Yes.
No.
Gone and banned. This is not a job, people. If the games are genuinely uninteresting and dull, that's totally a reason to kick the bugger out of the format.
Originally Posted by Lemnear
I would rather the card be gone. I don't think it warrants a ban.
Guess that means I'm playing a combo deck for the next few months.
(Shit who am I fooling. I've been playing Combo for months already)
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
I'd like to see it gone, but it won't. Just when I thought it couldn't get more annoying than Geist of Saint Traft....
Watched Starcitygames coverage yesterday. True Name vs another one. Boring. Way to go Wizards, I guess you really want Legacy to die huh?
Exactly.
True Name Nemesis is one of those terribly designed cards that brings NOTHING fun to anybody in the format outside of a few players who will win more games playing Delver / Stoneblade decks. And those wins won't be "fun" except in that they are wins and not losses.
Show and Tell is a broken card in this format but at least it adds something interesting to the format - a viable combo deck that introduces unique lines of play. Say what you want about the fairness of Show and Tell decks, but they do provide combo players an interesting, and singularly unique alternative to Storm combo.
True Name Nemesis just makes Delver and Stoneblade more resilient, and removes choices from deck design for many of these players. It doesn't add anything unique, interesting, or fun.
Just play control already, imagine all the energy lost complaining instead of building a solution.
That's your solution?
"Take all that money you spent on your favorite deck, and flush it down the toilet. Now go and withdraw $3000 from your bank account and build a Miracles deck that *may* or *may not* even be consistently able to beat a TNN deck - Terminus or bust?"
God the tears. How is it to have no vision? Seems pretty bad.
Almost every deck that cares about TNN has a potential answer for it, the rest are just trying to cross the finish line before it's an issue.
This is what MTG comes to when an entire generation can cruise by on just netdecking. Don't worry plebe, someone will come along sooner or later and show you how Red Blasts, Runed Halo, Engineered Plague, Golgari Charm, Zealous Persecution, and about a million other cards still exist.
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
Where is the "take 2 aspirin" guy when you need him?
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
There are arguments to be made that neither card was precisely worth banning in the same way that MM or Flash were. Indeed, those arguments were made at the time, at great length. The only compelling reason for both cards to be banned were that they were already-powerful enablers that played important roles in format-dominating decks, which means they're likely to become truly offensive with future printings. Basically, they were insurance policy bans.
TNN doesn't have anywhere near the level of potential that Tutor or Survival had to enable a broken deck, and it doesn't warp the format to anywhere near the degree that MM or Flash did. The closest you could get would be the printing of a bunch of overpowered equipment or auras that turn TNN into a super-fast kill, but even then I doubt we'll ever be on the level of actual, currently-legal combo decks for either speed or not giving a fuck what else is going on in the game.
Also, Survival adding nothing positive? Fight me m8.
I miss Survival. My sex life hasn't been the same since the banning. :(
There are currently 2 users browsing this thread. (0 members and 2 guests)