Page 68 of 338 FirstFirst ... 185864656667686970717278118168 ... LastLast
Results 1,341 to 1,360 of 6756

Thread: [Deck] 12 Post

  1. #1341

    Re: [Deck] Turbo Eldrazi

    The second karakas is just a flex land slot that I'm playing around with. I was thinking that the extra karakas might be good vs sneak/show, but it hasnt done too much work. I think i might replace it with a plains to get at least a second basic for the deck.

    Vs sneak/show: its usually a combination of sneak and blood moon that really get me. I usually can turn off sneak with a needle, but I usually dont have a follow up for the blood moon. I feel like counters often aren't enough to get there since the deck doesn't really represent a clock until t7-8 w/o show.

    Edit: By situationally good, I mean that terminus is about as good as it is in miracles. Its sometimes a 1 for 1 off the top, or its sometimes a one mana wrath for 2-3 creatures. Other times, its stuck in hand for a while. That's just the nature of miracle spells in general. However, I should mention that 4WW isn't difficult to reach with this deck and I have flashed back terminus a couple of times in longer games.
    Last edited by somethingdotdotdot; 01-15-2014 at 12:44 AM.

  2. #1342
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    I've been tinkering with turbo eldrazi a bit because the metagame seems pretty favorable to it. I went back and continued working on a bant list because I really liked how the list played a bit like miracles but with more inevitability. This is what I'm at right now, curious if anyone has any suggestions to change it.

    Creatures (9)
    4x Primeval Titan
    1x Emrakul, the Aeons Atorn
    1x Kozilek, Butcher of Truth
    1x Ulamog the Infinite Gyre
    2x Snapcaster Mage

    Spells (26)
    4x Swords to Plowshares
    3x Terminus
    2x Engineered Explosives
    4x Brainstorm
    4x Sensei's Divining Top
    2x Ponder
    4x Show and Tell
    3x Crop Rotation

    Lands (26)
    4x Flooded Strand
    3x Misty Rainforest
    3x Tundra
    2x Tropical Island
    2x Savannah
    1x Island
    4x Glimmerpost
    4x Cloudpost
    2x Karakas
    1x Eye of Ugin

    The snapcaster mage has been pretty good in this version. He can either buy back swords to give you more control; buy back brainstorm to give you manipulation; or buy back show and tell to give you gas. Terminus has also been situationally amazing. I also cut pretty much all of the situational lands to consistently get colored mana to start using swords and brainstorm.

    I'm also curious what the main plan vs sneak show is for you guys. I know you board in the 8-12 counters+ venser and needle. Needle naming sneak is probably the best target on a blind name as this deck has a lot of outs to show. Another problem is that a resolved moon is pretty much impossible to win against unless I already have a pretty good board presence. What have you guys been doing to better this matchup?
    I MD fow, and I run 3 island. Simple enough. The matchup greatly improved. If you run needle, even moreso.

  3. #1343
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    491

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    I've been tinkering with turbo eldrazi a bit because the metagame seems pretty favorable to it. I went back and continued working on a bant list because I really liked how the list played a bit like miracles but with more inevitability. This is what I'm at right now, curious if anyone has any suggestions to change it.

    Creatures (9)
    4x Primeval Titan
    1x Emrakul, the Aeons Atorn
    1x Kozilek, Butcher of Truth
    1x Ulamog the Infinite Gyre
    2x Snapcaster Mage

    Spells (26)
    4x Swords to Plowshares
    3x Terminus
    2x Engineered Explosives
    4x Brainstorm
    4x Sensei's Divining Top
    2x Ponder
    4x Show and Tell
    3x Crop Rotation

    Lands (26)
    4x Flooded Strand
    3x Misty Rainforest
    3x Tundra
    2x Tropical Island
    2x Savannah
    1x Island
    4x Glimmerpost
    4x Cloudpost
    2x Karakas
    1x Eye of Ugin

    The snapcaster mage has been pretty good in this version. He can either buy back swords to give you more control; buy back brainstorm to give you manipulation; or buy back show and tell to give you gas. Terminus has also been situationally amazing. I also cut pretty much all of the situational lands to consistently get colored mana to start using swords and brainstorm.

    I'm also curious what the main plan vs sneak show is for you guys. I know you board in the 8-12 counters+ venser and needle. Needle naming sneak is probably the best target on a blind name as this deck has a lot of outs to show. Another problem is that a resolved moon is pretty much impossible to win against unless I already have a pretty good board presence. What have you guys been doing to better this matchup?
    I would cut STP, if I were you.
    It forces you to fetch early for a colored land and obviously for a dual which is clearly a no-go.
    I would rather use "Repeal" instead which is also nice with snapcaster (cute shenanigans).
    IMO drawing 1 card is > to removing a threat from the game. The tempo gain is nearly identical and you dig better.
    No to mention that Repeal could be HUGE against moon blood.deck or choke.

    Also casting Repeal (by turn 3 or before) is easier with at least 3 basics MD as is casting Show & Tell.

    But I know that the mana investment to play repeal over STP could sometimes cost some games. The other way round, having access to a bounce effect instead of a STP will win you games.

    Finally, replace one of your karakas with a cavern of souls.
    This card is huge, really. I cannot count how many times I have won against tempo thanks to it.

  4. #1344
    When the going gets weird, the weird turn pro.
    TimHarding's Avatar
    Join Date

    Jul 2013
    Location

    CT
    Posts

    250

    Re: [Deck] Turbo Eldrazi

    I think bant is sort of a trap. Enticing cards like swords and terminus are only slightly and situationally more effective than their blue counterparts - repeal, ostone etc. The price is unnecessary early exposure to wasteland, color assembly problems, and overall complete durdling with little threat of pressure. I think the sneak/show and tell combo problem is that you are guaranteed giving them a pile of turns to sculpt. Moon only further highlights the manabase problem.

  5. #1345

    Re: [Deck] Turbo Eldrazi

    The reason I play swords over repeal is because the deck's playstyle is fundamentally slower. I took out most of the tutoring and accelerating package, leaving only primeval titan. Because of this, the deck combos out a lot more slowly and so permanently removing the creature has been quite important. Terminus is also quicker than oblivion stone which has been relevant a good number of times.

    I also don't think the manabase is as bad as you guys make it out to be. I replaced the second karakas with a plains and its let me cast show and tell around wasteland pretty successfully. Green has basically become a small splash to find the eye of ugin or accelerate with titan when i've already established control. Green is usually the 3rd or 4th mana source I want. Wasting usually isnt very relevant. Overall, this deck has more on color and less citp sources to open with than traditional simic post.

    MD forces also seem better for the simic version because you REALLY need to force that show through at times. In this deck, the show is more of a...oh hey heres a titan after i wiped your field card. Flashing it back with snapcaster has also been a frequent line of play. This line has been really good vs GBx decks as their primary route to titan removal tends to be liliana's -2.

    As for the combo problem, I might try a different attack route--loading up on hatebears with a couple of fow/flusterstorms rather than swan song.

  6. #1346
    Member

    Join Date

    May 2013
    Location

    Paris, France
    Posts

    491

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by somethingdotdotdot View Post
    The reason I play swords over repeal is because the deck's playstyle is fundamentally slower. I took out most of the tutoring and accelerating package, leaving only primeval titan. Because of this, the deck combos out a lot more slowly and so permanently removing the creature has been quite important. Terminus is also quicker than oblivion stone which has been relevant a good number of times.

    I also don't think the manabase is as bad as you guys make it out to be. I replaced the second karakas with a plains and its let me cast show and tell around wasteland pretty successfully. Green has basically become a small splash to find the eye of ugin or accelerate with titan when i've already established control. Green is usually the 3rd or 4th mana source I want. Wasting usually isnt very relevant. Overall, this deck has more on color and less citp sources to open with than traditional simic post.

    MD forces also seem better for the simic version because you REALLY need to force that show through at times. In this deck, the show is more of a...oh hey heres a titan after i wiped your field card. Flashing it back with snapcaster has also been a frequent line of play. This line has been really good vs GBx decks as their primary route to titan removal tends to be liliana's -2.

    As for the combo problem, I might try a different attack route--loading up on hatebears with a couple of fow/flusterstorms rather than swan song.
    Didn't say to cut "white". Just to replace STP.
    Terminus is great and therefore, why not playing it in Post Eldrazi along SDT and ponders !
    I'm not very fond of your manabase but you are the one who suggests it so if it works, then it works !

  7. #1347
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Just won the Newington, CT SCG Super IQ 1k with this list:

    // Lands
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Eye of Ugin
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    2 [LRW] Island (1)
    4 [R] Tropical Island
    4 [ZEN] Misty Rainforest
    1 [ON] Flooded Strand

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn

    // Spells
    2 [AQ] Candelabra of Tawnos
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    4 [5E] Brainstorm
    4 [GP] Repeal
    4 [US] Show and Tell
    3 [M12] Ponder
    2 [10E] Pithing Needle
    3 [ZEN] Expedition Map

    // Sideboard
    SB: 4 [AL] Force of Will
    SB: 4 [THS] Swan Song
    SB: 3 [CMD] Flusterstorm
    SB: 1 [RLM] Glacial Chasm
    SB: 1 [ZEN] Mindbreak Trap
    SB: 1 [MI] Cursed Totem
    SB: 1 [8E] Ensnaring Bridge

    I will supply a brief report soon, but figured I would throw out a list for chewing sake.
    Matchups were BUG delver, UWR delver, Bant, ID, ID, Top 8 Storm, Top 4 Elves, Finals URW delver (same player from swiss)

  8. #1348
    When the going gets weird, the weird turn pro.
    TimHarding's Avatar
    Join Date

    Jul 2013
    Location

    CT
    Posts

    250

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by rock lee View Post
    just won the newington, ct scg super iq 1k with this list:

    I will supply a brief report soon, but figured i would throw out a list for chewing sake.
    Matchups were bug delver, uwr delver, bant, id, id, top 8 storm, top 4 elves, finals urw delver (same player from swiss)
    represent!

  9. #1349
    Member
    Davek's Avatar
    Join Date

    Nov 2012
    Location

    Bologna, Italy
    Posts

    141

    Re: [Deck] Turbo Eldrazi

    Well done! Could you please tell us what did you sideboarded in/out for every matchup you faced?

  10. #1350
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    Well done! Could you please tell us what did you sideboarded in/out for every matchup you faced?
    As I've said in the past, I don't have a clear in/out list. But here is my general siding.

    Bug: No side. Just keep MD
    UWR: Out- Bog. In- Glacial Chasm.
    Bant: On the play -> Out- Showx2, In- Cursed Totem, Ensnaring Bridge. On the draw -> Out - Repealx2, In- Cursed Totem, Ensnaring Bridge.
    Storm: Out -> Show & tellx4, Ulamog, Needlex2, Glimmerpostx1, Karakas, Primeval Titanx4 . In -> Force of Willx4, Swan Songx4, Flusterx3, Mindbreak Trapx1, Glacial Chasm
    Elves: Out on the draw (didn't have a game on the play post side) -> Repealx4, Kozilek, Ulamog, Pithing Needlex2, Glimmerpostx1. In -> Force of Willx4, Flusterstormx3, Glacial Chasm, Cursed Totem.

    Again I do NOT have specific lists, For example I took out Shows vs Bant mostly because he runs humility, which is terrible, and bad, but I still have to deal with.

  11. #1351
    Member

    Join Date

    Dec 2013
    Location

    Europe
    Posts

    217

    Re: [Deck] Turbo Eldrazi

    Played a small tournament yesterday, 20 People. Went 3-1-1, place 4 at the end.

    My current list :

    25 Lands:
    1 Bojuka Bog
    1 Cavern of Souls
    4 Cloudpost
    1 Eye of Ugin
    4 Glimmerpost
    3 Island
    1 Karakas
    4 Misty Rainforest
    4 Tropical Island
    2 Vesuva

    8 Creatures:
    1 Oracle of Mul Daya
    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinte Gyre
    1 Emrakul, the Aeone Torn

    27 Spells:
    4 Brainstorm
    3 Candelabra of Tawnos
    4 Crop Rotation
    1 Green Sun’s Zenith
    2 Pithing Needle
    2 Ponder
    4 Repeal
    3 Sensei’s Diving Top
    4 Show and Tell


    Sideboard:

    4 Force of Will
    4 Swan Song
    4 Flusterstorm
    2 Cursed Totem
    1 Glacial Chasmn

    Round 1 : Dredge (Mana), 2-0

    Round 2 : D'n'T (with blue splash, WTF?!), 2-0

    Round 3 : Nicfit, 1-1-1

    Round 4 : Mono Red Burn, 2-0

    Round 5 : Esperblade, 0-2

    Round 3 was some Kind of bad luck, Mulligan down to 5 in second game, opponent hits me two times with hymn while I'm stuck at two lands, hitting Show and Tell & Titan, second one got one Eldrazi and something else...

    Round 5 was the final table, and I thought : Esper, could be nice. But opponent got great hands, I had to mulligan. In both games he beat me down with early stoneforges plus Equipments (jitte, batterskull, sword of fire & ice).

    Would be great to hear some ideas from Rock Lee or TimHarding on how they side against Esper?

    I sided in Chasmn and Totems...

    PS: Congrats @Rock Lee, again!^^

  12. #1352
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Postman View Post
    Played a small tournament yesterday, 20 People. Went 3-1-1, place 4 at the end.

    My current list :

    25 Lands:
    1 Bojuka Bog
    1 Cavern of Souls
    4 Cloudpost
    1 Eye of Ugin
    4 Glimmerpost
    3 Island
    1 Karakas
    4 Misty Rainforest
    4 Tropical Island
    2 Vesuva

    8 Creatures:
    1 Oracle of Mul Daya
    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Ulamog, the Infinte Gyre
    1 Emrakul, the Aeone Torn

    27 Spells:
    4 Brainstorm
    3 Candelabra of Tawnos
    4 Crop Rotation
    1 Green Sun’s Zenith
    2 Pithing Needle
    2 Ponder
    4 Repeal
    3 Sensei’s Diving Top
    4 Show and Tell


    Sideboard:

    4 Force of Will
    4 Swan Song
    4 Flusterstorm
    2 Cursed Totem
    1 Glacial Chasmn

    Round 1 : Dredge (Mana), 2-0

    Round 2 : D'n'T (with blue splash, WTF?!), 2-0

    Round 3 : Nicfit, 1-1-1

    Round 4 : Mono Red Burn, 2-0

    Round 5 : Esperblade, 0-2

    Round 3 was some Kind of bad luck, Mulligan down to 5 in second game, opponent hits me two times with hymn while I'm stuck at two lands, hitting Show and Tell & Titan, second one got one Eldrazi and something else...

    Round 5 was the final table, and I thought : Esper, could be nice. But opponent got great hands, I had to mulligan. In both games he beat me down with early stoneforges plus Equipments (jitte, batterskull, sword of fire & ice).

    Would be great to hear some ideas from Rock Lee or TimHarding on how they side against Esper?

    I sided in Chasmn and Totems...

    PS: Congrats @Rock Lee, again!^^
    I rarely have issues with esper. It is worth mentioning that gsz and oracle are very dead vs them, so a more streamlined list helps against them. You race to Show-> Titan vs them, since they should be vindicating and wasting your hand away, but with heavy-enough cantrip/fixing, they can't discard you enough.

    I also wouldn't bring in cursed totem vs them. It only hits stoneforge, which batterskull-withstanding, only cuts them off from 1-2 mana. And you WANT them to be abusing batterskull, since repeal undoes 4 mana and 2 turns for them.

    Sounds more like you lost to mulligans and them having optimal hands than anything in particular. Although vs a good pilot of any archetype, you do need to play optimally with this deck.

  13. #1353
    Member

    Join Date

    Dec 2013
    Location

    Europe
    Posts

    217

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    I rarely have issues with esper. It is worth mentioning that gsz and oracle are very dead vs them, so a more streamlined list helps against them. You race to Show-> Titan vs them, since they should be vindicating and wasting your hand away, but with heavy-enough cantrip/fixing, they can't discard you enough.

    I also wouldn't bring in cursed totem vs them. It only hits stoneforge, which batterskull-withstanding, only cuts them off from 1-2 mana. And you WANT them to be abusing batterskull, since repeal undoes 4 mana and 2 turns for them.

    Sounds more like you lost to mulligans and them having optimal hands than anything in particular. Although vs a good pilot of any archetype, you do need to play optimally with this deck.
    Thanks for fast reply!

    You are absolutly right about the Oracle, no question. Zenith is meant to be my 5. Titan, allowing me to "cast" him with only one G, what is sometimes really nice.

    Boarding Totem wasn't that great, right.

    I will take a closer look at the Esper list of my opponent. He played not a single Wasteland, but at least two Snapcaster Mages. One of those won him game 1 :-( I was at 12 life, counting the max. damage my opponent could deal : 10 points. So I Play Cloudpost instead of Glimmerpost in order to play Glimmerpost next turn enabling hard cast of Emrakul. EoT he flashes in Snapcaster, and beats me for 12. No Crop Rotation in hand...

    I guess I will do some testing with Trade Routes again as a SB card. If there are no lands in hand, it could be interesting to bounce Glimmerpost, Vesuva or bog in late game, and perhaps even chasmn (losing another land...ouch!)

  14. #1354
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Just won the Newington, CT SCG Super IQ 1k with this list:

    // Lands
    2 [TSP] Vesuva
    4 [SOM] Glimmerpost
    4 [MR] Cloudpost
    1 [WWK] Eye of Ugin
    1 [WWK] Bojuka Bog
    1 [LG] Karakas
    2 [LRW] Island (1)
    4 [R] Tropical Island
    4 [ZEN] Misty Rainforest
    1 [ON] Flooded Strand

    // Creatures
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth
    1 [ROE] Ulamog, the Infinite Gyre
    1 [ROE] Emrakul, the Aeons Torn

    // Spells
    2 [AQ] Candelabra of Tawnos
    4 [CHK] Sensei's Divining Top
    3 [UL] Crop Rotation
    4 [5E] Brainstorm
    4 [GP] Repeal
    4 [US] Show and Tell
    3 [M12] Ponder
    2 [10E] Pithing Needle
    3 [ZEN] Expedition Map

    // Sideboard
    SB: 4 [AL] Force of Will
    SB: 4 [THS] Swan Song
    SB: 3 [CMD] Flusterstorm
    SB: 1 [RLM] Glacial Chasm
    SB: 1 [ZEN] Mindbreak Trap
    SB: 1 [MI] Cursed Totem
    SB: 1 [8E] Ensnaring Bridge

    I will supply a brief report soon, but figured I would throw out a list for chewing sake.
    Matchups were BUG delver, UWR delver, Bant, ID, ID, Top 8 Storm, Top 4 Elves, Finals URW delver (same player from swiss)
    Do you miss sweepers ever with this list?

  15. #1355

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Maagler View Post
    Do you miss sweepers ever with this list?
    Repeal takes care of everything. If you are in an Aggro-Infested meta then you shouldn't be playing sweepers since they are too fast, but rather cards like Elephant Grass or use the red splash.

  16. #1356
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Maagler View Post
    Do you miss sweepers ever with this list?
    The only time I would include sweepers back into the list would be if one was printed that hit combo in some form.

    I played O Stone when omni was the only pony in town. Tabernacle when only Storm. And bonfire when I mostly feared Elves.

    Since the combo meta is too varied at the moment, a sweeper does not help.

    If Merfolk becomes dominant then I will add sweepers again, as they were the only permanent based deck that required them.

  17. #1357
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    The only time I would include sweepers back into the list would be if one was printed that hit combo in some form.

    I played O Stone when omni was the only pony in town. Tabernacle when only Storm. And bonfire when I mostly feared Elves.

    Since the combo meta is too varied at the moment, a sweeper does not help.

    If Merfolk becomes dominant then I will add sweepers again, as they were the only permanent based deck that required them.
    Interesting. What are the merits of ostone against omni? I usually side them out against omni under the assumption that if their enchantment hits the board I've pretty much lost.

    But on the other hand I cant seem to win this match regardless, so I might be playing it wrong.

  18. #1358

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Maagler View Post
    Interesting. What are the merits of ostone against omni? I usually side them out against omni under the assumption that if their enchantment hits the board I've pretty much lost.

    But on the other hand I cant seem to win this match regardless, so I might be playing it wrong.
    Oblivion Stone vs. Omni-Tell is a desperate attempt made where you crack it after omniscience is put into play to destroy it. It also acts as a way to slow the game down so you force them to try and find a second copy of Show and Tell and Omniscience.

    I have a question of my own: How is this deck going to deal with the newly spoiled Spirit of Labyrinth? Is it a problem at all? (Seems like it would be a problem with the 4 ponders and brainstorms, also the fact that repeal can't cantrip half of the time)

  19. #1359
    Member
    Rock Lee's Avatar
    Join Date

    Apr 2008
    Location

    Storrs Mansfield, Connecticut
    Posts

    1,197

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by 203995014 View Post
    Oblivion Stone vs. Omni-Tell is a desperate attempt made where you crack it after omniscience is put into play to destroy it. It also acts as a way to slow the game down so you force them to try and find a second copy of Show and Tell and Omniscience.

    I have a question of my own: How is this deck going to deal with the newly spoiled Spirit of Labyrinth? Is it a problem at all? (Seems like it would be a problem with the 4 ponders and brainstorms, also the fact that repeal can't cantrip half of the time)
    I foresee DnT becoming top-tier with Spirit's printing. I think Gutshot/dismember will be my likely alteration in the sideboard. If the deck gets out of control, I will change to the RUG version.

  20. #1360
    Member

    Join Date

    Sep 2012
    Location

    NH
    Posts

    9

    Re: [Deck] Turbo Eldrazi

    If you're ever worried enough about Death and Taxes to go back to the RUG version you might consider running Fire // Ice instead of Bonfire, as it still keeps your blue count up for FoW.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)