Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
I agree, though some part of me would want to extend the deck to include some amount of countermagic like flusterstorm or force, which removes the likelihood of my playing playsets of infernal/BW
It's not even that good in vintage right now as a 1 of. Few successful decks are willing to support it, even with the maindeck hurkyl's recalls and infinite fast artifact mana afforded to that formatOriginally Posted by Megadeus
If it was unrestricted it however...
Matt Bevenour in real life
I do think Earthcraft has potential for unbanning. Nic Fit, Elves, and Enchantress are the decks that spring to mind when I think about who would benefit, and I don't think it would find room in Elves. I don't play Elves, but from spending plenty of time on the other side of the table, they probably wouldn't benefit from being able to use Cradle more than they do now, at least not at the cost of being worse at chaining Elves into Natural Order or just shitting out creatures and beating you down. SquirrelCraft is probably unplayable at this stage in Legacy's development. Its main selling points are the selling points of Elves, and Elves does all of those things better, especially because all of its combo pieces are good on their own, whereas Squirrel Nest sucks. There are alternatives, but the deck functions a lot like Modern's Splinter Twin decks, and those haven't seen a Legacy port despite being in better colors, killing the turn they go off, and not leaving a bunch of tapped creatures as your only defense. The effect of Earthcraft in the other two decks could potentially be both interesting and healthy, especially since both are intrinsically strong against he who must not be True-Named.
The other cards that have been mentioned for unbanning are clearly trolls. Unbanned Desire (as Lemnear pointed out) would make for an exceedingly fast and consistent combo deck that would have no problem winning the game on turn 3 or 4 with ample protection without the A+B limitation or the need to spend life like ANT. Storm counts of even 4 or 5 would probably be sufficient to set up Desire (effectively) into Desire, which basically wins on the spot.
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Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Unbanned Goblin Recruiter would be interesting.
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Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Just how much time do you reckon the game has left after a Goblin deck with Cavern of Souls and Aether Vial gets done stacking the deck?
I'm all about the 'fuck you, kill me' strategy, because decks fizzle all the time. However, there are really very few worthwhile Recruiter piles where they don't just sculpt an instant or next turn win with insane redundancy. Now that counterspells need not apply because Cavern + Vial? I *LOVE* Goblins. But no.
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How anyone could think that Goblin Recruiter was a good card to even design in the first place, let alone unban, boggles the mind.
It's a fine card, Dwarven Recruiter is not in any way broke and it's in effect the same card. When it was printed, the goblin was fine. Then Onslaught came along...
There's no "might" about Time Spiral being better than Mind's Desire in High Tide. Time Spiral IS better because it requires no setup outside of 6 mana. Mind's Desire requires that 6 mana and a healthy storm count. A huge advantage of High Tide is that it untags your lands so you can cast the stuff you draw, whereas with Mind's Desire you better really really really hope you find a Turnabout with it or you could easily screw yourself. I mean, you might as well say that Goblin Lackey "might" be better in a Goblins deck than Foundry Street Denizen. There's no contest between the two.
Some people make the argument that Mind's Desire would be played in addition to Time Spiral, but I feel even that's a poor choice because it'll be worse than whatever you take out. There are two basic parts to a High Tide deck: What you do before casting Time Spiral (getting the cards you need), and what you do after casting it (setting up the win). It's very important that all cards in the deck be as useful as possible in both cases. For example, the cantrips are useful before or after. The counterspells are useful before or after. Things like Turnabout are useful before or after. Mind's Desire is only useful after you've cast Time Spiral and some other spells (to build up the required Storm count), meaning it's a dead card beforehand, and that's not what the deck wants.
I have to agree with the above notes about High Tide & Minds Desire. All I can say is if they unbanned Minds Desire I wouldn't put it into the High Tide deck, I'd put Minds Desire into the Minds Desire deck.
Minds Desire is probably one of the only cards right now I would consider jumping ship on Spiral Tide for, but they are not going to unban that, I can't even say "if they ever did unban it then..." because they just will not unban that for Legacy, there's no way.
Primary legacy deck High Tide primer
This is how I feel start taking over a game with TNN.
I also get frustrated when I have to start resorting to situational cards (Golgari Charm and the like) and end up drawing them against the other threats(creatures with toughness > 1, like Stoneforge Mystic).
Someone pointed out that TNN leads to boring games that makes players not want to play Legacy and that is certainly not a situation anyone should support.
My thoughts 100%. I would definitely tweak away from TES if Mind's Desire was ever unbanned. But there's no point in even doing a thought experiment on building a deck b/c it won't happen.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
If the high tide deck was about reaching a critical storm count instead of hitting that 6 mana threshold, you might view it differently. Time spiral comes at real costs: It has to resolve and you have to draw into a good enough 7. While the latter is certainly a problem for desire (although you don't give your opponent a fresh 7), the former is where desire is pretty great. Storm triggers are hard to stop :)
The entire deck would have to be tailored to creating a higher storm count, so perhaps saying the high tide shell as we now know it is the best fit is wrong. But it is my first instinct to start breaking the card, that's all.
Matt Bevenour in real life
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