I should probably playtest Cloud of Faeries, and I probably will. But honestly, I'd be more inclined to go 2x Snap main before playing Cloud of Faeries. In my meta, Snap should almost always have a target, so it can always be used to accelerate. Snap also answers GSZ->Teeg, and it can bounce beaters to buy time, which seems more relevant than just chump blocking. It also dodges stifle (Delver). And, I won't be tempted to Snap my Faeries, which might be a plus (Bolt/Fireblast). On a different note, I'm considering -1 Pact of Negation for +1 Flusterstorm in the main. Flusterstorm looks good against Burn and, to a lesser extent, Zoo (GSZ). I'm just speculating, but I'll try to back it up with some testing this weekend. Thanks again for the feedback; keep it coming!
This is my sideboard:
2 Grafdigger's Cage
1x Intuition
1x Meditate
1x Turnabout
1x Blue Sun's Zenith
1x Brain Freeze
1x Surgical Extraction
1x Flusterstorm
1x Pact of Negation
1x Ravenous Trap
1x Rebuild
1x Echoing Truth
1x Wipe Away
1x Capsize
Is it better to try to run something else in place of Grafdigger's Cage or should I stick with it for the bad matchup? Perhaps some discard hate with Mystic Remora?
12-post Discord: https://discord.gg/QxYVg3g
Went 6-2-1 in Providence today.
3 Preordain
4 Ponder
4 Brainstorm
12 Island
4 Scalding Tarn
2 Flooded Strand
4 High Tide
3 Cunning Wish
1 Pact of Negation
1 Meditate
4 Force of Will
3 Flusterstorm
3 Candelabra of Tawnos
3 Turnabout
1 Blue Sun's Zenith
4 Merchant Scroll
4 Time Spiral
3 Pact of Negation
1 Meditate
1 Turnabout
1 Blue Sun's Zenith
1 Brain Freeze
2 Wipe Away
2 Hurkyl's Recall
1 Intuition
2 Swan Song
1 Spell Pierce
Lost to Deadguy and Elves. Beat Dredge, Enchantress, Loam Thing, RUG Delver, ANT and Deathblade. Intentionally drew against Pox, but we played it out and I won 2-1 (Reid Duke no less).
Very very impressive primer!
I'm a ANT player at hart. However playing ANT in locals has just been getting harder and harder. So iv been looking into other stuff to play. Im interested in this deck but I find myself wondering why it hasn't been popular in the past 3/4 months. I would have to get the hole deck so....idk.
The bad match ups are too common right now: Miracle, Elves, Show & Tell. RUG tempo and UWR Delver are also not the easiest decks to play against. In addition, with TNN in the format, reanimator is seeing more play (one of the worst match up of HT).
What would you say a iedeal meta is?
Schenectady NY! Who are you?
The deck has enough counterspells where you are never totally dead in any matchup. Your bad matchups aren't as bad as they would be in a deck that runs no counters. Against a good RUG player it's a tough matchup and all the games will be close. Against a mediocre or worse RUG player you are favored. Things like Goblins, Blade Control variants, Shardless and DNT are good matchups.
Curtis Dittmar aka Curt Dawg. And you?
Still on th fence about it. Matchups seem super similar to ANT,you just have counterspells. I think I could play this.
Is there a spiral tide list that runs snapcaster and snap or is that just the instant speed version?
Also:
It there a non candelabra version that has ever put up any numbers?
"eggs... why'd it have to be eggs"
snapcaster mage is a little against Time Spiral, so we don't use him.
also, Spiral Tide without Candelabra is still competitive, if built correctly.
here is a good example
http://www.thecouncil.es/tcdecks/dec...5&iddeck=81823
try it, my friend
Hey guys, I'm going to try my hand at High Tide, which I have no experience with.
How do you guys tend to board against the U/W midrange or tempo builds that have been running around since TNN became legal? I expect some combination of hatebears from them (usually Meddling Mage or Ethersworn Canonist), but you also have to deal with the countermagic and the clock, as well as either discard, REBs, or GSZ/Gaddock Teeg depending on their splash color. They don't have much hard permission, but taxing counters are pretty annoying when you are relying on High Tide.
My sideboard currently has an Echoing Truth, two Wipe Aways, a Snap, and a Slaughter Pact. It seems you want to leave some number of answers in the sideboard, but still sideboard in a few copies into the main.
Played a buunch of test games tonight against DnT and Team America. Lost 2 out of like 13. Really liking the deck.
3 Candles and 3 Flusterstorm to go;)
Pre and post against DnT,just pre against T A. Just started playing the deck yesterday so idk no the difference for sur. I'm assuming the difference is BUG is more of a controll deck wher as TA is more tempo ish.
Been thinking about dusting off my High Tide deck. It's been about a year since I've played it. A few questions for the more dedicated players:
(1) Is this a good time to play the deck meta-wise?
(2) How many Candles are optimal? I used to run 3x, but I've since picked up the 4th (my go-to deck is 12 Post). Is it worth giving up a spell fo add the 4th?
(3) Is Mana Short a viable sideboard option to stop opposing blue decks from hardcasting FoW off your HTs?
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Most of the tier 1 decks use countermagic in some way so those matches are going to be tough.
3 Candelabra is the general sweet spot. The other cards are kind of important.
You could cast turnabout tapping their lands and if they tap it for mana in response just go to main phase 2. It's not really worth using a sideboard slot for Mana Short.
12-post Discord: https://discord.gg/QxYVg3g
I second this, Turnabout at the end of their turn before yours, or on your turn with the combat phase declaration if they tap out, is probably all you need, after that it's counterspells backing it up.
As well, if you look at the average list, 3 is the Candelabra number seen the majority of the time.
For randomness, I'm in Ohio for the winter, so I'll be looking at east cost/mid west opens for the next couple months, Columbus Ohio is already my first planned hit in January. Been a bit busier than expected this December, so I haven't gone to any opens since early November, LA.
Primary legacy deck High Tide primer
It does not put up numbers for the 2 logical reasons.
1. Good players can't find candels (I think all of new England has them, haha)
2. Its a hard deck to play, and legacy is diverse. So even if u are good, a bad runs can hit.
high tide is a POWERFUL DECK, the same way TEPS is. But not everyone can be Brian cook.
Bad match ups, decks with discard, counters, and hate bears/clocks; Meddling mage, cliques, delver.
The stifle, pierce, thoughtseize, hymn, fow delver decks are the hardest
decks with just daze/fow are easy to play around and into.
It a fighting counters and discard, that is hard.
In the hands of a skilled player, skilled player of high tide, it should win you many games
...and it is also a turn to slow:(
It's defiantly not Storm. The deck embraces it self with counters and such. So iv found the extra turn dosnt matter to much.
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