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Thread: [Deck] Fetchland Tendrils

  1. #2101
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    Re: [Deck] Fetchland Tendrils

    A return to true form. Fetchland (9) Tendrils (maindeck). Welcome back to your namesake!
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
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  2. #2102
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by emidln View Post
    Karakas is better than Slaughter Pact against Thalia, Griselbrand, and Emrakul. While it is worse against Canonist and Mage, those are seeing play from decks with countermagic. I'd be siding in a Massacre and Abrupt Decays in those matchups to avoid getting my removal spell countered. Canonist also sees play in DnT, but is much less of a threat than Thalia. Mother can protect both in any event (Canonist or Thalia or Revoker) so I'm going to need Massacre more than likely (hence one to side, one to wish).

    ETW utility against Delver is something to consider more.

    You don't need Lab Man to do everything against Counterbalance. You have Abrupt Decays for that. Also, it is actually reasonably to stack Abrupt Decay and then Ideas Unbound into a Lab Man pile against a UW deck postboard. You were already planning on passing twice with Shelldock Isle. Sure, they can theoretically counter your Lab Man, but you actually do have Duress/Therapy still available (this is one of those places where having basics so you can tap lands for mana actually matters).

    Chain of Vapor is a means to an end. There are only a few cards that it solves in g1 (Leyline of Sanctity from UW/Mono Blue SnT, Gaddock Teeg from Bant/Elves/Maverick, and Thalia / Revoker from DnT ). It's mostly there extending your sideboard. Karakas is comparable (sometimes better, sometimes worse) at dealing with Teeg/Thalia and playing a Lab Man would eliminate the need to deal with Leyline of Sanctity and Gaddock Teeg. The huge upside is that you would be able to build the deck to aggressively capitalize on mulligans/bad keeps/poor draws from the opponent.
    Yh. The thing that tends to happen with me and a miracles player (post board) is we both get set up (I cantrip my face off until they manage to get CB/top up) and then I keep probing (metaphorically, not the card :D) to try and force through a DD (and 3 is sometimes a weak spot for them...) and then the game is over. But if they have the lock up then discard is pretty useless... If you can win before the lock its all good and dandy, but I like that the deck still has a lot of game post CB/top being set up, which I think it would lose a bit of with the lab man. And there are quite a few CB players where I am. Im tempted to play both Emmy AND the decays XD.

    I think im overly fond of chain of vapors, to the point I probably would include it even if it wasnt optimum (a cardinal sin, I know). But its just nice to have some outs to annoying perms. G1 I find. But the most important thing for me in the storm engine side. With so much discard/lilly around, I think its key to grinding people out, having a lot of land drops with top in play and topdecking DD and making some CoV pile for the extra storm.

    Doomsday makes me happy

    The Spanish Tunnel King

  3. #2103

    Re: [Deck] Fetchland Tendrils

    Sorry. New to the deck
    Why should i play ddft instead of ant? Just few words.

  4. #2104

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by GoldenCid View Post
    Sorry. New to the deck
    Why should i play ddft instead of ant? Just few words.
    If you have to ask, the answer is that you shouldn't.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  5. #2105

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by emidln View Post
    If you have to ask, the answer is that you shouldn't.
    Alright, well this guy is clearly in a bad mood because his fedora got stapled into his neckbeard. I'm sure giving such a snarky reply made him feel pretty big, but he just looked like a tool.

    The primary reason to play DD is just for fun. In terms of results, other Combo decks unarguably have consistently put up better results, but Doomsday is pretty difficult to pilot. Its a lot less straight forward ANT which can lead to slightly better game variety. You don't win quite as often, but you do, you win more spectacularly.

    The second reason is the theoretical ability to get out of almost any situation.

    The Alternate win conditions in various versions (Emrakul, Lab Man, or Tendrils) gives you 3 ways to get around almost any situation. It doesn't go off quite as easily as other combo decks, but when you get there it theoretically has the tools to get through anything.

  6. #2106

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Milqman View Post
    Alright, well this guy is clearly in a bad mood because his fedora got stapled into his neckbeard. I'm sure giving such a snarky reply made him feel pretty big, but he just looked like a tool.

    The primary reason to play DD is just for fun. In terms of results, other Combo decks unarguably have consistently put up better results, but Doomsday is pretty difficult to pilot. Its a lot less straight forward ANT which can lead to slightly better game variety. You don't win quite as often, but you do, you win more spectacularly.

    The second reason is the theoretical ability to get out of almost any situation.

    The Alternate win conditions in various versions (Emrakul, Lab Man, or Tendrils) gives you 3 ways to get around almost any situation. It doesn't go off quite as easily as other combo decks, but when you get there it theoretically has the tools to get through anything.
    Seriously, show some respect to one of the few people on the planet who is a master of the deck. His reply is snarky? Well this deck is the hardest deck to pilot in legacy hands down. If you have to ask why play this deck over ANT, TES, or any other storm deck really you aren't remotely close to understanding how to resolve doomsday optimally in order to win through thalia, gaddock teeg, and leyline of sanctity all in the same turn and should stick to ANT, TES, or whatever storm deck you're currently piloting since you aren't ready for doomsday fetchland tendrils.
    Bread Connoisseur on MTGSalvation Forums
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    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  7. #2107

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Dark Ritual View Post
    Seriously, show some respect to one of the few people on the planet who is a master of the deck. His reply is snarky? Well this deck is the hardest deck to pilot in legacy hands down. If you have to ask why play this deck over ANT, TES, or any other storm deck really you aren't remotely close to understanding how to resolve doomsday optimally in order to win through thalia, gaddock teeg, and leyline of sanctity all in the same turn and should stick to ANT, TES, or whatever storm deck you're currently piloting since you aren't ready for doomsday fetchland tendrils.
    He didn't ask for a primer, he just asked for a quick comparison and I answered in about 15 seconds without managing to berate him for being curious.

    "If you have to ask, the answer is that you shouldn't." is emblematic of everything toxic people associate with the magic community. Nobody on the planet deserves respect for a response like that. The guy asking a question wants to learn something really hard, he deserves encouragement not a slap in the face.

  8. #2108

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Milqman View Post
    He didn't ask for a primer, he just asked for a quick comparison and I answered in about 15 seconds without managing to berate him for being curious.

    "If you have to ask, the answer is that you shouldn't." is emblematic of everything toxic people associate with the magic community. Nobody on the planet deserves respect for a response like that. The guy asking a question wants to learn something really hard, he deserves encouragement not a slap in the face.
    People in general are assholes. Hate to break it to you but that's the truth and one of the main things I learned working a minimum wage job at a theatre for 5 and a half years. As for his reply being snarky at all, it really isn't. If you want a rude reply here's one "go back to playing ANT you storm novice and keep being a novice at storm and perhaps in time you'll be ready for doomsday fetchland tendrils." Your reply, however, was quite rude in regards to the fedora and neckbeard.
    Bread Connoisseur on MTGSalvation Forums
    Currently Playing:
    All flavors of storm combo
    Quote Originally Posted by Vacrix
    Lands is a joke for Solidarity. Its like asking a morbidly obese parapalegic to run the mile with his shoes tied.

  9. #2109

    Re: [Deck] Fetchland Tendrils

    Milqman thx for your support and understanding
    . I need no more answers.

  10. #2110
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by GoldenCid View Post
    Milqman thx for your support and understanding
    . I need no more answers.
    emidln was rather unsubtle, I'll admit that, but he's not wrong.
    If you are new to Doomsday, you will go 0-5 in your first three tourneys.
    If you are new to Storm in general, you should play ANT > TES > Doomsday Tendrils.

    In terms of fun, the order is the exact opposite, but Doomsday is HARD to play.
    Actually it's hard enough to go off already with Doomsday, let alone fight through hate.
    TES is also hard to play, because it has more options, and requires you go off faster than ANT.

    But... I would definitely recommend you build Doomsday, and just goldfish 50 games.
    If you get a feeling for what the deck can do, try it against some friends.
    The deck is just very rewarding and fun to play. :)

  11. #2111
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Milqman View Post
    He didn't ask for a primer, he just asked for a quick comparison and I answered in about 15 seconds without managing to berate him for being curious.

    "If you have to ask, the answer is that you shouldn't." is emblematic of everything toxic people associate with the magic community. Nobody on the planet deserves respect for a response like that. The guy asking a question wants to learn something really hard, he deserves encouragement not a slap in the face.
    I think the "If you have to ask..." answer is suitable.

    You need to be more than just "curious" in order to have this deck function. To make playing this deck anything more than a stressful waste of time, you need more than the sort of passing interest displayed in the "Convince me that caring about this is a good idea"-type post that was being responded to.

    You see "A guy asking a question who wants to learn something really hard." I find it strange that you see things that way, because to me "Tell me why I should play this deck" implies that the poster doesn't even find the deck exciting enough to just play it because it might be fun. So what I see is "A guy who didn't even put forth the effort to read the thread he's posting in to draw his own conclusions about whether or not he's genuinely interested in learning anything." Doomsday players routinely call people out on this because the amount of work you need to put into playing this deck at even a mediocre level is such that you're definitely not getting anywhere if you need outside motivation to play the deck before you've even picked it up.

    People aren't entitled to encouragement when they're basically asking you to hold their hand through something this basic. Deigning to entertain the thought of playing Doomsday doesn't automatically earn you a round of applause from a crowd of people who are desperate to get this deck more attention or anything like that.

    Also, it's super weird that you want to rebuke anyone for their behavior when you're calling people fedora wearing neckbeard tools.

  12. #2112
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Dark Ritual View Post
    Seriously, show some respect to one of the few people on the planet who is a master of the deck. His reply is snarky? Well this deck is the hardest deck to pilot in legacy hands down. If you have to ask why play this deck over ANT, TES, or any other storm deck really you aren't remotely close to understanding how to resolve doomsday optimally in order to win through thalia, gaddock teeg, and leyline of sanctity all in the same turn and should stick to ANT, TES, or whatever storm deck you're currently piloting since you aren't ready for doomsday fetchland tendrils.
    Fuck off! It's not brain surgery. It's not even chess. Anybody that wants to can figure it out in a few months.

    If you are new to Doomsday, you will go 0-5 in your first three tourneys.
    So what? That shouldn't be a reason not to play the deck.

  13. #2113
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    Re: [Deck] Fetchland Tendrils

    emidln didn't say anything that bad. It was a functionally correct reply, a tad abrasive, but the request was just for "few words". It does answer the question. Based on the fact he asked, he should probably play ANT more, get a better handle on the format and storm combo in general, maybe try out TES, and then get frustrated with limitations of those builds and realize what DD has to offer. Explaining why would take longer.

    On the other hand, Milqman's reply was flat out rude and insulting ("fedora got stapled")... how can you ask of others what you can't do yourself?

    Quote Originally Posted by Asthereal View Post
    If you are new to Storm in general, you should play ANT > TES > Doomsday Tendrils.

    In terms of fun, the order is the exact opposite
    Disagreed on the "fun". For the new player, losing=not fun, so ANT would probably be the most fun for them too. I've seen new players lose to themselves with ANT just by not counting properly... can't imagine how much more frustrating a time they would have playing "BBB: Exile your library and graveyard. That is all."


    What do you guys think about siding into a full Lab Man package (like what Menendian was running) instead of just the single Lab Man? Seems like it would enable piles that win faster through hate. Or can you just not afford the slots in the 75?

  14. #2114
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by FTW View Post
    What do you guys think about siding into a full Lab Man package (like what Menendian was running) instead of just the single Lab Man? Seems like it would enable piles that win faster through hate. Or can you just not afford the slots in the 75?
    If i had gush, i would play labman in a heartbeat. I'm not that impressed with it outside of vintage (and even then sometimes I lose to getting targeted by my opponents A. Recall while trying to resolve the bastard)
    Matt Bevenour in real life

  15. #2115

    Re: [Deck] Fetchland Tendrils

    I had the pleasure of playing against a local DDFT player this weekend (he placed 9th at SCG Oakland this past December) running a Silence build.

    For anyone that isn't familiar with the deck and wants to know, DDFT can recover from situations that other Storm decks cannot, because:
    1) Top + Fetchlands means he can see A LOT of cards per turn
    2) A topdecked Doomsday turns the game around in only a way that a topdecked Ad Nauseum can, but they have 7 of them.

    I have 0 experience piloting DDFT but a reasonable amount with TES. I also mulled bad hands into more bad hands, kept those, and was brutally punished for it.

  16. #2116
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    Re: [Deck] Fetchland Tendrils

    Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.

    I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.

    What to do?

  17. #2117
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by MTG Junkie View Post
    Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.

    I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.

    What to do?
    1st: You cast Dark Ritual (1)
    2nd: Then cast Doomsday (2) stacking your deck with IU, LED, Probe, LED, BW.
    3rd: Play Petal (3)
    4th: Play LED (4)
    5th: Pay two life for probe (5) retain priority crack LED for blue (UUU)
    6th: Draw IU. Cast IU (6)
    7th: Draw LED, LED, Probe.
    8th: Play x LED (8) cast Probe (9) retain priority Crack LED for red and black (RRR,BBB)
    9th: Draw burning wish.
    10th: Cast Burning wish Storm is now lethal with RR,BB left in pool.
    11th: Get tendrils in sideboard and cast to deal 22 damage (actually its life loss, but damage sounds normal.)

    Also if you cast Doomsday with an LED in hand and a way to draw a card you should win. You don't even need the other land or petal

  18. #2118
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by MTG Junkie View Post
    Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.

    I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.

    What to do?
    I don't know why you would need the LP in the pile, but you could cast/sack it before casting doomsday. Depending on your life total you could just: LP->Rit->DD->(LED,LED,LED,Wish,x)->GP->LED->LED->Wish(sack for BBBRRR)->IC->LED->LED->Wish(BBBBBBR)->Tendrils

  19. #2119

    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by MTG Junkie View Post
    Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.

    I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.

    What to do?
    Well
    ==top==
    IU
    LED
    Probe
    LED
    BW
    ==bottom==

    Petal (3)
    LED (4)
    Probe (5), sac LED for UUU
    IU (6), U (Draw LED, GP, LED)
    LED (7)
    LED (8)
    GP (9), crack LEDs for RRRBBB
    BW (10) get Tendrils
    Tendrils (11)

    or

    GP (9), crack LEDs for UUUBBB, crack Petal R
    BW (10), get Time Spiral
    TS (11), U
    Draw 7 out of (3 LED, LP, Doomsday, IU, 2 GP, BW) and have 2 untapped lands
    with the remaining life and 1 blue mana floating you can draw the remaining 2 cards with GP, if those are the two last cards go on as follows
    3 LED (14)
    LP (15), crack for R, RU in Pool (otherwise take the second mana from a land)
    BW (16), crack 2 LEDs for BBBBBB, get Tendrils
    Tendris (17)

    The Time Spiral route is only good with an opponent that doesn't cast instants...

  20. #2120
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by MTG Junkie View Post
    Turn 2 Dark Ritual into Doomsday with a untapped land and my hand is LED,Wish,LP and a Prob.

    I'm thinking cast LP,LED then cast Wish cracking LED for black getting a Infernal Contract. So far iv thought of a pile that could win but I would have to have a LP in the pile. The list I'm trying only plays one LP though.

    What to do?
    What am I missing here? Why not just use Petal before DD and float the needed mana and then put it into your Pile after DD again?

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