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Thread: [SCD] Spirit of the Labyrinth

  1. #61
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by lavafrogg View Post
    I don't think DnT or Maverick will want this unless it is a straight swap for thalia and I feel that Thalia is a better card, especially with wastelands.
    Maverick has plenty of space for this guy. I posted a very rough draft of what GW Zenith Maverick could look like with SoL in the Maverick thread. You don't swap Thalia and Sol, you run playsets of each.
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    Re: [SCD] Spirit of the Labyrinth

    Maybe the combo deck starts running sleight of hand instead......that's going a little deep, however.

  3. #63
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Arsenal View Post
    Maverick has plenty of space for this guy. I posted a very rough draft of what GW Zenith Maverick could look like with SoL in the Maverick thread. You don't swap Thalia and Sol, you run playsets of each.
    SotL is a lot like discard. It is really great when you land it before they can use their awesome cards, but does nothing if they just draw it off the top. The biggest saving grace is that it is a 3/1 but Thalia has first strike which is actually a big deal. I don't want 8 cantrip haters main in my maverick list, but I do in my spell heavy junk list.... See where I'm going again?
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  4. #64
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by lavafrogg View Post
    SotL is a lot like discard. It is really great when you land it before they can use their awesome cards, but does nothing if they just draw it off the top. The biggest saving grace is that it is a 3/1 but Thalia has first strike which is actually a big deal. I don't want 8 cantrip haters main in my maverick list, but I do in my spell heavy junk list.... See where I'm going again?
    I dunno, i think that it's a body is reason enough that it's not comparable to discard. Duress is a crappy topdeck, but Duress can't wear a Jitte either. It's a bit apples and oranges.

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  5. #65

    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by lavafrogg View Post
    SotL is a lot like discard. It is really great when you land it before they can use their awesome cards, but does nothing if they just draw it off the top. The biggest saving grace is that it is a 3/1 but Thalia has first strike which is actually a big deal. I don't want 8 cantrip haters main in my maverick list, but I do in my spell heavy junk list.... See where I'm going again?
    I think W/g or G/w would rather play Sylvan Library than play this un GSZable dude. GW has access to Teeg and Thalia, Canoist, AMC.

  6. #66
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    Re: [SCD] Spirit of the Labyrinth

    Shouldn't it be a Minotaur? I think it should probably be a Minotaur. 2/10 would not play.
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Tom T View Post
    It breaks Carefull Study, Breakthrough, Faithless Looting. Every enabler of the deck except for the natural draw phase.
    Isn't dredge a replacement effect?
    Also, this card seems busted with Vendilion Clique. Sadly, Clique is quite often played along the cantrips.

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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Infinitium View Post
    So anyway:

    Mikokoro, Center of the Sea suddenly looks much better than previously, especially if Spirit gets as widespread as I think it will be (ie every remotely aggressive deck not running BS, Glimpse or LftL out there). Not a 4-of obviously, but I can see throwing one or two miser ones into decks already running Spirit.
    The combo with Mikokoro sounds pretty cool, especially if you fetch it with KotR. Interesting, at the very least.

  9. #69
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    Re: [SCD] Spirit of the Labyrinth

    This in BW sounds pretty sick actually.

    4 SotL
    4 Confidants
    4 SFM
    4 Thalia
    4 Mom
    4 DRS

    1 Jitte
    1 Batterskull
    1 SoFaF

    3 Zealous persecution
    3 Thoughtseize
    3 Cabal Therapy
    3 Swords

    21 lands

    Jund would roll over you however. Zealous persecution is such a good card right now too. You can play a couple of Enlightened tutors in the side for artifact/enchantment silver bullet hate + can tutor for SotL. Like 4 Enlightened tutors+ couple of RiP + Phyrexian Revoker + enginereed plague + o.ring etc...

  10. #70
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Bed Decks Palyer View Post
    Isn't dredge a replacement effect?
    Dredge is a replacement effect. My suspicion is if you can dredge 3 times with Sylvan Library and put nothing back; then replacing all extra draws with a Dredge should achieve the same thing. Thus, you are not technically "drawing" additional cards, and SotL would not stop you from dredging those additional draws.
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  11. #71

    Re: [SCD] Spirit of the Labyrinth

    I don't think that works like that. If it's a replacement effect then it won't ever happen because the draw won't ever be allowed after the first one of the turn.

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  12. #72

    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Koby View Post
    Dredge is a replacement effect. My suspicion is if you can dredge 3 times with Sylvan Library and put nothing back; then replacing all extra draws with a Dredge should achieve the same thing. Thus, you are not technically "drawing" additional cards, and SotL would not stop you from dredging those additional draws.
    They're kind of sloppy with that stuff. Maralen of the Mornsong prevents replacement effects, so, once you've drawn a card, this might also. (If you dredge *before* you draw a card, it seems like it has to work.)

  13. #73
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    Re: [SCD] Spirit of the Labyrinth

    Quote Originally Posted by Secretly.A.Bee View Post
    I don't think that works like that. If it's a replacement effect then it won't ever happen because the draw won't ever be allowed after the first one of the turn.

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    As long as you start dredging from the very first draw, SotL will never see a card drawn and thus not restrict any new draws. If every draw in replaced you never actually draw a card and thus can dredge all you want.

    Dredge doesnt care about this card in the slightest.

    Edit: if you were running Azami, Tomorrows Familar you would also have no issue.

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  14. #74

    Re: [SCD] Spirit of the Labyrinth

    Now we can all maindeck 4 PHELDDAGRIF without the fear of giving cards to our opponents when we activate them.

  15. #75

    Re: [SCD] Spirit of the Labyrinth

    Oh my.

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  16. #76
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    Re: [SCD] Spirit of the Labyrinth

    Citing relevent rules for it's interaction with Dredge.

    614.6. If an event is replaced, it never happens. A modified event occurs instead, which may in turn trigger abilities. Note that the modified event may contain instructions that can't be carried out, in which case the impossible instruction is simply ignored.

    Of note, if the first draw of a turn is normally drawn then the SotL prevents any additional draws, and thus none can be replaced. However if no normal draw ever occurs, then the "first draw of the turn" has never occurred yet, and thus any draws can be replaced.

  17. #77
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    Re: [SCD] Spirit of the Labyrinth

    Just brainstorming (ha) the Drogskol Captain Spirit tribal idea; Lingering Souls tokens are spirits. So are Dungeon Geists and Kira. Still seems like a bit of a long shot though.


  18. #78

    Re: [SCD] Spirit of the Labyrinth

    It's not good enough to go tribal for. Its a hatekitty for decks without brainstorm that are on color.

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  19. #79
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    Re: [SCD] Spirit of the Labyrinth

    Yeah it was a long shot. Really though, Drogskol Captain is a really cool Lord and I would be surprised if Spirit tribal ever became a deck without 6 of these in the main.

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  20. #80

    Re: [SCD] Spirit of the Labyrinth

    It could be a controllish uw idea for modern except you won't be able to get good value with SoL in that crappy already blue hating format.

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