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Thread: [Deck] Imperial Painter

  1. #721
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    Re: [Deck] Imperial Painter

    The thing was, most Elves players here had an Emrakul in their 75, so I dunno if it's any different now but most do run NoPro as well.

  2. #722

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    The thing was, most Elves players here had an Emrakul in their 75, so I dunno if it's any different now but most do run NoPro as well.
    The current lists I know of and have played against are 0 Emrakul and 1 Progen in the board. Even in game 2 you can easily mill them out... just takes 1 extra turn to live through, but they'll have 0 cards in their library so they have to have lethal on board.

  3. #723

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post

    Sirocco


    Interesting choice.

    Burn is definitely not a good matchup, that is unless they play bad like your opponents or you combo off early enough.

    I'm curious, what card are you going to cut for the fourth Recruiter when you get it?
    My Cut would be the 2nd Revoker and move it to sideboard.

    Sirocco was an interesting choice but proved lack luster. It was fun to watch some opponents discard their whole hand though

  4. #724
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    The current lists I know of and have played against are 0 Emrakul and 1 Progen in the board. Even in game 2 you can easily mill them out... just takes 1 extra turn to live through, but they'll have 0 cards in their library so they have to have lethal on board.
    I'd stick with the mill plan if I knew they'd run only proggy and not emrakul.

  5. #725
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    Re: [Deck] Imperial Painter

    So fun Blood-mooning 3 color decks on turn 1. Really happy with Imperial Painter, and I feel that it's a very good deck currently.
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  6. #726
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    Re: [Deck] Imperial Painter

    Agreed, it's one of the reasons I play it.

    merry Christmas to everyone!

  7. #727

    Re: [Deck] Imperial Painter

    Merry Christmas / Happy Holidays to all celebrating today!

    Yeah, blood moon is really strong right now. I felt it was losing some power a few months ago, but people went right back to being greedy. Eats the TNN decks alive.


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  8. #728
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    Re: [Deck] Imperial Painter

    4 Ancient Tomb
    3 City of Traitors
    1 Great Furnace
    4 Scalding Tarn
    6 Mountain

    4 Imperial Recruiter
    4 Painter's Servant
    4 Simian Spirit Guide
    2 Figure of Destiny
    1 Jaya Ballard, Task Mage
    3 Goblin Welder
    1 Magus of the Moon
    1 Phyrexian Revoker

    4 Blood Moon
    2 Lotus Petal
    4 Grindstone
    3 Sensei's Divining Top
    4 Faithless Looting
    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Light and Shadow

    SB:

    4 Ensnaring Bridge
    4 Thorn of Amethyst
    4 Leyline of Sanctity
    2 Tormod's Crypt
    1 Shattering Spree

    What do you guys think? I'm trying to focus on a more solid welder/aggro plan, with more equipment and creatures. Also, on another note, are there any Painter players in the SoCal/West Coast area?
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  9. #729
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    Re: [Deck] Imperial Painter

    Consider your bad matchups here, how at they improved by leaning on welder to cheat equipment into pay or going the aggro path? Show ant will walk all over you, you can't play the control well in aggro matchups. You're missing out on two very strong cards right now; blood moon and ensnaring bridge. For mono red, [I think] 5 moons aren't optimal. MD bridges will grant you more game one wins than turning dudes sideways. Don't take my advice, test it out fire yourself.

  10. #730

    Re: [Deck] Imperial Painter

    @jandax

    You think mono red should be running more that 5 moons MB? Right now I'm at 4/1 but always liked 4/2. But with jamming so many MB bridges I had to make cuts.


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  11. #731
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    @jandax

    You think mono red should be running more that 5 moons MB? Right now I'm at 4/1 but always liked 4/2. But with jamming so many MB bridges I had to make cuts.


    Sent from my iPhone using Tapatalk
    Six is a great number (4 moon/2nite of course) and I wouldn't fault anyone for running 7, while 8 takes up slots for important things like MD bridges.

    Rw can get away with 5 because they have tutors and recruiters.

  12. #732
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    Re: [Deck] Imperial Painter

    Hello all, first post in this thread. Been playing Imperial Painter for about a year now.

    I've really been enjoying the discussion you guys are having here. The white splash discussion in particular I found really "Enlightening"

    I have a couple of things I'd like to ask about... I'll post my list for reference.


    x4 Imperial Recruiter
    x4 Simian Spirit Guide
    x4 Painter's Servant
    x3 Magus of the Moon
    x2 Goblin Welder
    x1 Stingscourger
    x1 Phyrexian Revoker
    x1 Bloodfire Dwarf

    x2 Chrome Mox
    x2 Lion's Eye Diamond
    x2 Sensei's Divining Top
    x3 Pyroblast
    x3 Red Elemental Blast
    x4 Grindstone
    x4 Blood Moon

    x4 City of Traitors
    x4 Ancient Tomb
    x2 Great Furnace
    x2 Scalding Tarn
    x2 Wooded Foothills
    x2 Cavern of Souls
    x4 Mountain

    SB

    x1 Magus of the Moon
    x1 Pyroblast
    x1 Red Elemental Blast
    x2 Ashen Rider
    x2 Faerie Macabre
    x4 Thorn of Amethyst
    x4 Ensnaring Bridge


    Ok so you will notice there 2-3 abnormal choices.

    I used to play Martyr of Ashes in the past but I have found I like Bloodfire Dwarf more against Elves, that one extra mana really matters sometimes. Especially if you had to Recruiter for it and you need to play and activate in the same turn. I also like that I don't have to give away information off the Dwarf.

    A friend of mine suggested Cavern when I was figuring out a list for this deck. I've had it be both insane and I've also had it get Wastelanded. That's the biggest liability of running Cavern of Souls is that it can get wasted. Sometimes you could get jammed up and not be able to cast Blasts off Cavern, but that has not been a big issue for me. The upside is that both Magus of the Moon and Imperial Recruiter are humans so you can push them through countermagic. My thinking is that Cavern of Souls makes one of our biggest threats (Moons) uncounterable. It can also be used to name Scarecrow if needed! Sometimes I wonder if Cavern is just winmoar though? I have pushed through early Magus's when my opponent later showed me they did have Force, though...

    The other big thing is that I am playing Lion's Eye Diamond. The downside is that it can be dead late game. That is why I have only ever run 2, although 1 might be even better. I have tried to look back in this thread for some discussion on the subject but much of it was from a long time ago. The upside to the LED is that it allows for way more turn 2 and even turn 1 wins. I worry though that I am making the deck worse by only playing 2 Tops sometimes... LED's are basically taking up that 1 other slot for the 3rd SDT. Anyone here ever play Lion's Eye Diamond in this deck?

    Any feedback is appreciated, thanks guys
    Pox
    Imperial Painter
    Team America

  13. #733
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    Re: [Deck] Imperial Painter

    Welcome to the discussion!


    First off, that is one abnormal list indeed. In an attempt to understand it better, could you explain your Meta and provide some sideboarding strategery?

    I'll wait on that before chiming in!

  14. #734

    Re: [Deck] Imperial Painter

    hello comrades! This is the latest list for Soviet Control I have been running:

    4 City of Traitors
    4 Ancient Tomb
    8 Mountains
    4 Scalding Tarn

    4 Imperial Recruiter
    4 Simian Spirit Guide
    1 Magus of the Moon
    1 Jaya Ballard, Task Mage
    1 Goblin Welder
    1 flex tutor spot (usually a 2nd magus, spellskitte, 2nd welder, or something spicy)
    4 Painter Servant

    3 Ensaring Bridge
    4 Lighting Bolt
    4 Pyroblast
    2 Red Elemental Blast
    3 Sensei's Diving Top
    4 Grindstone

    Board:
    4 Thorn of Amethyst (F you combo)
    2 Ratchet Bomb (DnT, Elves, Goblins, Miracles [angel tokens and counterbalance])
    2 Red Elemental Blast (Delver decks, miracles, and Show n' Tell.dec)
    3 Pithing Needle ( Deathrite.dec, elves, Vial Decks [Merfolk, DnT, and Goblins], combo, and control)
    3 pyroclasm (aggro decks)
    1 Manic Vandal (boom artifacts)

  15. #735
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Consider your bad matchups here, how at they improved by leaning on welder to cheat equipment into pay or going the aggro path? Show ant will walk all over you, you can't play the control well in aggro matchups. You're missing out on two very strong cards right now; blood moon and ensnaring bridge. For mono red, [I think] 5 moons aren't optimal. MD bridges will grant you more game one wins than turning dudes sideways. Don't take my advice, test it out fire yourself.
    How many moon effects/bridges do you think I should include in the main for it to be effective?
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  16. #736
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Welcome to the discussion!


    First off, that is one abnormal list indeed. In an attempt to understand it better, could you explain your Meta and provide some sideboarding strategery?

    I'll wait on that before chiming in!
    Is there anything in particular that stands out as especially strange or bad? (Don't worry you won't hurt my feelings )

    If I'm being completely honest I don't really have a defined meta to play in. My area is pretty low key for legacy action. Some of the decks I see when I do get to play are most Delver decks (RUG, BUG, RWU) some Blade decks (U/W, Esper) and then a good amount of Elves!, some burn and one guy who always plays 43 lands. There is very little combo where I play, it's usually me playing the combo decks.

    As far as sideboarding I generally just shave stuff to jam what I need in any particular MU. Very rarely will I straight up cut whole sets of stuff. Against Storm based combo I would bring in basically everything except Ensnaring Bridge and Ashen Rider. I would cut Chrome Moxes, LEDs, my 1 off tutor targets and shave a few other slots. Against Show and Tell based combo I would bring the Ashen Riders and Blasts. Against most non-Delver creature decks I bring in Ensnaring Bridges.

    I don't really get to play enough to have good answers about how I would sideboard. I hope I can still get some feedback or advice without knowing these things, sorry!
    Pox
    Imperial Painter
    Team America

  17. #737
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Imperial View Post
    How many moon effects/bridges do you think I should include in the main for it to be effective?
    Six, maybe seven, and eight is too much. I've found six to be an ideal number. It let's you naturally see one at a decent rate but.frees up a slot or two for other things do you don't have to run 7 or 8


    Quote Originally Posted by Will_L View Post
    Is there anything in particular that stands out as especially strange or bad? (Don't worry you won't hurt my feelings )

    If I'm being completely honest I don't really have a defined meta to play in. My area is pretty low key for legacy action. Some of the decks I see when I do get to play are most Delver decks (RUG, BUG, RWU) some Blade decks (U/W, Esper) and then a good amount of Elves!, some burn and one guy who always plays 43 lands. There is very little combo where I play, it's usually me playing the combo decks.

    As far as sideboarding I generally just shave stuff to jam what I need in any particular MU. Very rarely will I straight up cut whole sets of stuff. Against Storm based combo I would bring in basically everything except Ensnaring Bridge and Ashen Rider. I would cut Chrome Moxes, LEDs, my 1 off tutor targets and shave a few other slots. Against Show and Tell based combo I would bring the Ashen Riders and Blasts. Against most non-Delver creature decks I bring in Ensnaring Bridges.

    I don't really get to play enough to have good answers about how I would sideboard. I hope I can still get some feedback or advice without knowing these things, sorry!
    Sweet meta for iPainter!

    Burn and elves are tough, but the rest is cake or at least I'd be happy to be in that field of decks. I posted my list a few pages back, go have a look and note the differences. Since the room for innovation is so tight in our 75, I rhino that every painter player decided to fill those previous negotiable slots with stuff they feel is necessary.
    My only critique would be that four(!) Artifact mana sources are also sources of card disadvantage. I dropped moxen from my list ages ago, and have never run LED

  18. #738
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    Re: [Deck] Imperial Painter

    Finished 5th yesterday in Hanau, Germany. About 50 players, cut to top 8.


    My decklist:


    Team N!´s "judged by"


    // Lands
    4 [EX] City of Traitors
    4 [TE] Ancient Tomb
    6 [RAV] Mountain (1)
    4 [MR] Great Furnace


    // Creatures
    4 [P3] Imperial Recruiter
    4 [FUT] Magus of the Moon
    4 [SHM] Painter's Servant
    4 [PLC] Simian Spirit Guide
    1 [UL] Goblin Welder
    2 [MBS] Phyrexian Revoker
    1 [TSP] Jaya Ballard, Task Mage


    // Spells
    4 [MR] Chrome Mox
    4 [DK] Blood Moon
    3 [U] Red Elemental Blast
    4 [IA] Pyroblast
    4 [TE] Grindstone
    3 [SH] Ensnaring Bridge


    // Sideboard
    SB: 2 [MBS] Phyrexian Revoker
    SB: 1 [SH] Ensnaring Bridge
    SB: 1 [REL] Phyrexian Metamorph
    SB: 4 [DK] Tormod's Crypt
    SB: 4 [LRW] Thorn of Amethyst
    SB: 3 [IA] Pyroclasm

    Pyroclasm should have been sudden demises, but my order did not arrive soon enough.
    No draw, no library manipulation, no burn. Just get first turn moon, empty your hand, lay back behind your ensnaring bridges and a lot of one mana, instant vindicates. I know it´s risky, but hey, all in and win. I play this deck since years, and this is the version I like the most at the moment.

    After six round of swiss, I was first, won the first four rounds against deathblade, bw, blade controll and 12 post. Went awesome 8-0, not losing a single game! Lucky me! The next two rounds I was able to ID, so I went 4-0-2 and first.

    Top 8 I was paired againt uwr delver, and the tide turned, we had two very strange games, I had the total board controll with moon and ensnaring bridge out, he has no chance to remove these two, but died both games to grim lavamancer and bolts, lol. But all in all a very funny day, seeing a lost of faces from the past ( I quit playing a lot of tournament magic years ago), funny games and two revised plateaus as the price.

  19. #739
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    Re: [Deck] Imperial Painter

    That list don't afraid of nothin'

    Respect and congrats!

  20. #740
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    That list don't afraid of nothin'

    Respect and congrats!
    Thanks! Funny thing: I won only an single game with painter+grindstone, rest of the games with simple beatdown...

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