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Thread: [Primer/Deck] High Tide

  1. #481

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by GoldenCid View Post
    Cloud of fae has worked so well for me. It is a cheap untap effect which is good. It is also a chumpblocker at worst.
    I dont own any candelabra so lucky you bit i had very good results with fae + turnabout.
    I should probably playtest Cloud of Faeries, and I probably will. But honestly, I'd be more inclined to go 2x Snap main before playing Cloud of Faeries. In my meta, Snap should almost always have a target, so it can always be used to accelerate. Snap also answers GSZ->Teeg, and it can bounce beaters to buy time, which seems more relevant than just chump blocking. It also dodges stifle (Delver). And, I won't be tempted to Snap my Faeries, which might be a plus (Bolt/Fireblast). On a different note, I'm considering -1 Pact of Negation for +1 Flusterstorm in the main. Flusterstorm looks good against Burn and, to a lesser extent, Zoo (GSZ). I'm just speculating, but I'll try to back it up with some testing this weekend. Thanks again for the feedback; keep it coming!

  2. #482

    Re: [Primer/Deck] High Tide

    This is my sideboard:

    2 Grafdigger's Cage
    1x Intuition
    1x Meditate
    1x Turnabout
    1x Blue Sun's Zenith
    1x Brain Freeze
    1x Surgical Extraction
    1x Flusterstorm
    1x Pact of Negation
    1x Ravenous Trap
    1x Rebuild
    1x Echoing Truth
    1x Wipe Away
    1x Capsize

    Is it better to try to run something else in place of Grafdigger's Cage or should I stick with it for the bad matchup? Perhaps some discard hate with Mystic Remora?

  3. #483
    It's an ugly pile of bones... like me.
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    Re: [Primer/Deck] High Tide

    Went 6-2-1 in Providence today.

    3 Preordain
    4 Ponder
    4 Brainstorm
    12 Island
    4 Scalding Tarn
    2 Flooded Strand
    4 High Tide
    3 Cunning Wish
    1 Pact of Negation
    1 Meditate
    4 Force of Will
    3 Flusterstorm
    3 Candelabra of Tawnos
    3 Turnabout
    1 Blue Sun's Zenith
    4 Merchant Scroll
    4 Time Spiral


    3 Pact of Negation
    1 Meditate
    1 Turnabout
    1 Blue Sun's Zenith
    1 Brain Freeze
    2 Wipe Away
    2 Hurkyl's Recall
    1 Intuition
    2 Swan Song
    1 Spell Pierce

    Lost to Deadguy and Elves. Beat Dredge, Enchantress, Loam Thing, RUG Delver, ANT and Deathblade. Intentionally drew against Pox, but we played it out and I won 2-1 (Reid Duke no less).

  4. #484
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    Re: [Primer/Deck] High Tide

    Very very impressive primer!

    I'm a ANT player at hart. However playing ANT in locals has just been getting harder and harder. So iv been looking into other stuff to play. Im interested in this deck but I find myself wondering why it hasn't been popular in the past 3/4 months. I would have to get the hole deck so....idk.

  5. #485

    Re: [Primer/Deck] High Tide

    The bad match ups are too common right now: Miracle, Elves, Show & Tell. RUG tempo and UWR Delver are also not the easiest decks to play against. In addition, with TNN in the format, reanimator is seeing more play (one of the worst match up of HT).

  6. #486
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    Re: [Primer/Deck] High Tide

    What would you say a iedeal meta is?

  7. #487
    It's an ugly pile of bones... like me.
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    Re: [Primer/Deck] High Tide

    Schenectady NY! Who are you?

    The deck has enough counterspells where you are never totally dead in any matchup. Your bad matchups aren't as bad as they would be in a deck that runs no counters. Against a good RUG player it's a tough matchup and all the games will be close. Against a mediocre or worse RUG player you are favored. Things like Goblins, Blade Control variants, Shardless and DNT are good matchups.

  8. #488
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    Re: [Primer/Deck] High Tide

    Curtis Dittmar aka Curt Dawg. And you?

    Still on th fence about it. Matchups seem super similar to ANT,you just have counterspells. I think I could play this.

  9. #489
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    Re: [Primer/Deck] High Tide

    Is there a spiral tide list that runs snapcaster and snap or is that just the instant speed version?

    Also:

    It there a non candelabra version that has ever put up any numbers?
    "eggs... why'd it have to be eggs"

  10. #490

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by lavafrogg View Post
    Is there a spiral tide list that runs snapcaster and snap or is that just the instant speed version?

    Also:

    It there a non candelabra version that has ever put up any numbers?
    snapcaster mage is a little against Time Spiral, so we don't use him.

    also, Spiral Tide without Candelabra is still competitive, if built correctly.

    here is a good example

    http://www.thecouncil.es/tcdecks/dec...5&iddeck=81823

    try it, my friend

  11. #491
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    Re: [Primer/Deck] High Tide

    Hey guys, I'm going to try my hand at High Tide, which I have no experience with.

    How do you guys tend to board against the U/W midrange or tempo builds that have been running around since TNN became legal? I expect some combination of hatebears from them (usually Meddling Mage or Ethersworn Canonist), but you also have to deal with the countermagic and the clock, as well as either discard, REBs, or GSZ/Gaddock Teeg depending on their splash color. They don't have much hard permission, but taxing counters are pretty annoying when you are relying on High Tide.

    My sideboard currently has an Echoing Truth, two Wipe Aways, a Snap, and a Slaughter Pact. It seems you want to leave some number of answers in the sideboard, but still sideboard in a few copies into the main.

  12. #492
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    Re: [Primer/Deck] High Tide

    Played a buunch of test games tonight against DnT and Team America. Lost 2 out of like 13. Really liking the deck.


    3 Candles and 3 Flusterstorm to go;)

  13. #493
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by MTG Junkie View Post
    Played a buunch of test games tonight against DnT and Team America. Lost 2 out of like 13. Really liking the deck.


    3 Candles and 3 Flusterstorm to go;)
    Pre and post board? As a bug player I would love to sit across from a tide player. You doing anything special?
    "eggs... why'd it have to be eggs"

  14. #494
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    Re: [Primer/Deck] High Tide

    Pre and post against DnT,just pre against T A. Just started playing the deck yesterday so idk no the difference for sur. I'm assuming the difference is BUG is more of a controll deck wher as TA is more tempo ish.

  15. #495

    Re: [Primer/Deck] High Tide, version, Spiral Tide

    Been thinking about dusting off my High Tide deck. It's been about a year since I've played it. A few questions for the more dedicated players:
    (1) Is this a good time to play the deck meta-wise?
    (2) How many Candles are optimal? I used to run 3x, but I've since picked up the 4th (my go-to deck is 12 Post). Is it worth giving up a spell fo add the 4th?
    (3) Is Mana Short a viable sideboard option to stop opposing blue decks from hardcasting FoW off your HTs?


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  16. #496

    Re: [Primer/Deck] High Tide, version, Spiral Tide

    Quote Originally Posted by TheBoozeCube View Post
    Been thinking about dusting off my High Tide deck. It's been about a year since I've played it. A few questions for the more dedicated players:
    (1) Is this a good time to play the deck meta-wise?
    (2) How many Candles are optimal? I used to run 3x, but I've since picked up the 4th (my go-to deck is 12 Post). Is it worth giving up a spell fo add the 4th?
    (3) Is Mana Short a viable sideboard option to stop opposing blue decks from hardcasting FoW off your HTs?


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    Most of the tier 1 decks use countermagic in some way so those matches are going to be tough.
    3 Candelabra is the general sweet spot. The other cards are kind of important.
    You could cast turnabout tapping their lands and if they tap it for mana in response just go to main phase 2. It's not really worth using a sideboard slot for Mana Short.

  17. #497
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    Re: [Primer/Deck] High Tide, version, Spiral Tide

    Quote Originally Posted by 203995014 View Post
    You could cast turnabout tapping their lands and if they tap it for mana in response just go to main phase 2. It's not really worth using a sideboard slot for Mana Short.
    I second this, Turnabout at the end of their turn before yours, or on your turn with the combat phase declaration if they tap out, is probably all you need, after that it's counterspells backing it up.

    As well, if you look at the average list, 3 is the Candelabra number seen the majority of the time.

    For randomness, I'm in Ohio for the winter, so I'll be looking at east cost/mid west opens for the next couple months, Columbus Ohio is already my first planned hit in January. Been a bit busier than expected this December, so I haven't gone to any opens since early November, LA.
    Primary legacy deck High Tide primer

  18. #498
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    Re: [Primer/Deck] High Tide, version, Spiral Tide

    It does not put up numbers for the 2 logical reasons.
    1. Good players can't find candels (I think all of new England has them, haha)
    2. Its a hard deck to play, and legacy is diverse. So even if u are good, a bad runs can hit.
    high tide is a POWERFUL DECK, the same way TEPS is. But not everyone can be Brian cook.
    Bad match ups, decks with discard, counters, and hate bears/clocks; Meddling mage, cliques, delver.
    The stifle, pierce, thoughtseize, hymn, fow delver decks are the hardest
    decks with just daze/fow are easy to play around and into.
    It a fighting counters and discard, that is hard.
    In the hands of a skilled player, skilled player of high tide, it should win you many games

  19. #499

    Re: [Primer/Deck] High Tide

    ...and it is also a turn to slow:(

  20. #500
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    Re: [Primer/Deck] High Tide

    It's defiantly not Storm. The deck embraces it self with counters and such. So iv found the extra turn dosnt matter to much.

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