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Thread: [DTB] Blade Control

  1. #2621

    Re: [DTB] Blade Control

    Okay. I guess I will continue my search for a deck that will play both. Don't suggest UWr delver. I don't know why, but I find it a bore.

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  2. #2622
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    Re: [DTB] Blade Control

    Just going off of playtesting and general consensus. I guess it would be a gaussian distribution without replacement. Would love to see a distribution myself. Say confidence interval 90%? Someone make this happen.

  3. #2623

    Re: [DTB] Blade Control

    I think if you want delver, you could build something like a deathblade tempo list closer to bug delver.

    Preliminary sketch like:

    4x Drs
    4x Delver
    4x Sfm
    2x Tnn

    1x Batterskull
    1x Jitte

    4x Brainstorm
    4x Ponder
    3x Daze
    3x Fow
    4x Hymn to Tourach
    4x Stp
    2x Orzhov Charm (this is actually a really good card imo)

    4x Strand
    4x Delta
    1x Marsh Flats
    4x Underground
    2x Scrubland
    1x Tundra
    4x Wasteland

  4. #2624
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    Re: [DTB] Blade Control

    You are wasting your time trying to cram Delver into this deck. Playing Delver basically means a mandatory full set of Brainstorm, Ponder, FoW, and Daze. In addition you want 3-4 Spell Pierce to protect it. Without Bolt, you need another way to find reach. Hymns and Swords to Plowshares won't help you there.

  5. #2625

    Re: [DTB] Blade Control

    On the delver blade subject, I have been toying with this idea for a while now.

    10 creatures
    1 Vendilion Clique
    1 Snapcaster Mage
    4 Stoneforge Mystic
    4 Delver of Secrets

    27 Instants/Sorceries
    1 Zealous Persecution
    1 Counterspell
    4 Force of Will
    4 Brainstorm
    4 Swords to Plowshares
    4 Ponder
    1 Vindicate
    2 Lingering Souls
    2 Preordain
    4 Thoughtseize

    1 Planeswalkers
    1 Jace, the Mind Sculptor

    3 Artifacts
    1 Batterskull
    1 Engineered Explosives
    1 Umezawa's Jitte

    19 lands
    1 Plains
    1 Scrubland
    1 Swamp
    1 Island
    1 Marsh Flats
    4 Tundra
    3 Underground Sea
    4 Flooded Strand
    3 Polluted Delta


    This version of Esper plays a lot like the normal version, but it has the added benefit of having '' oups I win draws '' because of the delver.

    Most players associate Delver with Wasteland, spell pierce and daze. I think that delver can be put in a more mid rangy and less tempo oriented deck.

    In the new TNN era of legacy, Zealous Persecution has been amazing at clearing the board and is synergistic with Lingering Souls.

  6. #2626

    Re: [DTB] Blade Control

    As someone just making the plunge into stoneblade (playing just UW for now), why isn't Bitterblossom played in the Esper lists? It seems like Batterskull and Jitte can mitigate the loss of life and an endless stream of flying tokens sounds like exactly what this deck would want.

  7. #2627
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    Re: [DTB] Blade Control

    Mostly because it does nothing for the first two turns that it's in play. For that kind of effect, Lingerig Souls is generally more impactful.

  8. #2628

    Re: [DTB] Blade Control

    Here's the list I'm testing currently. How has death and taxes been for you guys?

    4 sfm
    2 scm
    4 tnn
    1 tombstalker

    3 Jtms
    1 elspeth, knight errant
    1 jitte
    1SoFI
    1BSkull

    2 Ponder
    4 brainstorm
    4 fow
    2 pierce
    1 c-spell
    3 TSeize
    1 IoK
    1 Vindicate
    1 Supreme verdict
    4 StP

    1 Swamp
    1 plains
    2 island
    1 karakas
    1 Scrubland
    2 USea
    3 Tundra
    2 marsh flats
    3 Delta
    4 Strand


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  9. #2629
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    Re: [DTB] Blade Control

    Quote Originally Posted by Secretly.A.Bee View Post
    Here's the list I'm testing currently. How has death and taxes been for you guys?

    4 sfm
    2 scm
    4 tnn
    1 tombstalker

    3 Jtms
    1 elspeth, knight errant
    1 jitte
    1SoFI
    1BSkull

    2 Ponder
    4 brainstorm
    4 fow
    2 pierce
    1 c-spell
    3 TSeize
    1 IoK
    1 Vindicate
    1 Supreme verdict
    4 StP

    1 Swamp
    1 plains
    2 island
    1 karakas
    1 Scrubland
    2 USea
    3 Tundra
    2 marsh flats
    3 Delta
    4 Strand


    Sent from my SM-N900V using Tapatalk
    I'm 100% sure those Ponders would be better off as land. Though your curve appears to be extremely effing high even for 22 land I daresay. Testing against mana denial strategies should demonstrate that quickly - especially VS. DnT btw.
    I find it very useful to look at virtual CMCs of CIP spells and cards requiring an activation cost to actually do something (i.e. equipment). Virtual CMCs of such spells are slightly higher to be more meaningful when it comes to building your mana base. Looky here:

    SFM --> CMC3
    SCM --> CMC3
    Tombstalker --> CMC3
    Jitte --> CMC3
    SoFI --> CMC4
    BSkull --> CMC3 (I find myself hardcasting it more often than not)

    Now with that in mind trying to make your deck run on 20 land looks quite adventurous, right? ..especially considering you boast 5 actual CMC4 spells on top of that. I actually got the impression your virtual average CMC is pretty identical to Miracle Control's - but keep in mind that those guys run 4 Tops as consistent mana fixers.

    So yeah, -2 Ponder +2 Island seems legit to me.
    What do you think?

    Edit: forgot to mention your deck looks very cool otherwise!

  10. #2630

    Re: [DTB] Blade Control

    This is the list I'm working on right now:

    Lands: 23
    4 Flooded Strand
    3 Scalding Tarn
    1 Arid Mesa
    4 Tundra
    3 Island
    2 Plains
    1 Mystic Gate
    1 Karakas
    4 Mishra's Factory

    Creatures: 12
    4 Stoneforge Mystic
    3 Snapcaster Mage
    3 True Name Nemesis
    2 Vendilion Clique

    Planeswalkers: 5
    3 Jace, the Mind Sculptor
    2 Elspeth, Knight Errant

    Spells: 20
    4 Brainstorm
    4 Swords to Plowshares
    4 Force of Will
    2 Counterspell
    2 Spell Snare
    1 Supreme Verdict
    1 Batterskull
    1 Sword of Fire and Ice
    1 Umezawa's Jitte

    Sideboard:
    3 Meddling Mage
    3 Rest in Peace
    2 Swan Song
    1 Path to Exile
    1 Flusterstorm
    1 Celestial Flare
    1 Humility
    1 Manriki-Gusari
    1 Blue Elemental Blast
    1 Disenchant

    It's straight UW for consistency in the mana base and the ability to run factories (also because I don't have deltas or Seas...). Not sure if 23 is the right number of lands, might be one too many but my curve is pretty high with running 5 planeswalkers. Only 3 TNN so I can run the 2 Cliques, this is more controlling than Esper so I like having the Cliques in there. Also being a slower control list I like having the hard counters as opposed to the taxing counters. Spell Snare besides just being good incidentally hits some of the main cards used to hate against TNN (Zealous Persucution and Golgari Charm).

    The 2 Elspeth are a personal choice just because I think she's very underplayed for how good she is. She's better than Jace in a losing board state and almost as much of a must answer, she also helps close out games way faster.

    Any comments/suggestions would be appreciated!

  11. #2631

    Re: [DTB] Blade Control

    Quote Originally Posted by [SLAYER]chaos View Post
    This is the list I'm working on right now:

    Lands: 23
    4 Flooded Strand
    3 Scalding Tarn
    1 Arid Mesa
    4 Tundra
    3 Island
    2 Plains
    1 Mystic Gate
    1 Karakas
    4 Mishra's Factory

    Creatures: 12
    4 Stoneforge Mystic
    3 Snapcaster Mage
    3 True Name Nemesis
    2 Vendilion Clique

    Planeswalkers: 5
    3 Jace, the Mind Sculptor
    2 Elspeth, Knight Errant

    Spells: 20
    4 Brainstorm
    4 Swords to Plowshares
    4 Force of Will
    2 Counterspell
    2 Spell Snare
    1 Supreme Verdict
    1 Batterskull
    1 Sword of Fire and Ice
    1 Umezawa's Jitte

    Sideboard:
    3 Meddling Mage
    3 Rest in Peace
    2 Swan Song
    1 Path to Exile
    1 Flusterstorm
    1 Celestial Flare
    1 Humility
    1 Manriki-Gusari
    1 Blue Elemental Blast
    1 Disenchant

    It's straight UW for consistency in the mana base and the ability to run factories (also because I don't have deltas or Seas...). Not sure if 23 is the right number of lands, might be one too many but my curve is pretty high with running 5 planeswalkers. Only 3 TNN so I can run the 2 Cliques, this is more controlling than Esper so I like having the Cliques in there. Also being a slower control list I like having the hard counters as opposed to the taxing counters. Spell Snare besides just being good incidentally hits some of the main cards used to hate against TNN (Zealous Persucution and Golgari Charm).

    The 2 Elspeth are a personal choice just because I think she's very underplayed for how good she is. She's better than Jace in a losing board state and almost as much of a must answer, she also helps close out games way faster.

    Any comments/suggestions would be appreciated!
    I've ran a similar list at a couple events. I found that only having 4 brainstorms and no ponders didn't give the deck enough dig. I've been thinking of cutting 1 Snapcaster and moving either 1 Clique or Truename from the maindeck to the board in order to accomodate 2 maindeck ponders. I honestly feel like they will make the deck run smoother, as it can be prone to bad draws.

  12. #2632

    Re: [DTB] Blade Control

    I tried out 2 lands in place of ponders. I put in another Tundra and another Plains as a total of 4x Island is hitting the basics a little heavy and plays fairly clunky. I do like the changes, occasionally I have missed the Ponders as well, but I am running 3 Jace, so...I'm not sure where I stand right now, but I am liking my list as a whole. It's really good. I think Esper is top-notch.
    I think at this point, if I were to include ponder, I'm not sure whether it would be one or two, but here are some "available" slots:

    1 Elspeth, Knight Errant
    1 Jace, the Mind Sculptor
    1 Tombstalker
    1 Swords to Plowshares

    Any opinions as to what ponders might replace, and how many and why? I'm playtesting this list against Death and Taxes over winter break. Nothing conclusive at this point, but I'll be testing more soon.

    -ABC

    Edit: Was thinking earlier at work that SDTop may be an option for the deck. Not as a 4 of, but a single, maybe two-of in the deck. Slower than top, but I think overall more fruitful. It doesn't "combo" with Snapcaster, but leaves Snapcaster to be useful elsewhere. Competes for mana, though. That's a topic to touch on, I would think. I know top has fallen out of favor in a lot of minds, but it's still a powerful card in a deck like this. 9 fetches, 4 SFM. So much shuffling.

  13. #2633
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    Re: [DTB] Blade Control

    Quote Originally Posted by Secretly.A.Bee View Post
    I tried out 2 lands in place of ponders. I put in another Tundra and another Plains as a total of 4x Island is hitting the basics a little heavy and plays fairly clunky. I do like the changes, occasionally I have missed the Ponders as well, but I am running 3 Jace, so...I'm not sure where I stand right now, but I am liking my list as a whole. It's really good. I think Esper is top-notch.
    I think at this point, if I were to include ponder, I'm not sure whether it would be one or two, but here are some "available" slots:

    1 Elspeth, Knight Errant
    1 Jace, the Mind Sculptor
    1 Tombstalker
    1 Swords to Plowshares

    Any opinions as to what ponders might replace, and how many and why? I'm playtesting this list against Death and Taxes over winter break. Nothing conclusive at this point, but I'll be testing more soon.

    -ABC

    Edit: Was thinking earlier at work that SDTop may be an option for the deck. Not as a 4 of, but a single, maybe two-of in the deck. Slower than top, but I think overall more fruitful. Also it doesn't "combo" with Snapcaster, but leaves Snapcaster to be useful elsewhere. Competes for mana, though. That's a topic to touch on, I would think. I know top has fallen out of favor in a lot of minds, but it's still a powerful card in a deck like this. 9 fetches, 4 SFM. So much shuffling.
    Quote Originally Posted by Secretly.A.Bee View Post
    .
    Those would be my candidates to cut for a Ponder:

    1 Tombstalker
    PROs: I do love this guy in here for his surprise effect plus as a one of you'll be able to cast him for 2 more often than not as soon as you draw him. Doesn't suffer from Golgari Charms and the likes.
    CONs: BB casting cost, DRSs eating your yard and most of all: he's the only STP-worthy target and will draw them like sh**.

    1 Jace, the Mind Sculptor
    PROs: Most powerful blue Control spell next to BS, nough said.
    CONs: your very high curve

    1 TNN
    Few lists run the full play set. I guess they don't want to completely open up themselves to the growing amount of dedicated TNN hate and actually might have a point. 3 seems like the perfect number to me atm.

    1 Elspeth, Knight Errant
    Cons: Casting cost: CMC4 and WW is kind of tough, but her +1 ability is super sexy especially in the wake of the Miracles' rise - there is NO better anti-Miracles hate imo.

    @ SDT: I would definitely favor Ponder, as it provides more tempo, something your approach somewhat lacks

  14. #2634

    Re: [DTB] Blade Control

    The reason I run 4 TNN is exactly why you say to run 3 lol. I think I will drop the stalker simply because he was an afterthought, does draw removal like the plague and requires bb, something this deck cannot appreciate. I think if I want another threat I will consider Lingering Souls or Vendilion Clique instead.

    Edit: I just dropped a TNN to allow for a single clique in the main. This opened up a board slot and allows me to run another disruption spell post board. Thoughtseize probably.
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  15. #2635

    Re: [DTB] Blade Control

    Hi guys! Long time esper player here.. I'm sharing my list for discussion ,haven't posted it here yet. I have had a lot of great results with it,but looking to tune it even more..

    3underground sea
    3tundra
    1scrubland
    4polluted delta
    4flooded strand
    2marsh flats
    2island
    1plains
    1swamp
    1karakas
    3TNN
    3snapcaster mage
    4stoneforge mystic
    1vendilion clique
    4brainstorm
    3FoW
    2ponder
    2spell pierce
    1counterspell
    4swords to plowshares
    3thoughtseize
    1inquisition of kozilek
    1supreme verdict
    1 batterskull
    1umezawa's jitte
    1sword of feast and famine
    3jace,the mind sculptor
    Sideboard:
    2duress
    2flusterstorm
    1fow
    2meddling mage
    1vendilion clique
    1notion thief
    2perish
    2zealous persecution
    1supreme verdict
    1vindicate.

    I like maindecking sword of FxF alot.. It makes ur stoneforges live against combo g1 and u can perhaps take games with a hand like seize,sfm,fow,.. for ex. I think it's way more useful then yet another sword like fire and ice. I'm not a fan of academy ruins/ee here,I like a stable manabase with 10fetch. I'm still playing both perish(Jund ,shardless,bug,elves, )and zealous(elves,dxt,TNN decks,..) The notion thief is solid like always. The only spots I'm not sure about are vindicate and maybe one perish/zealous. Also, I maybe want to include a disenchant or manriki! I'm a huge fan of boarding the maximum vs all combo decks,so -4stp,-1verdict,-1jitte,-3tnn,+2duress,+2fluster,+1fow,+1clique ,+2meddling mage,+1notion thief mostly.
    Any ideas/comments/suggestions? Thanks in advance! Greetings

  16. #2636
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    Re: [DTB] Blade Control

    Mister rancor sir, you seem like a nice enough guy. But your post is extremely difficult to read due to your (mis)use of spacing and punctuation. I suggest that you edit it to make it more readable. Otherwise it may be difficult to engage people in discussion if they simply glaze over your potentially great ideas simply because they are formatted strangely.

    Edit - :highfive:
    Quote Originally Posted by nedleeds View Post
    was greg mitchells hair ever on camera?
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  17. #2637

    Re: [DTB] Blade Control

    I think meddling mage may be bad here. You are in black so discard is probably better overall. They can generally get out from under a mage via abrupt decay/chain of Vapor/red blast. I may be wrong but in my experience as both a storm player and a blue player says it's bad...

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  18. #2638
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    Re: [DTB] Blade Control

    Quote Originally Posted by Secretly.A.Bee View Post
    I think meddling mage may be bad here. You are in black so discard is probably better overall. They can generally get out from under a mage via abrupt decay/chain of Vapor/red blast. I may be wrong but in my experience as both a storm player and a blue player says it's bad...

    Sent from my SM-N900V using Tapatalk
    I dont think more discard is better than some number of Meddling Mages. Do you really want more than 6 discard spells along Snapcaster Mage? Splitting hate is better most of the time. If you land a Mage backed up by discard or counters it should be a lot harder for the comboplayer to go off because he has to find Abrupt Decay/Bounce AND Discard/Counters. If you use only discard and counters the comboplayer only needs to find one kind of antihate. Also Meddling Mage is a clock and can be protected by equipment in narrow cases.

  19. #2639
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    Re: [DTB] Blade Control

    Splitting hate is always better. Hate that clocks is even saucier.

  20. #2640

    Re: [DTB] Blade Control

    Well I am slightly dissatisfied with my curve. I feel like moar ponder, but I'm @ 61 cards and only a single ponder. I'm thinking of dropping the 3rd jace for ponder #2. The mana base is doing great, I'm just getting left without the flexibility I'm used to.

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