I doubt this is an original idea, but regardless:
In keeping with "Force of Will is the carpet that we sweep all of Legacy's problem under", this is my attempt to chase after the "fixed" FoW in hopes of making legitimate Modern.Force of Disrupting Foil - X
Instant
You may pay X life and exile a blue card from your hand rather than pay CARDNAME's mana cost.
Counter target spell if its converted mana cost is X.
Here you keep the same color limitations, aspects of card disadvantage to punish the turn zero force, allow it to be as useful in stopping combo and other quick strategies (if they must maintain this arbitrary 4 turn limit), and have a natural curve of usefulness that declines once the game get mid to late so it's not game warping.
Thoughts?
Ah you're right I misread that one.
"WX - search your library for an equipment card and put it into play"
Land - Tap: add WW (this mana can only be used to cast enchantments)
RR - Creature
3/2 first strike, protection from white. All blue creatures get -1/-1.
Since it seems Brainstorm is now a problem because it's blue . . .
Wind Chimes - 1
Artifact
tap: Shuffle your library.
X: Draw X cards, then put X cards from your hand on top of your library.
I see two issues with this. First, Wizards has said that, by modern printing rules, Mana Leak is too powerful to see print. This would just blow that out of the water. The other issue is the impact it would have on Legacy where control decks could then have Force number 5 and 6 in their decks. I will say anyone running a full set of 8 Force cards either really hates having a hand or really hates combo.
- Sylvan Judge
Human Heremit
"Pro Black"
"Activated Abilities costmore do play, unless they are mana abilities"
1/2
- Bogardan
Planeswalker
"Blue spells costmore to play"
0: Shock target creature or player (since jace can BS every turn)
-1: Draw 2 cards and discard 2 cards
-2: Pyroclasm
Loyalty: 3
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Thnks for the comments.
You may be right - but that is a very particular situation... Anyway when i thought about it's casting cost i made it white with stax in mind (even castable under chalice with cavern). Then i add green to make it zenitable (for maverick).
The walker... (and i don't have anything against blue cards) i thought it could be nice in some type of dragon stompy/ painter variant. With painter out it can also tax blue spells. Then added some utility.![]()
True-Name Moggathon - 1RR
Creature - Goblin Berserker
~ has protection from all players.
Whenever ~ would deal combat damage to a player, you may put a Goblin permanent card from your hand onto the battlefield instead.
"Because Goblins is supposed to beat Merfolks" - Anonymous red mage
1/1
NOTE: Unlike TNN, designed so it cannot be slid into random Tempo decks FTformatWarping, but still gives tribal the appropriate boost. It's also less abusable in EDH since you can't buff it.
Wanna See a Magic Trick? -
Instant
~ can't be countered.
~ can be cast by removing any card with the
original border from the game and shredding it.
Cards without the M15 frame can't be played.
"It's simple, we kill the card frame [again]." - Aaron Forsythe
Modern? What is this Wizardry? [mana]1W[/mana]
Enchantment
Indestructible
Cards that have a printed year of 2013 or earlier cannot be played.
Sylvan Verdict - Sorcery
"Destroy all equiped creatures and equipments in play"
Pyramid caves - Land
Tap: "addmana of any color to your mana pool. This mana can only be used to cast Efreets and djinns" (because Juzam and Serendib are cool)
Krosan prairie - Land
Tap: "addmana of any color to your mana pool. This mana can only be used to cast Beasts" (because Spiritmonger and baloths are cool)
Sylvan Verdict maybe needs to be one mana more expensive. I like the lands.
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