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Thread: Obligatory shitty card creation thread

  1. #781
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Yeah... maybe busted but very very nice. One more mana or make it cost:

    The lands could bring back some cool cards like spiritmonger, anurib b, Juzam Djinn, etc. The same concept could be used to other creatures like Demons, Dragons and Angels.
    Mines of Moria - land
    Tap "add 2 mana of any color to your mana pool. This mana can only be used to cast Dwarves and Goblins."


    Definitely seeing it in a "Dwarves vs. Goblins" precon that brings some powerful dwarves so that the tribe is at least bit more playable:


    Stoneforge Welder

    Creature - Dwarf Artificer

    Tap, sacrifice an artifact with cmc X:
    Search your library for an artifact card
    with cmc X+1 and put it otb. If it's
    an equipment card attach it to ~.


    "I wrecked your ashtray, boss.
    But look I made you a jitte."


    ________________________ 1/2




    Dwarven Tunneler
    Creature - Dwarf

    ~ can't be blocked by creatures
    with flying.

    Other Dwarf creatures you control get
    +1/+1 and can't be blocked by creatures
    with flying.
    _______________________________ 2/2

  2. #782

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Bed Decks Palyer View Post
    Mines of Moria - land
    Tap "add 2 mana of any color to your mana pool. This mana can only be used to cast Dwarves and Goblins."


    Definitely seeing it in a "Dwarves vs. Goblins" precon that brings some powerful dwarves so that the tribe is at least bit more playable:


    Stoneforge Welder

    Creature - Dwarf Artificer

    Tap, sacrifice an artifact with cmc X:
    Search your library for an artifact card
    with cmc X+1 and put it otb. If it's
    an equipment card attach it to ~.


    "I wrecked your ashtray, boss.
    But look I made you a jitte."


    ________________________ 1/2




    Dwarven Tunneler
    Creature - Dwarf

    ~ can't be blocked by creatures
    with flying.

    Other Dwarf creatures you control get
    +1/+1 and can't be blocked by creatures
    with flying.
    _______________________________ 2/2



    Exactly. Printing conditional lands could boost some creature types and revive some old favorites.

    The Stoneforge Welder is very nice.
    Red should also have a GOOD dragon - thundermaw and stormbreath are cool but we need something faster:

    Pyro, the flame

    Creature - legendary Dragon

    "Spells that target Pyro cost more to play"
    Flying, Haste

    4/4

  3. #783
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    Re: Obligatory shitty card creation thread

    Mines of Moria would be so broken in Legacy Goblins! T1 WInstigators or double Lackeys?
    With Chrome Mox, T1 Warchief, T2 triple Piledriver FTW


    Krovikan Bog
    Land
    Enters the battlefield tapped.
    T: Add 3 mana of any color to your mana pool. This mana can only be used to cast Frogs, Toads, Insects and Crocodiles. If the spell is named "Chub Toad", search your library for any number of cards with that name and put them on the stack. They are all uncounterable.

    Cloud Nine
    Land
    T: Add 1W to your mana pool. This mana can only be used to cast Angels, Griffins, Unicorns and Phelddagrifs.

    Balduvian Forest
    Land
    T: Add 1G to your mana pool. This mana can only be used to cast Bears, Badgers, Rhinos and Wurms.

    Lost City of Atlantis
    Land
    T: Add 1U to your mana pool. This mana can only be used to cast Fish, Serpents, Leviathans and Homarids.

    Ravnican Sewers
    Land
    T: Add 1B to your mana pool. This mana can only be used to cast Rats, Scorpions, Slugs and Thrulls.

    Coal Mines
    Land
    T: Add 1R to your mana pool. This mana can only be used to cast Orcs, Dwarves, Ogres and Dragons.

  4. #784
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by FTW View Post
    Mines of Moria would be so broken in Legacy Goblins! T1 WInstigators or double Lackeys?

    True...


    Quote Originally Posted by FTW View Post
    Coal Mines
    Land
    T: Add 1R to your mana pool. This mana can only be used to cast Orcs, Dwarves, Ogres and Dragons.
    That's much much better!

  5. #785

    Re: Obligatory shitty card creation thread

    Archetype of Speed

    Enchantment Creature — Elemental

    Creatures you control have haste.

    Creatures your opponents control lose haste and can't have or gain haste.


    "Is it not the embodiment of our fears?"
    —Prokopios, astronomer of Meletis


    _________________________________ 2/1

  6. #786
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    Re: Obligatory shitty card creation thread

    Runescale Hatchling - 1RR
    Creature - Dragon
    Flying, Haste
    Whenever an instant or sorcery an opponent controls targets ~, you may copy it. If you do, you may choose new targets for the copy.
    2/2

    EDIT:

    Spirit of the Seasons - 1G
    Enchantment Creature - Spirit
    At the beginning of each player's upkeep, that player may sacrifice a land. If he or she does, he or she may return target land card from his or her graveyard to the battlefield.
    "Death cannot exist without life. That is why Erebos took me to be his queen."
    2/2
    Last edited by EpicLevelCommoner; 01-20-2014 at 09:45 PM.

  7. #787

    Re: Obligatory shitty card creation thread

    RR
    Creature - Shapeshifter
    During your turn, all creatures get +1/-1.
    During your opponents turn, all creatures get -1/+1.
    2/2

  8. #788
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    Re: Obligatory shitty card creation thread

    I'm curious if anyone's created a red tool against combo that's powerful enough, but not too overpowered or ham-fisted, and fits within what red does.

  9. #789

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Scott View Post
    I'm curious if anyone's created a red tool against combo that's powerful enough, but not too overpowered or ham-fisted, and fits within what red does.
    Mindrite Shaman
    Creature - Human Shaman
    Whenever a player would draw a card, if that draw is not that player's first draw for the turn, he or she discards a card instead.
    2/1

  10. #790
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Scott View Post
    I'm curious if anyone's created a red tool against combo that's powerful enough, but not too overpowered or ham-fisted, and fits within what red does.
    Devil's Due - R
    Instant
    You gain control of target triggered or activated ability.

  11. #791

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Scott View Post
    I'm curious if anyone's created a red tool against combo that's powerful enough, but not too overpowered or ham-fisted, and fits within what red does.
    Cultist of Suffering

    Creature — Human Shaman

    Whenever a player casts a spell with converted mana cost 3 or less, Cultist of Suffering deals 1 damage to that player.


    _________________________________ 3/1

  12. #792
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    Re: Obligatory shitty card creation thread

    Red card? Naaah, let's stay with Blue, right?


    Delver of the things already known
    U
    Flying
    At the beginning of your upkeep, reveal the top card of your library. If an instant or a sorcery is revealed, transform Delver of the things already known.
    3/2

    Flipside:
    1/1

    Greetings
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  13. #793
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Einherjer View Post
    Red card? Naaah, let's stay with Blue, right?


    Delver of the things already known
    U
    Flying
    At the beginning of your upkeep, reveal the top card of your library. If an instant or a sorcery is revealed, transform Delver of the things already known.
    3/2

    Flipside:
    1/1

    Greetings
    Unless you are trying to make it as broken as possible, I think it would be more fitting if it transformed unless you reveal an instant or sorcery each turn.

  14. #794
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by BKclassic View Post
    Unless you are trying to make it as broken as possible, I think it would be more fitting if it transformed unless you reveal an instant or sorcery each turn.
    It's blue - fairness is no meassure of ours.

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  15. #795
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    Re: Obligatory shitty card creation thread

    I wish that these were in some old edition (preferably Homelands, but of course, Weatherlight is much more appropriate - just move Winding Canyon to Visions):

    _________________________
    Fertile Jungle
    Land

    ~ enters the battlefield tapped.

    , Sacrifice ~: Search your library
    for an Island or Forest card
    and put it onto the battlefield.
    Then shuffle your library.
    _________________________



    _________________________
    Lonely Fortress
    Land

    ~ enters the battlefield tapped.

    , Sacrifice ~: Search your library
    for a Plains or Mountain card
    and put it onto the battlefield.
    Then shuffle your library.
    _________________________



    _________________________
    Parched Prairie
    Land

    ~ enters the battlefield tapped.

    , Sacrifice ~: Search your library
    for a Plains or Swamp card
    and put it onto the battlefield.
    Then shuffle your library.
    _________________________



    _________________________
    Slack Water
    Land

    ~ enters the battlefield tapped.

    , Sacrifice ~: Search your library
    for a Swamp or Forest card
    and put it onto the battlefield.
    Then shuffle your library.
    _________________________



    _________________________
    Warm Lake
    Land

    ~ enters the battlefield tapped.

    , Sacrifice ~: Search your library
    for an Island or Mountain card
    and put it onto the battlefield.
    Then shuffle your library.
    _________________________



    If Weatherlight would be too soon to complete the cycle, they should have finished it no later then Urza/MMQ block. Even now I'd love to see those lands, though the new frame (and the many fetches printed in the meantime since 1997) would kinda kill them.

  16. #796

    Re: Obligatory shitty card creation thread

    Fiery shadow

    Creature - Demon

    Flying

    3/4



    Oblivion map

    Artifact

    You can't play lands

    , tap: search your library of a land card and put in play

  17. #797

    Re: Obligatory shitty card creation thread

    Here's a shitty card:

    True-Name Nemesis

    Creature - Merfolk Rogue

    As True-Name Nemesis enters the battlefield, choose a player.

    True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
    Terrible in multiplayer and makes one-on-ones boring.

  18. #798
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Scott View Post
    I'm curious if anyone's created a red tool against combo that's powerful enough, but not too overpowered or ham-fisted, and fits within what red does.
    Hijack - RR
    Instant
    Gain control of all copies of target spell (except for the targeted spell). You may choose new targets for the copies.

    Double red mostly so blue cannot abuse it. Typed off something Red already does (e.g. Wild Ricochet)

  19. #799
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by miguelmatix View Post
    Fiery shadow
    Oblivion map

    Artifact

    You can't play lands

    , tap: search your library of a land card and put in play
    So broken in Elves and 12Post that I love it

  20. #800
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    Re: Obligatory shitty card creation thread

    Beggar's Cardboard

    Typeless

    Beggar's Cardboard may be cast or played at any time.

    If this card would be revealed, or change zones and be revealed, its owner names a card that costs $20 USD or more. Beggar's Cardboard gains a boxwine counter named X where X is the number of times a card has gained a boxwine counter this game, and becomes that card until that boxwine counter is removed. That counter can't be removed from this card until the game is over and remains on the card in all zones. (This effect occurs prior to placing the spell on the stack if it's being cast or played, so the spell can't be cast or played if the named spell couldn't be cast or played. Naming a card which causes your deck to become illegal in the format it's being played in may cause a game loss.)

    When the game is over, remove all boxwine counters from all cards in all zones.

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