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Thread: [SCD] True-Name Nemesis

  1. #761
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Erdvermampfa View Post
    I think it slowly crystallizes who the real offender is (Brainstorm).
    i like
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    Re: [SCD] True-Name Nemesis

    I just worte submitted my comment on TNN on Gatherer (user: myFinalFantasy). You should as well.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  3. #763

    Re: [SCD] True-Name Nemesis

    So you think the responsible people at Wizards will browse for feedback in the german version of the gatherer?

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    Re: [SCD] True-Name Nemesis

    I have no idea what you are talking about.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  5. #765
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Julian23 View Post
    I have no idea what you are talking about.
    Probably because my link sends you to the German version for whatever reason (damn you, cookies)

    The English version is discussed here.

    My apologies.

  6. #766
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    Re: [SCD] True-Name Nemesis

    I've posted the comment for both the English and German version. No matter where, let's have WotC know what people that play a lot of Magic think about this card.
    The seven cardinal sins of Legacy:
    1. Discuss the unbanning of Land Tax Earthcraft.
    2. Argue that banning Force of Will would make the format healthier.
    3. Play Brainstorm without Fetchlands.
    4. Stifle Standstill.
    5. Think that Gaea's Blessing will make you Solidarity-proof.
    6. Pass priority after playing Infernal Tutor.
    7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).

  7. #767

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Julian23 View Post
    I've posted the comment for both the English and German version. No matter where, let's have WotC know what people that play a lot of Magic think about this card.
    So People that play not "a lot of Magic" are not worth reading their opinion? Wow arrogance comes with winning BOM.

    In my understanding fun is even more important for people that do not play Magic in the grinder way. TNN is not funny, there we do agree.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Lennard View Post
    So People that play not "a lot of Magic" are not worth reading their opinion? Wow arrogance comes with winning BOM.

    In my understanding fun is even more important for people that do not play Magic in the grinder way. TNN is not funny, there we do agree.
    Wow, take it easy, mate!
    Don't you think you are reading a bit too much between the lines here? There's nothing arrogant about Julian's post whatsoever, IMO. It's just, if your passionate about Magic and, thus play a lot, it's far more evident, how poorly designed and unfun TNN is. If it hits play once in a while out of a 100 card Commander deck it might be ok. But if you face one, two or even three TNN every other game, it sucks very hard very soon.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by HSCK View Post
    You beat a lot of opponents with a lot of different decks by not being craftier or better, TNN is pretty low on the list of auto-wins. As non-interactive as it is it's hilarious it only really fits in really interactive decks.
    If I wanted to have minimal interaction with my opponent, I'd play combo and call it day. However, I want to interact with my opponent, therefore, I play fair decks like Stoneblade, Maverick, Jund, etc. TNN strips away the choice/preference/option of interacting from matchups that should have nothing but interaction.

    For example, I played my UW Stoneblade against a friend's Merfolk list. There was a game where we drew nothing but TNNs, lands, and removal spells (removal is traditionally great against Merfolk, but not so much when he draws 2-3 TNN and nothing else); it literally was land x3, jam TNN, jam TNN, then race for both of us. Because I fetched twice, he won. There wasn't any interaction in a matchup featuring countermagic, removal spells, and dozens of creatures; this is a problem for me as it sucks all of the "fun" out of the game.

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    Re: [SCD] True-Name Nemesis

    Reading though the posts here, I am in agreement it should be gone but not banned. So I like the idea of errataing it to gain protection from a player using a given commander. Then the card is not banned, but it's gone all the same.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    Reading though the posts here, I am in agreement it should be gone but not banned. So I like the idea of errataing it to gain protection from a player using a given commander. Then the card is not banned, but it's gone all the same.
    Or you could just ban the damn card instead of dancing around the issue. The errata would be as good as banning the POS anyway, just a less clean way that doesn't offend people's precious competitive ptw player self-images.

    /acid from one ptw competitor goon's phone.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  12. #772

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Zombie View Post
    Or you could just ban the damn card instead of dancing around the issue. The errata would be as good as banning the POS anyway, just a less clean way that doesn't offend people's precious competitive ptw player self-images.

    /acid from one ptw competitor goon's phone.
    It's true, power level errata is, at least superficially, dead and gone and we should keep it buried deeply. It's a terrible precedent.

    That said, it is sort of depressing that it comes up in the form of a creature like this. I remember the day when cards with power level errata were typically complicated, interesting cards with non-obvious rule interactions (Parallax Tide anyone?). It's a pretty low point when people seriously debate whether a simple beatstick should be errated just because it's hard to kill.

    I tell you what. You all sign my petition to remove power level errata from Lotus Vale, Scorched Ruins, the cycle of karoo lands from Alliances, and Thought Lash, and I'll sign onto yours to errata TNN.

    They're both equally unlikely to occur.

  13. #773
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Zombie View Post
    Or you could just ban the damn card instead of dancing around the issue.
    So true. I don't understand what's up with all this "i'd like to see it gone but it's not banworthy in terms of power level" bs. I think it just became the cool thing to say because it makes you look like a veteran of the format. If it is a stupid, imbalanced design which makes the game worse who cares if there are counters for it? If you want to see it gone it means you think the card is bad for the format and you want to see it gone, people don't have to be politically correct about asking for a ban.
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    Re: [SCD] True-Name Nemesis

    Isn't that errata more to do with having the cards play like they were intended to within the rule structures? Same with Lion's Eye Diamond's timing restriction.
    Alpha's Orcish Oriflamme could be argued to have received power level errata, but it didn't it was just printed wrong.
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    Gross, other formats. I puked in my mouth a little.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Lennard View Post
    So People that play not "a lot of Magic" are not worth reading their opinion? Wow arrogance comes with winning BOM.

    In my understanding fun is even more important for people that do not play Magic in the grinder way. TNN is not funny, there we do agree.
    I'd say that in general, people who have little experience with any particular subject would likely have less of an educated opinion than someone who has more experience. I wouldn't necessarily call that arrogance, just making sure you properly weigh someone's opinion.

    I think TNN is really funny. Have you seen the art for that guy? A land-walking Merfolk? Hilarious!

    Quote Originally Posted by Arsenal View Post
    If I wanted to have minimal interaction with my opponent, I'd play combo and call it day. However, I want to interact with my opponent, therefore, I play fair decks like Stoneblade, Maverick, Jund, etc. TNN strips away the choice/preference/option of interacting from matchups that should have nothing but interaction.

    For example, I played my UW Stoneblade against a friend's Merfolk list. There was a game where we drew nothing but TNNs, lands, and removal spells (removal is traditionally great against Merfolk, but not so much when he draws 2-3 TNN and nothing else); it literally was land x3, jam TNN, jam TNN, then race for both of us. Because I fetched twice, he won. There wasn't any interaction in a matchup featuring countermagic, removal spells, and dozens of creatures; this is a problem for me as it sucks all of the "fun" out of the game.
    Hey if we're going with anecdotal examples, I'll throw in mine where I've played against plenty of TNN decks with Team Italia (which has plenty of removal) and had great games where we were jockeying back and forth for card advantage and tempo.

    From my experience playing against TNN decks, I still find Jace much scarier than TNN...

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Julian23 View Post
    I just worte submitted my comment on TNN on Gatherer (user: myFinalFantasy). You should as well.
    Great idea, Julian.

    Also, you can tweet your thoughts to Aaron Forsythe on Twitter @mtgaaron. He is reading and responding to comments.

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  17. #777
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Esper3k View Post
    From my experience playing against TNN decks, I still find Jace much scarier than TNN...
    That's because if you're running Team Italia, you do not play your own TNN or Jace. If you did, you'd realize that Jace isn't as formidable as you think. He's still a great card to be sure, but the new legend rule + opposing TNN makes Jace less of a "OMG, you untapped with Jace, I lost" card as it used to be.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Arsenal View Post
    That's because if you're running Team Italia, you do not play your own TNN or Jace. If you did, you'd realize that Jace isn't as formidable as you think. He's still a great card to be sure, but the new legend rule + opposing TNN makes Jace less of a "OMG, you untapped with Jace, I lost" card as it used to be.
    Well, it's more like Liliana and Zealous Persecution are great answers for TNN, but don't really do much against Jace.

    Jace into an empty board is still much scarier than TNN into an empty board.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Esper3k View Post
    Well, it's more like Liliana and Zealous Persecution are great answers for TNN, but don't really do much against Jace.

    Jace into an empty board is still much scarier than TNN into an empty board.
    Conversely, your own creatures and direct damage are great answers for Jace, but don't really do much against TNN. So, while Liliana and Zealous Persecution don't do anything against Jace, that's fine with me because neither of those cards were meant to deal with Planeswalkers. Cards like Lightning Bolt, Swords to Plowshares and the entire concept of the combat phase were designed in mind to deal with creatures... something TNN is. Although I agree that Jace on an empty board > TNN on an empty board.

  20. #780

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Esper3k View Post
    I'd say that in general, people who have little experience with any particular subject would likely have less of an educated opinion than someone who has more experience. I wouldn't necessarily call that arrogance, just making sure you properly weigh someone's opinion.
    Got it. A lot of player participating in a tournament once or twice a year will have the same negativ play experience as grinder´s or pro´s. I cant get the point in educated opinion or not.
    What would have been wrong with "all players" instead of "which plays a lot"?

    Away from that i apologize calling Julian arrogant albeit it may read as.

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