A return to true form. Fetchland (9) Tendrils (maindeck). Welcome back to your namesake!
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Yh. The thing that tends to happen with me and a miracles player (post board) is we both get set up (I cantrip my face off until they manage to get CB/top up) and then I keep probing (metaphorically, not the card :D) to try and force through a DD (and 3 is sometimes a weak spot for them...) and then the game is over. But if they have the lock up then discard is pretty useless... If you can win before the lock its all good and dandy, but I like that the deck still has a lot of game post CB/top being set up, which I think it would lose a bit of with the lab man. And there are quite a few CB players where I am. Im tempted to play both Emmy AND the decays XD.
I think im overly fond of chain of vapors, to the point I probably would include it even if it wasnt optimum (a cardinal sin, I know). But its just nice to have some outs to annoying perms. G1 I find. But the most important thing for me in the storm engine side. With so much discard/lilly around, I think its key to grinding people out, having a lot of land drops with top in play and topdecking DD and making some CoV pile for the extra storm.
Doomsday makes me happy
The Spanish Tunnel King
Sorry. New to the deck
Why should i play ddft instead of ant? Just few words.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
Alright, well this guy is clearly in a bad mood because his fedora got stapled into his neckbeard. I'm sure giving such a snarky reply made him feel pretty big, but he just looked like a tool.
The primary reason to play DD is just for fun. In terms of results, other Combo decks unarguably have consistently put up better results, but Doomsday is pretty difficult to pilot. Its a lot less straight forward ANT which can lead to slightly better game variety. You don't win quite as often, but you do, you win more spectacularly.
The second reason is the theoretical ability to get out of almost any situation.
The Alternate win conditions in various versions (Emrakul, Lab Man, or Tendrils) gives you 3 ways to get around almost any situation. It doesn't go off quite as easily as other combo decks, but when you get there it theoretically has the tools to get through anything.
Seriously, show some respect to one of the few people on the planet who is a master of the deck. His reply is snarky? Well this deck is the hardest deck to pilot in legacy hands down. If you have to ask why play this deck over ANT, TES, or any other storm deck really you aren't remotely close to understanding how to resolve doomsday optimally in order to win through thalia, gaddock teeg, and leyline of sanctity all in the same turn and should stick to ANT, TES, or whatever storm deck you're currently piloting since you aren't ready for doomsday fetchland tendrils.
Bread Connoisseur on MTGSalvation Forums
Currently Playing:
All flavors of storm combo
Originally Posted by Vacrix
He didn't ask for a primer, he just asked for a quick comparison and I answered in about 15 seconds without managing to berate him for being curious.
"If you have to ask, the answer is that you shouldn't." is emblematic of everything toxic people associate with the magic community. Nobody on the planet deserves respect for a response like that. The guy asking a question wants to learn something really hard, he deserves encouragement not a slap in the face.
People in general are assholes. Hate to break it to you but that's the truth and one of the main things I learned working a minimum wage job at a theatre for 5 and a half years. As for his reply being snarky at all, it really isn't. If you want a rude reply here's one "go back to playing ANT you storm novice and keep being a novice at storm and perhaps in time you'll be ready for doomsday fetchland tendrils." Your reply, however, was quite rude in regards to the fedora and neckbeard.
Bread Connoisseur on MTGSalvation Forums
Currently Playing:
All flavors of storm combo
Originally Posted by Vacrix
Milqman thx for your support and understanding
. I need no more answers.
emidln was rather unsubtle, I'll admit that, but he's not wrong.
If you are new to Doomsday, you will go 0-5 in your first three tourneys.
If you are new to Storm in general, you should play ANT > TES > Doomsday Tendrils.
In terms of fun, the order is the exact opposite, but Doomsday is HARD to play.
Actually it's hard enough to go off already with Doomsday, let alone fight through hate.
TES is also hard to play, because it has more options, and requires you go off faster than ANT.
But... I would definitely recommend you build Doomsday, and just goldfish 50 games.
If you get a feeling for what the deck can do, try it against some friends.
The deck is just very rewarding and fun to play. :)
I think the "If you have to ask..." answer is suitable.
You need to be more than just "curious" in order to have this deck function. To make playing this deck anything more than a stressful waste of time, you need more than the sort of passing interest displayed in the "Convince me that caring about this is a good idea"-type post that was being responded to.
You see "A guy asking a question who wants to learn something really hard." I find it strange that you see things that way, because to me "Tell me why I should play this deck" implies that the poster doesn't even find the deck exciting enough to just play it because it might be fun. So what I see is "A guy who didn't even put forth the effort to read the thread he's posting in to draw his own conclusions about whether or not he's genuinely interested in learning anything." Doomsday players routinely call people out on this because the amount of work you need to put into playing this deck at even a mediocre level is such that you're definitely not getting anywhere if you need outside motivation to play the deck before you've even picked it up.
People aren't entitled to encouragement when they're basically asking you to hold their hand through something this basic. Deigning to entertain the thought of playing Doomsday doesn't automatically earn you a round of applause from a crowd of people who are desperate to get this deck more attention or anything like that.
Also, it's super weird that you want to rebuke anyone for their behavior when you're calling people fedora wearing neckbeard tools.
emidln didn't say anything that bad. It was a functionally correct reply, a tad abrasive, but the request was just for "few words". It does answer the question. Based on the fact he asked, he should probably play ANT more, get a better handle on the format and storm combo in general, maybe try out TES, and then get frustrated with limitations of those builds and realize what DD has to offer. Explaining why would take longer.
On the other hand, Milqman's reply was flat out rude and insulting ("fedora got stapled")... how can you ask of others what you can't do yourself?
Disagreed on the "fun". For the new player, losing=not fun, so ANT would probably be the most fun for them too. I've seen new players lose to themselves with ANT just by not counting properly... can't imagine how much more frustrating a time they would have playing "BBB: Exile your library and graveyard. That is all."
What do you guys think about siding into a full Lab Man package (like what Menendian was running) instead of just the single Lab Man? Seems like it would enable piles that win faster through hate. Or can you just not afford the slots in the 75?
I had the pleasure of playing against a local DDFT player this weekend (he placed 9th at SCG Oakland this past December) running a Silence build.
For anyone that isn't familiar with the deck and wants to know, DDFT can recover from situations that other Storm decks cannot, because:
1) Top + Fetchlands means he can see A LOT of cards per turn
2) A topdecked Doomsday turns the game around in only a way that a topdecked Ad Nauseum can, but they have 7 of them.
I have 0 experience piloting DDFT but a reasonable amount with TES. I also mulled bad hands into more bad hands, kept those, and was brutally punished for it.
Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.
I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.
What to do?
1st: You cast Dark Ritual (1)
2nd: Then cast Doomsday (2) stacking your deck with IU, LED, Probe, LED, BW.
3rd: Play Petal (3)
4th: Play LED (4)
5th: Pay two life for probe (5) retain priority crack LED for blue (UUU)
6th: Draw IU. Cast IU (6)
7th: Draw LED, LED, Probe.
8th: Play x LED (8) cast Probe (9) retain priority Crack LED for red and black (RRR,BBB)
9th: Draw burning wish.
10th: Cast Burning wish Storm is now lethal with RR,BB left in pool.
11th: Get tendrils in sideboard and cast to deal 22 damage (actually its life loss, but damage sounds normal.)
Also if you cast Doomsday with an LED in hand and a way to draw a card you should win. You don't even need the other land or petal
Well
==top==
IU
LED
Probe
LED
BW
==bottom==
Petal (3)
LED (4)
Probe (5), sac LED for UUU
IU (6), U (Draw LED, GP, LED)
LED (7)
LED (8)
GP (9), crack LEDs for RRRBBB
BW (10) get Tendrils
Tendrils (11)
or
GP (9), crack LEDs for UUUBBB, crack Petal R
BW (10), get Time Spiral
TS (11), U
Draw 7 out of (3 LED, LP, Doomsday, IU, 2 GP, BW) and have 2 untapped lands
with the remaining life and 1 blue mana floating you can draw the remaining 2 cards with GP, if those are the two last cards go on as follows
3 LED (14)
LP (15), crack for R, RU in Pool (otherwise take the second mana from a land)
BW (16), crack 2 LEDs for BBBBBB, get Tendrils
Tendris (17)
The Time Spiral route is only good with an opponent that doesn't cast instants...
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