has such a % of success. Im interested to hear more on the numbers side.
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I just noticed that the gameplan with AN is insanely hard to execute against tempo atm, so Bryant and me just threw ideas in the ring with a different approach which is (for my part) altering the usual gameplan against tempo-subtypes with the same tools as I'm planning to battle hatebears (comes in handy that UWr run both, the tempo-package and heatebears), therefore I consider EtW's doing a double-duty.
I will test the various approaches during the next days or simply take one idea into the field thursday.
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So far the ETW plan has been interesting to say the least, the possibility of SB sweepers aside, I think we may want to push the ETW plan as far as we can go by SBing Simian Spirit Guides in addition to ETW. Considering we're SBing out Ad Nauseam and we're concentrating on going off as soon as possible on turn 1/2 with ETW backed by Cabal Therapy, I think we should be cutting back on cards like Silence, Ponder and Lands in favor of anything that strengthens ETW and to a lesser extent DimRet.
The plan is incredibly linear, but they never know at what point you're boarding it in or even if you are boarding it in.
I'm strickly against having IMS' in the board, nor do I see the space to add those shenanigans. Our deck already has so many fastmana that I'm sure we can use the SB slots for more value than SSG.
The more important message is, that the expected trend towards UWr and TNN made peeps cut some or completely chop all the Stifles according to the recent US-T16-lists.
That could be a turning point for storm
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