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Thread: [Deck] 12 Post

  1. #1401
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    Yes. check mtgpulse.com for decklists. Most recent ones do not have Candles.

    EDIT: Also, I went 23-2-1 in the last 6 weeks w/ this deck w/ 0 candles.
    Except all the most 10 recent 12post lists on mtgpulse include candelabras...

    Trolling?

  2. #1402
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by That nice guy View Post
    Thank you!

    Discard is annoying but waste is really what the deck loses to. So I guess I just think that you're delaying the inevitable vs. Jund by not naming waste first. Also, I only run two needle, so maybe that's why I'm thinking, "well what if I only get one?". With 2 needle I just let ponder find it.
    I see your point. I personally fear discard much more than wasteland. Islands really are the key. It's rare for me to play a Cloudpost which I will rely on for basic spells. I wouldn't plan on seeing two needles, but the order I listed is the priority list, most often. I also run two, currently. Overall I still struggle with Jund, and I hope others will chime in on their ideas.

  3. #1403
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    Yes. check mtgpulse.com
    I didn't even know that site exsisted... wow, i'm cited with 2 builds in the first 12-post page! :-)

  4. #1404
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Davek View Post
    I didn't even know that site exsisted... wow, i'm cited with 2 builds in the first 12-post page! :-)
    It is basically the new/current morphling.de with more searchability.

    Also with Spirit/Brimalz printing and the foreseen DnT explosion to be had, I am re investigating the Rug Build.
    Last edited by Rock Lee; 01-28-2014 at 10:37 AM.

  5. #1405
    When the going gets weird, the weird turn pro.
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    It is basically the new/current morphling.de with more searchability.

    Also with Spirit/Brimalz printing and the foreseen DnT explosion to be had, I am re investigating the Rug Build.
    Why red over black? Deluge, Golgari Charm, Thoughtsieze, Dread of Night seem more reliable against DnT/Elves in a color that has better combo hate. Plus there's already a black land in the deck.

  6. #1406
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Why red over black? Deluge, Golgari Charm, Thoughtsieze, Dread of Night seem more reliable against DnT/Elves in a color that has better combo hate. Plus there's already a black land in the deck.
    The only two red cards I included are Bonfire and Fire//Ice. Bonfire has obvious various utility, and fire/ice can still pitch to force and cycle. Black cards rarely give advantage on their own sadly. Although if a few were unearthed I would certainly consider them. Abrupt decay is the best convincing argument.

  7. #1407

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post
    Except all the most 10 recent 12post lists on mtgpulse include candelabras...

    Trolling?

    2nd on the list
    http://mtgpulse.com/event/15121#213347

  8. #1408
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by sauce View Post
    Eh. Sure, but 20-30 man events, and his previous list, that he performed better with, ran candelabra. Trying to present candel-less builds as viable standards when they are by far the minority is a bit deceiving to say the least.

  9. #1409

    Re: [Deck] Turbo Eldrazi

    Hey guys,
    Long time reader, first time poster.
    First, thanks to all of you, especially to Rock Lee, for all the good job you've done with this deck.

    Last week, a UGw post ramp list won a 23 player event in France. I know that's a really small event!
    That was the list played:

    LAnd (24)
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    3 Flooded strand
    1 Misty rainforest
    4 Tropical island
    1 Tundra
    3 Island
    1 Karakas
    1 Eye of ugin
    Monsters 7
    1 Emy
    1 Kozy
    1 Ula
    4 primeval titan
    Other Spell (29)
    4 Top
    4 Brainstorm
    4 Crop rotation
    4 Repeal
    4 Force of Will
    4 Show and Tell
    3 couterbalance
    1 Ponder
    1 Candelabra
    Side
    4 Flusterstorm
    2 Swan song
    1 Venser
    3 Terminus
    1 Devastation tide
    1 Tabernacle
    1 Bojuka bog
    1 Glacial chasm
    1 Plaine

    I'm wondering what you guys think of the inclusion of counterbalance in the deck? Correct me if I'm wrong, but I don't think that the card was already discussed in the topic.
    I know it costs UU, which is not negligible.
    In his report, the player wrote that he sided them out almost everytime, but he only played once against combo (Sneak show).
    If you think that this could be an idea worth working on, what about replacing the maps by sylvan scrying, in order for the deck to have 2CMC spells?

    Edit: I'm not discussing about the pros of splashing white, just asking about the pros and cons of playing counterbalance in the UG "classic" list.

    Thank you for your comments and sorry if I made many grammar errors!
    Last edited by Namaenashi; 01-29-2014 at 03:53 AM.

  10. #1410

    Re: [Deck] Turbo Eldrazi

    Hrm...with the rise of TNN decks, is it viable in a Bant TE build to run Path to Exile as your spot-removal, and Terminus for your mass removal needs?

  11. #1411
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    Hrm...with the rise of TNN decks, is it viable in a Bant TE build to run Path to Exile as your spot-removal, and Terminus for your mass removal needs?
    Why path to exile over swords to plowshares?

    Sent from my mobile, forgive me for grammar errors.
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  12. #1412

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Namaenashi View Post
    Hey guys,
    Long time reader, first time poster.
    First, thanks to all of you, especially to Rock Lee, for all the good job you've done with this deck.

    Last week, a UGw post ramp list won a 23 player event in France. I know that's a really small event!
    That was the list played:

    LAnd (24)
    4 Cloudpost
    4 Glimmerpost
    2 Vesuva
    3 Flooded strand
    1 Misty rainforest
    4 Tropical island
    1 Tundra
    3 Island
    1 Karakas
    1 Eye of ugin
    Monsters 7
    1 Emy
    1 Kozy
    1 Ula
    4 primeval titan
    Other Spell (29)
    4 Top
    4 Brainstorm
    4 Crop rotation
    4 Repeal
    4 Force of Will
    4 Show and Tell
    3 couterbalance
    1 Ponder
    1 Candelabra
    Side
    4 Flusterstorm
    2 Swan song
    1 Venser
    3 Terminus
    1 Devastation tide
    1 Tabernacle
    1 Bojuka bog
    1 Glacial chasm
    1 Plaine

    I'm wondering what you guys think of the inclusion of counterbalance in the deck? Correct me if I'm wrong, but I don't think that the card was already discussed in the topic.
    I know it costs UU, which is not negligible.
    In his report, the player wrote that he sided them out almost everytime, but he only played once against combo (Sneak show).
    If you think that this could be an idea worth working on, what about replacing the maps by sylvan scrying, in order for the deck to have 2CMC spells?

    Edit: I'm not discussing about the pros of splashing white, just asking about the pros and cons of playing counterbalance in the UG "classic" list.

    Thank you for your comments and sorry if I made many grammar errors!
    If you want to use counterbalance, then you should play miracles. Otherwise, in the same matches you would keep counterbalance that might as well be an Ethersworn Canonist. Testing has found however that most of the time it was just better to mainboard Force of Will.

    The problem with Sylvan Scrying is that it costs green mana. Colored mana is scarce. Expedition Map is just better.

  13. #1413

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by kingtk3 View Post
    Why path to exile over swords to plowshares?

    Sent from my mobile, forgive me for grammar errors.
    Because, of most of the top-tier midrange decks, there are only about 2 that play more than one basic land - the Stoneblade decks can't afford to play basics. Hence, you play PtE, which reads 'exile target creature not named True-Name Nemesis.'

  14. #1414
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    Because, of most of the top-tier midrange decks, there are only about 2 that play more than one basic land - the Stoneblade decks can't afford to play basics. Hence, you play PtE, which reads 'exile target creature not named True-Name Nemesis.'
    Between this, candle question, and the mtgpulse I can't tell if all these dudes are trolling this thread..I can't handle it. Katy Perry (new song is excellent, btw) is more relevant than path in an eldrazi deck.

  15. #1415
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Between this, candle question, and the mtgpulse I can't tell if all these dudes are trolling this thread..I can't handle it. Katy Perry (new song is excellent, btw) is more relevant than path in an eldrazi deck.
    +1

    This deck really doesn't care if opponent is gaining life because with two attacks of emmy he will be dead with 0 permanents. Stp is strictly better here.

    Sent from my mobile, forgive me for grammar errors.
    Ignorance is strength

  16. #1416

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by TimHarding View Post
    Between this, candle question, and the mtgpulse I can't tell if all these dudes are trolling this thread..I can't handle it. Katy Perry (new song is excellent, btw) is more relevant than path in an eldrazi deck.
    My argument is that, in a meta with few basic lands, Path is better than StP in most cases because of the fact that, in those matchups, you aren't giving your opponent a buffer against PrimeTime beats. And that would only be in a GUw list (which, i might add, is not the main list and is an offshoot).

    For the main list, it would be laughable.

  17. #1417

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Darkenslight View Post
    My argument is that, in a meta with few basic lands, Path is better than StP in most cases because of the fact that, in those matchups, you aren't giving your opponent a buffer against PrimeTime beats. And that would only be in a GUw list (which, i might add, is not the main list and is an offshoot).

    For the main list, it would be laughable.
    I don't think you fully understand this deck. Primeval Titan isn't a win condition and rarely ever will be. You're playing Primeval Titan for the lands you get from it. I barely even remember that it deals 6 damage anymore. Path to Exile gives your opponent an advantage that is much worse than the life gain.

  18. #1418
    Rob Rogers
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    Re: [Deck] Turbo Eldrazi

    Primeval Titan isn't a win condition? LOL
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  19. #1419
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by HammafistRoob View Post
    Primeval Titan isn't a win condition? LOL
    Primeval Titan can win, but he is not for that. Primeval Titan fetches lands, those lands generate enough mana to find and/or cast Eldrazi. He's a condition that makes winning easier, but to be more accurate: Primeval Titan is not a finisher.

  20. #1420
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    Re: [Deck] Turbo Eldrazi

    I agree: while Prime can attack for lethal, most of the time it just reads

    "4GG (or 2U): search your library for 2 land cards and put them into the battlefield tapped. Gain 6 life. Your opponent discard a card from his hand and taps a Plain he controls".

    Which is often all you need to win the game in the following turns.
    Ignorance is strength

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