The thing was, most Elves players here had an Emrakul in their 75, so I dunno if it's any different now but most do run NoPro as well.
So fun Blood-mooning 3 color decks on turn 1. Really happy with Imperial Painter, and I feel that it's a very good deck currently.
Currently playing:
Imperial Painter
One of the few Painter players in SoCal...
Agreed, it's one of the reasons I play it.
merry Christmas to everyone!
Merry Christmas / Happy Holidays to all celebrating today!
Yeah, blood moon is really strong right now. I felt it was losing some power a few months ago, but people went right back to being greedy. Eats the TNN decks alive.
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4 Ancient Tomb
3 City of Traitors
1 Great Furnace
4 Scalding Tarn
6 Mountain
4 Imperial Recruiter
4 Painter's Servant
4 Simian Spirit Guide
2 Figure of Destiny
1 Jaya Ballard, Task Mage
3 Goblin Welder
1 Magus of the Moon
1 Phyrexian Revoker
4 Blood Moon
2 Lotus Petal
4 Grindstone
3 Sensei's Divining Top
4 Faithless Looting
1 Batterskull
1 Umezawa's Jitte
1 Sword of Light and Shadow
SB:
4 Ensnaring Bridge
4 Thorn of Amethyst
4 Leyline of Sanctity
2 Tormod's Crypt
1 Shattering Spree
What do you guys think? I'm trying to focus on a more solid welder/aggro plan, with more equipment and creatures. Also, on another note, are there any Painter players in the SoCal/West Coast area?
Currently playing:
Imperial Painter
One of the few Painter players in SoCal...
Consider your bad matchups here, how at they improved by leaning on welder to cheat equipment into pay or going the aggro path? Show ant will walk all over you, you can't play the control well in aggro matchups. You're missing out on two very strong cards right now; blood moon and ensnaring bridge. For mono red, [I think] 5 moons aren't optimal. MD bridges will grant you more game one wins than turning dudes sideways. Don't take my advice, test it out fire yourself.
@jandax
You think mono red should be running more that 5 moons MB? Right now I'm at 4/1 but always liked 4/2. But with jamming so many MB bridges I had to make cuts.
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Hello all, first post in this thread. Been playing Imperial Painter for about a year now.
I've really been enjoying the discussion you guys are having here. The white splash discussion in particular I found really "Enlightening"
I have a couple of things I'd like to ask about... I'll post my list for reference.
x4 Imperial Recruiter
x4 Simian Spirit Guide
x4 Painter's Servant
x3 Magus of the Moon
x2 Goblin Welder
x1 Stingscourger
x1 Phyrexian Revoker
x1 Bloodfire Dwarf
x2 Chrome Mox
x2 Lion's Eye Diamond
x2 Sensei's Divining Top
x3 Pyroblast
x3 Red Elemental Blast
x4 Grindstone
x4 Blood Moon
x4 City of Traitors
x4 Ancient Tomb
x2 Great Furnace
x2 Scalding Tarn
x2 Wooded Foothills
x2 Cavern of Souls
x4 Mountain
SB
x1 Magus of the Moon
x1 Pyroblast
x1 Red Elemental Blast
x2 Ashen Rider
x2 Faerie Macabre
x4 Thorn of Amethyst
x4 Ensnaring Bridge
Ok so you will notice there 2-3 abnormal choices.
I used to play Martyr of Ashes in the past but I have found I like Bloodfire Dwarf more against Elves, that one extra mana really matters sometimes. Especially if you had to Recruiter for it and you need to play and activate in the same turn. I also like that I don't have to give away information off the Dwarf.
A friend of mine suggested Cavern when I was figuring out a list for this deck. I've had it be both insane and I've also had it get Wastelanded. That's the biggest liability of running Cavern of Souls is that it can get wasted. Sometimes you could get jammed up and not be able to cast Blasts off Cavern, but that has not been a big issue for me. The upside is that both Magus of the Moon and Imperial Recruiter are humans so you can push them through countermagic. My thinking is that Cavern of Souls makes one of our biggest threats (Moons) uncounterable. It can also be used to name Scarecrow if needed! Sometimes I wonder if Cavern is just winmoar though? I have pushed through early Magus's when my opponent later showed me they did have Force, though...
The other big thing is that I am playing Lion's Eye Diamond. The downside is that it can be dead late game. That is why I have only ever run 2, although 1 might be even better. I have tried to look back in this thread for some discussion on the subject but much of it was from a long time ago. The upside to the LED is that it allows for way more turn 2 and even turn 1 wins. I worry though that I am making the deck worse by only playing 2 Tops sometimes... LED's are basically taking up that 1 other slot for the 3rd SDT. Anyone here ever play Lion's Eye Diamond in this deck?
Any feedback is appreciated, thanks guys
Pox![]()
Imperial Painter
Team America![]()
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Welcome to the discussion!
First off, that is one abnormal list indeed. In an attempt to understand it better, could you explain your Meta and provide some sideboarding strategery?
I'll wait on that before chiming in!
hello comrades! This is the latest list for Soviet Control I have been running:
4 City of Traitors
4 Ancient Tomb
8 Mountains
4 Scalding Tarn
4 Imperial Recruiter
4 Simian Spirit Guide
1 Magus of the Moon
1 Jaya Ballard, Task Mage
1 Goblin Welder
1 flex tutor spot (usually a 2nd magus, spellskitte, 2nd welder, or something spicy)
4 Painter Servant
3 Ensaring Bridge
4 Lighting Bolt
4 Pyroblast
2 Red Elemental Blast
3 Sensei's Diving Top
4 Grindstone
Board:
4 Thorn of Amethyst (F you combo)
2 Ratchet Bomb (DnT, Elves, Goblins, Miracles [angel tokens and counterbalance])
2 Red Elemental Blast (Delver decks, miracles, and Show n' Tell.dec)
3 Pithing Needle ( Deathrite.dec, elves, Vial Decks [Merfolk, DnT, and Goblins], combo, and control)
3 pyroclasm (aggro decks)
1 Manic Vandal (boom artifacts)
Is there anything in particular that stands out as especially strange or bad? (Don't worry you won't hurt my feelings)
If I'm being completely honest I don't really have a defined meta to play in. My area is pretty low key for legacy action. Some of the decks I see when I do get to play are most Delver decks (RUG, BUG, RWU) some Blade decks (U/W, Esper) and then a good amount of Elves!, some burn and one guy who always plays 43 lands. There is very little combo where I play, it's usually me playing the combo decks.
As far as sideboarding I generally just shave stuff to jam what I need in any particular MU. Very rarely will I straight up cut whole sets of stuff. Against Storm based combo I would bring in basically everything except Ensnaring Bridge and Ashen Rider. I would cut Chrome Moxes, LEDs, my 1 off tutor targets and shave a few other slots. Against Show and Tell based combo I would bring the Ashen Riders and Blasts. Against most non-Delver creature decks I bring in Ensnaring Bridges.
I don't really get to play enough to have good answers about how I would sideboard. I hope I can still get some feedback or advice without knowing these things, sorry!
Pox![]()
Imperial Painter
Team America![]()
![]()
Six, maybe seven, and eight is too much. I've found six to be an ideal number. It let's you naturally see one at a decent rate but.frees up a slot or two for other things do you don't have to run 7 or 8
Sweet meta for iPainter!
Burn and elves are tough, but the rest is cake or at least I'd be happy to be in that field of decks. I posted my list a few pages back, go have a look and note the differences. Since the room for innovation is so tight in our 75, I rhino that every painter player decided to fill those previous negotiable slots with stuff they feel is necessary.
My only critique would be that four(!) Artifact mana sources are also sources of card disadvantage. I dropped moxen from my list ages ago, and have never run LED
Finished 5th yesterday in Hanau, Germany. About 50 players, cut to top 8.
My decklist:
Team N!´s "judged by"
// Lands
4 [EX] City of Traitors
4 [TE] Ancient Tomb
6 [RAV] Mountain (1)
4 [MR] Great Furnace
// Creatures
4 [P3] Imperial Recruiter
4 [FUT] Magus of the Moon
4 [SHM] Painter's Servant
4 [PLC] Simian Spirit Guide
1 [UL] Goblin Welder
2 [MBS] Phyrexian Revoker
1 [TSP] Jaya Ballard, Task Mage
// Spells
4 [MR] Chrome Mox
4 [DK] Blood Moon
3 [U] Red Elemental Blast
4 [IA] Pyroblast
4 [TE] Grindstone
3 [SH] Ensnaring Bridge
// Sideboard
SB: 2 [MBS] Phyrexian Revoker
SB: 1 [SH] Ensnaring Bridge
SB: 1 [REL] Phyrexian Metamorph
SB: 4 [DK] Tormod's Crypt
SB: 4 [LRW] Thorn of Amethyst
SB: 3 [IA] Pyroclasm
Pyroclasm should have been sudden demises, but my order did not arrive soon enough.
No draw, no library manipulation, no burn. Just get first turn moon, empty your hand, lay back behind your ensnaring bridges and a lot of one mana, instant vindicates. I know it´s risky, but hey, all in and win. I play this deck since years, and this is the version I like the most at the moment.
After six round of swiss, I was first, won the first four rounds against deathblade, bw, blade controll and 12 post. Went awesome 8-0, not losing a single game! Lucky me! The next two rounds I was able to ID, so I went 4-0-2 and first.
Top 8 I was paired againt uwr delver, and the tide turned, we had two very strange games, I had the total board controll with moon and ensnaring bridge out, he has no chance to remove these two, but died both games to grim lavamancer and bolts, lol. But all in all a very funny day, seeing a lost of faces from the past ( I quit playing a lot of tournament magic years ago), funny games and two revised plateaus as the price.
That list don't afraid of nothin'
Respect and congrats!
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