Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Good to see that wizards looks at facts rather than listens to people's complaints.
Ok, no changes. Okay.
But well, I think it's not too soon to start NEXT ROUND of ban-Brainstorm discussion.
Ceterum censeo Brainstorm esse delendam.
Really expected survival above shit like earthcraft, mind twist, and black vise? Really? Survival isn't getting unbanned in legacy, period. But feel free to keep dreaming as survival being unbanned in legacy is just that, a dream.
DRS got the axe in modern color me surprised but at the same time not surprised due to how ridiculous the modern banned list is in terms of what they ban and why.
Hilariously enough faeries in modern will be an awful deck even with BB especially with zoo around as zoo wrecks faeries. Mistbind clique is now $30 on TCGPlayer/wow people are stupid. Same with blossom spiking to $70 guess I should have picked some up but w/e.
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Originally Posted by Vacrix
People seriously thought that something was going to get unbanned when they're still watching TNN? The metagame is still shifting so there is no way in hell they were seriously considering unbanning something. I'd say the earliest we get something unbanned in Legacy without TNN getting banned (and getting an unban in return) is probably September but more likely next year.
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Unban nothing, TNN still cancerous as ever zZZZ
WotC: "During the time Wild Nacatl was legal everyone played Zoo as an aggro strategy. We banned it for more diversity within the gamestyle and plenty of other aggro decks emerged while Zoo became less important. Now we unban Nacatl because we want THAT SPECIFIC aggro deck to return with full force and hope it does not invalidate the other aggro-concepts again. We still don't care for control or combo to be a healthy part of the modern metagame."
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I couldn't care if they banned every single post-8th/Mirrodin card in Modern, that format actually needs cards like Force of Will and Wasteland added in the worst way.
Over time I grow less convinced of this.
The problem with Modern is not that it lacks the "glue" cards that hold Legacy together. The problem with Modern is that it's too large and too small at the same time.
It's too large in the sense that "build a pile of the good midrange cards" is always going to be the best fair strategy in the format, and will always be so much better than the other fair strategies that there's no point to trying anything else. This is what happens in a larger format -- you hit a critical mass of non-synergistic goodstuff cards, and away you go. The only thing that can really change there is which specific pile of goodstuff has the best matchups against the rest of the field; sometimes that'll be based heavily in BG (which is the natural midrange-card home anyway), sometimes more heavily in UW or UR, etc., but those piles will basically always outclass any other set of 75 fair cards.
It's too small in the sense that the truly unfair cards are either too old to be in the format, or are explicitly banned. I get the basic idea behind wanting to restrict the speed of consistent combo, but part of the diversity of Legacy comes from the fact that you have to realistically plan for opponents who can combo off within the first three turns. So if you're a non-blue deck in Legacy you have to come armed with at least some conditional answers or disruption, because ignorethetextboxes.dek will get blown out of the water by text boxes that have protection from ignoring. In Modern, the speed limit on the format means combo is restricted to essentially the goldfish speed of pure aggro decks (if there were any playable pure aggro decks, that is), and that just pushes midrange -- which thrives in a format where it can just fire-and-forget a single piece of disruption while developing its resources -- even harder.
So, as currently constituted, Modern can't really be anything other than midrange versus two or three combo engines, and midrange will generally have the upper hand.
Did you live under a rock or something during the summer? If you make statements like this you should do some background research of your own:
- StarCityGames.com Legacy Open - Cleveland, OH: 4 of 234 - http://www.tcdecks.net/deck.php?id=11869&iddeck=86876
- StarCityGames.com Legacy Open - Philadelphia, PA: 4 of 280 - http://www.tcdecks.net/deck.php?id=11710&iddeck=85722
- StarCityGames.com Legacy Open - Minneapolis, MN: 1 of 302 - http://www.tcdecks.net/deck.php?id=11447&iddeck=83643
- StarCityGames.com Legacy Open - Worcester, MA: 7 of 305 - http://www.tcdecks.net/deck.php?id=11269&iddeck=82297
- StarCityGames.com Legacy Open - Philadelphia, PA: 9 of 220 - http://www.tcdecks.net/deck.php?id=11168&iddeck=81578
- StarCityGames.com Legacy Open - Seattle: 9 of 261 - http://www.tcdecks.net/deck.php?id=10720&iddeck=78242
- StarCityGames.com Legacy Open - Milwaukee: 10 of 279 - http://www.tcdecks.net/deck.php?id=10653&iddeck=77733
- StarCityGames.com Legacy Open - Atlanta: 1 of 321 - http://www.tcdecks.net/deck.php?id=10599&iddeck=77307
Goblins may not have been the most popular deck before november 1 but it was a valid strategy to win tournaments (big and small). Goblins will never be as popular as before because it is easy for the meta to hate it out with things like Engineered Plague. Before TNN appeared, who was playing stuff like that? Where was Terminus and Supreme Verdict?? Because of this Goblins was a very valid strategy. With TNN this changed because now people have to play Plagues, Golgari Charms and sweepers again. This leads to Goblins being dead, unlike TNN decks they suffer greatly under that hate while TNN decks can opt to go a different angle of attack in which those hate-cards are a joke.
I guess what many people like you seem to forget is that Legacy is Legacy because of the variance of decks that can win. Because 1-3% of the people in a big tournament play Goblins you get a different experience every round. One round it's Goblins, the next you play against Lands or meet Tezz Control, whatever... With TNN I see more and more decks with such a representation of 1-3% fall off the radar because people want to win and these strategies don't have a chance anymore. Be it Goblins or whatever, these unique decks are dwindling in numbers while TNN decks take those small percentages over. Now that is how you end up with a format like modern!
Are you serious?? Brainstorm is not for everybody the reason to play Legacy, this is so narrow minded I don't have more words for it... I fear it's with people like you that Legacy will become a dead format.
The DCI directly tends Modern to sculpt a particular format. See all statements regarding number of turns in a game. Also look at the constrained power level.
I'm not aware of such a mission statement for Legacy. So I don't think you can directly compare their actions across all the eternal formats.
(Then again, Vintage has its pillars. Maybe there is a plan for Legacy and they haven't told us.)
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
So after playing the format for a month, I just got booted out of Modern. Great. Anyone want a worthless Rock deck? I can not even be bothered to strip it for parts, I am just going to sell it whole and move on. Lesson learnt, stick with Legacy.
Hi freshman! May get your head out of your ass and realize that I look at recent results worldwide and not some specific, hand-picked US tournaments what partly were held more than 9 months ago, to determine how a deck, that maybe less than 3% of the players piloted in those respective tournaments, performs overall.
According to your lresented data and recent SCG results, Meerfolk had a sharp decline as well ... so that means that TNN HURT meerfolk as well, as you stricktly outruled any other factors in regards to goblins?!
You miss the point: powerful cards like LED, Brainstorm, Wasteland, Force of Will, Dark Ritual and S&T are the reason people prefer Legacy over formats like modern. Its like entering Vintage and complain that a broken card like Gush is legal and available as a 4-off (I remind that vintage is defined by restrictions and not bannings so picking cards like Tinker isn't an adequate example)
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No, I have spent far too much of late on this game. I can not buy more duals to play yet another deck in this format. I have Elves, Fish, Painter, Dredge, Burn and Goblins built right now. I don't need another. Also the whole event makes me feel bitter. I just want to walk away from the whole thing and come back to the format where, even when shit is totally overpowered and broken, it's safe from a banning.
"Nothing is broken when everything is." The motto of Legacy.
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