well actually i realized the reason but i was trying to say that it is not necessary. you play 7 more cards with RR in manacost but consider that clasic builds run 4 ports wich you don´t so 4 colored mana sources more is enough imo. and wasteland is too good to not to play in max number. so much synergy with lackey, vial and winstigator.
My first impression is, that Frogtosser Banneret isn't a very good card per se. This is different with Goblin Warchief. Here are the problems that I have with playing Frogtosser > Warchief.
Frogtosser doesn't go well with Chrome Mox. I know, that might sound ridiculous, but I don't want to imprint a Black card when my priority is to get Chieftains, WInstigators and Kiki-Jiki going. And Warchief is definitely one of my favorite cards-to-imprint, so I am mentally "reserving" this slot for a card that goes into Chrome Mox. I can see that your list is "deeper" into black than mine, also you are cutting RR-cards in favor of a more 1B-cards so this might just work. However my first feeling is that this can really mess with your Chrome Moxen. Having reliable access to RR is quite important in this build, which is why we are cutting Wasteland in the first place. And Frogtosser does quite the opposite for the deck.
I don't think that the cost-reduction is even important. I play Warchief for 3 reasons: he naturally survives Nausea-eque cards; he provides haste; he can attack into untapped Squires (in this order). For those reasons I find that T2 Warchief is a stronger line of play than T1 Frogtosser Banneret.
I can't yet say how good Warren Weiriding is, but I certainly like additional Tarfires. Also, Stingscourger has never let me down, and it the first thing to fetch with a MAtron when you are playing against S&T.dec - so tis guy should find a home in your list (probably in favor of Weirding?)
I don't get the Wort, Boggart Auntie in your SB. Could you explain what is behind that?
Apart from these points I think your list is cool the way it is. Additional spotremoval is quite good in WInstitagor lists, but you might find yourself imprinting those more often, since you need your bodies to develop a boardposition (i.e. in situations where you have to decide between imprinting a removal spell or a creature you will probably choose the removal spell, and this should tell you something). Especially in a list with 4 Chieftain a creature is usually more worth than a removalspell.
4 - Manadenial is not a very solid plan right now. Basically any Green and/or Black deck is playing Deathrite Shaman, and this guy just gives a huge fart on our Wastelands. So We only need those to ocassionally kill manlands and other nasty stuff like Glacial Chasm.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
@GoboLord:
- Warchief is a better card than Frogtosser, no argument there. Just want to se if, despite that, he can make the deck fast enough for it to be a non issue during games. Need to play with it in some tournaments to figure it out.
- The 'Mox imprinting B cards' might very well be an issue too. Will take a close look to notice how many times it actualy happens.
- Wort looked like a nice card to get back my Weirdings, specially against TNN decks. Also, ok card overall. Maybe Krenko is just plain better. Other reason is that I have 3 Weirdings MD, and there are matches were they suck (like the mirror, or Merfolk), and I want to replace them with other goblin cards.
- Guess Stingscourger does need to come back to the deck. I'm just hesitant because he hasn't been overperforming against anything other than SnT. Gonna test some more without him.
- Nause effects (Golgari Charm and Zealous Persecution) haven't been an issue so far aswell, but I can easily see it coming up.
- Spot on on reason #4 to cut Wastelands. The manadenial strategy is way worse than it used to be, but there still are lots of problematic lands we need to deal with. Guess 3 would be a magic number for me.
Thanks for the input.
Super Bizarros Team. Beating everything with small green dudes and big waves.
I really like the deriction you guys have the goblin deck going. leaving the mana denieal plan seems right . cheiftain and instigater with some chrome mox seems legit . awesome stuff. ill be making a list close to these ideas and posting soon.
// Lands
4 Cavern of Souls
10 Mountain
4 Wasteland
// Creatures
4 Gempalm Incinerator
3 Goblin Chieftain
4 Goblin Lackey
4 Goblin Matron
4 Goblin Ringleader
4 Goblin Warchief
1 Krenko, Mob Boss
3 Mogg War Marshal
1 Stingscourger
4 Warren Instigator
// Spells
3 Chrome Mox
3 Tarfire
4 Æther Vial
looking for any suggestions on what i could change. i have not play tested this list yet.
Super Bizarros Team. Beating everything with small green dudes and big waves.
Super Bizarros Team. Beating everything with small green dudes and big waves.
turn1/ play Cavern, mox (imprint lackey) cast instigator, pass turn.
turn2/ play mountain, cast matron( getting kiki) , attack with instigator, 1st trigger put in kiki, activate kiki copying matron( grab a piledriver) 2nd trigger put in piledriver.
turn3/ kiki for matron( getting piledriver), play pile driver. attack ?
Close, but your scenario leaves the opponent at 7. The second Piledriver does nothing.
T1 Cavern, Mox exiling Lackey, play Instigator.
T2 Mountain, play Matron fetching Kiki. Attack with Instigator, play Kiki off the first trigger (opponent at 19). Copy Matron with Kiki, fetch Chieftain. Play Chieftain off the second Instigator trigger (opponent at 18).
T3 Kiki Matron again fetching Piledriver (or another Chieftain). Play it. Attack with Instigator, Matron, Matron, and Piledriver + Chieftain OR Chieftain x2 for 18 damage.
T1 Cavern, Mox (Exile Lackey), Instigator
T2 Swing- First Strike putting in Matron, searching for Kiki-Jiki. Second Strike putting in Kiki-Jiki. Main Phase two, Use Kiki-Jiki to copy Matron to search for Piledriver. Cast Piledriver. Opponent has taken 2 and is at 18.
T3 Copy Matron with Kiki-Jiki and search for Chieftain. Lay that original Mountain (or do it the previous turn) and Cast Chieftain. Swing with the team. 2/2 Instigator, 2/2 Matron, 2/2 Matron Clone, 2/2 Chieftain, and a 10/3 Piledriver for 20. Opponent has taken 22 and is at -2.
What does every one think about "Legion Loyalist". he seems really good in these builds of goblins.
I found an even better opening line. I mean, more damage really means nothing if your opponent is at 20, but it is a good exorcise in finding the best Estimated Value out of a line of play.
Opener: Mox, Cavern, Mountain, RED CARD, Instigator, Matron
T1 Cavern, Mox (Exile RED CARD), Cast Instigator
T2 Lay Mountain and cast Matron searching for Matron. Swing- First Strike putting in Matron searching for Kiki-Jiki. Opponent is at 19. Second Strike putting in Kiki-Jiki. End of your opponents turn use Kiki-Jiki to copy Matron, as it will not die until the beginning of the next end step, searching for Chieftain. Opponent is at 18.
T3 Cast Chieftain. Use Kiki-Jiki to copy Chieftain. Swing- 3/3 Instigator (for 6), 3/3 Matron (Cast turn 2), 3/3 Matron (Instigator turn 2), 3/3 Matron (EOT Copy), 3/3 Chieftain , 3/3 Chieftain (Copied this turn). Opponent is takes 21 and is at -3.
I also think it's important to note that the following hand can also get a kill if your opponent uses even 1 fetch, which combo has a tendency to do. Being down a mana source just happens sometimes.
Opener: Mox, Cavern, RED CARD, Instigator, Matron
T1 Cavern, Mox (Exile RED CARD), Cast Instigator
T2 Swing- First Strike putting in Matron searching Kiki-Jiki. Opponent is at 19. Second Strike putting in Kiki-Jiki. Opponent is at 18. Main Phase 2 use Kiki-Jiki to copy Matron searching for Piledriver. Cast Piledriver.
T3 Use Kiki-Jiki to copy Piledriver. Swing- 1/1 Instigator (for 2), 1/1 Matron, 7/2 Piledriver, 7/2 Piledriver (Copy). Opponent is at 1.
As for Legion Loyalist, I found he is more often than not a just a Raging Goblin and the times Battalion "Matters" you are actually already ahead. If it comes to a board stall, removal is probably better suited for unsticking the log jam.
The first answer Olaf gave is my favourite. People often forget that if you use Kiki on the End Step you get to keep the token for the next turn.
@legion loyalist: same experience as Olef.
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Super Bizarros Team. Beating everything with small green dudes and big waves.
Last edited by andrebonotto; 01-22-2014 at 05:17 PM. Reason: Reading the cards before posting would prevent one from looking dumb...
Copies made by kiki always have haste.
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman 2/2, 2RRR (5)
Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
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I finally began putting together Goblins on MTGO so that I can get more test games in with various builds.
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