View Poll Results: Should True-Name Nemesis be banned

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  • Yes.

    177 45.62%
  • No.

    211 54.38%
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Thread: Would you like to see True-Name Nemesis gone?

  1. #301

    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by jimmythegreek View Post
    Hmm. Good point. Still, I gotta have the removal have the tutor and then play the hate. Where they play sfm then equip or simply pay to put in batterskull.
    Yes. It's unfortunate you have to spend more cards then they have to perform their broken stoneforge synergies, but that's legacy. I still don't think SFM is a real problem even with TNN in the format simply by the fact decks were already preparing for it. Sure, that's evidence of its format-warping nature, but what is a format without its all-stars?
    Quote Originally Posted by Lysandros View Post
    I'm a crusty "old" player who would play nothing but Vintage, Legacy and 93/94 if I could, so I'm probably biased...but I'll never understand the draw to Modern. It's the Communist Soviet Union of MtG formats.
    In regards to Legacy:
    Quote Originally Posted by GrimoirePath View Post
    I dont know, I guess I like the anarchistic, outlaw format that allows everything and can thrive with or without the papal blessing.

  2. #302
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Zombie View Post
    A heavy investment in fliers and indirect reach (DRS) seems to be pretty much the same as the combo plan - ignore, race, go over it - this time it just happens to be done literally. TA and D&T don't try to solve Nemesis.

    Miracles is basically counters+sweepers, one of the few viable not-wonky actual solutions to TNN. Also, their win is combo or flying dudes, again completely ignoring TNN and/or racing it.

    RUG is valid.
    So, you're saying the only thing that doesn't qualify as anti-TNN is Grizzly Bear. Classy. Doesn't change the fact that the meta now is VERY similar to the old meta.

  3. #303
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    Re: Would you like to see True-Name Nemesis gone?

    Most of the complaints aren't "can't be dealt with". More "adds nothing worthwhile, makes playing fair Magic miserable, best solution is to build decks that ignore it, like flier-heavy decks and combo".
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  4. #304
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by jimmythegreek View Post
    Yes the permenant is answerable as in countering it assuming one plays blue. Otherwise one can remove sfm but the equipment is still tutored and in that players hand. I dont think people fear tnn until it gets equipped, how many decks using tnn have the creature count where a tnn would be a real threat. An equipped tnn is a real nightmare for any deck that uses creature based strategies.
    An equipped TNN is one Shatter away from being a Trained Armodon. Dafuq happened to reasoning and logic?
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  5. #305

    Re: Would you like to see True-Name Nemesis gone?

    People get zoned in on their "best" answers and de riguer builds.

    It's a CREATURE. It hits, in decks that could possibly give a shit about it, at earliest turn 2. On its own it is a SEVEN TURN CLOCK. It dies to nearly every played sweeper in the format, and it being more relevant than a shitty vanilla creature relies on the deck playing, resolving, equipping, and successfully attacking with equipment. Artifacts are pretty damn fragile.

  6. #306
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    Re: Would you like to see True-Name Nemesis gone?

    My biggest problem with the card is just how they went about it. Would it still see play if it was an EtB trigger instead of the non-interactive "As it enters" thing? Would it still see play if its ability had to target the player? It's not like its wrecking anyone's home or anything; it's just what appears to be sloppy design. Anyways, maybe we'll see another Sulfur Elemental type dude in Red, except that gives +1/-1 to Blue creatures. I'd play it.

  7. #307

    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Dzra View Post
    Anyways, maybe we'll see another Sulfur Elemental type dude in Red, except that gives +1/-1 to Blue creatures. I'd play it.

    It's already exist
    controls

  8. #308
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by wizard_of_gore View Post
    Great, now blue has the best creature removal too.

  9. #309
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    Re: Would you like to see True-Name Nemesis gone?

    Well, if you want to play in a format with an oppresive ban list where all the good cards are not being played, there's a format for you.

    http://www.wizards.com/Magic/TCG/Res...rces/sfrmodern
    Quote Originally Posted by Lemnear View Post
    I facepalm so hard in Public that hipsters gonna make this a new trend

  10. #310
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by wizard_of_gore View Post
    *image of Llawan
    I saw someone cast Llawan, Cephalid Empress against a True-Name Nemesis this weekend. I laughed.

  11. #311
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Zombie View Post
    Most of the complaints aren't "can't be dealt with". More "adds nothing worthwhile, makes playing fair Magic miserable, best solution is to build decks that ignore it, like flier-heavy decks and combo".
    If you're playing "fair" magic with non-evasive, non-reach, non-utility creatures and can't potentially just race a TNN or two in legacy then you were doing something wrong to begin with.

    +1 for the tentacle queen Llawan, Cephalid Empress!

  12. #312
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    Re: Would you like to see True-Name Nemesis gone?

    I run Llawan in my UW Stoneblade sideboard primarily for the mirror (no Snapcaster, TNN, Strix, or Clique for them), but as Merfolk splash damage, it's pretty awesome.

  13. #313
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by barcode View Post
    I saw someone cast Llawan, Cephalid Empress against a True-Name Nemesis this weekend. I laughed.
    Oh God. They have really gone and done it now. They have gone too far. Riptide has a purpose!
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  14. #314
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Finn View Post
    Riptide has a purpose!
    Yet another treasure of an answer to TNN too!

    EDIT: Curfew looks promising as anti-TNN tech too. ned, update your list ASAP!!!

  15. #315
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    Re: Would you like to see True-Name Nemesis gone?

    I play Pox. I target nothing. TNN sits in a deck designed to be completely dominated by me. The more it appears, the better my chances at winning. B00yah.

  16. #316

    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Arsenal View Post
    I run Llawan in my UW Stoneblade sideboard primarily for the mirror (no Snapcaster, TNN, Strix, or Clique for them), but as Merfolk splash damage, it's pretty awesome.
    Wow that's some back breaking tech vs. Stoneblade ... how will they ever deal with a Legendary, main phased 4 mana 2/4 with no evasion and no protection?

    That's a stone cold lock out of their most important cards. Even worse for them it bounces their SCM, Clique, Strix, Venser that are already in play! Then after they remove your grounded Azure Drake they'll have to cast all those creatures again! Oh Noes!

  17. #317
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    Re: Would you like to see True-Name Nemesis gone?

    Oh, so you mean their creature removal will actually work on a creature of mine?

    EDIT: Also, you haven't updated your TNN answer post. Curfew, man. Curfew!!!!!!

    EDIT2: Also, you haven't addressed the fact that TNN virtually bypasses the combat phase due to it being unblockable, untargetable, un-everything able. An entire phase of Magic, virtually removed from the game. At least with Geist, I can block him with my dude. Pro color guy swinging in? Block with a different colored creature or kill him with a different colored removal spell. It isn't just that I can't interact with TNN with most creature removal spells anymore, it's that I can't even do anything about him in combat with my own creatures. It's frustrating to know that stack interaction with TNN is now limited to countermagic-only and battlefield interaction is now limited to mass removal spells. TNN is a creature. A creature that bypasses combat (designed for creatures only) and doesn't care about most creature removal (again, designed for creatures only) is just dumb.

  18. #318
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    Re: Would you like to see True-Name Nemesis gone?

    True-Name Nemesis: Ah, it burns!




    True-Name Nemesis: AAAAAHHHHHH! STOP IT! MAKE IT STOP!!!!








    True-Name Nemesis: AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!

















  19. #319
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    Re: Would you like to see True-Name Nemesis gone?

    Skullcrack too!

    EDIT: ned, you're slipping man. Please edit your TNN answer post with all of the great ones that have since been mentioned; Curfew, Flaring Pain and Skullcrack. We need to have an exhaustive list of all possible TNN answers. Thank you.

  20. #320
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    Re: Would you like to see True-Name Nemesis gone?

    Quote Originally Posted by Arsenal View Post
    Skullcrack too!
    Leyline of Punishment, a stretch but another possibility.

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